More Reviews
REVIEWS Titan Souls Review
Titan Souls isn't much like Dark Souls, but the Prepare to Die tagline still works.

StarDrive 2 Review
A 4X strategy game in space. Sounds like a perfect match, right?
More Previews
PREVIEWS Tales of Zestiria Preview
Oh boy, a new Tales Of game? Gosh, I hope it will be a high-fantasy anime-styled JRPG... that would be so unique.
Release Dates
NEW RELEASES Farming Simulator 15
Release date: 05/01/15


LATEST FEATURES Bandai Namco Understands Niche Games Better Than Any Other Third-Party Publisher
Pac-Man, Dark Souls, F1 2015, and Naruto... any other publisher would just give up.

Top 10 Games Based on Anime or Manga
No, Maniac Mansion 2: Day of the Tentacle is not on this list. Also, what kind of smutty tentacle anime are YOU watching?
MOST POPULAR FEATURES Top 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
Old Before Their Time
By oblivion437
Posted on 04/13/15
Bloodborne's apparently successful launch (see note below) has yielded two interesting points, for me.  One is that it's being hailed as the PS4's savior (see note below) and the other is that it seems to have serious technical problems.  Conversations erupting around...

GAMING NEWS

Xbox One Regional Delays Due To Voice-Control Localization

Posted on Wednesday, August 28 @ 07:20:00 Eastern by Alex_Osborn


A couple of weeks ago, Microsoft announced it would be scaling back on its initial launch, cutting down on the number of territories it will be releasing the Xbox One in on day one.

While many assume the delay has something to do with supply issues, Microsoft head of product development Albert Penello has made it clear that this is in fact no the case. Speaking to OXM, Penello explained why the company had to scale back, placing the bulk of the blame on voice-control localization.

I think people are using the way [voice] works on Xbox 360, which was an accessory we built five years after release, as how it's going to work here. But it's so much more elegant and so much more integrated, and in many ways it's a lot faster and more convenient. Whereas on Xbox 360 it's a lesser version of doing the thing you're used to doing on your controller.

This is the part of the internet that's frustrating, because everybody wants to assume there's a [units volume] issue. And yet I'm showing real hardware here at Gamescom – a real, final, retail kit. Which I have yet to see my friends show me.

People assume there's a volume issue which in fact there isn't. You're actually seeing pre-orders pop back up now because we're able allocate the countries' volumes back in. It's there, the problem is localization. And once people see the system and how integral it is, it's not just text integration.
 

Do you find voice control to be an appealing feature of the Xbox One? Might it win some gamers over who were unimpressed with the Xbox 360's Kinect? Might the device prove to be more trouble than it is worth? Share your thoughts in the comments below.

[OXM]

FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution