More Reviews
REVIEWS Fantasia: Music Evolved Review
Harmonix's rhythm game based on the Sorceror's Apprentice provided a fun experience of arm-wavy controlling goodness. It also made me want to play Rock Band again.

Borderlands: The Pre-Sequel Review
Borderlands: The-Prequel promises the moon, but does it even get off the ground?
Release Dates
NEW RELEASES Disney Fantasia: Music Evolved
Release date: Out Now

Call of Duty: Advanced Warfare
Release date: 11/04/14

Far Cry 4
Release date: 11/18/14

Dragon Age: Inquisition
Release date: 11/18/14


LATEST FEATURES 7 Problems With Kingdom Hearts HD 2.5 ReMIX [Hands-on Preview]
For the last time, Aqua, NO I will not go out with you! (Yes, yes I will, actually.)

Xbox Downloads October 2014 - Updating Each Week
Microsoft's Xbox One console continues an Xbox Live revolution started over a decade ago. Here's hoping Summer of Arcade makes it to the platform next year.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
I Don't Want to, but I Have To...
By oblivion437
Posted on 10/20/14
Well, Gamergate has spilled over into the mainstream media and the coverage appears to be nearly uniformly dreadful. Take " What is Gamergate, and What Does It Say About Gender In Video Games? " by David Konnow as an example.  It appears that the writer has done little to no...

GAMING NEWS

You Will Love Thy Neighbor In Guild Wars 2

Posted on Wednesday, April 25 @ 13:59:28 Eastern by

How many people play MMORPGs as a solo experience? I know I spent more than 80% of my time in Star Wars: The Old Republic as a solo, mowing down monsters and leveling in the wastelands. It wasn't a nice sight to see someone else run up to kill the monsters I was busy farming for some sidequest.

When I asked the developers at ArenaNet about that experience and they way they were going to out perform their competitors in Guild Wars 2, they replied with a singular vision across several systems.

Many MMOs aren't truly cooperative. You're playing alongside each other more than you're playing together, so we tried to fix that by answering the question "How is this person going to negatively affect my gameplay?"

One method is that every player attacking the same mob will get the same experience and reward they'd get for killing a monster solo. Johanson also said that Guild Wars 2 will empower every class as a solo, so that groups aren't so reliant on one character to get them through tough spots. You don't need a healer, or a tank, because classes can heal themselves and fulfill several roles on the field as necessary.


Even Jeff Grubb, Lead Story, Lore, and Continuity designer detailed how players will be able to interact with each other without having the world or the story come between them.

There's a lot of variety in the world and we've pushed ourselves to be creatively fearless. That means allowing players to join into a sidequest or a world event when it's already been triggered by another player.

Experiencing that first hand meant entering an area and having to defend an engineer as he repaired irrigation pipes from marauders. A player in the area already was there when those same pipes were being attacked. Finding himself short handed, the marauders succeeded, but together we managed to push back the bandits and save the town.

I'm not so angry when someone walks up to me while I'm playing and killing mobs. I'm not so relieved when I find a spawn point where no one else is.

Isaiah Cartwright summed up exactly what solo players are looking for in an MMO. As a systems lead in Guild Wars 2, he saw the raw numbers that could push players together, rather than pull them apart.

We'll continue to bring you more Guild Wars 2 coverage in the lead up to it's first major beta weekend. Be sure to check out our time with Guild Wars 2's Thief and our ArenaNet studio tour.
Related Games:   Guild Wars 2
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


More from the Game Revolution Network




comments powered by Disqus

More On GameRevolution