More Reviews
REVIEWS Resident Evil Revelations 2 -- E Review
In this second chapter we see the "survival" part of "survival horror" come charging into the forefront.

Screamride Review
If you've been wanting a game that makes you scream “WHOO!”, Screamride has just the ticket.
More Previews
PREVIEWS Swords & Soldiers II Preview
Join Redbeard and his fellow Vikings as they set out yet again to restore order to the land!
Release Dates
NEW RELEASES Screamride
Release date: Out Now

Helldivers
Release date: Out Now

BLADESTORM: Nightmare (working title)
Release date: 03/17/15

Stealth Inc 2: A Game of Clones
Release date: 04/01/15


LATEST FEATURES 15 Criminally Underappreciated Titles in the PS2 Library
The PlayStation 2 turns 15 today! Better get off the road, everyone, because someone's getting a driving permit!

Biggest Games at PAX East 2015
PAX East features big upcoming releases every year, and 2015 is no exception.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
A Means to Disseminate Honest-to-God Leaks
By oblivion437
Posted on 02/02/15
Wikileaks, though technically not a wiki, provides an easy means to disseminate information that some find it desirable to share against the wishes of those who find it desirable to keep secret. Aside from the morality of the leaking itself, such a service provides a look into the activities of...

GAMING NEWS

Xbox One Doesn't, Er Does Require "Always-On" Connection [Update: Once Per Day]

Posted on Tuesday, May 21 @ 16:28:00 Eastern by Alex_Osborn


[Update]: Conflicting reports continue to fly out of Microsoft's Washington campus on whether or not Xbox One requires an always-online connection. While the response according to Wired was fuzzy, Phil Spencer seems to have locked the situation down for Kotaku.

"There are many devices in your life that require the Internet to function." Harrison continued to say that "Xbox One is no different in that it requires, at some point in the beginning and at various times through its on state, to connect to our cloud and to our Internet."

When pushed about how often Xbox One needs to connect to the internet, Harrison replied "Depends on the experience." Single-player games, blu-ray movies, and downloaded content won't require many connection checks, for example, but Xbox One "is fundamentally designed to be expanded and extended by the Internet." Further, Harrison said that even for single player games, Xbox One users must connect to the internet at least once per day.

[Update]: It appears that while, technically, the device won't require an always-on connection to function, developers have the ability to take advantage of that requirement. According to Wired:

And what of the persistent rumors that Xbox One games will be “always online” – that is, that single-player games would require a constant online connection to function? As it turns out, those rumors were not unfounded, but the reality is not so draconian. Xbox One will give game developers the ability to create games that use Microsoft’s Azure cloud computing service, which means that they might be able to offload certain computing tasks to the cloud rather than process them on the Xbox One hardware itself. This would necessitate the game requiring a connection.

Are developers forced to create games that have these online features, and are thus not playable offline? They are not, Xbox exec Whitten said to Wired — but “I hope they do.” So the always-online future may come in incremental steps.

[Original Story]: Following the Xbox Reveal, Don Mattrick confirmed to GameTrailers' Geoff Keighley that the Xbox One will not require an always-on connection to play games offline.

Naturally those who want to play multiplayer with friends and enjoy the benefits of Xbox Live will need to be connected, but those looking to play solo and unplugged with have no problem doing so.

How relieved are you at this news? Let us know in the comments below.

More reading on the Xbox One:


 

FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution