More Reviews
REVIEWS Neverending Nightmares (Vita) Review
The nightmare of playing Neverending Nightmares is neverending.

Battleborn Review
It's half-Borderlands, half-MOBA, half-something-else-entirely.
More Previews
PREVIEWS Gears of War 4 Preview
"Yank and Shank" is strangely more satisfying than a chainsaw bayonet to the face.
Release Dates
NEW RELEASES Doom
Release date: 05/13/16

Teenage Mutant Ninja Turtles: Mutants in Manhattan
Release date: 05/24/16


LATEST FEATURES Xbox One Release Calendar - May 2016
Battleborn, DOOM, Homefront: The Revolution, Overwatch, Teenage Mutant Ninja Turtles!

PlayStation 4 Release Calendar - May 2016
Battleborn, Uncharted 4, DOOM, Homefront: The Revolution, Overwatch, Mirror's Edge Catalyst, Teenage Mutant Ninja Turtles!

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

GAMING NEWS

Zipper Was Working On PS4 Shooter Before Closure

Posted on Thursday, April 25 @ 12:13:00 PST by Jonathan_Leack


A year ago, Zipper Interactive was closed after poor sales for several titles in a row. Seeing the creator of SOCOM go down in flames was a hard sight for the eyes of any gamer, but it may have actually been more tragic than once thought.

Linkedin accounts for two former Zipper Interactive designers have revealed that the studio had ambitious projects in development when it was shut down last March. According to job details the studio had two games in its production line, one of which was a first-person shooter for an "unannounced system". Considering Zipper Interactive was a first-party studio and Unit 13 was listed seperately, it's fair to assume either a new M.A.G. or SOCOM for the PS4 were likely candidates

The PS4 is exactly what M.A.G. would've loved to have. The PS3 gasped for air as it tried to render the 256-player online battles wars of M.A.G. Its visual presentation was compromised greatly to allow for such a feat making it an ambitious but ahead of its time investment that potentially cost Zipper Interactive its life.

SOCOM may have fallen greatly after its initial years of success, but it's the kind of game PlayStation needs. There are several shooters that come out each year, each with minor differences, but they all try to accomplish the same thing. SOCOM always emphasized tactics and teamwork, with epic competitive experiences ensuing. That's something you almost never see from anything except SOCOM and PC exclusives.

The PS4 would have offered both series a higher capacity for visuals, a more comfortable controller for shooters, streaming options, and more advanced community features. It's very sad that we won't get to see what would've resulted, and all we can do at this point is hope that more studios don't suffer the same fate.
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.




comments powered by Disqus

More On GameRevolution