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Final Fantasy X - FAQ/Walkthrough

*GAMETAP: Expand your playground*

Final Fantasy X - FAQ/Walkthrough

Playstation 2

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By Squaresoft








FAQ/walkthrough by Blackestmage Copyrights 2004

Update: This summer, I am updating my guides since I was able to find myself 
some free time. My Final Fantasy VII and IX Boss guides are now both updated, 
and this FAQ/walkthrough is next. To be honest however, I had no intentions 
of updating it. I wrote this guide last year, thinking that the first version 
would actually be the final one. Terrible mistake of mine, better believe 
that. My guide is getting really good ratings(though they shouldn’t be taken 
with a pillar of salt, as CJayC himself says it), so I checked it and found 
out that... Well, it was a usable FAQ for anybody who wanted to beat the game 
and its side quests. The grammar however, was poor. Too many spelling 
mistakes that I just couldn’t leave at that, so I basically just rewrote the 
whole thing with the same information but with a better English.

Table of contents

1- Introduction
2- Characters
3- Aeons
4- The Sphere Grid
5- Overdrives
  A. Characters' overdrives
  B. Overdrives modes
6- Walkthrough
7- Side Quests/secrets
 A. Omega Ruins
 B. Secret Aeons
 C. Celestial Mirror and Weapons
 D. Your Aeons can also break the damage limit!
 E. Secret locations/treasures(using the Airship)
 F. The secrets of Luca
 G. The Clasko's quest
 H. Travel through Spira a second time!
 I. Al Bhed Primers full list/locations
8- Monster Arena
 A. What is it?
 B. What do you need?
 C. The strategies!
  -Area Conquest
  -Specie Conquest
  -Original Creations
9- Frequently asked questions
10- E-mail(for questions, contribution, requests, and stuff)
11- Conclusion
12- Credits

Legal Stuff: This guide cannot be used for commercial matters. If you want to 
post this FAQ on your website, then just e-mail me(see e-mail section) asking 
the permission FIRST. As you’re allowed to post the guide in your website, it 
will be your own responsibility of adding my updates by yourself. I send my 
updates to www.gamefaqs.com and www.ign.com. All other webmasters will have 
to check these sites once in a while to see if I updated the guide. If I did, 
then post the new version. If you want me to send you my updates and that 
you’re not one of these two sites, then don’t even bother e-mailing me. 
Thanks.

1- Introduction

Hey! Welcome to this new version of my FAQ/walkthrough. Final Fantasy X is, 
in my opinion, one of the best games ever and though it’s pretty much linear 
for the story side, there are still many, many, many aspects that need to be 
explained in guides. Whenever I write a FAQ, my number one goal is to lend a 
SIMPLE help. I like to put it simple and straight, though I really do like to 
elaborate more than it is enough, which can be seen in my walkthroughs! I 
like to describe the important scenes and so on. Good or bad for a FAQ 
writer? You decide :D. After reading what I just wrote, I do admit that it 
really doesn’t make any sense, contradicting my own self. Never mind then, 
just enjoy the game and use my FAQ for what ever you need!

2- Characters

This section is simply about the characters in the game, most of them being 
playable. Point of it? No idea, but it’s kind of a tradition I guess! 

Tidus: Main character of the game that you will control for 90% of the 
playthrough. He didn’t have an easy childhood, but that didn’t stop him from 
becoming the Blitzball Star Player of the Zanarkand Abes. Some call him a cry 
baby, well I’ll just say that he’s a funny cry baby (^_^). On the battle side 
however, he’s a top quality performer.

Yuna: Let’s call her the main female of the game. Yuna is a summoner, 
character with the role of getting rid of Spira’s greatest fear; Sin. Without 
the shadow of a doubt, she really does have a hell of a destiny for being 
such an important person, being the world’s hope. 

Wakka: The captain of the Besaid Aurochs, which is the Besaid’s Blitzball 
team. Wakka is a childhood friend of Yuna, so they grew up together like if 
they were brother sisters in Besaid. To talk about his fighting skills, he’s 
just great. He is the unique character who can physically attack the out of 
range enemies, since his weapon is actually a Blitzball. But, what really 
makes him one of the funniest Final Fantasy character gotta be his accent. 
You don’t want to forget his hair cut either.

Lulu: She too, grew up with Yuna and Wakka in Besaid. She is a bit cold, 
though she does have centers of interests. Unfortunately, many players forget 
how of an in-depth character Lulu is since they usually just like her for... 
well, the woman that she is. In the beginning of the game, Lulu will be your 
black mage, which will be quite useful throughout the game.

Auron: One of the(if not THE) most popular characters of the game. Auron is 
that cool, relaxed and careless type who doesn’t talk for nothing. He took 
care of Tidus for ten years, though Tidus doesn’t know where he’s from(Auron 
that is). 

Rikku: One of my own personal favourite characters, Rikku is just the cutest 
thing I’ve ever seen in a video game! She really is... hmm, a character that 
you can call "The Girl". In battle, she is more the technical type of fighter.

Kimahri Ronso: What a big man! Oh actually, he isn’t a man but a Ronso. Those 
from that tribe are huge strong scary warriors that look like Sphynxes. 
Kimahri has been Yuna’s bodyguard ever since she was very little, so we can 
say that she was well protected. A silent character, Kimahri’s just great.

Jecht: Tidus’s father, and an awesome Blitzball player. He is hated by his 
son, because of his attitude. Not like he ever played his father role, Jecht 
is another careless individual who basically just likes to brag. He 
disappeared ten years ago though, as he went to train at the beach one day.

3- Aeons

In the previous Final Fantasies, you could use certain characters or 
abilities gained from a battle system with which you could summon creatures 
to help you in battle. The Guardian Forces from Final Fantasy VIII and the 
Eidolons from Final Fantasy IX, as examples. In Final Fantasy X, the feature 
is totally different because you will be able to control these Aeons when you 
summon them. You must know that Yuna is the unique character who can summon 
though. This section will list them, so it’s at your disposal if you need to 
learn some infos.

--------------------------------------------------------------------
Valefor

Location: Besaid Temple

Technic: Sonic Wings

Black Magics: Fire, Thunder, Blizzard and Water

White Magics: None

Element: None

Overdrives: Valefor is the single Aeon who got two overdrives. Energy Ray is 
the overdrive that she has, but you can also learn a second one, which is the 
Energy Blast. Both overdrives deal non-elemental damages to all enemies, just 
that the secret overdrive is indeed better. How to obtain it is found in the 
walkthrough section, in Besaid.

--------------------------------------------------------------------
Ifrit

Location: Kilika Temple

Technic: Meteor Strike

Black Magics: Fire

White Magics: Null-Frost, Null-Blaze

Element: Fire

Overdrive: Hell Fire, fire damages to all enemies.

--------------------------------------------------------------------
Ixion

Location: Djose Temple

Technic: Aerospark

Black Magics: Thunder and Thundara

White Magics: None

Element: Lightning

Overdrive: Thor Hammer, lightning damages to all enemies.

-------------------------------------------------------------------
Shiva

Location: Macalania Temple

Technic: Heavenly Strike

Black Magics: Blizzard and Blizzara

White Magics: Null-Frost, Null-Blaze

Element: Ice

Overdrive: Diamond Dust, ice damages to all enemies.

--------------------------------------------------------------------
Bahamut

Location: Bevelle Temple

Technic: Impulse

Black Magics: Fire, Thunder, Blizzard, Water , Fira, Thundara, Blizzara, 
Watera, Firaga, Thundaga, Blizzaga and Waterga.

White Magics: None

Element: None

Overdrive: Mega Flare, major non-elemental damages to all enemies.

--------------------------------------------------------------------

These are the Aeons that you obtain in the game while you follow the story. 
There are other secret Aeons though, so refer to B. Secret Aeons in 7- Side 
quests/secrets section for more about them.

4- The Sphere Grid

Ever since Final Fantasy V came out, a new tradition was born, which was of 
using a different level-up system in each Final Fantasies. In Final Fantasy 
X, it’s special because the levels you gain are actually sphere levels(s.lvl) 
that you have to use on a grid called the sphere grid. Use this section if 
you have troubles learning the basics of it.

First, there are the spheres linked to stats. Use the information below to 
learn which does what.

Power Sphere: Strength, +HP and Defence.
Speed Sphere: Agility, Evasion, Accuracy.
Mana sphere: Magic, Magic Defence, +MP.
Ability Sphere: You make your character learn an ability.
Level Key sphere 1, 2, 3, 4: Allows you to activate a specific Level Key node.
Fortune Sphere: Luck.

Below are the nodes that you can activate with these spheres listed above.

Power nodes: These are corresponding to the Power Sphere, so you activate 
them by using a Power Sphere. There are three different types of nodes that 
you can activate with a power sphere, which are the HP nodes, the Strength 
Nodes and the Defence nodes.

Speed nodes: Read above, just that now you use SPEED spheres on SPEED nodes 
to increase the next stats; Agility, Evasion and Accuracy.

Mana nodes: Just like the two previous nodes, you will use MANA spheres on 
MANA nodes to improve stats like Magic, Magic Defence and MP.

Ability nodes: As you use an Ability sphere on an Ability Node, your 
character will learn that ability. Say you are at the Haste ability node and 
that you use an Ability sphere on it, the character that you’re using will 
learn the ability, adding it to his/her list.

Luck nodes: Fortune Spheres will be the ones to use on a Luck node to 
increase your Luck stat.

Level Key nodes 1, 2, 3, 4: To activate these, you need to use a specific 
level key sphere on it. Let's see an example: you are at a level 1 key node 
and it blocks your way. Use a level 1 key sphere on it to unlock the node, 
allowing you to move on. Something to keep in mind though, is that I don’t 
recommend you to use them with a character until he/she’s done with his/her 
part of grid, which will most likely happen much later in the game. Going on 
grid parts of other characters early isn’t a good idea.

HOW CAN WE MOVE ON THE SPHERE GRID?

The grid is made of nodes that you can access by moving on the grid. To move 
on the grid though, you got to spend your S.Levels, which are gained in 
battle as your character gets AP. You can move from one node to another with 
one s.lvl. If you got 10 sphere levels, then you can move from 10 nodes. You 
can also backtrack with your character. In that case, you can move from 4 
nodes with one s.lvl.

Rare Spheres

There are spheres that allow you to do stuff like changing an empty node into 
a stat node or moving on the grid without any s.lvls and so on. These spheres 
are way rarer though, and they can only be obtained in maximum quantities 
late in the game.

Strength sphere(Strength+4)
                    
Master sphere(Activates any nodes on the sphere grid)

HP sphere(HP+300)

Clear sphere(Clears nodes already activated) 
                
Defence sphere(Defence +4)
                    
Friend sphere(Join an ally on his part of grid) 
          
Agility sphere(Agility+4)
                       
Return sphere(Go back to a sphere already activated by your character)
   
Accuracy sphere(Accuracy +4)

Evasion sphere(Evasion+4)
                      
Teleport sphere(Teleport to a sphere already activated by an ally) 
 
Magic sphere(Magic+4)

Magic defence sphere(Magic defense+4) 
  
Attribute sphere(Activates any Attribute sphere of an ally)

MP sphere(MP+40)
                                         
Blk Magic sphere(Allows you to learn a black magic from an ally)

Skill sphere(Activates any skill sphere of an ally)

Special Sphere(Activates any special sphere of an ally)

Wht Magic sphere(Allows you to learn White Magic ability from an ally)

Warp sphere(Teleport to any node)

Luck sphere(Luck+4)

5- Overdrives

This section is divided in two parts; the characters' overdrives, and the 
overdrives modes.

A. Characters' overdrives

An overdrive is like a limit break with which you can deal higher damages.

The Swordplay of Tidus: 

Spiral Cut: you will have it at the beginning of the game.
Slice & Dice: You must perform 10 GREAT overdrives to obtain it.
Energy Rain: You must perform 30 GREAT overdrives to obtain it.
Blitz Ace: You must perform 60 GREAT overdrives to obtain it.

When I say that you must perform a GREAT overdrive, I mean that you must 
press X when the cursor of the overdrive is in the white space of the bar. It 
will also increase the damage of the attack.

The Grand Summon of Yuna.

This one is useful, when one of your Aeons doesn't have its overdrive, Grand 
Summon one of them and once it’s on the field, you'll see that it will be 
ready to perform its limit. Also, if you Grand Summon an Aeon that already 
got his overdrive, you can use that Aeon's overdrive twice. 

The Wakka's Slots:

Element Reels: You have it at the beginning of the game. 

To deal nice damages with this attack, you need to select the right elemental 
circles. If you are fighting a ice fiend, try to select three red circles in 
the spins so you can perform a fire elemental attack to deal bigger damages. 

Fire: Red Circles
Thunder: Yellow Circles
Blizzard: White Circles
Water: Blue Circles

Attack Reels: Learn it as a Blitzball TOURNAMANT prize.

Perhaps the greatest attack of the game, if you manage to correctly 
select three "2 hits" on the wheels, Wakka will attack the enemy 12 times.

Status Reels: Learn it as a Bitzball LEAGUE prize.

If you manage to select three same abnormal Statuses roulettes, you will 
inflict that abnormal status on the enemy. 

Aurochs Reels: Learn it as a Blitzball TOURNAMANT prize.

Here, if you select three same wheels, you will attack all enemies for major 
damages. 

The Ronso Rages of Kimahri:

You will learn all of the Kimahri's Overdrive by using his Lancet technic. 
Simply Lancet the appropriate enemy to receive a new blue magic. Here’s the 
list:

Jump, Seed Cannon, Thrust Kick, Fire Breath, Aqua Breath, Stone Breath, Self 
Destruct, Doom, Bad Breath, White Wind, Mighty Guard and Nova.

See a Blue Magic list FAQ/guide to know which monsters to Lancet. 

The Lulu's Fury

Fire Fury                             Waterga Fury
Thunder Fury                       Blizzaga Fury
Blizzard Fury                        Bio Fury
Water Fury                          Osmose Fury
Fira Fury                              Death Fury
Thundara Fury                      Drain Fury
Blizzara Fury                         Demi Fury
Watera Fury                         Flare Fury
Firaga Fury                           Ultima Fury                        
Thundaga Fury

To be able to use one of these Fury, Lulu needs to have learned the spell. 
For example, if you let say want to use a Fira Fury, Lulu will need to have 
learned Fira.

This overdrive is quite cool because it allows Lulu to cast a spell multiple 
times in her turn. You will have to spin the right analog stick quickly, 
powering up the overdrive’s damage potential.

The Auron's Bushido

For Auron, you need to input codes displayed in the screen to increase the 
Auron’s overdrive damages.

Dragon Fang: You will have it at the beginning of the game

Down+Left+Up+Right+L1+R1+O+X

Shooting Star: Ejects an enemy out of the battle field for rest of the 
battle. You will learn it when you find the Jecht Sphere after beating 
Spherimorph in the Macalania Wood.

Triangle+Circle+Square+X+Left+Right+X

Banishing Blade: Great one here, Auron will inflict all the breaks(Power, 
Armor, Mental and Magic break)on the enemy. You will learn it after finding 
three Jecht Spheres.

Up+L1+Down+R1+right+Left+Triangle

Tornado: The last one, damages all enemies. You will obtain it after getting 
all ten Jecht spheres.

X+Right+R1+Left+L1+Triangle

The location of all the Jecht Spheres.

- Macalania Wood after beating Spherimorph, you will automatically get one.
- Just at the right of the Besaid Temple in Besaid Village.
- Go to Besaid and take the SS Liki Board, then go into the Cabin.
- At Luca, in the stadium, near the Aurochs' Locker Room.
- In the Mi'ihen Old Road just near the chest where you found the Mars Crest.
- At the Mushroom Rock Road, in the Precipice area(past that broken elevator 
and save sphere).
- At Moonflow’s lake.
- At the south part of the Thunder Plains
- In a dead end at the beginning of Mt Gagazet
- In the Macalania Wood, near the women and her kid.

Note: You will find spheres named Auron's Sphere and Braska's sphere. Don't 
worry, these are considered Jecht spheres. 

Rikku's Mix

Rikku can use her overdrive "Mix" to mix two items together in order to 
create a certain affect that will either damage the enemy or support your 
party. Check out a Mix FAQ for more infos about it.

B. Overdrives modes

An overdrive mode can be set on your characters in order to change their ways 
of increasing their overdrive bars. Below is the list of them.

Stoic: Increases as you are damaged by enemies.

Warrior: Increases as you damage the enemies.

Healer: Increases as you heal an ally.

Comrade: Increases as your allies take damages.

Slayer: Increases as you kill enemies.

Victor: Increases as you win battles(need to be in the party).

Tactician: Increases as you inflict abnormal statuses to enemies.

Hero: Increases as you kill powerful enemies.

Ally: Increases as your character gets his/her turn.

Daredevil: Increases as you fight with low HP.

Loner: Increases as your character is alone in the fight.

Coward: Increases as you flee from battles.

Dancer: Increases as you dodge an enemy attack.

Rook: Increases as you reduce an enemy or nul flie an enemy's attack.

Sufferer: Increases as you are inflicted with abnormal statuses.

Victim: Increases as you participate in battle with abnormal statuses 
Inflicted.

Avenger: Increases as enemy kills your allies.

6- Walkthrough

This is the main section of the FAQ. As I said it already, I make the 
walkthrough simple, though I like to elaborate on scenes and stuff like that, 
describing the events and so on. 

Ready? Here we go! Pop your FFX disc in your Ps2 and select New game at the 
main screen. You will view the introduction sequence of the game in which you 
can see characters sitting around a fire. A young man will ask you to listen 
to his story.

=======================================================
Zanarkand
=======================================================

You will control the young man with golden hair and fascinating clothes that 
you just saw in the previous sequence. Head south to meet his fans; seems 
like he’s a celebrity or something. Oh, he is actually the Blitzball star 
player of the Zanarkand Abes! Talk to either the three kids or the two girls 
and sign their Blitzballs. You get the opportunity of naming him, and the 
default name is Tidus. That’s the name that I will use to designate him in 
the walkthrough, so don’t forget about it if you’re intending to name him 
differently. Just talk to each fans and Tidus will leave. 

On your way to the stadium, you will have to cross a short road. Zanar, the 
Blitzball commentator, will talk about Jecht, who is Tidus’s father so pay 
attention. On your way, you will see three girls disappointed because they 
weren’t able to get tickets. One of them(with the pink shirt) will leave her 
friends. Talk to her and accept to lend her some tickets. In exchange, she 
gives you two potions. Blah! Afterward, just keep going to the next screen 
where Tidus will have a tough time passing through, thanks to his fans 
blocking the way. As you enter the stadium, it’s FMV time!

You will have the opportunity of assisting to a Blitzball game in a CG movie. 
During the game, the screen will switch to a man in a long red coat who’s in 
the city. You will also see an enormous and scary wave that seems to be 
alive, submerging a part of the city. Back in the game, Tidus will try to 
score with his sphere shot but only to fail, because that huge wave you just 
saw is actually a living creature that will attack the city, destroying the 
stadium. 

Tidus wakes up in the ruins of the stadium shortly after. Head south to the 
next screen in order to meet up with Auron. Follow him as he leaves. In the 
next area, you’ll see that it is total panic in the city. The time will stop 
though, and you’ll meet that young mysterious boy from earlier. He will tell 
you that it’s starting, and that you shouldn’t cry. Time starts to flow again 
afterward, and you spot Auron, who will introduce you to that huge monster 
who’s attacking the city. The name’s Sin, and yeah, it is intimidating. A 
sinspawn will throw Scales on the road, blocking the path. Tidus will try to 
battle them with naked fists but it won’t work, so Auron will give him a 
sword as a gift from Jecht, Tidus’s old man. There you go, battle time! Make 
yourself familiar with the battle system(especially if you played previous 
Final Fantasies in which you had a ATB bar, something that isn’t available in 
this game). Once you defeated enough of these scale enemies, Tidus and Auron 
will be able to cross the bridge to the next screen in which you will meet 
your first boss.

---------------------------------------------------------------------
Boss: Sinspawn Ammes(with a couple of sinscales)
HP: 2400
AP: 0
Difficulty: Easy
---------------------------------------------------------------------

At the start of the battle, Auron will be able to use his overdrive; the 
Bushido. Input the buttons correctly to use a strong Dragon Fang that will 
take care of every sinscales. Once that is done, the battle cannot be lost 
because Sinspawn Ammes won’t use anything else than Demi, which is a 
gravitational black magic that takes away 1/4 of your party’s HP. Simply just 
pummel the boss until you win. It has tentacles and each times you attack 
him, one of them will be defeated. Keep striking him until no tentacles are 
left. At that point, one or two final blows will end the battle. Use Tidus’s 
overdrive when his bar is full.

Once the battle is over, contour the dead body of Ammes and search the area 
right on the road for a save sphere. Use it to replenish your health, and 
also to save your progress. As you’re done, keep going to the next screen and 
you will be ambushed by some more scales. This time however, there must be at 
least a hundred of them on the bridge. After a few turns in the battle, Auron 
will advice you to hit that tanker on the right of the screen. Do so, since 
you don’t have the choice. Once the tanker has been damaged enough, it will 
fall off the bridge and explode, causing the whole place to blow up. Tidus 
and Auron will escape, only to be blocked on a few platforms away, as Sin 
starts to absorb everything in the city. Auron will tell Tidus that his story 
begins, to then get engulfed. 

You will find yourself floating in the sky over Zanarkand. Fly to the 
platform for another cut scene. 

=======================================================
Ruins
=======================================================

Tidus wakes up in a creepy place that looks like a ruined temple, Resident 
Evil style. Seems that he is alone as well. Swim left hugging the ruins to 
meet some stairs. Climb them and check out the platform for a chest with 
potions inside. Afterward, get back in the water and search the right ruins 
of the screen this time, to find some stairs again. There are a few pillars 
there, one of them marked with a message that you can’t read. It’s saying 
that in the place of perpetual lightning bolts is something to be found at 
the fourth pillar of the right side of the area. Doesn’t make much sense to 
you huh? Don’t worry, that is for later on in the game. Back in the water, 
head north and climb the stairs to the elevated level. Keep going to the next 
area and use the save sphere at your disposal. Afterward, just follow the 
bridge and turn left at the crossroad. Check out the end of that path for a 
chest, and get back on the main bridge and head north. You will see a scene 
in which the bridge collapses as Tidus tries to cross it. In the water, 
you’re attacked by three Sahagins! Easy fiends though, since one hit is 
enough to kill one. Beat down two of them and the last one will be crushed by 
a huge fish that will emerge out of nowhere. Well, thanks to him for taking 
care of the sahagin but... Shoot, that doesn’t look like an ally huh?

---------------------------------------------------------------------
Boss: Geosgaeno
HP: 32 767
AP: 0
Difficulty: Hard
---------------------------------------------------------------------

Let’s see this thing. Geosgaeno nearly has 33 000 HP, and you will only be 
able to deal up to 30 points on him because of his high defence. Also, his 
gravitational physical attacks will take away half of your HP each turn. What 
to do? Just hit the boss 2-3 times and Tidus will realise that his chances of 
winning this battle are too slim to risk his life, so he will escape.

Enjoy the scene in which Tidus barely escapes from the monster, and you will 
find yourself inside the ruined structure.

=======================================================
Unknown temple
=======================================================

Well, you were able to escape from the fish’s teeth but, your situation isn’t 
any better in here. Climb the stairs to the next area, which is the main 
place of the whole ruined temple. If you examine the foyer in the middle of 
the place, you will understand that Tidus needs to make a fire because he’s 
cold, but he just can’t since he doesn’t have any material. Let’s search for 
some then. West of the foyer is a save sphere and a door to a room that you 
can visit in order to find a Flint in some box. Leave afterward, and as 
you’re back in the main area, check out the northeast door. Search for a 
chest with an Ether inside at the bottom and then climb the stairs. On your 
way, you will spot something in the wall. Retrieve it to obtain the Withered 
Bouquet. Enter the passage at the top after and you’ll find yourself on the 
balcony over the foyer. To the end of it is a chest with an Hi-Potion inside. 
Go back to the bottom and make a fire. Tidus will fall asleep and have a 
dream about a flashback in which he had a talk with Auron. You will also see 
that mysterious young boy from earlier. When Tidus wakes up, he will realise 
that there really is another living being around in the temple. From the 
balcony will be revealed the monster that has been staring at Tidus for the 
last couple of minutes.

---------------------------------------------------------------------
Boss: Klink
HP: 1500
AP: 5
Difficulty: Easy
---------------------------------------------------------------------

Bah, another easy boss. One-on-one between Tidus and Klink, basically just 
pummel him over and over. Klink will be using nothing but simple physical 
attacks with his claws, dealing around 100 points each turn. After a while, a 
door that you couldn’t open earlier will blow up, and some strangers will 
come out of it. Four men and a girl, all dressed with some weird clothes. The 
girl will join you as your ally for the battle though. At her first turn, you 
will have to use the Use ability from the Special command, so just throw a 
Grenade at Klink for up to 350 damage. Once that’s done, just use that girl 
to steal some more Grenades from Klink. Tidus will use his turns to 
physically attack the boss. Eventually, you should be victorious.

Tidus, happy that the battle is over, will try to relax a little but the 
strangers won’t let him. They will actually brutalise him, speaking in some 
unknown language. The girl will save you however, saying that they should 
bring Tidus with them before doing something drastic. She will knock him down 
though, with a single punch in the stomach. Funny that she has such powerful 
strength, seeing as how her physical attacks were weak in the battle against 
Klink. Oh well, ^_^. 

=======================================================
Al Bhed Ship
=======================================================

The weirdos brought you on their ship, where you will meet their leader: 
Brother. He’ll talk to you in his weird language but Tidus won’t understand 
anything. At that moment, the girl will reveal that she speaks your language, 
and she will tell you that Brother agrees that you stay on the ship, but you 
have to work for them. When you can control Tidus, examine the crane on the 
right side of the screen if you’d like, and then search the corner north on 
the ship for an Al Bhed Primer. Use the save sphere to your left too, and 
then just go talk to the girl. She will give you a Sphere Grid tutorial. If 
you don’t understand its basics, then use my Sphere Grid section, though the 
tutorial should be more than enough. Afterward, talk to the man on the left 
of Brother to get three potions, and talk to the one on the right if you 
would like to see the Sphere Grid tutorial again. When you’re done, talk to 
the girl and she will explain the mission. There is an old ship underwater, 
and there is still power in it. You are to investigate the sunken ruins with 
the girl and find that old ship.

Tidus will dive in the water, and the girl will follow him. Underwater, just 
swim to the red dot until you reach the interior of the structure where 
you’ll find a save sphere. Examine the panel, and after Tidus jammed on it 
several times, the door will open itself to you. Inside, follow the girl to 
the second room in which you will battle a few Piranhas. As the battle is 
over, just examine the machine and leave the room to the previous one, where 
you will meet a boss.

---------------------------------------------------------------------
Boss: Tros
HP: 2200
AP: 8
Difficulty: Easy
---------------------------------------------------------------------

Tros will use normal physical attacks for 50 points(about) and Tentacles for 
up to 80 points. Just hit him with Tidus’s sword and have the girl steal for 
a few Grenades to then throw them. After a few turns, Tros will go out of 
range, on the other side of the room. As he does that, use the Trigger 
Command to Stand By, allowing you to regen 50 HP on your characters. The boss 
will use the nautilus charge however, which deals up to 130 points on your 
two characters. Evil isn’t it. You may need to use a few potions as it 
happens, and then just keep attacking the enemy. Tros will eventually go out 
of range again, but then you should be able to use a new Trigger Command, 
which is the Pincer Attack, allowing you to side attack him. As it does, just 
keep attacking him over and over with physical attacks and Grenades, for your 
victory.

Follow the red dot on the map and keep swimming down until you find the old 
sunken ship. Mission complete!

=======================================================
Al Bhed Ship
=======================================================

Though Tidus played a major role in the completion of the mission you just 
undertook, the weirdos won’t let you enter the interior of the ship, leaving 
you on the deck. Tidus will try to rest, but he still hasn’t fed himself ever 
since this crazy peril began! The girl will come to him though, and give him 
a plate with food. After some yapyap, she will tell you her name; Rikku. 
Tidus and his new friend will have a discussion about different things. You 
will learn that she is an Al Bhed, which is a people. Tidus will also tell 
her that he’s from Zanarkand, and about what happened to him there as Sin 
attacked. Problem is, Rikku will inform him that it was destroyed a thousand 
years ago by Sin himself. She will just pretend that Tidus is sick because of 
the toxin made by Sin when you’re close. Oh well, she will suggest him to go 
to Luca where he could meet somebody he knows, since there is a Blitzball 
stadium there. She will even accept to bring you there! As she enters the 
cabin to tell the others though, real close to you will appear the evil Sin, 
emerging from the water. The Al Bhed won’t be able to do anything, and Tidus 
will be engulfed once again.

=======================================================
Besaid Beach
=======================================================

You get the opportunity of saving your game. Once that is done, Tidus wakes 
up in the sea near some unknown beach. Something hit Tidus’s head; a 
Blitzball! Tidus, happy, will take it and perform one of his moves to shoot 
the ball toward the couple of men standing at the beach. When you get the 
control, swim to the right and search for an hidden part of the island. Open 
the chest there for the Moon Crest, and get back in the water to swim to the 
group. You will meet Wakka, captain of the Besaid Aurochs. As Tidus is asked 
about where he’s from though, he will forget Rikku’s advice and will reveal 
that he’s from Zanarkand, and that he plays for the Abes. Seeing his mistake, 
Tidus will lie to the Aurochs, telling them that he was struck by Sin’s 
toxin. Bah, Wakka will invite you to Besaid Village where you will be able to 
eat and rest. Follow him for another scene, and save with the save sphere as 
you get the opportunity. Done? Well, head to the next screen and take the 
right path(left one cannot be taken now). Wakka will push you off the cliff 
to then join you in the water down there. Follow the map to get out of here, 
searching the bottom of the lake for treasures. Once you reached the other 
side, you will see another scene in which Tidus accepts to play in Wakka’s 
Blitzball team. When you’re on the land again, the two new friends will once 
again have a discussion. You will learn that Wakka is quitting Blitzball 
after this year’s tournament at Luca, and that they never won a game in 10 
years. After some more yapyap in which Tidus introduces Wakka to their new 
goal(Victory!), you’ll be able to go down the road to the village. You will 
meet two men on the way though, who are Crusaders. One more scene, and you’re 
free to visit...

=======================================================
Besaid Village
=======================================================

Wakka will suggest that you look around the place, and he will tell you where 
is the Crusaders lodge. Beforehand though, he will "remind" you the prayer. 
Visit the shop on the lower left side of the village if you need to buy some 
items, and then just check out the village for treasures. When you’re done, 
head inside the Crusaders lodge(blue tent on the upper left side) and talk to 
Luzzu and Gatta, the men you just met on your way to Besaid. They will 
explain what are Crusaders; a group of warriors who’ve been battling Sin for 
800 years. You will also learn about who has the role of fighting Sin to 
defeat him; the Summoner. Luzzu will suggest that you visit the temple for 
proper information though. Use the save sphere in the lodge and then, just 
get out to the village and head to the temple, which is the huge structure 
north.

In there, check out the statue on the right and some priest will tell you 
that you’re in front of High Summoner Braska’s. You will learn that an high 
summoner is a summoner that was able to defeat Sin. In Braska’s case, it 
happened ten years ago. When the scene is over, leave the temple and enter 
Wakka’s hut, which is the middle one on the right side. Accept to rest, and 
while you’re napping, the priest will enter the hut and request Wakka’s 
presence in the temple. Tidus will have a dream of a flashback once again, in 
which you can see the day Jecht disappeared. Little Tidus won’t care about 
his father, while his mom will try to resonate him. When Tidus wakes up, 
Wakka will be gone, so leave the tent and head inside the temple. You will 
talk with Wakka and the priest and you will understand why they are so 
worried. It made a day that the summoner hasn’t come out of the cloister of 
trials. Tidus will suggest that they enter the place and get the summoner, 
but they will tell him that it is forbidden to do such a thing. Oh well, 
Tidus won’t care and will penetrate into the cloister.

The Besaid's cloister of trials.

Each temples have their different cloister of trials, which is some kind of 
puzzle. Besaid’s cloister isn’t complicated, you’ll see.

So first, examine that glyph on the wall in front of you. By doing so, the 
green glyph at your right will glow, so touch it as well to open a door to 
some stairs. Go down these, and examine that glyph on the wall to learn a bit 
about the cloisters. Take that Glyph sphere off its recess, and continue down 
the stairs. Put that Glyph sphere in the double doors to open them. Now 
continue on the way until you arrive at a pedestal blocked in a wall. Touch 
the signs on the wall opposite of it to open a secret door. In there you can 
get a Besaid Sphere, so take it and pop it in the pedestal blocked in the 
wall. When you do so, the wall will vanish, allowing you to move the 
pedestal. However, don't do that yet. Instead, go back to the double doors 
you opened with the Glyph sphere, and you'll see that the sphere is still in 
the recess, so take it back, and then put it in the first recess wall you 
meet on your way back to the pedestal. A hidden room will be revealed, and 
you can get a Destruction sphere from the recess in it. So take it, and go 
back in the room in which you took that Besaid Sphere. Put the Destruction 
Sphere in the recess to destroy the wall at the end of the place. So go there 
and you'll see a chest, open it to get the Rod of Wisdom. Now go back to the 
pedestal, and push it on the glyph sign on the floor to complete the trial.

Wakka joins you and explains to you that if you’re not a summoner or a 
guardian, you cannot enter a cloister. Taboo! Oh well, the elevator is 
activated and brings you to the bottom. You meet a woman and a big blue 
creature there. After a scene in which you can witness the woman’s coldness, 
the summoner will come out of the chamber of the fayth. A woman! I too, just 
like Tidus, thought that the summoners were all old geezers. Oh well, the 
party will leave the temple. Outside, you will have the opportunity of 
watching a summoning by the summoner. When the scene is over, name the Aeon
(Valefor) and the celebration will begin. The night, once Tidus has been 
introduced to the Aurochs, go talk to the summoner. She will tell you her 
name; Yuna. When the short conversation is over, go tell Wakka that you’re 
ready to sleep. During the night, Tidus will have a dream, but this time, it 
won’t be a flashback. You will find yourself on some dock, and you will be 
able to control Tidus. Go talk to Yuna and she will tell you some weird 
things. Afterward, Rikku will join as well, saying that she is the one who 
would bring you to Luca. Oh well, Jecht will appear out of nowhere as well, 
mocking Tidus like always. When Tidus wakes up, you will see an FMV of a 
conversation between Lulu and Wakka. Once Wakka is alone, he will enter the 
lodge to talk to Tidus. You will learn about his little brother, Chappu, who 
died at the hand of Sin last year. 

The next morning, save if you’d like and head out of the lodge to meet up 
with Wakka and Lulu. Yuna should arrive shortly, and meanwhile, you will 
learn about their pasts. They were friends since they were very little, and 
Yuna came right after the last Calm, ten years ago. This is your journey. 
Enjoy it, bud. Once Yuna joined you, you will automatically leave Besaid. Go 
back in the village though, and head inside the shop(lower tent on the left 
side). Talk to the seller and she will tell you that her dog has dug 
something strange. Leave and head inside the upper hut on the right side of 
the village and examine the dog in there. You will receive Valefor’s second 
overdrive; Energy Blast. Leave the village for good afterward.

On your way outside, you will run into two forced encounters in which you 
will learn a few basics about battles, such as which enemies are easily 
killed by Tidus and Wakka, and about the elemental offences that Lulu can 
use. At the crossroad, the party will pray at a statue. Pray if you would 
like too. Once that’s done, take the right path to the next screen. Head 
north a bit and Tidus will be attacked by that big blue creature you saw back 
in the temple.

---------------------------------------------------------------------
Boss: Kimahri
HP: 800
AP: 0
Difficulty: Easy
---------------------------------------------------------------------

This is an easy battle, but you should check your HP when it gets too low. 
It’s one-on-one between Tidus and Kimahri, meaning that you can only use 
Tidus. The boss will use normal attacks with his lance for up to 80 points, 
and his Jump will deal around 140 damage. Basically just keep using normal 
physical attacks over and over, and heal whenever your HP gets too low to 
survive another attack. You could use Tidus’s Cheer ability if you’d like, 
though you can win without it. Once you dealt 800 damage on Kimahri, Wakka 
will end the battle.

You will be told who Kimahri is. He’s from the Ronso tribe, and he learned 
the fiends’ way of fighting. He has also been Yuna’s bodyguard since she was 
very little. Oh well, a new ally why not. Keep going to the next screen to 
reach the waterfalls area where you will, once again, go through tutorial 
battles. Two of them in which you will be able to use Yuna’s summon ability
(Valefor), and Wakka’s Dark Attack skill. Once that’s done, I would advice 
you to win a few random encounters around, just to get yourself some sphere 
levels to spend on the sphere grid.

When you’re done, exit and head to the beach of Besaid. There, you can still 
get the Mercury crest from the chest located on an hidden part of the island
(swim toward the right of the screen in the water to find it). At the dock, 
talk to every one in order to get items and board the boat.

=======================================================
SS Liki
=======================================================

Yuna says good bye to her people one last time, and the boat will be on its 
way to Kilika Port. After a funny scene in which Tidus snatches some googles 
from some dude to check out the Island and the party(AND Lulu’s...), head 
down the stairs to the cabin in the back of the boat. You meet O’aka the 
twenty third, merchant extraordinaire. Gotta love his accent. Talk to him and 
accept to lend him a couple of hundred of gil. As that’s done, go south in 
the screen to enter the power room. In there, you learn how is the ship 
getting its energy; the chocobos! Grab the Al Bhed Primer in the bottom of 
the place and leave. Back in the cabin, take the left door to enter the 
Aurochs’ logde. There is a luggage there, and when you kick it, you get a 
free potion. You can obtain as much Potions as you want until you have 20 of 
them in your inventory. When you’re done, head to the back of the screen and 
talk to Keepa. He will tell you that Botta is sea sick and that he(Keepa that 
is)’s trying to hide because he will get sick too if he keeps staring at his 
friend. That’s some Final Fantasy IX humor style. Oh well, leave the room and 
climb the stairs back on the deck. In the front, you will see that Yuna has 
many fans. You will learn from one of the dudes that she is Braska’s 
daughter. Go talk to Wakka and he will confirm that she really is his 
daughter. But who’s Braska? Oh yeah, he’s the summoner who became High 
summoner as he defeated Sin ten years ago! You saw his statue back in Besaid 
temple remember? Oh well, as the mini scene is over, talk to Yuna. During the 
conversation, you shall be shocked; Yuna KNOWS the Zanarkand Tidus came from. 
How? A man named Jecht told her about it. He was her father’s guardian too. 
Problem is, Tidus will inform her that it cannot be the same person because 
Jecht died ten years ago. However, Yuna met him exactly ten years and three 
months ago, the day that her father left! And well, since Tidus was capable 
of travelling from Zanarkand to Spira, it has to be him!

Shoot, looks like you won’t have more sweet time talking with Yuna, because 
something huge will attack the boat. Ah crap, Sin is back. After a sequence 
in which some Kilika imbecile tries to distract the monster by shooting it 
with an harpoon, you are forced to battle him.

---------------------------------------------------------------------
Boss: Sin(along with Sinscales)
HP: 2000
AP: 10(and 2 from each Sinscales you kill)
Difficulty: Easy
---------------------------------------------------------------------

What the heck, it’s already the time to battle big bad meanie Sin? Boh, there 
is nothing hard. Sin actually won’t even attack you. Instead, he will throw 
some of his scales on your boat. They will fight you in a team of three. If 
you kill them all off, he will throw some more of them. I’d recommend you to 
slay a few of them over and over a couple of times just to get some easy EXP. 
Afterward, just beat down two of them and let the last one alive. At that 
point, have a party made of Wakka, Lulu and Yuna. Target Sin directly with 
Wakka’s Blitzball, and Lulu will simply cast her black magics. Yuna will 
support the party with her Cure. Once you depleted Sin’s total HP(2000), the 
battle will end.

As Sin leaves, the huge waves moving the boat will cause Tidus to be thrown 
off in the ocean. Wakka will dive to save him though. Unfortunately, another 
enemy will attack.

---------------------------------------------------------------------
Boss: Sinspawn Echuilles(with some piranhas)
HP: 2000
AP: 12
Difficulty: Medium
---------------------------------------------------------------------

Tougher than the previous battle I have to admit. Let’s see the situation. 
The battle is underwater so you can only control Tidus and Wakka. Sinspawn 
Echuilles will also be accompanied by an infinite amount of piranhas, meaning 
that killing them is useless. As for his attacks, he will use Drain touch, 
which drains one character’s HP for around 60 points, and Blender, which 
damages all targets for up to 200 damage. The piranhas will simply attack you 
for 50-60 damage. The strategy is simple; Dark Attack. Have Wakka use that 
skill so the boss’s Drain touch won’t harm you anymore. Afterward, just have 
Tidus cast Cheer and simply pummel the enemy. Blender cannot be blocked 
though, which explains why you will still probably need to use a potion or 
two in order to heal. Again, let me remind you that it’s useless to kill the 
piranhas cause they will keep coming back.

FMV time. Sad one though, because you’ll witness Sin’s power as he attacks 
and destroys Kilika village with a huge tsunami.

=======================================================
Kilika village
=======================================================

As the party disembarks, Yuna, followed by Lulu and Kimahri, will go perform 
the sending for those who died. Wakka and the Aurochs will go see what they 
can do in town to help, instead. When you can control Tidus, use that save 
sphere and proceed to the next screen. At the crossroad, take a left turn and 
you will witness an FMV of a sending, by Yuna. Sad isn’t it. The next 
morning, you will wake up in the Inn. Go down the stairs and to talk to that 
HILARIOUS kid running around. He’ll tell you that he wants to be a Blitzball 
when he grows up! Allow me to laugh. Thanks. Out of the Inn, once you spoke 
with Datto, go examine that ruined house on your left. There’s a little girl 
crying in it, and the house will crumble. Tidus will save her though, so 
follow her to the previous screen. Head inside the main house and the big 
sister of the little girl will allow you to open that chest on your left. 

Outside, head right and speak to Wakka. He will tell you that it is actually 
the best time to play Blitzball. Afterward, as you can control Tidus, follow 
the path to the left until you reach the wood.

=======================================================
Kilika Wood
=======================================================

One more cutscene will be witnessed at the entrance. Yuna wants Tidus to 
become one of her guardian. Wakka won’t think that it is a good idea to let a 
newbie join their team, but Lulu will suggest that they just keep going. Head 
north to find out that some huge sleeping creature is blocking the path. 
Luzzu and Gatta will tell you that it’s Ochu, the lord of the wood. Talk to 
Luzzu twice so he gives you some antidotes, and then run in the fiend.

---------------------------------------------------------------------
Boss: Lord Ochu
HP: 4675
AP: 40
Difficulty: Medium
---------------------------------------------------------------------

This is an optional battle, though I recommend you to beat it so you can 
explore the path that he is blocking. Let’s list his attacks. Ochu will use 
Poison Claws, which deals up to 150 damage on one target, and inflicts 
Poison. He can use Water as well to deal around 140 points on one character. 
When he’s asleep, he regens HP and as you wake him up with a physical attack, 
he will counter with Earthquake, which deals around 250 damage on whole 
party. To win, I’d recommend you to have a party made of Kimahri(who should 
be your strongest physical hitter, if he isn’t, then switch to the one), 
Lulu, and Yuna. Ochu’s a plant enemy, so he hates fire. Lulu should just keep 
casting it whenever she gets a turn. Kimahri(or your strongest hitter) will 
simply use physical attacks, and Yuna should be supporting the party with 
Cure to heal, and Esuna to get rid of the boss’s Poison. Don’t let him sleep 
when he tries to, because as I told you earlier, he will regen HP while doing 
so. Using the Sensor ability, just summon Valefor when Ochu is nearly dead 
and have her use her overdrive for an overkill, simply to get extra AP.

Once you’re victorious, talk to Luzzu and he will reward you with an Elixir. 
Afterward, take the north path and follow it until you reach the end. Open 
the chest for a Luck sphere. Go back and take a left turn at the first 
intersection you meet. You will come to a crusader who’s giving orders to his 
inferiors. Talk to him and he will give a Remedy(if I’m correct). If you 
killed Ochu, he will give you a SOS Nullflies armor. South of you is a secret 
path, follow it until you reach a chest. Open it, then follow it to the end 
of it and go right to reach the very first intersection of the wood from the 
village. Take the right path and open the chest there. Back at the crossroad, 
take the north path(where you fought Ochu) and talk to the Crusader nearby in 
order to get another item. You can take a final right turn and follow the 
path until you reach the next screen. 

You will learn that the stairs in front of you have an history, since High 
Summoner Ohaland got his training at the top. Meh, the Aurochs and Tidus will 
decide to race and see who’s the fastest at climbing stairs to the top. Yuna 
will fool them though. If you wish, talk to Lulu to hear her laugh, which 
must be the only time that you have such an opportunity in the game. Up the 
stairs, the Aurochs will spot a boss. Another Sinspawn!

---------------------------------------------------------------------
Boss: Sinspawn Geneaux
HP: 3000
AP: 450
Difficulty: Easy
---------------------------------------------------------------------

Nothing complicated, though you do need to use a certain strategy. See, 
Sinspawn Geneaux is hiding in his shell, making him really resistant to 
physical attacks. In that case, let’s use magic. You cannot however, because 
of the tentacles that will absorb it. Bring Tidus, Kimahri, and Wakka and 
have them beat down both tentacles. Should take a few turns. They will only 
attack your characters for less than 100 damage. Geneaux himself will use 
Sigh, which deals about same damage, but on party. Once the tentacles are 
defeated, bring in Lulu and have her cast Fire once or twice on Geneaux and 
he will reveal himself out of his shell. At that point, he will start 
attacking with Staccato, which harms your party. He will also use Venom to 
inflict Poison on one target. Quickly dispose of him with Lulu’s fire, while 
the other characters should be hitters. Make full use of Yuna’s Esuna 
whenever a target gets poisoned.

Cutscene time again as you’re victorious. Wakka will tell Tidus that he’s got 
talent for becoming a guardian. Climb the stairs north for... ah yes, one 
more cutscene. Wakka will try to make a theory about Sin’s victims. Sin 
wouldn’t be killing them. Instead, he would take them to another dimension, 
or world, or what ever. Lulu however, will make him face the truth about 
Chappu, harsh as always.

Next area is the front of the temple where you will meet the Goers, which are 
the Luca Blitzball team. After Wakka gives them a rendez-vous in the finals, 
enter the temple. Pray with Wakka if you’d like, and a summoner will come out 
of the cloister, with her guardian. She is Lady Dona, and she pretty much 
acts like any other smart asses you met so far. Once she left, the party will 
enter the cloister. At the elevator, Kimahri will reject Tidus because he 
isn’t a guardian yet. Leaving him there, just have him board the elevator 
when it’s back and Dona(and Barthello, her guardian) will come back for some 
reason. When she(the summoner that is) understands that Tidus cannot enter 
the cloister, she will order Barthello to force Tidus to go on that elevator, 
which will take him to the lower level. Heh, oops, you’re not allowed here... 
Oh well, examine that door north of you and choose to enter the cloister.

Kilika Temple’s cloister of trials.

So first, you'll be in a room with a huge door in front of you, and to your 
left is a pedestal with a Kilika sphere in it. Take that Kilika sphere, and 
put it in the recess of the huge door north of the room. Doing so will "burn" 
the door, so take that Kilika sphere off its recess to completely open 
yourself a path. Now go in the next room and put that Kilika Sphere you are 
holding in the recess on the north wall. When you do that, a glyph will 
appear. So take off the sphere and pop it in either the recess on the right 
or left wall, and go touch that glyph sign. The wall will open itself to you. 
In the next room, you'll see that to your left are some stairs to a lower 
level but actually, there is fire blocking the path. You can also see another 
Kilika Sphere on a recess to your right. Take it (the fire will light off on 
the lower level), and pop it in a recess in the previous room. Now come back, 
and go step on that glyph mine on the ground in order to move the pedestal 
from the previous room in this room. Take the glyph sphere from it, and put 
it where you just removed the last Kilika Sphere. The wall will open itself 
to you, and in there you'll see a Destruction sphere. Ignore it for now, and 
go back in the previous room and take a Kilika Sphere. Now come back and put 
it in the pedestal. Push the pedestal to the glyph sign on the ground just 
like you did in Besaid Temple. When you do that, that part of the ground will 
be lowered, revealing yet another Kilika Sphere in a recess. Take it, and go 
up the stairs to the other side of the room and put the sphere in the recess 
of the door. The door will burn just like at the beginning of this cloister, 
but don't take off the sphere to completely open yourself a path yet. 
Instead, go back to the other side of the room and take that destruction 
sphere from the room that was revealed when you used that Glyph Sphere. Put 
that destruction sphere just where you took off the last Kilika sphere(down 
the second level) to destroy the wall, revealing a chest with a Red Armlet 
inside. Finally, go up the stairs and take off that Kilika sphere from the 
burning door in order to open yourself a path to some stairs leading to the 
ante chamber.

As Wakka sees you, he’ll sure be shocked, because you’re once again messing 
up the teachings. Lulu will tell you that Yuna could suffer some consequences 
as well. Bah, afterward, they will drop their anger and explain what are the 
Aeons. When the scene is over, try to leave the room and Yuna will come out 
of the chamber, exhausted. She has done it again though, obtaining a new 
Aeon; Ifrit! During the celebration, Tidus from the present will tell you 
that the hymn of the fayth that can be heard in the temple is actually a song 
that he remembers from his childhood.

Out of the temple, Yuna will notice that Tidus isn’t feeling so well, so he 
will scream real loud in order to feel better. Har. 

Back in the wood, simply cross the jungle to the village.

=======================================================
Kilika village
=======================================================

Simply head to the dock and choose to embark the boat.

=======================================================
SS winno
=======================================================

You’re finally on your way to Tidus’s destination; Luca. From the room you’re 
in(with the Aurochs and two Goers), leave and lend some more gil to O’aka if 
you’d like. Climb stairs to access the deck and head to the back of the boat 
for a scene. The Goers will be asses with Tidus, though Yuna will support 
him, telling him that she really does believe in his Zanarkand. When the 
scene is over, head to the left side of the cabin and go up the stairs four 
times to hear four different conversations between Lulu and Wakka. They will 
be talking about Tidus actually, wondering about what they will do with him 
once they reached Luca. When that’s done, check out the front deck of the 
boat and spot a blitzball on the ground. Examine it and Tidus will have 
another flashback in which once again, Jecht is showing what type of ass he 
has always been with his son.

Mini-game time! See, Jecht’s smart ass comments will be thrown in your screen 
there and there. You must press the arrow to designate the area where the 
comment is said, combined with the X button. For example, if you 
see "Gwahahahahah" on the left side of the screen, you must quickly press Left
(arrow)+X. Beat the mini-game correctly and it should allow Tidus’s move to 
connect. You learn the Jecht shot, as you’re successful. 

Afterward, whether you were able to do it or not, go talk to Yuna and they 
will discuss about Jecht some more. When the conversation is over, it will 
bed time(you will witness different scenes depending on the results of the 
mini-game). Save when you’re asked, and the next morning, you will watch a 
short FMV in which the boat arrives at...

=======================================================
Luca
=======================================================

You will have to go through a boring scene in which the annoying blitzball 
commentators describe three of the blitzball teams(Kilika Beasts, Besaid 
Aurochs, and Luca Goers). Still, Tidus won’t let the Goers have it their ways 
and... You’ll see (^_^). Shortly after, the party will hear that Mika has 
arrived. Who is he? The Grand Maester, the leader of all in Spira. Well, 
let’s go see that old geezer. Follow the red dot on the map until you reach 
the dock. You will first see a mysterious looking man; an half Guado 
individual. Following him is Maester Mika, who’ll introduce to you Maester 
Seymour(that half Guado half human person), who just became a Maester because 
of Lord Jyscal’s(his father) death. Notice how Seymour’s evil eyes will spot 
Yuna? Oh well, you’ll find yourself in the Aurochs locker room. The players 
are depressed, because as you know, they never won a game in over twenty years
(if I’m correct). Captain Wakka will enter the lodge though, bringing good 
news. They play against the Al Bhed Psyches, and if they win, they are in the 
final! Check out the tutorial on how to play blitz and as you’re done, Yuna 
will enter the room as well, but she will bring different news. She will 
report that someone saw Sir Auron in a café! 

Tidus, Kimahri, and Yuna will then decide to go check that café, indeed. 
Tidus will meet some Al Bhed outside, but as he realises that they cannot 
speak his language, he will just head out. Follow the red dot on the map, and 
on your way, you will witness a few different scenes in which Tidus will 
teach Yuna how to whistle, and also give her a description of his Zanarkand. 
Afterward, they will enter the café at the Bazaar but... Of course, Auron 
won’t be there anymore. Kimahri will meet two old "friends" he hasn’t talked 
to in 10 years however, Biran and Yiken, huge Ronso warriors. They will mock 
him though, for a reason we ignore now, so he will smack one right in Yenke’s 
face to knock him down. Biran will react by throwing a punch as well, and 
from the screen, Mika will give his speech about today, and the stadium 
getting ready for the upcoming match. When you’re back in the café, Yuna has 
magically disappeared while you weren’t looking, so Tidus and Kimahri will 
head out and meet Lulu outside, who’s saying that the Al Bheds kidnapped Yuna 
and in exchange of her safety, they want the Aurochs to lose. Geez, they are 
sure discreet and quick, they had the time of kidnapping Yuna while Tidus and 
Kimahri weren’t looking, and to then tell Lulu and Wakka about their plan. 
Yikes. Oh well, follow the red dot once again to reach the dock where the Al 
Bhed took Yuna. On the way though, you will meet a few machinas that are 
pretty hard against physical attacks. Lulu’s Thunder spell will take care of 
them though, since they are weak to lightning. When you reach the place, the 
Al Bhed will be escaping the dock with their ship. The party won’t let them, 
as they board their boat with impressive jumping skills. 

They have a surprise in store for you though...

---------------------------------------------------------------------
Boss: Oblitzerator
HP: 6000
AP: 36
Difficulty: Easy
---------------------------------------------------------------------

High HP, but this battle is easy really. Oblitzerator will use Blitz Rush, 
which damages your whole party multiple times and Blind Ball, which is a 
counter that inflicts Darkness. It can use Mute Ball too, which inflicts 
Silence. For your offence, let’s speed up the beating a bit. See, there is a 
crane on the right of the screen. Tidus can use it with Trigger Command, 
though there is no point because it’s out of power. Wait, how about you fill 
it with some power; lightning! Lulu should cast Thunder on it about 3 times 
and then, have Tidus use it against the boss. The crane will lift up 
Oblitzerator in the air to then drop it on the ground, dealing a few 
thousands point of damage and removing the machine’s upper part. Afterward, 
just finish it with Kimahri and Tidus’s physical attacks. Lulu will simply 
keep casting Thunder each turn and soon enough, the enemy should fall.

As you’re victorious, Yuna will exit the ship’s cabin(notice how she 
liberated herself by her own self). You will then learn, in the scene, that 
Yuna is half Al Bhed, from her mother side. Her uncle, Cid, is a man that 
she’s been seeking for quite a while now. Lulu will order Tidus not to tell 
Wakka about what he just learned though, because as you know, Wakka doesn’t 
have much love for them. Oh crap, speaking of Wakka, the blitzball game is 
still going at the stadium! The party will head back at the docks and they 
will assist the end of the match via a titantron. Wakka, on a roll, will 
score a last goal with class to win the game 3-2! Back in the lodge, Wakka 
won’t be able to play in the next game though, since he’s exhausted. Tidus 
will replace him! Now, save, check out the tutorials about blitz again, and 
leave to start the match against the Goers. Just before it begins though, you 
will have a view of the crowd and you will spot... Auron!!! So he’s really 
here.

Oh well, now it’s Blitzball time! You will play a game against the Luca Goers 
while you’ll be controlling the Aurochs. Winning however, won’t be easy, 
because the Goers are TOUGH. Their stats surpass yours, totally. You could 
lose, it won’t have such a big effect on the story. It is recommended to try 
to win once or twice though, because you can still get something out of it if 
you’re victorious. Below, I will list what happens whether you win or lose.

If you win: After the game, you will see a sweet message saying "Obtained 
Strength sphere" in your screen. That sphere can be used on any empty node to 
create a Strength+4 node. GREAT for this point of the game. Also, after the 
game and the events that follow(you will see), Wakka will give Datto the 
crystal cup as he’s quitting. Something else to add, you will be feeling 
proud of winning too (^_^).

If you lose: You won’t obtain any reward, and later on after the events, when 
Wakka’s saying good bye to his team, he will simply give a Blitzball to Datto.

As you can see, it is in your best interest of winning this match. How to 
win? Well, as I told you, it won’t be easy. The Goers have a big time 
advantage over you. What I did the four last times that I beat the game(in 
which I always won the match) is simple; put the control on Manual first, and 
then just keep the adverse team away from the blitzball for the first fall of 
the match. See, none of your players have any abilities to use because they 
don’t have enough HP to spend. So for the first fall, just don’t let the 
Goers score. You could always try to mark a point if you’d like, though it 
isn’t recommended. The Goers defence made of Balgerda and Doma is a pain in 
the neck to break through. And that is without mentioning the goaler’s 
bastardness. Just don’t let the Goers score and mess around with the ball 
passing it between your characters all around the sphere until the first fall 
is over. When it is, you will be able to check out your players. Set Tidus 
with the Jecht shot you got from the mini-game on the SS winno. When the 
second fall starts, it will be the time to ATTACK! Have Tidus get the closest 
to the goal possible and use the Jecht shot. The awesomeness from that move 
comes from the fact that it can knock down two players that are breaking 
yours, and then shoot in the goal, usually scoring if you were close enough
(unless the goaler’s a god, but the Goers’s isn’t, though he’s good). Once 
that score was done, that’s it, just keep playing like you did in the first 
fall, which consisted of keeping the blitzball away from the opponents. You 
could always try to score but you probably can’t use the Jecht shot anymore 
so y’know. Once the timer reaches 3:00, the screen will switch to the crowd 
that is chanting Wakka’s name. Tidus will then let Wakka end his career by 
himself. With Wakka as your team leader, you could try to score(use Venom 
Shot for the heck of it) or just once again keep the ball away from the Goers 
hands, until the timer reaches 5:00.

If you were victorious, congratulation! If you weren’t, then just retry or 
keep playing and let go the strength sphere!

After the match, Wakka will be exhausted inside the sphere. Tidus joins him, 
but then, they are ambushed by a nice bunch of sahagins! Dipose of all of 
them and the screen will switch to the crowd, where everybody is in panic 
because of the fiends invasion. In the middle of them however, is standing a 
careless man; Auron. Enjoy the AWESOME short FMV in which Auron gets ready to 
send a monster to oblivion. Man, Auron is one of the classiest character of 
the serie. On the field, just attack the Viouvre once and it will be 
defeated. Wakka and Tidus will join Auron and as you can see, Yuna was right, 
Auron really was her father’s guardian, as Wakka will name him the best 
guardian that there ever was. They will be attacked by a Garuda though. 
Remember that fiend from Besaid? The key was to blind him. Well use Wakka’s 
Dark Attack skill and you will inflict Darkness on the enemy, thus making it 
easy to defeat. When you’re victorious, more fiends(Garuda, Dingo and 
Viouvre) will attack, but then, you won’t have to battle them because... FMV 
time again! Seymour, the Maester, seems to be capable of summoning as well, 
since he will call on a gigantic Aeon that will annihilate every fiends in 
the stadium with its unique eye. Powerful.

After the scene, Wakka says good-bye to his team and gives them the Crystal 
Cup(or a blitzball, if you didn’t win the tournament). Yuna will be talking 
with Wakka and Lulu at the exit of Luca(Kimahri will be nearby but bah, like 
if he would converse) after. You will learn that no one was able to find out 
how could the fiends invade the stadium, though everybody seems safe, thanks 
to Seymour’s powerful summon.

The screen switches to Tidus and Auron who are in Luca. Mad at Auron, Tidus 
will let his anger go on him. Auron will confirm that he was Braska’s 
guardian with Jecht, and that they, them three, defeated Sin ten years ago. 
Then, at the request of Jecht, Auron came to Zanarkand to watch over his son, 
Tidus. At that moment, you will learn shocking news. Don’t read if you don’t 
want to be spoiled. Is Jecht still alive? will ask Tidus. Auron will reply 
that he is, if you consider Sin a living being. That’s right, Sin is Jecht. 
As you can control Tidus, follow Auron out of the docks and follow the red 
dot to rejoin the party at the exit to the next location. Auron will ask Yuna 
if he can become her guardian. That’s what he promised Braska. He also forces 
Tidus to come, so he can keep his promise to Jecht. The more the merrier! 
When you can control Tidus, go talk to Yuna. No need to describe that scene; 
just check it for yourself. Both will try to sound happy while they are 
actually sad, with some freaky results.

=======================================================
Mi’ihen Highroad
=======================================================

Check out the save sphere nearby and you’ll learn that you can now play 
blitzball! I advice you to do so and win Wakka’s second overdrive (Attack 
Reels) from the tournament. When you’re done, run around the save sphere a 
bit to get some AP from random encounters in order to work on your sphere 
grid a bit and then just cross the highroad. Talk to EVERYBODY that you meet 
on the road, because they all have items for you. Don’t miss the Hunter Spear 
given by a brown headed guy in a blue coat, because it’s a great weapon for 
Kimahri. On the way, you will spot a statue on your left. Talk to man nearby 
and he will explain the history of that statue. It’s Lord Mi’ihen who formed 
the Crimson Blades 800 years ago. After showing their strength and courage to 
Yevon, they grew up a rank to become the Crusaders. Keep going north until 
you reach some ruins. The man you just talked to will come at you and 
introduce himself. He is Maechen, a scholar who’s been travelling around for 
a long while, discovering stuff. He will be at your service in the game, 
appearing at different places. Whenever you see him, he will usually have 
something to teach you about general stuff that you will encounter during 
your journey. Pretty cool isn’t it? As you’re able to move again, head north 
and you should meet up with Captain Lucil and her two acolytes; Elma and 
Clasko. They are Chocobo Knights from Djose, and they will warn you that a 
fiend that eats chocobos has been reported around, so watch out if you rent a 
chocobo. North, near the end of the screen, is a small area on the right. You 
will meet Belgemine there, a summoner. She challenges Yuna for an Aeon duel. 
Accept, and the battle will start after she healed your Aeons.

She will summon Ifrit, so you will have to summon Valefor. Cast Blizzard once 
or twice and the game will advice you to use the Shield Command because a 
vicious Meteorstrike is coming from your opponent. Obey, and as Ifrit used 
his turn, just unleash Valefor’s Energy Blast(or Energy Ray if you didn’t 
listen to my advice of getting the other overdrive at Besaid) and the battle 
should end.

Belgemine rewards you with an Echo Ring(HP+10% and Silence Ward) if you were 
victorious. She will also leave by saying that she couldn’t defeat Sin. Hmm, 
bah. Head to the next screen and open the chest in the area guarded by Elma
(on her chocobo). Talk to the woman near the ruined structure after and you 
will be introduced to her little daughter, Calli. They are looking forward 
for another Calm. As they leave, Tidus will ask the party what the heck’s a 
Calm. Basically, it’s the peaceful time Spira gets when a summoner defeats 
Sin. He’s always reborn though, and supposedly, beating him again and again 
is worth the little time of break that the people of Spira gets. Right... 
What ever. As you can control Tidus, keep following the map and you will spot 
a blitzball on the ground. If you kick it, the little boy, who’s the owner of 
the now departed blitzball, will be mad at you. Instead, talk to him before 
doing anything with his ball, and you will receive a few Softs. As that’s 
done, it’ll be the time of kicking his blitzball. Why would you and I do such 
a thing? Well, don’t you ever question my evilness again, you worm. Head to 
the next screen after. Run toward a caravan on the path and you will spot 
Luzzu and Gatta. Go chat with them and they will confirm that they are up to 
something with some operation. As they leave, just follow them north. 
Eventually, you meet up with a religious lady who’s trying to beat some sense 
into a Crusader. She is Shelinda, an helpless Yevonite. She’s trying to 
convice the Crusaders of changing their mind about using forbidden machinas 
in their operation. After some useless blabla, you will be able to exit the 
Highroad and enter the Rin Travel Agency area of Mi’ihen. Auron will tell the 
party that is it time to rest. Wakka, not fresh with the idea of staying at 
an Al Bhed Inn, will agree against his own will. During the night, Tidus will 
wake up and exit his room. Save, then just head out. You will witness a scene 
in which Tidus and Yuna discuss various things. Are forbidden machinas really 
that bad? Is it really the reason why Sin keeps reappearing? Also, how to 
defeat Sin? You will learn that the only way of beating down the monster is 
by using the Final Aeon from the Final Summoning, which is obtained at 
Zanarkand, the ruins of a city destroyed a thousand years ago. The end of the 
summoner’s pilgrimage. Oh well, the party then takes the night off.

The next morning, some dude will give you a level 1 key sphere. Try to head 
out of the agency after and Tidus will bump in Rin himself, the owner of 
every Rin Travel agencies that can be found in Spira. After some chit chats, 
you will receive an Al Bhed primer. As the conversation is over, some girl 
will call for help outside. Rin will give you mega-potions, and Auron will 
request your presence outside. Save, then head out to find out what’s going 
on. The chocobos are in a total panic, because a vicious predator is after 
them. Boss battle time!

---------------------------------------------------------------------
Boss: Chocobo Eater
HP: 10 000
AP: 90
Difficulty: Rough
---------------------------------------------------------------------

Remember what Captain Lucil told you earlier? There has been reported a 
chocobo eating monster. Well, you’re in front of that fiend. Chocobo Eater is 
quite an high HP user, 10 000 being the highest you met so far(aside from 
Geosgaeno but that’s another story). The enemy will use Fist of Hell(or what 
ever the name) to deal up to 1000 points on one target! He will use normal 
physical attacks as well, dealing 500-700 damage on, again, one target. He 
can cast Blizzard too as a counter while you attack him when he’s on his 
back. What to do? Well for this battle, I like Kimahri, Lulu and Auron. These 
two hitters will be capable of dealing their max damage potential because of 
the Piercing abilities on their weapons. As for Lulu, she will simply keep 
casting one of her spells. The strategy doesn’t end here though. See, when 
he’s on his back, you can attack him and after a few turns, the enemy will be 
pushed toward a farther row in the screen. If you push him far enough, he 
will fall off on the other side. But if you can do such a thing... Why 
wouldn’t he, too, be able to? Yes, whenever he uses that clothesline move, 
your party will be pushed off a row. If he pushes you off the cliff, you 
won’t get the game over screen since you will find yourself in the Oldroad. 
However, you won’t get any AP and you won’t be able to rent a chocobo for 
free. Let’s just win then. You may need Yuna as an healer.

If you were victorious, Rin will let you rent a chocobo for free. With one, 
leave and follow the Newroad. On the way, you can meet Maechen so talk to him 
for a story about the Oldroad if you’d like. Keep going after, and at the 
next screen, you will reach the gates to the next location. Do not go there 
though. Take the right path south of the area and you will enter the Oldroad, 
which was destroyed by Sin five hundred years ago. In there, check out the 
maps to spot weird shaped areas that cannot be accessed by foot. You can use 
your chocobo to reach them though, simply check out for chocobo feathers on 
the ground. You can obtain the next items throughout the area; Thunder Blade, 
Scout, and a rare Fortune sphere. Keep going south and cross the chocobo 
training court(or what ever), talking to Lucil on the way if you’d like. In 
the next area, follow the bottom and you’ll meet up with O’aka. Buy items 
from his shop if you’d like and then, just keep going south until you reach 
the end. Open the chest there for a Mars Crest. Backtrack to the gates 
afterward.

There, leave your chocobo and go check out Dona, who’s trying to convince the 
guard to let her pass. The Crusader won’t though, because he was ordered not 
to let through anyone except for the ones implicated in the operation. Go to 
the caravan and you will meet up with Luzzu and Gatta who are carrying some 
fiend for the operation. What are they up to? Hmm. On the left is a guard 
who’s taking donations for the operation, so give him some Gil. He gives you 
items to thank you. Give him 100 Gil to receive a scout, 1000 Gil for an Ice 
Lance and 10 000 Gil for a Moon Ring. When you’re done, backtrack out of the 
gate to meet up with Seymour(and two Guado). Seeing how troubled Yuna is, he 
will accept to help you out and clear the path for you. Once he ordered the 
guard to let you through, follow him out. The Mushroom Rockroad awaits you on 
the other side.

=======================================================
Mushroom Rockroad
=======================================================

You shall first witness a scene in which Seymour gives a speech to encourage 
the Crusaders. Wakka, mad of seeing a Maester accepting the use of forbidden 
machinas for the operation, will try to talk to Seymour. The Maester will 
agree that he should be stopping them, but he isn’t. They are doing stuff 
that isn’t permitted by Yevon(trying to defeat Sin, which is the summoner’s 
job), but they are risking it for the good of Spira. Machinas are forbidden? 
Well he will just pretend that he didn’t see them. As Tidus says it, he sure 
doesn’t look like an honest person but, his thoughts make lot of sense. Oh 
well, as you get the control of your hero again, go talk to the Crusaders 
nearby for some items, and then keep going. As you know, you should be on 
your way to Djose temple to continue Yuna’s pilgrimage. But Clasko will block 
the way and inform that Seymour requests your presence at the command center. 
So take the left path(no choice) and talk to O’aka if you’d like. In the next 
area, talk to every single person you meet again, just like on Mi’ihen 
highroad. Most of them got items for you. Use the elevator to be lifted up to 
the higher level. Then, basically just follow the straight path, helping 
yourself with the map. You should reach a Crusader and a chest on the way. 
Open the chest and talk to the Crusader, then keep going. You should meet 
Shelinda farther, who decided to come just to support the operation, even 
though she’s against it. Keep going until you reach the end of the road, 
where you will find an elevator. Ride it to the upper level, and talk to the 
Crusader for an X-Potion. West of you is a curving path(on the map), follow 
it to obtain an Al Bhed primer. Backtrack to the elevator and head north. On 
the map, you should see a green spot, just west of your trail. Use it to 
reach a lower level where a chest can be found. Back on the upper level, head 
to the northern part of the area and look out for another elevator(green spot 
again) and use it to access the last platform. A save sphere can be found 
here, just next to a machine elevator(different from the one you used during 
your trip on the rockroad). Talk to the Crusader for an item, and then notice 
Gatta who seems upset. Follow him south to witness a scene. Luzzu was put in 
the front row(for the operation against Sin), while Gatta was ordered to stay 
at the command center and protect it. Of course, he’s mad, since he came all 
the way from Besaid to battle Sin and not to do some defensive work. Orders 
are orders though, as Luzzu will tells him, so he will leave. Go talk to 
Luzzu now for another scene, this time quite sad. The man, who’s realising 
that it could be his last time talking to you, will admit to Wakka that he 
was the one who convinced Chappu to join the Crusaders. Mad, Wakka will smack 
him one. You will also learn that Chappu actually decided to join the 
Crusaders to keep Sin away from his girlfriend, who was Lulu.

As Luzzu leaves, I’d suggest that you check out your sphere grid. If Lulu 
hasn’t learned her Ara spells yet(Fira, Thundara, Blizzara and Watera), it 
wouldn’t be a bad idea to do it now. Make sure your other characters get 
their stats boosted up a bit as well. When you’re ready, save and ride up the 
elevator.

The party will spot a few forbidden machinas on the area up here. You will 
learn that Chappu actually fought with one of these weapons, instead of using 
the Brotherhood, weapon he received as a gift from Wakka. In the next area, 
the party will have a view of the battlefield where the operation will take 
place. Lucil will remind you that your presence is requested at the command 
center, so just enter the place.

=======================================================
Command Center
=======================================================

Northwest is a save sphere and O’aka nearby. Head at the entrance to the 
command center and you will meet Gatta. Now, listen carefully to what I’m 
about to say. See, I’m giving a little spoiler. The operation Mi’ihen is 
about to start. If you tell Gatta twice to go in the front line like he 
wanted to, he will unfortunately die during the combat. If you don’t tell him 
anything though, it’s Luzzu who’s gonna die. You cannot have them both 
survive, so... it’s a sad thing to say but, you have to pick one of them. 
Hard choice isn’t it. When you’re done and made your decision, you should go 
talk to the chocobo knight on the right, who can explain various stuff like 
what is the Mi’ihen operation about.

Enter the Command Center and you will meet Wen Kinoc, another one of the four 
Maesters of Yevon. He’s the leader of all Crusaders too. As you can see, he 
is an old friend of Auron as well. Notice, during the conversation, that even 
though he’s in charge of the operation, he knows that it won’t work. Sad 
isn’t it. After the scene, it’s your last call to prepare yourselves, because 
the operation is about to begin. Let me finally explain what is the dangerous 
Mi’ihen operation. Crusaders have been bringing Sinspawn from all over Spira, 
as you can see in that scene where one of them is put in huge cage in which 
resides an even bigger one. Sin always goes back to his spawn, so as he comes 
to the rockroad, the Crusaders and Chocobo Knights will battle the monster on 
the front line. They will use the canons you saw earlier to shoot him from 
the upper level as well. Meanwhile, the Al Bhed will be charging an enormous 
extremely powerful laser weapon to kill and finish off Sin. 

Kinds of playing with fire, indeed. Open the two chests in the center and 
then, once you saved, tell the guard standing near the Maesters that you are 
ready.

The trapped monster will be freed, but it will need to be calmed down. Guess 
who’s job is this?

---------------------------------------------------------------------
Boss: Sinspawn Gui(with an head and two arms)
HPs: 12 000(body), 4000(head), 800(each arms)
AP: 0
Difficulty: Hard
---------------------------------------------------------------------

Hardest boss so far, especially if you didn’t take the time to increase your 
characters stats a bit. Let me first list his attacks. Sinspawn Gui has four 
targetable parts; its head, its arms(two of them), and its main body. The 
head will use Thunder for 250(about) damage on one character, and as it 
starts to move, it will use a venom attack that deals up to 500 points on one 
target, and inflicts Poison. As for the arms, they will simply attack you 
physically to deal up to 600 damage. Also, if you try to attack the body, 
they will guard it, reducing the damage by a lot. The body will cast Demi on 
party, which takes away 1/4 of your HP, and its smaller arms will also attack 
you physically, for around 300 damage. For the strategy, start the battle 
with Yuna, Wakka and Lulu. Wakka can attack the head with his blitzball, 
while Lulu will cast one of her level.2 grade spells(Fira, Thundara, Blizzara 
or Watera). Yuna will simply heal. Just keep following this pattern until the 
head is defeated. At that point afterward, replace Yuna by Kimahri and Wakka 
by Auron. The arms are armoured, meaning that having Piercing on your weapons 
is the only way for you to hurt them for the maximum potential. Luckily, 
Auron and Kimahri are appropriated in that department now. Lulu will simply 
cast her ARA spells on the body(the arms won’t block it), while Kimahri and 
Auron just keep destroying the arms. As they are defeated, you will be able 
to attack the body with physical attacks, so take that opportunity. You could 
switch Lulu to Tidus at this point and hit Gui once at least, just to let him 
get the AP of the battle. Note that the arms will be revived after 3 turns
(from Gui). The battle will take a while, because as you can see, Sinspawn 
Gui is an high HP user. But oh well, eventually, you should win. Use one of 
your Aeons’ overdrives when the boss is nearly dead, allowing you to overkill 
it(more AP).

There you go, job done, now let’s just wait for... Oh crap, he’s there 
already, as you can see Sin’s shadow in the sea behind the field. As he 
exposes himself, the Crusaders will fire him with their canons, damaging his 
scales that will be dropped in the water. The chocobo knights on the front 
line will take care of these, but... Auron, on the upper level, will be able 
to tell that Sin is about to struck. They will try to protect themselves as 
the mighty monster casts his graviton spell, though nearly everybody on the 
front line will be annihilated. When Yuna wakes up, in the now ruined Command 
Center, she will notice that Sinspawn Gui is still alive. However, she won’t 
have to finish him off by herself, since Seymour and Auron are still around.

---------------------------------------------------------------------
Boss: Sinspawn Gui(with an head and two arms)
HPs: 6000(body), head(1000), two arms(800 each)
AP: 1500
Difficulty: Easy
---------------------------------------------------------------------

As you can see, the head and body are weaker than they used to be. Also, 
Seymour has the required skills to take it out in a few turns. Make full use 
of his ARA spells that are nearly twice better than Lulu’s, since they deal 
up to 1400 damage. Auron will be destroying the arms to then focus on the 
main body, though Seymour should be done with this battle before that 
happens. Yuna will simply support the party by healing. Take care of the head 
first, then the body. Something interesting in this battle, you can see that 
Seymour has an overdrive bar(set on Stoic). If you let him get damaged 
enough, you’ll be able to use it, which is named Requiem. It deals up to 2000 
damage on all enemies so, it could be fun to watch. The animation is scary 
cool too.

When the battle is over, Sin will still be there in the sea. The Al Bhed in 
the huge machina will have gathered enough power to unleash its laser on Sin, 
but it unfortunately won’t do much. Sin will counter with one last offence to 
totally destroy the weapon. Sin is victorious.

After the sequence, Tidus wakes up on the beach. As you can control him, head 
north(notice the dead bodies there and there...) until you can reach Gatta. 
If you told him to go in the front line twice, he won’t be alive as Tidus 
tells him to wake up. If you didn’t though, he will simply go nuts.

FMV time again, Sin staring at his hundreds(or thousands) of victims. He 
leaves afterward, but Tidus will go berserk and swim after him in the ocean, 
yelling that he wants to go home.

=======================================================
Djose Highroad
=======================================================

Once you witnessed a few scenes, Tidus finds himself on the Djose beach, 
staring at Yuna performing a sending for all the victims. What a failure. 
Move left and watch the scene. Auron will be talking with Kinoc, telling him 
that he totally messed up and wasted many lives. Seymour will talk to Yuna 
after, telling her that she mustn’t give up, because she is the people’s hope 
more than she has ever been. Also, he will propose to be her pillar of 
strength, like Lord Zaeon was to Yunalesca. You’ll understand later.

Controlling Tidus, use the save sphere nearby(next to Lulu). You should have 
a couple of S.lvls to spend on the Sphere Grid as well. As you’re done, go 
talk to Auron left of the path and he will tell Tidus that Jecht came to see 
him, and that he wants his son to stop him. As he leaves, follow Auron up the 
path and head east. Talk to Shelinda on the way and ask her to heal you if 
you wish(though it’s pretty much useless) and you will meet with the party. 
The Mi’ihen operation was a failure, but it’s time to move on. Kimahri, for 
the first time, will talk. He will even smile! Oh well, follow the path north 
and talk to everybody you meet on the road for items. As you reach the 
crossroad, Tidus will ask the party how much left till Zanarkand. You will 
learn that after praying at the temple of Djose, you will cross the Moonflow 
to the Guadosalam, then the Thunder plains to Macalania. As the party leaves, 
Auron will ask Tidus not to tell Yuna about Jecht. She would believe Tidus, 
and could then take her distance. Admire the funny scene as well.

=======================================================
Djose Temple
=======================================================

You will meet Lucil, Elma and Clasko on the way. Only one chocobo made it, as 
you can see. Keep going on your way and as you reach the temple, the 
Lightning Mushroom Rock will be caused by the fact that there is already 
another summoner in the temple. Search the area on the left for a chest, then 
the area on the right for another one. Use the save sphere near the Inn, then 
go check the right of the temple, in the shadow. Luzzu or Gatta will be 
standing there, depending on your choice earlier. If Gatta’s alive, then 
he’ll be depressed, saying he found Luzzu but that he was torn in half... If 
you let Luzzu live, then he will go berserk and start to hit the wall. Wakka 
will remind him that he knows what is it like to lose someone very important, 
to then suggest him to go back to Besaid. Enter the temple.

You will meet Isaaru in here, another summoner. His guardians are Pacce and 
Maroda. After some chit chat, he leaves the temple. Check out the path to the 
left of the cloister for a chest. Then, enter the room on the right for 
another chest. Exit and try to enter the cloister, but Isaaru will call you 
out. He and Maroda will inform you of what they learned from the Crusaders; 
summoners have been reported to vanish just like that. Be on your guard.

Djose Temple’s Cloister of Trials

My favourite one, not too simple, not too complicated. Every spheres in the 
cloister are Djose spheres, except for the Destruction sphere, so whenever I 
say sphere, I mean Djose sphere. You find yourself in a room with two spheres 
on the opposite walls, and a door with two sphere recesses. Take both spheres 
and insert them in the door’s slots, opening it. Head inside the next room 
and you will see an unlighted Yevon sign on the ground, with a pedestal on 
it. You can see two spheres northwest and northeast of the sign, popped in 
recesses. Take them both and insert them in the slots at the right of the 
room. The pillar up there should be charged. Push the pedestal under it, and 
the sphere(on the pedestal) will be charged. Step on the glyph mine at the 
left of the room to teleport the pedestal back in the middle, and remove the 
charged sphere from it to insert it in the recess northeast from the Yevon 
sign. The door should open, revealing a ravine with electricity. Take both 
spheres from the slots right of the room(where you charged the sphere to open 
the door) and insert them in the pedestal to then push it north, allowing you 
to cross the hole to the other side. Push the pedestal there to light a part 
of the Yevon sign in the main room. Go back there, then step on the glyph 
mine to teleport the pedestal back in the middle. Take both spheres from it 
and put them in the recesses found in the previous room(first room of the 
cloister). Two new signs should be lighted. Back in the main room, take the 
charged sphere that you used to open the door and insert it in the recess 
northwest of the Yevon sign, lighting all parts of it to change the pedestal 
in an elevator. Use it to reach the upper level. There, head in the room 
north of you and push all pedestals to make a mobile pedestal appear. A door 
to some stairs leading up to an upper level will be opened too, though you’re 
not done here yet. Ride the elevator back to the lower level and check the 
glyph sign on the wall(near the glyph mine). The Destruction Sphere will be 
revealed. Take it, then ride the elevator to the upper level again. Pop it in 
the pedestal to destroy the wall to your right, allowing you to find a chest. 
Go up the stairs to the ante chamber afterward.

The party meets Dona in here. She will call Auron a riffraff to then find out 
that he’s actually Sir Auron, Braska’s guardian. Barthello, who hasn’t talked 
much yet, will recognize his idol. When Yuna is out of the chamber of the 
fayth, she will shut Dona’s mouth with some smart talking, to then head out. 
You get a new Aeon! The lightning elemental summon; Ixion. The next morning, 
head inside the temple and talk to Gatta or Luzzu. Afterward, enter the room 
to the left of the now sealed cloister and wake Yuna up. Enjoy the funny 
scene in which the party will pick on Yuna for fun. On your way out back to 
the highroad, the party will meet Lucil, Elma and Clasko again. As the scene 
is over, leave.

=======================================================
Djose Highroad
=======================================================

The party will automically take the left path to the Moonflow.

=======================================================
Moonflow
=======================================================

It will be quite a long road to cross. On the way, you will meet Shelinda, 
who’s gonna say... nothing useful for your gameplay. Basically just follow 
the road, gaining sphere levels, and eventually, you will meet Biran and 
Yenke. Like they did in Luca, they will once again pick on Kimahri and mock 
him for unknown reasons. But they will also affirm what Maroda heard from the 
Crusaders; there really are summoners disappearing just like that on their 
pilgrimages. Take the chest nearby, and keep going on the road. During the 
random encounters, fill up your Aeons’ overdrives. You should meet Belgemine 
shortly. Once again, she challenges you to an Aeon fight. Accept.

She will summon Ixion, meaning that you can only use Valefor and Ifrit. If 
you tried out Ixion yet, you should’ve notice how fast he is. Well, guess 
what, Belgemine’s Ixion is pretty fast as well! Valefor’s Energy Blast(or 
Ray, if you didn’t get Blast) and Ifrit’s Hellfire should be more than enough 
for the victory though. However, you must be warned that as you use your 
overdrive, Ixion will counter with Haste. At that point, he’ll be twice as 
fast, so deal with that. But as I told you, it isn’t that much of an hard 
battle really.

Whether you win or lose, you will be rewarded with the Summoner’s Soul, which 
allows you to make your Aeons learn abilities. If you were victorious, 
Belgemine gives two Dragon scales for fun.

Boh, back on the road, just keep following the map north and don’t miss that 
chest for a Magic Defense sphere found at the end of the short path west of 
the exit. 

The party reaches the lake, which is the reason why this place is called 
Moonflow. Or that’s what I thought. If it isn’t, then... Who gives a flying 
duck. After admiring the beauty of the lake, the party will decide to leave. 
Head west and talk to both Yuna and Kimahri in the next area. Do some 
shopping with O’aka if you’d like. Leave to the left and Tidus will see a 
shoopuf! Gigantic creature that is controlled by an hypello, can be used to 
cross lakes. Don’t ride it just yet. Go speak to Auron if you wish to laugh, 
then head south to the next screen. Lucil(and her acolytes)will be trying to 
convince the Shoopuf driver to let them bring their chocobo aboard. He won’t 
accept becosh zat ish bad idea yesh. Imposhibible. Oh well, Tidus will quote 
Lucil as she says "Where there’s a will, there’s a way!". Afterward, save, 
speak to Lulu for another funny scene and then, just head back to the Shoopuf 
area. Accept to cross the Moonflow.

During the trip, Wakka will suggest Tidus to check out the lake. Underwater 
is a sunken city old of a thousand years(or so). They tried to build it on a 
huge bridge if I’m correct, but it collapsed, so did the city. Wakka, in his 
opinion, will play his religious ass again, saying that they should’ve 
listened to the teachings! I mean come on, you cannot live without the 
teachings! The teachings! 

Blackestmage: ..What about them Wakka?
Wakka: ..Dunno, they’re cool ya?

Ahem, sorry for that. Tidus will point out the fact that though they are 
bitching the machinas, they use some of them themselves. At the stadium for 
example. Lulu will reply saying that certain machinas are accepted by Yevon, 
while others aren’t. The machinas from Operation Mi’ihen are a good example 
to notify which are bad. A thousand years ago, the human race started wars 
with their forbidden machinas. That’s when Sin came, to "punish" them. That 
is Yevon’s way of thinking though. While the party is discussing, the shoopuf 
will be attacked by Al Bhed that are gonna take Yuna with them. Tidus and 
Wakka dive in the water at her rescue.

---------------------------------------------------------------------
Boss: Extractor
HP: 4000
AP: 660
Difficulty: Easy
---------------------------------------------------------------------

Nothing too hard, but if you didn’t work on Wakka and Tidus properly since 
the beginning of the game, you could have some sweat drops. The Extractor 
uses Aqua Shooter mainly, which deals up to 200 damage on a character. When 
it positions itself up yours though, it will use Depth Charge, which is quite 
evil, dealing over 400 damage and inflicting Darkness on your two characters. 
Have lightning elemental weapons for both of your characters. A Thunder ball 
for example. Since the boss is a machine, it is weak to lightning. Tidus 
should cast Haste and Cheer(optional), and then just pummel the Extractor to 
death.

Back on the shoopuf, Wakka will be mad about the Al Bhed more than ever, 
wondering about what they want from them. Tidus will reply that he shouldn’t 
blame them for being Al Bhed but simply for causing them troubles. They 
should protect Yuna from anyone, simply. 

As you reach the northern part of the Moonflow, you disembark. Use the save 
sphere, then exit northwest. In the next area, take the path to the left and 
afterward, just keep going until you reach the wood. You should see somebody 
lying unconscious on the sand. Examine the person to find out, in an FMV, 
that it is actually Rikku from the beginning of the game! She was the one who 
attacked you with that machina a few moments ago. Before she can explain 
herself though, the party will arrive so Tidus will introduce her to them. 
Tidus, Yuna and Lulu know that she’s an Al Bhed, but they won’t tell Wakka, 
indeed. After Yuna asked the permission to Auron for some reason, Rikku will 
be accepted in the team! When you can control Tidus again, head north in the 
wood. You should run in a forced random encounter in which you’ll see a 
tutorial on the chests that can appear during battles. You will also learn 
information about Rikku’s overdrive; Mix. Mix the items you just found in the 
chest, and Rikku will perform the Firestorm, which will attack the fiend 6 
times for 600-700 damage! As that’s done, just keep going north until you 
arrive at the Guadosalam.

Note: You may want to stay around in the wood, running in random encounters 
to find chests to open with Rikku in order to get Mega-Potions, which are 
quite good.

=======================================================
Guadosalam
=======================================================

For some reason, I really like the way the Salam was drawn. Fantastic. A 
Guado will greet the party, inviting them inside the manor because Lord 
Seymour has important business with Yuna. He’s named Tromell, and though he’s 
polite, he is one ass kisser. Pretty stiff as well. Bah, as the party leaves, 
Rikku will teach you how to Customize. With it, you will be able to add 
abilities to your equipment, using items. As that’s done, explore the place a 
bit before entering the manor. Left from the exit is the path to the Thunder 
Plains, but some Guado is blocking it. Right of it is the Inn, in which you 
can meet up with Maechen and that big mouth face Shelinda. There’s a save 
sphere as well. On the second level, you can access different rooms in which 
you can chat with the Guado. They really are a weird race. Some of them will 
be total asses, like that Blitzball player running around. Some others will, 
on contrary, be actually pretty kind. Cute as well, when they talk about 
their physical traits. In the equipment shop, you can buy stuff from the 
seller or from O’aka. Back outside, enter the manor(the Farplane cannot be 
accessed right now). 

Inside, talk to Lulu, who’s standing on the stairs to your right. She will 
brief you on the portraits you can see on the wall. They are all past leaders 
of the Guado. Open the chest on the upper level, and then just go back down 
and try to enter the purple doors. Tromell will come out of it, allowing you 
to enter. In this room, talk to everybody once again. As you can see, Auron 
doesn’t like Seymour much. In fact, he really does seem to have a little 
something against Yevon. After you talked to everyone, Tromell will enter the 
room and talk about Lord Jyscal a bit. Seymour, a few moments after, will 
finally arrive to the meeting. With an impressive technology, he will show 
the party Zanarkand, as it looked a thousand years ago. Heh, pretty much 
looks like Tidus’s Zanarkand doesn’t it. After the FMV, you will be able to 
see Yunalesca with her husband, Zaon. She was the first summoner to ever 
defeat Sin. Seymour will then propose Yuna to marry him. Ouch, he wants her 
to be his wife. Auron, upset, will tell the maester that he can stick his 
offer right up his behind because Yuna doesn’t have time for marriage at all. 
Seymour however, doesn’t need an answer right now. Notice the scene with 
Auron as well. 

Outside of the manor, Yuna will tell the party that she’s not quitting her 
pilgrimage, and that she would like to go see her parents at the farplane. If 
you talked to Maechen, you should’ve understood that the farplane is a place 
where you can see the dead persons you used to know. So head there(third 
level in the Guadosalam), and witness one more scene. Auron doesn’t want to 
enter the place, because he doesn’t want to see his past to prepare his 
future. Rikku isn’t going either, since she’s an Al Bhed. They have a theory 
that consists of considering the farplane like a place where you can see your 
memories. These are nice, but that’s all they are, as she says. So the party 
enters anyway. In there, go talk to Wakka first to find out that, of course, 
he is talking to his brother. As Wakka mentions Tidus, the brotherhood(sword 
given by Wakka in Besaid) will be powered up! Speak to Lulu afterward to find 
out that she’s just watching Wakka. They will talk about love a bit, Tidus 
cheering her up, saying that there will be other guys for her. Talk to Yuna 
when you’re done with the love crap, and you will get to see her parents. She 
made her decision already, but before leaving to tell Seymour, she’ll ask 
Tidus to call Jecht. He won’t come, indeed, since he is you-know-who. His mom 
however, will be present. As the party is going back to Guadosalam shortly 
after, something terrible’s going to happen; you will see Jyscal! Out of the 
farplane, he will be standing, helpless. Yuna will send him once and for all 
to then leave. On their way out, the party will be discussing about how could 
he come back like that. 

Back in the Guadosalam, Yuna enters the manor. Meanwhile, Tidus will chat 
with Lulu. In her opinion, marrying somebody to bring joy to the planet is 
okay even if there is no love. Then marry me Lulu, I’m sure that everybody’s 
gonna be happy, especially m.. Ahem, nevermind. Talk to her three times, and 
speak to the others as well. Go back at the entrance and try to enter the 
path to the Thunder Plains. Shelinda will come out of it and inform you that 
Seymour had to leave for Macalania Temple. Tidus will go tell the others, 
misspelling Macalania however. But hey, that’s our Tidus. Yuna will come 
back, though she will seem to have something on her mind. Ah well, exit to 
the next location!

=======================================================
Thunder plains
=======================================================

Welcome to one of my favourite places in the whole serie! For some reason, I 
always admired these plains. Funny, since not much happens here. Oh well, 
enjoy the music!

Once you saw the short tutorial on how to travel through the plains, open the 
chest nearby and use the save sphere to then go on. Near a tower to the east, 
you can spot Maechen. Talk to him if you would like to know more about these 
plains. Keep going north, hugging the walls to your right and eventually, you 
should be able to enter a small area. Open the chest, then get back on the 
trail and follow the path. You can meet Shelinda, who will tell you that the 
Guado are spreading the rumor that Yuna accepted to marry Seymour. What 
asses. Well, eventually as you advance in the plains, you should witness a 
scene in which Rikku begs the party to stay the night at the Inn over there. 
As you could notice, she has a lightning phobia. So, accept and take the exit 
to your left in order to reach the Inn. Enter the structure and talk to Rikku 
in there. You will learn that back when she was younger, she got attacked by 
a marine fiend while she was swimming at the beach. Her brother tried to kill 
the fiend with a lightning spell, but he missed and hit Rikku instead! Poor 
her, she’s been scared ever since. Yuna will leave the party, still troubled 
as she’s been since she came out of the manor, to go sleep in her room. Talk 
to Rin as he enters the place, and tell him that you’re doing good with your 
Al Bhed learning in order to receive one more primer. Afterward, pick up the 
top option if you want to learn a little bit of infos about how was Auron’s 
condition, ten years ago after Sin was defeated. Well, when you’re done, 
follow Yuna and you’ll witness quite a disturbing sequence. Tidus will hear 
somebody talking in Yuna’s room, and as he tries to listen carefully, he will 
bump in the room as the door gives up. You will understand that Yuna was 
checking Jyscal’s sphere, and the man was asking her to take care of his son, 
Seymour. She leaves right after, apologizing. Tidus will try to check out the 
sphere but Wakka won’t let him. Well, the next morning, speak to Rikku again 
and after the funny scene, the party will decide to go on. Outside, basically 
just leave north and in the next area, follow the path until you reach a save 
sphere. There, it’s time to gain some s.lvls. The fiends in the Thunder 
Plains are quite generous in AP, especially those Iron Giants that give 1200 
AP when overkilled. When you’re done, head north and Yuna will halt the crew 
because she has something to tell them. Once the party took refuge under a 
tower, she will announce that she will marry Seymour. She needs to talk to 
Seymour as well, at Macalania Temple. It seems to be about the Jyscal sphere, 
but she doesn’t want to show it because it’s a personal matter. Basically, 
she wants to marry Seymour to bring joy to the people of Spira, and that is 
the right thing to do. Geez, that’s quite sad and totally pathetic, but ah 
well. Keep going and eventually, you should reach the magical place that is...

=======================================================
Macalania Wood
=======================================================

As the party keeps going, Auron and Tidus will discuss about Yuna’s decision. 
She would be marrying Seymour in exchange of something. She wants to 
negotiate with him, but we don’t know what. As they rejoin the party, head 
right to meet up with Lucil and Elma. The path they are blocking is the one 
to Bevelle, but you can’t head there. Instead, you have to cross the wood, 
which is quite straight forward. On the way, you can take on a butterfly mini-
game but it isn’t recommended to do it at this point. Get some AP from those 
Chimera fiends as well. On the other side, use the save sphere and do some 
shopping with O’aka if you’d like. As you keep going, it seems that Auron 
wants to show you a little something. As he opened the path, follow him. The 
next area is quite beautiful, and there is a source of crystal water with 
which the spheres are made. Fiends are attracted to this place, however.

---------------------------------------------------------------------
Boss: Spherimorph
HP: 12 000
AP: 3240
Difficulty: Fair
---------------------------------------------------------------------

The battle isn’t too hard, but you must know what you’re doing. Spherimorph 
has high defence, making it very resistant to physical attacks, meaning that 
magic is the key. However, you gotta know which magic works, because the 
enemy has one elemental weakness at a time. To guess it, just hit it with a 
normal attack, and it will counter with a spell. Cast the counter of that 
spell to damage it. If you mess up and cast one of the three other elements, 
you will simply heal it. Once you cast the right spell, Spherimorph will use 
elemental shift, which means that it changes its weakness. Just hit it again 
so it reveals its new one. Other than that, Spherimorph will stomp one of 
your character for around 600 damage, and its Press attack, which is quite 
devastating, dealing around 800-900 points on party. Basically just have Yuna 
as an healer, any character to physically hit in order to learn which 
weakness it got, and indeed, Lulu with her ARA spells, ready to use the right 
black magic. If you still ignore what are the elemental counters, I will list 
them below.

Fire works well against Ice, well Ice works against Fire too. Lightning rocks 
Water, so Water also works against lightning. 

As the battle ends, you will find a sphere, which was the reason why Auron 
brought you here. It’s a sphere recorded by Jecht ten years ago, as they
(Braska, Auron and Jecht himself) started their journey from Bevelle. Admire 
Jecht’s greatness, seeing how he was acting with Braska and Auron, who was 
quite stiff in that time. After the funny scenes, he will actually leave a 
message for Tidus, saying that if he(Tidus that is)’s watching the sphere, it 
means that he(Tidus again, that is)’s stuck in Spira too. He will try to end 
the message by telling his son that he loves him, but he won’t. Once you 
watched the total contents of the sphere, Auron learns his second overdrive; 
Shooting Star. You will learn that you can find other Jecht spheres 
throughout Spira too. When you leave, Auron comes back to Tidus to affirm 
that his father really did love him, just that he didn’t know how to express 
it. How cute. Back at the four ways area, use the save sphere then exit via 
the northwest path.

=======================================================
Lake of Macalania
=======================================================

Speak to Clasko and you’ll see that once again, he’s being left behind. As 
you can see, he would have the required qualities to become a chocobo 
breeder, so advice him to drop the knight and become a breeder. Talk to O’aka 
if you’d like, then enter the agency if you wish to do some shopping. 
Otherwise just take the path passed it, and you will meet Tromell. After 
assuring Yuna that Seymour will probably let her go on with her pilgrimage 
when they’re married, he will take her with him. Guado tradition. Quite fun, 
an half Guado half man person marries a woman and they follow the Guado’s 
traditions. As Tromell’s escorting Yuna though, the Al Bhed will attack 
again. The battle takes place on the lake, and notice that the Al Bhed who 
will attack you is actually Brother, the one from the beginning of the game. 
He’s not fighting you actually, but simply throwing a machine on your face.

---------------------------------------------------------------------
Boss: Crawler, Negator
HP: 16 000, 1000
AP: 4400, 200
Difficulty: Hard
---------------------------------------------------------------------

Yep, this one’s quite tough. You see that thing flying around the Crawler? 
That’s a Negator, and it disables any magics and summonings. You have to 
destroy the Negator, and Wakka seems to be the only one capable of reaching 
it, unless Rikku can use Grenades, but I’m not sure. Oh well, for Wakka, make 
sure he’s got a lightning elemental blitzball. Once the Negator is destroyed, 
have Yuna summon Ixion and use his overdrive(Thor Hammer). Afterward, simply 
have characters with Piercing and lightning elemental weapons to beat the 
hell out of the Crawler. Lulu should cast Thundara as well. Crawler will 
summon a new Negator after a few turns though, so bring back Wakka on the 
field to destroy it again. If you did leveled up a lot earlier in the Thunder 
Plains and Macalania Wood and that you were able to have Auron learn Armor 
Break, then use it to pierce the enemy’s armor, allowing you to use hitters 
with non-piercing weapons. To talk about the Crawler’s attacks well, it will 
use Assault mostly, which deals around 800 damage on a character. After a few 
turns of charging itself, it will unleash Mana Beam too, which is extremely 
dangerous, dealing over 1200 points on one target OR on party, not sure. To 
aid yourself, make full use of spells such as Haste. Yuna will support the 
party with Cura(or Cure, if you weren’t able to learn the level.2 grade).

After the battle, Rikku will tell Brother in Al Bhed that she is Yuna’s 
guardian and that she is making sure of Yuna’s safety. Seeing this, Wakka 
will wonder how come Rikku speaks Al Bhed. So the truth will be revealed. 
Mad, Wakka will insult Rikku, but she will defend herself, telling him to go 
kiss a squirrel on the mouth. Both will start to argue about Yevon afterward, 
along with Sin, and the use of the forbidden machinas by the Al Bhed. Wakka 
will decide to leave the party and head to the temple by walking. The others 
however, will use the flying motorcycles. Now, you will witness a scene with 
the person who’s going with Tidus on the motorcycle. It can be anyone, as 
I’ve heard, though I was only able to bring Lulu and Rikku. It basically 
depends about the affection levels of the characters toward Tidus. As you 
reach the other side of the crevasse, open the chest nearby and go through 
the gates. Follow the long straight forward road to reach the temple.

=======================================================
Macalania Temple
=======================================================

Speak to Tromell in order to receive a Shell Targe(token of his appreciation 
for helping him out earlier, that’s funny, I actually thought that we were 
just protecting Yuna but...har). Proceed forward to meet Shelinda. Afterward, 
try to enter the room to the right of the cloister and a woman will emerge of 
it, saying that she viewed the contents of the Jyscal sphere, left by Yuna in 
the room. Go check it to finally witness the records of that damn sphere. 
Jyscal, in it, is saying that he can see the evilness in Seymour’s soul. 
Also, he will admit that he knows that he’s about to be assassinated by his 
own son. Hey, so that would mean that Yuna is in the cloister with a 
murderer. Guardians to the rescue! Open the chest in the back of the room, 
and then head out to climb the stairs and enter the cloister. No trials, yet. 
Head north, cutscene of Auron saying that they will protect Yuna from anyone, 
even a Maester, and into the ante chamber. There, Yuna already entered the 
chamber of the fayth to pray, though Seymour is outside. He faces the fact 
that he murdered his father, but he doesn’t show any remorse. Yuna, as she 
exits the chamber of the fayth, watches the scene