More Reviews
REVIEWS Stretchmo Review
Pushmo, Crashmo, Stretchmo... what's next, Twistmo? Vanilla Swirlmo? And why am I already excited for it?

Destiny: House of Wolves Review
The latest Destiny expansion makes some important changes, but are they enough to bring back former players?
More Previews
PREVIEWS Rodea The Sky Soldier Preview
Yuji Naka's independent game for Wii U and 3DS is like a cross between Sonic and Nights Into Dreams, in the best way possible.
Release Dates
NEW RELEASES Farming Simulator 15
Release date: Out Now

LEGO Jurassic World
Release date: 06/12/15

Deception IV: The Nightmare Princess
Release date: 06/14/15


LATEST FEATURES BAMF BABES #8: Mary Read/James Kidd (Assassin's Creed IV: Black Flag)
"We’re Assassins and we follow a Creed, aye. But it does not command us to act or submit…only to be wise."

A Salute to the Top 10 Soldiers in Gaming
It's Memorial Day weekend, and these ten military characters deserve a big ol' hooah, hooyah, and oorah.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

GAMING NEWS

You Will Love Thy Neighbor In Guild Wars 2

Posted on Wednesday, April 25 @ 13:59:28 Eastern by

How many people play MMORPGs as a solo experience? I know I spent more than 80% of my time in Star Wars: The Old Republic as a solo, mowing down monsters and leveling in the wastelands. It wasn't a nice sight to see someone else run up to kill the monsters I was busy farming for some sidequest.

When I asked the developers at ArenaNet about that experience and they way they were going to out perform their competitors in Guild Wars 2, they replied with a singular vision across several systems.

Many MMOs aren't truly cooperative. You're playing alongside each other more than you're playing together, so we tried to fix that by answering the question "How is this person going to negatively affect my gameplay?"

One method is that every player attacking the same mob will get the same experience and reward they'd get for killing a monster solo. Johanson also said that Guild Wars 2 will empower every class as a solo, so that groups aren't so reliant on one character to get them through tough spots. You don't need a healer, or a tank, because classes can heal themselves and fulfill several roles on the field as necessary.


Even Jeff Grubb, Lead Story, Lore, and Continuity designer detailed how players will be able to interact with each other without having the world or the story come between them.

There's a lot of variety in the world and we've pushed ourselves to be creatively fearless. That means allowing players to join into a sidequest or a world event when it's already been triggered by another player.

Experiencing that first hand meant entering an area and having to defend an engineer as he repaired irrigation pipes from marauders. A player in the area already was there when those same pipes were being attacked. Finding himself short handed, the marauders succeeded, but together we managed to push back the bandits and save the town.

I'm not so angry when someone walks up to me while I'm playing and killing mobs. I'm not so relieved when I find a spawn point where no one else is.

Isaiah Cartwright summed up exactly what solo players are looking for in an MMO. As a systems lead in Guild Wars 2, he saw the raw numbers that could push players together, rather than pull them apart.

We'll continue to bring you more Guild Wars 2 coverage in the lead up to it's first major beta weekend. Be sure to check out our time with Guild Wars 2's Thief and our ArenaNet studio tour.
Related Games:   Guild Wars 2
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution