More Reviews
REVIEWS The Swapper Review
One of 2013's best indie games swaps its way to Sony platforms.

Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.
More Previews
PREVIEWS Pillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

CounterSpy
Release date: 08/19/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES How Bioware Creates Romances
Bioware's games have romances where you might save the world, on the side of course.

We Absolutely Should Be Upset With Club Nintendo's Latest Elite Rewards
Surveys out the wazoo and I get a code for Dr. Luigi?
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

GAMING NEWS

Xbox One Regional Delays Due To Voice-Control Localization

Posted on Wednesday, August 28 @ 07:20:00 Eastern by Alex_Osborn


A couple of weeks ago, Microsoft announced it would be scaling back on its initial launch, cutting down on the number of territories it will be releasing the Xbox One in on day one.

While many assume the delay has something to do with supply issues, Microsoft head of product development Albert Penello has made it clear that this is in fact no the case. Speaking to OXM, Penello explained why the company had to scale back, placing the bulk of the blame on voice-control localization.

I think people are using the way [voice] works on Xbox 360, which was an accessory we built five years after release, as how it's going to work here. But it's so much more elegant and so much more integrated, and in many ways it's a lot faster and more convenient. Whereas on Xbox 360 it's a lesser version of doing the thing you're used to doing on your controller.

This is the part of the internet that's frustrating, because everybody wants to assume there's a [units volume] issue. And yet I'm showing real hardware here at Gamescom – a real, final, retail kit. Which I have yet to see my friends show me.

People assume there's a volume issue which in fact there isn't. You're actually seeing pre-orders pop back up now because we're able allocate the countries' volumes back in. It's there, the problem is localization. And once people see the system and how integral it is, it's not just text integration.
 

Do you find voice control to be an appealing feature of the Xbox One? Might it win some gamers over who were unimpressed with the Xbox 360's Kinect? Might the device prove to be more trouble than it is worth? Share your thoughts in the comments below.

[OXM]



More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution