More Reviews
REVIEWS Animal Crossing: amiibo Festival Review
Amiibo Crossing is (not very much) fun for the whole family!

Mario Tennis: Ultra Smash Review
[Update] Mario’s latest tennis game can be a multiplayer blast, but the single player experience is pretty shallow.
More Previews
PREVIEWS Stellaris Preview
Paradox Interactive turns their lends from history to space, with their 4X/grand strategy hybrid.
Release Dates
NEW RELEASES Eiyuu Senki - The World Conquest
Release date: Out Now

MOP: Operation Cleanup
Release date: 12/01/15

JoJo no Kimyou na Bouken Eyes of Heaven
Release date: 12/17/15

Read More Member Blogs
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...


You Will Love Thy Neighbor In Guild Wars 2

Posted on Wednesday, April 25 @ 13:59:28 PST by

How many people play MMORPGs as a solo experience? I know I spent more than 80% of my time in Star Wars: The Old Republic as a solo, mowing down monsters and leveling in the wastelands. It wasn't a nice sight to see someone else run up to kill the monsters I was busy farming for some sidequest.

When I asked the developers at ArenaNet about that experience and they way they were going to out perform their competitors in Guild Wars 2, they replied with a singular vision across several systems.

Many MMOs aren't truly cooperative. You're playing alongside each other more than you're playing together, so we tried to fix that by answering the question "How is this person going to negatively affect my gameplay?"

One method is that every player attacking the same mob will get the same experience and reward they'd get for killing a monster solo. Johanson also said that Guild Wars 2 will empower every class as a solo, so that groups aren't so reliant on one character to get them through tough spots. You don't need a healer, or a tank, because classes can heal themselves and fulfill several roles on the field as necessary.

Even Jeff Grubb, Lead Story, Lore, and Continuity designer detailed how players will be able to interact with each other without having the world or the story come between them.

There's a lot of variety in the world and we've pushed ourselves to be creatively fearless. That means allowing players to join into a sidequest or a world event when it's already been triggered by another player.

Experiencing that first hand meant entering an area and having to defend an engineer as he repaired irrigation pipes from marauders. A player in the area already was there when those same pipes were being attacked. Finding himself short handed, the marauders succeeded, but together we managed to push back the bandits and save the town.

I'm not so angry when someone walks up to me while I'm playing and killing mobs. I'm not so relieved when I find a spawn point where no one else is.

Isaiah Cartwright summed up exactly what solo players are looking for in an MMO. As a systems lead in Guild Wars 2, he saw the raw numbers that could push players together, rather than pull them apart.

We'll continue to bring you more Guild Wars 2 coverage in the lead up to it's first major beta weekend. Be sure to check out our time with Guild Wars 2's Thief and our ArenaNet studio tour.
Related Games:   Guild Wars 2

More from the Game Revolution Network

comments powered by Disqus

More On GameRevolution