Fable FAQ
*GAMETAP: Expand your playground*
Fable FAQ
Xbox
For a list of cheats click
here.
"All good things...
_______ _______ ______ _ _______
| ____ \ | ___ | | ___ \ | \ | ____ \
| | \/ | | | | | | | | | | | | \/
| |__ | |___| | | |__/ / | | | |__
| __| | ___ | | __ | | | | __|
| | | | | | | | \ \ | | | |
| | | | | | | |___| | | |____/\ | |____/\
|/ |/ \| |/ \___/ |_______/ |_______/
...must come to an end."
=============================================================================
Fable
for the Xbox
FAQ/Walkthrough
Last Updated 02/03/05
Version 1.2
Written & Compiled by "ATesta"
Email address TestaALT@aol.com
This file is Copyright (c) 2005 Andrew "TestaALT" Testa. All rights reserved.
=============================================================================
==================
Table of Contents:
==================
1. Author's Forward
1.1 - Version History
1.2 - Introduction
2. Basics
2.1 - Story
2.2 - Controls
2.3 - Overview
3. Walkthrough
3.1 - Oakvale
3.2 - Heroes' Guild
3.3 - Lookout Point
3.4 - Bowerstone South
3.5 - Greatwood
3.6 - Darkwood
3.7 - Oakvale and Seeress
3.8 - Witchwood
3.9 - Knothole Glade
3.10 - Arena
3.11 - Post-Arena Optional Quests
3.12 - Archaeologist and Graveyard Quests
3.13 - Rescue Scarlet Robe
3.14 - Hook Coast
3.15 - Stop Jack of Blades
3.16 - Post-Jack Optional Quests
4. Appendices
4.1 - Bosses
4.2 - Enemies
4.3 - Quests
4.4 - Optional Quests
4.5 - Weapons
4.6 - Armor
4.7 - Items
4.8 - Magic
4.9 - Augmentations
4.10 - Demon Doors
4.11 - Silver Keys
4.12 - Silver Key Chests
4.13 - Tattoos/Hairstyles
4.14 - Books
5. Other Stuff You Can Do
5.1 - Money-Making
5.2 - Getting Married
5.3 - Experience Pools
5.4 - Crime
5.5 - Fishing
5.6 - Digging
5.7 - Tavern Games
5.8 - Secrets/Glitches
5.9 - Temple of Skorm
5.10 - Temple of Avo
6. Frequently Asked Questions
7. Footer
7.1 - Credits
7.2 - Legal Disclaimer
7.3 - Contact Information
Quick Navigation:
-----------------
Five easy steps to jumping to the section you want.
1. Highlight the section name and letter (as seen above).
2. Press Control and C.
3. Press Control and F.
4. Press Control and V.
5. Press Enter.
You should now be at the beginning of the appropriate section.
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1. Author's Forward
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The, uh... author's forward.
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1.1 - Version History
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Version 1.2 (02/03/05): Added some more frequently asked questions because
(naturally) they were frequently asked.
Version 1.1 (10/27/04): Added weapon and armor lists.
Version 0.80 (10/24/04): Added books and user tips right and left.
Version 0.75 (10/16/04): All optional quests complete. Added reader tips.
Version 0.71 (10/11/04): Revised guide.
Version 0.70 (10/09/04): Walkthrough completed!
Version 0.55 (10/09/04): Walkthrough before Scarlet Robe Quest.
Version 0.20 (10/07/04): Basics section done. Added secrets/glitches.
Version 0.15 (10/05/04): Walkthrough through Barrows Field.
Version 0.08 (10/04/04): Walkthrough through Orchard Farm Quest.
Version 0.07 (10/03/04): Walkthrough up to middle of Bowerstone South.
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1.2 - Introduction
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If I were to write an introduction, it would just be a rehashed version of this:
http://www.gamecritics.com/review/fable/main.php
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2. Basics
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This section is worthwhile if you don't have a manual.
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2.1 - Story
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A word from the Guildmaster:
Congratulations are in store for you. The fact you have been proved with the
Book of the Guild means you must be one of a lucky few with enough potential
to be invited here as a Hero apprentice.
We consider this text sacred and even, I would say, magical. You would be
wise to study it carefully from cover to cover in order to unveil its many
secrets.
The task ahead of you will not be an easy one. Only through years of hard
work can you hope to unleash your latent powers. During its long history the
guild has seen many apprentices fail through idleness and overconfidence, and
I would be sorry to see one with potential such as you throw it all away.
Albion needs its Heroes now more than ever.
Becoming a Hero of Renown means achieving great things, and to accomplish
less than greatness is to have done next to nothing at all. You must
understand that, for the Guild, greatness has no bearing with regard to
perceived good or evil. No, it has more to do with the Renown one achieves
through actions, regardless of mortality. Be forewarned that the work
necessary to become a Hero is not to be taken half-heartedly. On the
contrary, this will be a most gruelling and arduous training, encompassing
all aspects of mind, body, and spirit. I say this without a wisp of doubt. We
require that you apply yourself as never before, but having done that, the
rewards and Renown you may achieve are unimaginable.
This said, if you do finally graduate from this Heroes' Guild, you may even
one day be acknowledged as the greatest hero ever to stride the cobbled paths
of Albion. Statues have been erected all over the land in honour of those few
Great Ones who came before you, those laid to rest and permanently entombed
at the Guild. We may only hope our success in training you will one day flame
your successes throughout Albion, coarse a place as it is. Go now, and seek
your destiny!
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2.2 - Controls
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------------
Default Mode
------------
A Button: Interact
B Button: Run/Flourish
X Button: Attack
Y Button: Block
White Button: Arm/Sheathe Melee Weapon
Black Button: Arm/Sheathe Ranged Weapon
Start Button: Pause Screen
Back Button: Inventory
Left Joystick: Movement or Zoom Bow (Click)
Right Joystick: Camera/Expand Map (Click)
D-Pad: Items & Expressions
Right Trigger: Hold for Magic/Collect Experience Orbs
Left Trigger: Target Lock-on
----------
Magic Mode
----------
A Button: Cast Spell
B Button: Cast Spell
X Button: Cast Spell
Y Button: Cycle Spells
White Button: Arm/Sheathe Melee Weapon
Black Button: Arm/Sheathe Ranged Weapon
Start Button: Pause Screen
Back Button: Inventory
Left Joystick: Movement or Zoom Bow (Click)
Right Joystick: Camera/Expand Map (Click)
D-Pad: Favorites
Right Trigger: (Hold for Magic)
Left Trigger: Target Lock-on
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2.3 - Overview
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===============
At Your Command
===============
The following information describes the primary items that appear in your
view. We are unable, apprentice, to describe every possible option but have
focused on those you will encounter most often.
----------
Health Bar
----------
The red bar in the upper-left portion of your view is the Health bar. Each
time you receive a hit from an enemy, it impacts your health. Replenish your
health by eating some food or drinking a potion.
--------
Mana Bar
--------
The blue bar in the upper-left portion of your view is the Mana bar. Mana
depletes when you use magical powers of the Will. It replenishes with time,
but returns more quickly when you drink blue potions.
-----------------
Combat Multiplier
-----------------
The Combat Multiplier idicates how much Experience you gain when you inflict
blows upon your enemies. The higher the number, the more Experience points
gained when you absorb Experience Orbs left in the wake of their deaths. For
this reason, it is prudent to wait until you have your way with an entire
group of enemies before absorbing the Experience Orbs.
-------------------------
General Experience Points
-------------------------
The General Experience Points notification appears momentarily to indicate an
increase in General Experience points. These are accumulated by gathering
Experience Orbs.
--------------------------
Strength Experience Points
--------------------------
The Strength Experience Points notification appears momentarily to indicate
an increase in General Experience points. These are accumulated by using your
fists or melee weapons in close combat.
-----------------------
Skill Experience Points
-----------------------
The Skill Experience Points notification appears momentarily to indicate an
increase in General Experience points. These are accumulated by using the
bow.
----------------------
Will Experience Points
----------------------
The General Experience Points notification appears momentarily to indicate an
increase in General Experience points. These are accumulated by using magic.
-----------------
Gold Notification
-----------------
The Gold notification appears momentarily to indicate how much gold you have
as well as how much you just gained or lost.
----------
Quick Menu
----------
The Quick menu appears when you select the Quick menu icon by pressing upward
with the d-pad. Use the d-pad to scroll through your choices and press right
on the d-pad to continue through your chosen category. Press the d-pad to the
left to go back one screen at a time or the back button to exit the Quick
menu completely.
-----------------------
Context Sensitive Icons
-----------------------
Context-sensitive icons appear in the lower-left portion of your view and
temporarily replace other icons. Two of the most helpful icons to be aware of
are the Digging and Fishing icons. Health, Mana, and Expressions also appear
just when you need them. When one appears, press in the direction of the icon
to use the shovel, fishing rod, or whatever else makes itself available. Pay
close attention to these, and you never know what you might discover.
--------
Mini Map
--------
The Mini Map is located in the upper-right corner of your view. Click the
right joystick to zoom in on the map. A legend for the Mini Map is available
when you select Map from your Inventory. Use the right joystick to scroll
down and see a description for each map symbol.
-------------
Awareness Eye
-------------
Attached to the Mini Map, the Awareness Eye indicates how many individuals
are aware of you. A red Awareness Eye reveals to you that enemies are
present.
-----
Clock
-----
Also attached to the Mini Map, the Clock is split in half between night and
day to mark the passing of time. This allows you to know the approximate time
of day or night depending on where the arrow is pointing.
---------
Inventory
---------
Press the back button to display the Inventory. Use the left joystick or the
d-pad to navigate through the Skills, Equipment, Map, Quests, Logbook, and
Statistics choices, and press the A button for your preferred category. Use
the right joystick to scroll within any screen. Press the back button to
exit the Inventory.
------------
Pause Screen
------------
Press the start button to display the Pause screen. Choose to Save or Load a
game, configure game Options, enter Xbox Live Aware, or view Controller in-
formation from the Help option.
------------------------------
Unsheathe/Sheathe Melee Weapon
------------------------------
Press the White button to unsheathe or sheathe your current melee weapon. To
weild a different weapon, selectit from Equipment/Weapons in your inventory.
-------------------------------
Unsheathe/Sheathe Ranged Weapon
-------------------------------
When you press the black button, you weild or put away the bow. To weild a
differenttype of bow, select it from the Equipment/Weapons in your Inventory.
----------
Block Icon
----------
use the Y button to block an opponent's attack. Also, while holding the Y
button, use the left joystick to roll or block at the same time.
-----------
Attack Icon
-----------
Use the X button to attack an enemy, whether with hand-to-hand combat or a
weapon. When using the bow, press X to shoot an arrow. The longer you hold X
down, the more powerful the force of the arrow, although accuracy will de-
crease. Click the left joystick to display and zoom the crosshair. Each add-
itional press increases the zoom until it returns to normal view.
-------------
Flourish Icon
-------------
Th Flourish icon appears when you successfully land several blows without
reply on an enemy. When it appears, press B to unleash a vicious, unblockable
attack on the enemy. Direct the Flourish with the left joystick. String to-
gether multiple Flourish attacks by continuing to make contact without miss-
ing.
-----------
Speech Icon
-----------
The Speech icon indicates there is someone to interact with by pressing A.
A green highlight indicates someone with information for you. Purple indi-
cates neutral characters. Red highlighting indicates people hostile towards
you.
-------------
Interact Icon
-------------
The Interact icon reveals interactive objects, those that emit a blue or
purple glow.
=========================
The Hero's Apprenticeship
=========================
The Hero apprenticeship program focuses on the three most important attri-
butes a Hero must develop to succeed: Strength, Skill, and Will. Mastery of
all three sets you on the way to greatness, but to graduate, we only require
that you have become proficient enough to pass a final Guild test.
--------
Strength
--------
Although Strength is the primarily physical ability, that which you have in-
herited, we do expect you to strengthen yourself on a daily basis while main-
taining a nutritios diet of wild game and freshly-harvested produce. Espec-
ially after graduating from the Guild, you will find increasing Strength ben-
efits you through your being able to carry heavier weapons. You can also do
more damage to opponents in battle.
During your apprenticeship, we encourage you to wander the Guild woods and
explore the grounds in your free time. Running across the bridges may be
good exercise, but do be careful about running around the facilities in your
undergarments or apprentice robe with your sword drawn - this is as dangerous
to others as it is to yourself. After you graduate from the Guild, increase
your Strength by gaining Experience and then levelling up your physique,
health, and toughness at the Experience Spending Platform.
-----
Skill
-----
Developing hero-level battle skills requires daily training in ranged combat.
Training in ranged combat primarily focuses upon use of the bow. The bow may
be the most difficult of all weapons to truly master, but once accomplished,
is extremely useful in combat. If you can see your enemies but they can't see
you, you're clearly at an advantage - and with ranged weapons, enemies can
be eliminated at a distance.
----
Will
----
Will is, in essence, the ability to use magical powers. The mastery of Will
is the most misunderstood and underrated Hero ability and at the same time is
particularly distinguishing characteristic between Heroes. Numerous Will
powers are available, and what you choose to specialize in is up to you.
In Will training, you are first shown one of the most basic powers - that of
the ranged Lightnin Spell attack. This basic attack will always serve you
well, but as you gain additional experience, you an increase your abilities
and acquire other powers. As with melee combat, some powers of the Will are
primarily for close-in encounters, while others are useful from a distance.
With any of them, it is the focus and duration of your Will that inflicts
more damage on your enemy.
=================
The Way of a Hero
=================
Only after graduating from the Guild may you call yourself a Hero, but this
is just the first step. Becoming a Hero of greatness requires you to increase
both your Renown and your Experience. To this end, yound Heroes must accept
increasily challenging quests that the citizenry of Albion drop off at the
Guild. These are tasks deemed impossible for ordinary citizens, and many are
thought not possible even for the mightiest of Heroes. Use the Quest Card's
description to decide whether or not a particular Quest suits you according
to your Experience and abilities. As we've stated before, it takes time to
become a Great Hero, and the path to greatess is yours for the choosing.
----------------
Accepting Quests
----------------
To help you decide between the various Quest Card available to you, it is
important to keep in mind that gold Quest Cards are those you must complete
before progressing; silver Quest Cards are optional. To accept a Quest, press
A to interact with the map in the Guild Map Rom.
As stated, the Guild makes no mortality judgements with respect to good or
evil Quests, and you are free to pursue your own path. You can kill and
steal, or be noble and help the villagers, defeating villains and monsters
as needed.
----------------------
For Good, or For Evil?
----------------------
Your actions as a Hero, good or evil, or somewhere in the middle, determine
your alignment, and in turn, your physical appearance. Generally speaking,
when you kill Gurds, Traders, or villages, you might begin to grow horns, or
even attract insects. If you choose to save Traders and villagers from evil
beasts that room the woods, you may have lighter-colored eyes and a butter-
fly-friendly demeanour. Good or Evil alignment also affects the way the
people of Albion respond to you.
------------------
Gaining Experience
------------------
As you go about a Quest, you will gain General Experience, as well as speci-
fic Experience in Strength, Skill, and Will, depending on the means used to
succeed. The approach used to defeat enemies has a direct bearing on this.
Using melee weapons gains you Experience in Strength. Using the bow gains you
Experience in Skill, and using magical weapons gives you Experience in the
Will. Whichever ability you use to defeate enemies, when vanquished they
leave glowing Experience Orbs. Walk through them or use your poers of the
Will (Right Trigger) to draw them to you, and thereby gain General Exper-
ience.
When you gain Experience, notification show you how much and what kind of
Experience you have gained. Now you can use this Experience to enhance your
abilities at the Experience Spending Platform at the guild.
--------------
Gaining Renown
--------------
Everything you do affects the way the people of Albion perceive you. The fair
citizens may love or hate you, as well as respect and fear you. Or, they
might simply laugh at you. The choices are yours to make, and the type of
Renown you receive from the people in the villages throughout Albion reflects
your decisions. Word travels quite quickly here.
Renown is garnered through your action in Quests, but Heroes for hundreds of
years have also furthered their Renown by displaying Quest trophies. It goes
without saying that brandishing a Bandit's head for all to see cannot help
but promote one's heroism and great deeds across the land.
---------------
Heroic Boasting
---------------
You can also boast on the Boasting Platform before going on a Quest. Just
outside the front door of the Guild, the Boasting Platform is where a Hero
can stand up and make a mighty boast such as "I'll kill the Balverine while
wearing no clothing," if you care to expose yourself in this way. Boasts
bring you more gold for completing a Quest, because they are wagers of con-
fidence in your ability.
-----------------------
Travelling About Albion
-----------------------
The world of Albion is full of activity. Wild beasts roam the wilderness
preying on Bandits, Traders, wanderng nomads, and careless adventurers. As
you travel the world, numerous random encounters may take place. It is up
to you just where you go and what you do. You are not required to spend all
your time pursuing Quests from the Guild. As a Hero, your time is your own
and the world is yours to explore as you wish.
However, as you travel, there are times when even a great Hero finds himself
lost in the woods looking for the front entrance to Orchard Farm. This is
where consulting your Mini Map could aid you. Take a look at the map any time
you need to re-orient yourself by clicking the right trigger. At times, you
will encounter additional pieces of the map that may provide you with more
details. For a key to the map, select the Map heading in your Inventory and
scroll down.
For a Hero, travel around Albion is now especially exciting. This is because
the Guild has recently finished construction of a metod of travel no other
citizen possesses - that of the Teleport Pad/Cullis Gate Travel system.
Utilizing highly-advanced Guild ingenuity, this travel system allows any Hero
to use a certified Cullis Gate that has become unlocked upon entering a re-
gion. After one is unlocked, you can travel to that Cullis Gate any time
using your Guild Seal.
You can also use the Guild Seal as a recall device from anywhere in the
world of Albion back to your last location. You may also teleport back to
the Guild at any time, whether it is to quickly obtain another Quest Card,
replenish health, level up abilities, or eat a quick meal at the Dining
Hall (note: for your own safety, please don't drink strong mead and tele-
port). Whatever the reason, we encourage our Heroes to use their Guild Seals
to return to the Guild any time they wish. Our guild is certainly your Guild.
============================
Buying and Selling Inventory
============================
The currency in Albion is gold, and as we hope you learned in your Guild
training, you must have gold to be able to buy anything at all, except peace
and tranquility - that's found out on Fisher Creek.
There are many different ways to acquire gold, the main method being that of
completing Quests, but you an also trade goods or even buy and sell houses
and shops for a profit. Most of the objects in Albion can be bought and
sold, though some, of course, are found in the course of your travels.
When you have acquired enough gold, you can purchase important items, such
as food, potions, medicines, and, of course, weapons and armour, for your
Inventory. You can purchase most of these items in towns suck as Bowerstone.
Many items are also available from wandering Traders throughout Albion.
The fair city of Bowerstone, as with other towns, offers a number of trading
booths along its many walkways and paths. If there's an item you are inter-
ested in, speak to the proprietor with the A button and then sort through
what he has on offer. You can sell items from your inventory, suck as in a
case where you need gold in a hurry. Be cautious about getting the right
price unlss you do not care to make a profit.
------------------
Weapons and Armour
------------------
As far as obtaining weapon and armour, a small selection is available at the
Guild Shop, but it is best to look for the appropiate Trader's booth or shop
in one of the towns or villages. Be aware that heavier weapons require the
Strength to wield them or they will do you no good. To sell weapons or ar-
mour from your inventory, choose to sell an item while negotiating with the
Trader.
Armour also my be purchased in twon from the Armoury. Additionaly armour is
never a bad idea and may save your neck, literally. It is not easily afford-
able, so make sure you have accumulated enough gold before you try buying
armour.
---------------------
Potions and Medicines
---------------------
A Hero's use of potions and medicines is not trivial and should be consider-
ed carefully. Regional apothecaries have built entire trades out of these po-
tions, but some have proven more useful for reinvigorating one's health,
while others are primarily for replenishing Mana. This is by no means an
exact art, and the strengths of potions vary significantly. As a general
rule, the blood-red potions indicate aid to physical health, and the blue-
azurite blends are for Mana replenishment. There may even be newer, recent-
ly developed blends available, but we do not have exact details on those
yet. An accomplsihed Hero has learned the value of keeping these potions on
hand.
-------------------
A Hero's Appearance
-------------------
Another slightly useful aspect to a Hero's reputation are the various body
decorations one may purchase, such as tattoos and haircuts. Many Traders
provide tattoos just as they do consumables and other items. Whatever the
look you are after, the people of Albion will respond in kind.
Maybe you are thinking of getting married, and you have decided you need a
change of hairstyle. If this is the case, visit the Barber of Bowerstone and
request one. Do be careful though, as her razors are always quite sharp.
In addition to getting tattoos or haircuts, you have a standard issue Hero's
wardrobe available in your Inventory which allows you to change the clothes
you're wearing at any time. Sometimes, this may even provide a strategic
advantage. For example, you might need to sneak into a Bandit's camp for
some reason, and having a quick-change Bandit's suit on hand is just right
for such an occassion. This allows you to slip into something more comfort-
able for mingling with the Bandits, just as if you were one of their own.
===============================
Enhancing Abilities and Weapons
===============================
As mentioned, when you complete Quests and other adventures in Albion, you
accumulte valuable Experience. This does not go unrecognized by the Guild,
and, for that reason, we created the Experience Spending Platform in the
main building.
At the Experience Spending Platform, opposite the Guild Teleport Pad in the
Map Room, you can enhance your present abilities or even gain new ones. To
use the Experience Spending Platform, first walk onto it. Select the ability
you wish to enhance or the new ability you want to add. As you scroll over
an item, view the points required for it, as well as details about what the
ability provides for you.
Each additional ability level requires an ever increasing amount of Exper-
ience points. You can use General Experience points on anything, but the
Experience in Strength, Skill, or Will can only be spent on the associated
ability and must be used up first, before using General Experience. After
you make a selection, choose to Buy with the A button. When you are done
levelling up, exit the menu.
------------------
Augmenting Weapons
------------------
Not only are there a number of weapons with different capabilities available
to a Hero, but some weapons are augmentable. An augmentable weapon has add-
itional slots next to it when you select it from the Equipment/Weapons in
your Inventory.
For augmentations you need augmentation jewels. You can find augmentation
jewels in a number of places, such as from blacksmiths, Traders, the Armoury,
or even in parts of Albion where jewels have been hidden or forgotten. To
perform an augmentation, simply select the weapon, and then select Augment.
The various augmentations from your Inventory are displayed. Select the
augmentation you desire, and the newly-augmented weapon is ready for se-
vering Balverine heads like a knife through freshly-churned butter. After
a weapon is augmented, the augmentation cannot be removed, so choose wisely.
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3. Walkthrough
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WALK. NOW.
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3.1 - Oakvale
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After the fantastic introduction, your father states that it is your sister's
birthday and you should get her a gift. Since he doesn't want you to do bad
deeds, for every good deed you accomplish, you will get one gold piece from
him. While you get one gold piece from your father for good deeds, bad deeds
yield the exact same amount; you just have to take bribes or beat the snot
out of little kids, also. You're father won't be happy, but being bad pays
well. This is Fable's first dilemma; whether to go good or bad. I can say
that both are rather fun, and pretty equal in toughness. I will cover both in
this walkthrough, so choose whichever one you like.
In this area of the game, there are four deeds you can accomplish. Each will
get you the money you need for the present, which costs three gold. The
present is a box of chocolates that you can buy from the trader. I will break
down each deed into subtitles, for your convenience, of course.
---------------
The Affair Deed
---------------
From your father, walk south down the path passed the first house and over to
a whitish house. If you walk up to the door, you will hear two people
talking. It sounds like an affair. Walk left around the house and over to the
prostitute. Alongside her, you will find a man. Talk to him and he will tell
you that his wife is working, and he should be entitled to do whatever he
wants. Now you will get the option of either taking his one gold piece bribe
or telling his wife.
To be good, say that you won't take his bribe. In fact, we will do one better
and go tell his wife about his affair! Run back around the house and follow
the tattered path down to the central area. The central area has a big tree
in the middle so you can't miss it. The wife is by the northeastern house.
She will be complaining about her husband's absence, so fill her in about the
affair. Afterwards, she will run off to her husband and verbally abuse him.
It's really a joy to watch. Now, go back to your father and he will award you
with one gold piece.
For bad, take his bribe and don't tell his wife about the affair. If you tell
his wife, it will yield good points. And we don't want good points, now do
we? Something else to point out, you can take the bribe and tell his wife for
two gold pieces, if you desire. I would not recommend this merely because you
get good and bad points, and it is better to be lopsided in one category.
Also, one gold piece is nothing at all a little later in the game.
-----------------
The Watchman Deed
-----------------
To get to this deed, start off at the big tree in the center of town. Go east
of it and you will come to a fork. Take the lower path a little ways and a
man will ask for a favor. He asks to watch his stuff while he answers a call
of nature. The man will tell your father if you make a good watchman and
stand between the two piles of crates while he is gone. So, if you are going
good, just stand where you are at while the time elapses below the map. You
will get a good deed when he comes back.
Right after the man leaves, a little boy will tell you that you can find
stuff in the barrels inside the three farmhouses. In all, you can find one
gold piece. If you want to be bad, follow the little boy's orders: go inside
the farmhouse and smash the barrels. Target with the left trigger and press X
to smash the barrels. There are three barrels in each farmhouse, making a
total of nine barrels. One of these nine has a gold piece in it, and it is
usually the last one. Don't be surprised when two Giant Beetles are
discovered when you smash the barrels. They are easily disposed of, however,
with one good punch. Stay inside the last farmhouse and you will earn evil
points when he comes back and doesn't find you.
--------------
The Bully Deed
--------------
So, you have two gold pieces either being a bad, bad boy or a good, benign
person. You want your third so you can buy your sister a gift and get on with
the story, right? Start off at the central area with the big tree and opt to
take the east path. After a couple steps, you will be at a fork. Take the
north path this time, last time we chose the south path to the farmer. After
walking up the path, you will see a bully and a little kid in plain view.
Talk to the bully and he will tell you about a teddy bear and beating the
snot out of the little kid. Now, talk to the kid. He will tell you that this
guy is a bully and you can beat him up.
Obviously, to be good, you have to beat up the bully. Target him with the
left trigger and let him have it by pressing X. This will punch him once, so
string along three more punches and he will run off. You will get a good deed
and the boy think highly of you. So highly, in fact, that he will give you
his teddy bear. Look at the last deed to find out what to do with it.
Being bad is a bit more fun -- or cruel -- than being good. Target the little
kid and beat the snot out of him! After a couple punches, he will gladly give
you his bear. But don't stop their, you can use the kid as a punching bag for
hours, if you like. Every couple of punches will yield another two bad
points, which is a good thing if you are going evil.
-------------------
The Teddy Bear Deed
-------------------
Now, you have a teddy bear and you don't know what to do with it. I think the
choices are obvious, you either give it to the girl that lost it (good) or to
the bully (bad). For bad, just hand him the teddy bear when you are done
beating the snot out of the kid. You don't get any gold, but you already have
enough (three pieces) to buy the chocolates.
For good, walk back down the path and over to the central tree area. Then, go
back east where you just were and you will be confronted by two paths. Take
the southern path and follow it down. You *should* find the little girl that
needs the teddy bear here. If she is not here, then look for her in the
central tree area. One way or another, you'll find the little girl. Give
her the beloved teddy bear "Rosie" and you will have accomplished a good
deed!
* * * * * * *
Now, we either have four good deeds (good) or three gold pieces (bad). If you
are going good, seal the deal by running back to your Dad and asking him for
the gold pieces. He will gladly give them to you, at which point both the
good and bad games collide because you have the money to buy the gift either
way. So, make your way to the central area with the huge tree. If you look
southwest you should see a stone house. Walk up to it and a trader should be
yelling something about items. After conversing with him, buy the chocolates
for three gold pieces.
Run back around the huge tree north. You'll find a big path that runs under a
bridge north. Run up it until you come to a field. This is where your sister
resides at. Go inside via the opening in the gate and, after a small
conversation, agree to give her the chocolates. If you don't, you won't
proceed in the story.
Afterwards, run back down through the opening and we'll see another cool
cutscene. It seems bandits have raided the city. After that, they will go
back into storybook cutscene mode and you will have control of the main
character. If you go down the big path you are on that leads to the central
area with the tree, you will find out it is blockaded by fire. Instead, take
the path in between the two trees that veers left. Follow it up the hill,
passed the bridge, down the slope, and over to your father. We'll have
another cool cutscene, and you'll end up in the Heroes' Guild.
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3.2 - Heroes' Guild
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------------------
Childhood Training
------------------
After the cutscene at the guild, Whisper will wake you up. Whisper is a weird
name, isn't it? Anyway, Whisper states that the Guildmaster got tired of
waiting and is probably at the training grounds. Before we show him the great
potential we have, first we should raid the guild of all its items. Yeah,
that sounds good, doesn't it?
From here, walk around the quest table and down the stairs. If you look left,
you should see two doorways. Walk over to them and take the right door. Now
we will be in a library. You can ransack the library of all its books, which
is what we are going to do. Press A next to a bookshelf that is highlighted
and you'll pilfer one book sometimes. If you press A on every bookshelf, you
will get eleven books. Also, you won't get any good or bad points for doing
this, so loot away, you goody-two-shoes, you!
No, I don't know what these books do, if anything. I do, however, know that
they have useful information in them. You should use it as your guide
sometimes if something puzzles you. Anyway, walk out of the library, up the
steps, and over to the quest table. If you look around this room, you should
see two staircases that spiral up to each other.
Walk up either staircase and up more stairs. Now we will be back at the
barracks, where you and Whisper sleep, along with a lot of other people. They
all go to sleep at a certain time and that's why all the beds are vacant.
Anyway, there are around ten bookshelfs in these barracks and, after you are
done pilfering through all of them, you should find around four books and a
Kryndon Tattoo. Note that the barracks are three rooms, not just the center
one. That concludes the pilfering of this area.
In the barracks, go over to the eastern wing. At the northern end of the room
lies a opening which leads outside. Take it, and go down all the steps that
proceed. You'll reach green grass, and a bridge will be in front of you. If
you look at your map on the upper right part of the screen, you will see a
gold icon on the map. You have to reach that icon. So, go across the bridge
and take the tattered path until you reach the Guildmaster. He will be next
to a big melee ring.
After another cutscene, you'll be thrown into the ring with a dummy. You're
job is to hit it seven times. Target it with the left trigger and let him
have it by pressing X. After the last hit, the Guildmaster will say that you
aren't having a lot of impact, and gives you a stick. Press the White Button
to weild the stick in your hands. Hit the dummy seven times and we will have
*another* cutscene. It seems something is lose in the woods, and the
Guildmaster gives you a quest.
=================
Melee Combat Test
=================
If you finish this quest, the main character (you!) will get twenty gold and
thirty renown. This is pretty good for a child like yourself. Anyway, the
quest takes place in the woods, where you will have to kill ten pushover
beetles. Follow the Guildmaster over to the entrance of the woods. Get used
to walking to quests on the map, also. Remember: the gold icon signifies the
best quest you can do at the time. Enter the woods.
Weild your weapon by pressing the White Button. If you look on the map, you
find that a lot of red resides on the other side of the forest. Red dots are
the enemies, and in this case it is ten beetles. Run around the forest from
either side to fight them; it doesn't matter which side. The beetles are
*extremely* easy foes. Just whack them with the stick once and they will
fall. Remember to press the right trigger to magnify the experience orbs
towards you, instead of running up and grabbing them yourself. The beetles
are extremely easy if you target and hit.
When you are done, put away your weapon and run back to the entrance of the
guild. We will have another conversation with Maze that ends with leaving
your childhood and beginning apprenticeship, or staying a child for a little
longer and accomplishing two small optional quests. Please, chose to stay a
child and do the two optional quests. Both are easy and give money and items,
so you should do both quests. Anyway, here are the two optional quests.
------------------------
Applepie Hunt (Optional)
------------------------
From the melee combat ring, take the tattered path north, and follow it until
you come to the entrance of a big house. Inside, you will find a maid that
needs to bake an applepie, but she needs the key ingredient, apples! What a
ditz. Anyway, exit the house and go over to the melee combat ring. Then go
north and over to the Guild Woods but don't enter. Instead, walk back down
the brown path a little ways and you should see an apple by some trees. Grab
it. There are three more apples that the lady needs for her pie.
Apple One: This is the apple that we just picked up.
Apple Two: From apple one, walk left into a big rock that has roses around
it. In these roses, you will find the second apple.
Apple Three: From the second apple, loop around the rocks and hug the wall a
little ways. Apple three should be on the ground.
Apple Four: From the third apple, walk west down the slope and it will be
lying on the ground.
Now that you have all four apples, run back to the servant and exchange the
apples for a Blueberry Pie!
-------------------
The Race (Optional)
-------------------
This is a pretty simple optional quest; all you have to do is run to the
demon door and back within fifty seconds. If you don't know where the demon
door is, it will be on the map with the symbol of a red dot. To start the
race, go over to the remaining green dot on the map. If you want directions,
from the melee combat ring take the tattered path north until you can veer
left to a bridge. After crossing it, follow the tattered path straight passed
the hedges and hang a left. Two guild members will be talking about racing to
the demon door and back in fifty seconds. Talk to one of them and agree to
racing a time trail race.
The key is to cut corners and get a good jump from the beginning. When you
reach the demon door, just touch it and run back. You DO NOT have to talk to
the door, merely touch it. When you reach the finally leg of the race, try to
converse with the guild member who challenged you to race from as far away as
you can by triggering him. You will get twenty-five gold pieces for beating
his time. You can *always* try again if you lost, by the way.
-------------------
Apprentice Training
-------------------
Anyway, run over to the Guildmaster, who is at the entrance of the Guild
Woods, and tell him you would like to go to apprenticeship. Another cutscene
will occur and Whisper will wake you up the next day. She will race you to
the melee combat ring. It doesn't matter who wins but we wants to show
Whisper who's better, right?
Hold B down while you are walking to run. Run through the doorway to the
south and go through the center barrack. After passing the hall, take the
doorway from the eastern wing outside. Go down the steps and across the
bridge in front of you. Then, hang a right and follow the tattered path to
the combat melee ring.
After some more conversing, we will be in a fight with Whisper. Well, not
really. For this fight, all you have to do is hit Whisper with your new sword
seven times without worry of her fighting back. After that, you will have to
block Whisper's attacks five times. Just hold Y and let Whisper hit you. Roll
right before Whisper tries to hit you by pressing left or right if you want
to make things easier. She will follow up the miss with a weak swing at you
from your new position. Do this five times.
After more dialogue, you will be in a real fight with Whisper. She is
*extremely* easy to defeat. Hold Y to block and when she tries to make a
swing at you, roll and hit her from behind. It's really, really, *really*
easy to defeat her. Anyway, after that you will have to meet the Guildmaster
by the archery range. Just follow him over to it.
When you get there, converse with him and he will give you a bow. Now, hit
each target in the range one time by triggering them with the left trigger.
It's extremely easy because they are stationary. After that, the Guildmaster
will ask you to do the same thing, only hit them while moving. This is
basically the same as before, but you should try to move with the targets to
have a better aim. This one is worth points, but they don't matter.
Now we have to do the third and final training, Will. Follow the Guildmaster
over to the Will training area, which is at the island to the south. After
conversing with the Guildmaster, use your lightning ability to hit one of the
dummies. Hold the right trigger and press X to do this. The second part of
this is worth points, but it doesn't matter what you get. Just try to get the
hang of using lightning fluently, without a mixup or anything like that.
After you are done, choose to "Play with Whisper" so you can do some
interesting optional quests.
--------------------------------------
Melee Combat versus Whisper (Optional)
--------------------------------------
If you go back to the Melee Combat ring, you will see a man in a black cloak.
Talk to him and you can fight against Whisper for a prize, if you get an A+
in his book. Agree, and the fight will start. It is exactly the same as the
training fight, only you have to be perfect to get an A+. Lock on Whisper and
hold down Y so she can't hit you. When she tries to hit you, roll left or
right and let her back have it. After around six hits of this, she will be
done for and you will get your A+. It's really simple to get the Iron Katana.
-----------------------
Archery Test (Optional)
-----------------------
Obviously, this test is at the archery range. Talk to the man in the black
cloak and he will give you the lowdown. You have to get as many points as
possible in a minute time. If you get an A+, then he will give you a special
prize. To get an A+, you have to get more then 150 points. This is really,
really simple. Weild your bow by pressing the Black Button and press the left
control stick down to zoom.
Do this twice and zoom to the left side of the small castle. The last dummy
will move back and forth to this hole. Your job is to hit it when it passes
through. To do this, wait until it reaches the side of the range and let the
arrow fly. They will meet up at the same point (hopefully) and you will get
thirty-six points. Do this a couple times and you will get your 150 points
easily. My personal best is 324, so try to beat that! You'll get a Yew
Crossbow when you get 150 points or higher.
--------------------
Will Test (Optional)
--------------------
This is by far the easiest test of the three. Walk over to the south island
where the Guildmaster taught you how to use Will. A man in a black cloak will
replace him. If you get an A+, he'll give you a special prize. This is very
simple, merely hit each target with your lightning spell. When you hit the
third, the first will recooperate and you can hit it again. Thus, this
creates an endless cycle of hitting the dummies. All you need to hit is
twelve to get the Will Potion and Resurrection Phial! My personal best is
twenty-four.
---------------------------
Will Combat Test (Optional)
---------------------------
Note: You get good points for doing this quest.
Before we advance to an adult, we should first go to the woods and "Play with
Whisper." That might sound oddly strange, sexual, whatever, but it's what
Prima's guide calls it. Anyway, when you enter the woods, both of you will be
confronted by bandits across the River. This is an excellent time to rack up
some points, since the bandits can't hit you from the other side of the lake.
Even if they do, Whisper states that she will heal you.
Now, this quest is entitled "Will Combat Test" by the game, but you can also
kill the bandits with your bow. Whichever one you want to level more is the
one you should use. It is extremely easy to kill the bandits. If they finally
spot you, they will take out their crossbows and start to shoot at you. It
does not matter, however, because Whisper will heal you if you sustain too
many wounds.
--------------------------
Sparrow Huntin' (Optional)
--------------------------
Note: You get evil points for doing this quest.
This should be the last green dot on your map. Go across the bridge from the
training areas and you should see a man in a black cloak. Converse with him
and he will ask that you kill the Sparrows on the roof with your bow. For
every Sparrow you kill, you will get five gold pieces, one renown, and two
evil points. If you kill all seven he will give a twenty-five gold piece
bonus. The Sparrows are literally all around the place. Press the trigger
button constantly to find them on the roof. Also, they are sometimes on the
objects in the garden.
--------------
Final Training
--------------
To meet the Guildmaster, you have to go to the Map room. This is symbolized
by the big gold icon on the map. Just go through the garden and inside the
guild hall. After going through the shop, go up the stairs to the big quest
table. The Guildmaster should be somewhere around there. Talk to him and say
that you want to progress to your final training.
After the cutscene, the Guildmaster will state that you have one final test
before you can graduate. When you have control of the main character, go into
the Guild Woods. After some dialogue with Maze, he will ask that you hit him
with a sword. The only hard part about this test is that he teleports from
place to place. Don't use flourishes, just hit him with your sword and have
him block it. If you flourish, he will teleport.
Also note that Maze will not fight back. Ever. Anyway, after hitting him
seven times with your sword he will ask that you hit him seven times with
your bow. So, whip it out by pressing the Black Button and start shooting.
After the seventh hit, Maze will say that you have to hit him with lightning
seven times. Just tap the X button seven times quickly while locked onto Maze
with the right trigger.
After you do this, Maze will say that you have passed the final test!
Congratulations! Exit the forest and we will have a long cutscene. After the
graduation ceremony, the Guildmaster will talk about the experience pool.
Walk over to the green light and onto it. The Guildmaster will tell you all
about the experience pool. Advance in what you liked the best during your
training, or what came most natural to you. If you choose strength or skill,
choose the one that highers your damage output, like Physique or Accuracy.
Magic? Choose a good spell like Fireball.
After some more conversation, you will be asked to check the Map Table for a
Quest Card. Take the Wasp Menace quest and you will be on your merry way.
Before you leave, however, we have one key item that you need to get. This
item is at the Demon Door. If you don't know where that is, look for the red
dot on the southern part of the Heroes' Guild map. When you get there, talk
to the Demon Door. He will say that your path is not bright enough.
To make it brighter, whip out your lamp. It's located in your inventory
screen. To get to it, go to Equipment > Other > Lamp. The Demon Door will say
something and the door will open. Inside, you will find an Elixer of Life in
the chest. Look on the bookshelves to find a Howl Tatoo and Book. Also, look
on the table to find another Book. Use the Elixer of Life right away, it will
practically double your health! When you are ready, go back to the Map Table.
In the eastern part of this room you will find a door that leads to Lookout
Point, your next destination.
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3.3 - Lookout Point
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We're finally out of the guild! Now we can seriously be good or bad! Anyway,
walk a couple steps forward and a man will tell you to follow him to the Wasp
Menace quest. So, follow him up the slope. However, stop when you see some
vines to the left that cover a hole in the wall. Cut the vines with your
sword and run down the dirt path to find your first Silver Key! Anyway,
continue following the man until you reach the Picnic Area.
=================
Wasp Menace Quest
=================
After the small cutscene, all the statistics on the quest will come up. Five-
hundred gold, two-hundred renown I like! Anyway, press A and go help the man
in front of you. You can use your bow, sword, magic, whatever, just kill the
blasted Wasp. Walk down to the central area of the picnic and seven or eight
Wasps will crowd you. Now it's time to unconditionally take out the sword and
whack every one of them. Use the right trigger to suck up the experience
orbs.
As you leave, the Giant Wasp will make its grand entry! Look at the size of
that thing! That's no moon. Anyway, the Giant Wasp will make three Wasps that
decide to fight you. Kill them with your sword. After getting the experience
orbs, use your lightning spell on the Giant Wasp. Hold down the spell button
until all your mana is drained. At which case, take out your bow and start
shooting at the Giant Wasp. Lock onto it by pressing the left trigger.
Remember: strong shots are better than weak shots. Wait a couple seconds
before a shot so you can have full power.
The Giant Wasp will go down fast if you do this. When he makes more Wasps,
just continue focusing on the Giant Wasp while circling around him. The
little Wasps won't hurt you much and have notoriously bad aim when you are
running. Each shot will do a lot of damage, and soon the Giant Wasp's life
bar, which is located below the map, will be depleted. Kill the three Wasps
that have been a nuisance to you and the quest will be complete.
-------------
Heroes' Guild
-------------
After that, the Guildmaster will announce that you have a new quest card. Use
your Guild Seal to automatically teleport back to the guild! Then you will
get the Quest Card; meet Maze at Bowerstone South. Anyway, you can use this
opportunity to go to the experience pool and get another level of experience
in whatever you desire. Then we leave via the Lookout Point door.
-------------
Lookout Point
-------------
There's only two things we can do in this traveling area. You can buy a new
title at the title vendor if you like. It's located next to the Heroes'
Guild. You default title sucks. We all know "Chicken Chaser" isn't the best
title in the world. If I were you, I would choose something that fits the
bill in who you want your character to be. For example, if you want to be a
swordsman, "Sabre" works good. Archer? "Ranger." You get it, right? You don't
*have* to get a title, however, it's just that I always hated being called
"Chicken Chaser."
-------------------------------
The Bully and Beggar (Optional)
-------------------------------
Walk up the path from the Heroes' Guild to the statue central area. In here,
you will see a bully and a beggar fighting. The bully looks like the bully
from Oakvale, doesn't he? At any rate, you can help either the bully or the
beggar. Obviously, if you help the beggar you get good points, while helping
the bully gives you the opposite.
If you agree to help the beggar, use the "fart" expression to make the bully
go away. It should be right on the d-pad. Make sure to have him highlighted
while you fart. Two or three times should be enough to scare him away. The
beggar will be happy, and you will be awarded twenty good points.
If you want to help the bully, puke on the beggar if you like. Then you can
beat the snot out of him with your fists or bring out your sword. If you do
the latter, the beggar will run away. You'll get twenty evil points for
helping the bully.
-------------
Lookout Point
-------------
Nothing else to do in this area for the time being, sadly. At the statue
area, take the northern path to the gold icon. This will lead you passed a
bridge, and to the town called "Bowerstone South." Enter via the big doors.
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3.4 - Bowerstone South
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When you enter Bowerstone, the guard will so eloquently state that he needs
to confiscate your weapons and you can't do anything bad. When you have
control of the main character, walk forward to the tavern. Maze is in front
of the place so talk to him. After more storyline, it's time to go back to
the Heroes' Guild to get a quest. Before you do, however, if you are a evil
character, now it is time to pilfer all the houses. Bowerstown has a lot of
loot in it.
You'll find boulders upon boulders of stuff in Bowerstone houses. Everytime
you steal something your character will receive two good or evil points,
which can be a good or a bad thing. Just press A on a dresser, bookshelf,
whatever, when no one is looking. The guards sometimes go into vacant houses,
so keep a keen eye on the doorway when you attempt to steal stuff.
Also, there are two optional quests you can currently do in this area. But
before you do, pick up a Silver Key on the Balcony of the clothing shop,
located at the entrance of Bowerstone.
-----------------------------
Beardy Baldy Quest (Optional)
-----------------------------
This optional quest is located in Bowerstone Quay, which you can reach
through its entrance in southwest Bowerstone. Go down to the docks. Beside
them is a bench where Beardy Baldy sits. Talk to him and he will talk about
his daughter. He will give you an unattractice hairstyle card after the
conversation, which is what she likes as a hairstyle. Go over to the barber
shop (located in the center of Bowerstone South) and get the haircut. Come
back with the hairstyle and Beardy Baldy will give you an even more
unattractive hairstyle card.
Yet again, go to the barber and get the haircut. Come back, and Beardy Baldy
will usually give you a unattractive facial card. After getting that done,
return to Beardy Baldy and he will give you the Fire Monkey Tattoo. Before
you can beat the pulp out of him, he will run out of town.
-----------------------------
Fist Fighters Gang (Optional)
-----------------------------
The first Fist Fighters Gang meets every night in Bowerstone Quay circle at
midnight. This is a very easy way to make a lot of money, even if you aren't
specialized in strength. At midnight, a gang of fighters will come in. One of
them is a guy with a big mohawk. Talk to him and agree to entering a round of
fighting for fifty gold pieces. This might seem like a lot, but you will
definitely get that money back.
You'll have to go through three rounds of really, really easy hand-to-hand
fighting. These guys are extremely easy, just remember to hold up block. When
they try to hit you, roll to a side and strike their back a couple times.
It's really that simple! The fourth and final round is against the gang
leader, who is a bit tougher. Use the same strategy, but remember that he
might follow up a missing punch with another punch. Try to use flourishes to
knock him on the ground. Press B to flourish when the icon appears. If you
beat the last round without getting hit, which is really easy, you will get
350 gold pieces! If you get hit in the last round, you will get 250 gold
pieces. This can be done every night, too, so it's a good way for beginners
to make money.
* * * * * * *
Well, that's all we can do in Bowerstone South currently, besides maybe pick
up a bonny lass or play the concentration game at the tavern. When you are
ready, go to the entrance of Bowerstone. Next to the entrance, you should
spot an illuminating blue pad. This will automatically teleport you to
wherever you have found another one of these pads. For now, you can only
teleport here and to the Heroes' Guild telepad. So, teleport to the Heroes'
Guild.
-------------
Heroes' Guild
-------------
After arriving on the blue telepad, go into the center of the room. This is
the maproom, which is the place where you will get all your quests. If you
press A on the big table in the center, it will show all the quests that you
can participate in currently. For now, you can only do two quests; protect
orchard farm or attack orchard farm. Both quests are basically the same
thing, but in one you will be protecting a farm from bandits and the other
you will be helping the bandits.
Obviously, choose the quest that corresponds with your alignment. I will
cover both quests, so you don't have to worry about that. After you choose,
you will be prompted to boast or not. If I were you, I would boast because
it's a very easy way to make more money. For protecting the farm, I would say
that really easy boasts to pull through on are Protect Guards and Protect
Property, but if you don't feel confident with the battle system, you might
not want to boast at all. For attacking the farm, it would be prudent to
chose Protect Bandits, as that boast is pretty simple. When you are ready,
exit the boast system and you will be at Lookout Point.
-------------
Lookout Point
-------------
It's pretty simple from here. Just go to the gold icon on your map.
Directions are always cool, though. From the guild entrance, follow the
tattered path until you find yourself at the central area with the big
statue. Next, take the south path right into the forest.
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3.5 - Greatwood
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------------------
Greatwood Entrance
------------------
Whisper... what a b-- I mean witch. She'll say that she took the opposite
quest for the Orchard, only after insulting you. Not to worry, we'll give her
a good spanking in a moment. For the time being, you will find yourself at
the Greatwood Entrance area. This place has a lot of enemies, but most of
them are easy experience. It's advisable that you spend a little time here
and level up a bit more before you enter Orchard Farm.
Clearing the Greatwood Entrance area is fairly easy, just kill the enemies as
they come along and don't try to take on too many. If you are a good player,
don't kill the traders, as it will end in evil points. If you're evil, on the
other hand, then gut away at anything you see. After clearing the map of red,
go over to the southeastern corner of it. Walk down the most eastern path
near here. Once you reach the end, a chest and a couple of items lying on the
ground will await you. In all, you will receive three Health Potions, one
Will Potion, and one Will Elixer Potion. Use the Will Elixer Potion
immediately, as it will raise your Will meter, which is always a good thing.
-------------------------------
Fishing Lesson Quest (Optional)
-------------------------------
I would also like to give you a fishing rod before we continue to the Orchard
Farm. To get one, go to the Fisher Creek area located in the northwestern
path of the Greatwood Entrance area. In here, you will find a man that is
trapped in his house because of the Wasps outside. The Wasps will then
proceed to swarm you after some dialogue.
The best way to kill these Wasps is to use your lightning spell. Target a
Wasp and circle around it while holding down the right trigger and the X
button. Obviously, this will use the lightning spell on the Wasp. I was able
to kill all but one Wasp before my Mana was depleted. For the last Wasp, I
just hacked away with my sword. After killing all the Wasps, the man will
come outside and talk to you about fishing. Then he will give you a fishing
rod and tell you to go over to the fishing ripple.
So, walk down from the deck and over to the small pier. Around four steps in,
turn left and go up against the rope fence. You will be near the fishing
ripple enough to cast your line. So, press the down button on the d-pad and
your line will cast. After a couple seconds, a fish will bite. Wait until it
stops pulling to press A as frantically as possible. This will reel it in.
When it starts to pull again remember to stop or line will break. This tug-o-
war battle will be complete when they fish is all the way to the hook on the
left side of the meter.
To finish the quest, you have to get the Gold Fish trophy. Just fish on the
pier until you reel it in. Additionally, you can get Leather Gauntlets at the
chest behind the house. By the chest, you should see four ripples in the
water. You'll get 100 gold, a Working Moustache card, a Moonfish, and a
Silver Key from fishing at the ripples there.
------------------
Greatwood Entrance
------------------
Now that you are ready, go to the southern part of the area again. Right next
to the dead end that had the Will Elixer Potion, you will find another path.
This path leads to Orchard Farm, but it is blocked currently. So, we will
have to go all the way around. Look on your map for a gold icon. This is
where we want to go. So, go to the western part of the map, passed the
bridge, and over to Greatwood Lake.
--------------
Greatwood Lake
--------------
We won't be here long, so don't fret. You'll be confronted with a fork right
when you enter. You can either go across a bridge or up a slope. Choose to go
right and up a slope. No, this is not because I'm right-handed, but because
at the end of the slope you will find a Silver Key. That's better, isn't it?
Anyway, go back to the fork and cross the bridge this time. You should find a
bandit or another similar caliber enemy. By that, I mean a weak enemy. After
disposing of it, go across the adjacent bridge and kill all the enemies
there. Finally, continue going south down another bridge and kill the rest of
the low level enemies. Go back to the middle area with the big rock and take
the bridge leading east. This path will lead to Orchard Farm.
==================
Orchard Farm Quest
==================
Decent payoff for doing this quest. Both "Protect Orchard Farm" and "Attack
Orchard Farm" are similar, but I split up the different parts of each quest.
Onto the show.
If you chose to protect the farm, bandits will come here right after the
farmer leaves. They will come from the northern path, which is a good thing.
There will be three of them, and they are pretty easy to kill with the two
guards at your side. Snipe them with your bow or use magic while they are
running to you. Then whip out your sword once they are in hand-to-hand range.
The first batch should be easy enough to defeat.
The second batch will come with four bandits, which only makes things a
little tougher. One or two will probably stop halfway and start shooting at
you with their crossbow, so just remember to stick and move. The same
strategy applies to the first batch; try to pick them off while they are
running towards you with your magic or your bow. They don't really stand a
chance at hand-to-hand range, anyway. The third batch has four people again,
and it is still easy to kill all of the bandits. Just remember to pick them
off as they come, and mash X at hand-to-hand to range while targeting a
bandit.
If you chose to attack the farm, tell the bandits to follow you and lead them
to the farmhouse. They will take the crates and three guards will come to
attack you from the west. The same strategy applies as above, pick them off
with your bow or magic as they come over and finish them off with your sword
when they are in hand-to-hand range. After you are done slaughting, lead the
bandits back to the upper part of Orchard Farm. Do this two more times, using
the same strategy, and it will be an easy win.
This is where both quests collide together. In both, you have to fight
Whisper after you are done killing people. Whisper is extremely easy to
defeat, even though she boasts that the only way you can defeat her is using
flourishes. To do this, hit Whisper's blade with yours a couple times, or
have her attack you while you are blocking, to enable the usage of a
flourish. You will know you can flourish when your sword turns a firey color,
or when the flourish button on the bottom right corner of the screen appears.
To flourish, press the B button. The main character will do some action move
to hit Whisper off the ground while doing good damage. After you flourish
once, it will show us her health bar. Now, the easiest way to win this battle
is merely abuse the usage of flourishes. When she gets up from your first
flourish, press the flourish button again. Keep doing this until she is dead.
She doesn't have enough reaction time to get up and block at the same time!
If you are using magic, after flourishing to reveal her health start pounding
away at her with your best spell. It's really easy to kill her this way.
Going archer? Well, the best way is to target her and circle her as you fire
at will. Out of the three, archer is the easiest. After the fight, you will
win the quest and be rewarded with not only the gold and renown promised, but
also Whisper's Brooch.
Anyway, we have a couple of items we can collect while we are here in Orchard
Farm. If you look on the map, you should spy two black boxes. We want to go
to the most southern of the two. It seems that these icons are for the
farmhouses. At any rate, behind the southern farmhouse you will find the Jet
gemstone in a chest. From the farmhouse, go east and follow the dirtpath
until you come across a chest to your left. Open it to reveal a Treasure Clue
5 item.
At this point, go to the deep eastern part of this map. You will find two
piers, each of them will have a fishing ripple. When you fish, you should
find a Coron Visor Tattoo card and a Silver Key. Before you leave, go over to
the northern farmhouse. If you fish in the small pond directly in front of
the farmhouse, you will receive an Elixer of Life. Use this item right away,
of course. After that, use the Guild Seal to teleport back to the Heroes'
Guild.
-------------
Heroes' Guild
-------------
First thing first, put the experience you received from your previous quest
to good use and level up. It's advisable that you get at least some spells,
Heal Life and Assasin Rush work quite nicely if you are going melee. Archer?
Just level either Accuracy or Speed. Mage? Well, get more spells! You should
have around 3,000 general experience from the Orchard Farm quest, so you can
get a couple levels before we continue.
When you are finished, go over to the Map Table and look at the quests. You
have a choice of doing three quests: Trader Escort, Hobbe Cave, and Hobbe
Killing Contest. For now, you cannot do the Hobbe Cave optional quest because
you do not have enough renown. Trader Escort will bring us way to far in to
the woods and so, that leaves us with Hobbe Killing Contest. This is a fairly
simple optional quest: you show up at Orchard Farm and compete with Whisper
to see who can kill the most Hobbes.
It's also easy, too, if you have focused most of your experience in one pool.
So, take Hobbe Killing Contest. Try to boast, but you will find out that all
the boasts are fairly tough. Anyway, get off the podium and you should see a
trader walking down the path in front of you. Talk to him, and he will ask if
you can take him to Orchard Farm. This is where we are heading, so we might
as well get the extra 625 gold and take him with us! With that, agree to take
the trader to the farm. If you did not see him, then look for a green dot on
the Lookout Point map. Still don't see him? Well, you could always try
reentering the area until you do.
------------------------------
Orchard Farm Escort (Optional)
------------------------------
Six-hundred-twenty-five gold for a short escort isn't that bad. In fact, I
would say that it is very good. After you are done meeting the trader and
agreeing to escort him in Lookout Point, tell him to follow you. To do this,
make sure he is highlighted and press the d-pad button which corresponds with
the "Follow" command. In my case, it was the down button. Anyway, go to the
central statue area and take the south path to reach the Greatwood Entrance
area.
From here, it is advisable that you DO NOT tell the trader to stop. Why?
Well, if you do then someone will most likely come from the entrance and kill
the trader. So, you have to bring the trader along with you while you kill
everyone in this area OR you can have him stay in a safe area. I like the
second option the best, too. From the start, kill all the enemies on the path
you are on currently. When I say the path you are on, I mean the path that
leads up to the big, "central" part of the forest. After you are done, go
back to the entrance where you came in at.
Now, walk back down the path to the central part of the forest. To the left,
you should see a small path veer off. It is sort of hidden by a tree stump.
Go in this path to the end and tell the trader to wait. Then, take out all
the enemies in the forest with no worry of the trader getting hurt. After
that, come back to the trader and walk over to the path entrance to Orchard
Farm. When you get there, the trader will give you 500 gold, as promised. He
will also give you a gemstone -- usually a Jet -- if you get him here
unscratched. Follow the trader to his open house and steal two books from his
dresser.
------------
Orchard Farm
------------
Now that we are in Orchard Farm, we want to do the Hobbe Killing Contest.
Walk over to the gold icon on the map. You'll have a cutscene.
--------------------------------
Hobbe Killing Contest (Optional)
--------------------------------
The cutscene will tell you that the Hobbe's are at the pier. Then we get to
see how much this quest pays. Not bad, 900 gold and 200 renown. Anyway,
follow Whisper over to where the Hobbes reside at. Now it's time to kill'em
all. The best way to kill the Hobbes is to wait until Whisper weakens one of
them and take her kill. Another way is to try to kill the magic Hobbes
exclusively because they are much easier to kill.
Slow Time works wonders if you want to steal kills. Assassin's Rush also
works wonders if you want to kill all the magic Hobbes. Remember to heal as
necessary and try not to let the Hobbes swarm you. If they do, then it is
advisable that you use an area effect magic attack like Force Push or
Enflame. If you win, and kill more Hobbes than Whisper, you will receive the
Hobbe's Tooth Trophy on top of the gold and renown. After the fight, get the
Silver Key by fishing on the far end of the eastern pier and then use the
Guild Seal to teleport back to the Heroes' Guild.
-------------
Heroes' Guild
-------------
After the Hobbe Killing Contest, you should have enough experience to get
another level of something. When that is done, it is time to get another
quest. You *still* probably don't have enough renown to do the Hobbe Cave
optional quest, and it is pretty tough, so that leaves the Trader Escort
quest. Your job is to escort two traders from Darkwood to Barrow Fields,
which is a pretty tough thing, if you consider that Darkwood is a rough place
full of enemies.
At any rate, you have to take this quest to continue so it isn't extremely
arduous. At least, not as tough as the Hobbe Cave quest. Anyway, after
choosing the Trader Escort quest teleport to Bowerstone South.
----------------
Bowerstone South
----------------
We are going back to Bowerstone South to get us some better equipment and
weapons. By "better," I mean weapons and equipment that don't totally suck.
You should have around 2,500 gold at least at this point. If you don't, then
I advise that you do the Fist Fighters fights a couple times. You usually get
around 350 gold each time, so it should be no time before you have the gold
desired. Read the optional quests section for more details.
When you have the money, go to the clothing shop. It's located near the
entrance of Bowerstone South. Buy either Bright Leather or Dark Leather
armor, depending on your alignment. Don't buy gloves because we should
already have them from Greatwood. Anyway, a set of the armor should cost
around 1,000 gold. We have 1,500 gold left, which will be devoted to a
weapon.
The weapon shop is located a little further in Bowerstone. Just follow the
road in between the houses until you come to what looks like a blacksmith. He
sells all the items you need here. If you are going melee, it is advisable to
buy the best sword you can at this time. On the other hand, if you are going
archer, buy the best bow you can. It is highly advisable that you buy the
Ebony Bow, which is the best bow for a small portion of the game. It costs
around 2,000 gold, which means that you should only have to do two or three
more Fist Fighter fights to get it.
Also, pick up a Spade and a Box of Chocolates at the item shop near the
entrance of Bowerstone South. When you are ready, leave via the entrance.
-------------
Lookout Point
-------------
From here, just take the path you are on south to the central area. When you
get there, take the south path again and go inside the Greatwood Entrance
area.
------------------
Greatwood Entrance
------------------
You know the drill by now, right? Clear the area of all the enemies. They all
should be a pushover by now, but if the game made them tougher they might be
a little difficult. Just remember to take the enemies on one at a time. Once
the area is cleared, take the path that the gold icon is on. This will lead
to Greatwood Lake.
--------------
Greatwood Lake
--------------
It's time to clear this area, now. It should be pretty simple, as enemies are
separated into three islands. Take each island on one at a time, and ridding
the area of enemies will be simple. In the middle island, you will find a
Health Potion on the ground next to a pillar. After doing everything here,
take the southern path to the Greatwood Gorge.
===========================
Greatwood Gorge Bandit Toll
===========================
Follow the path and go across the bridge. A trader will come up and say that
you will need a toll to get passed the bandits in this area. Walk up to the
bandit and he will say it costs 400 gold to pass. Four-hundred gold is a lot
of money, so say no. The better option here is to gut all the bandits here,
take their loot, and never worry about a toll again!
Kill the bandit that wants a toll. He should be very easy to dispose of.
Anyway, follow the path up and kill all the bandits in this central area.
Follow the path south and kill the bandits as you walk down. Use your bow for
easy kills. Even if you don't have any accuracy skill, it is still the best
way to dispose of large groups because you can fire and move.
When you are ready, go back to the central area and choose to go north this
time. This is where the bandit leader is at, along with a legion of bandits.
The best way to kill all of these bandits is to fire at them with your bow
from the other side of the bridge. If you kill the bandit leader, the other
bandits will run away. However, this is a good opportunity for experience so
it is advisable that you kill the bandit leader last.
After clearing the area, it is time to "loot it a whole bunch." In the area
near the campfire, you will find two chests near tents. They contain 500 gold
and a flame augmentation. Take the path north of this and it will start to go
south and then stop at a point that looks out to the entrance of the Gorge.
In this area, you will find a Steel Pickhammer in the chest. Definitely not a
great weapon, but it can be sold. Also, smash all the boxes in this small
lookout area to find loads of potions and other healing items.
Now it's time to leave this area. Take the south path down to the exit.
Before you do, however, take note of the Demon Door. He wants you to perform
an act of great evil before he opens up. You'll need to earn about fifty evil
points in his site for him to open up. This can be done by killing four
innocent people or eating around ten Crunchy Chickens, which can be bought at
Darkwood Camp. You can also open it if you are completely evil. Anyway, walk
south to the next area.
---------------------
Greatwood Cullis Gate
---------------------
This area does not boast a lot of bandits, maybe three or four, but the
traders can take them. Anyway, at the fork go left. This will lead down to a
telepad and a few bandits. Dispose of them, and go back to the fork. This
time go right and follow the path as it goes down to another fork. There
might be bandits along the way but they are easy to kill by now. At any rate,
the fork that is reached will be across a bridge. You can either take the
southern path to Greatwood Caves or the north path to Rose Cottage. For now,
we want to go to the cottage so take the north path.
------------
Rose Cottage
------------
In this small area, you will find a Demon Door and a little cottage. Before
we open the Demon Door, go over to the cottage. Next to the cottage is a
small, desolate garden. There are a lot of roses, but we are particularly
looking for roses that make a small circle with dirt in the middle. If you
dig in the dirt, you will find yourself a Silver Key! Additionally, if you
choose to hack through the vines by the fence in the yard, you will find 500
gold in a chest. This gives you five evil points, however, but it is well
worth it, if you ask me.
Now it is time to go to the Demon Door, which is the little red spot on the
map. Talk to the door and it will say that it will only open to someone it
loves. Go to the item screen and use the Chocolates. The Demon Door will
open, making it possibly the easiest Demon Door to open in the entire game.
In it, you will find a suit of Will User Bright armor in a chest. This is
great armor for courting, because it gives you a big plus in attactiveness.
Anyway, exit back to the Greatwood Cullis Gate and take the southern path
this time to the Greatwood Caves area.
---------------
Greatwood Caves
---------------
Five or six Hobbes will jump at you once the game loads up in this area. Use
an area effect magic power to knock them all away. Then pick them off with
your sword or bow. Kill the magic user Hobbes first, as they are more
powerful in strength but weaker in health then melee Hobbes. Hobbes usually
drop potions, so don't forgot to pick up everything they drop. Cut the vines
located in the western part of the map. You will find a Will Potion and Red
Meat in the area near the cave entrance.
Also, a Demon Door resides in this area. It wants a combat multiplier of over
fourteen which is extremely hard to attain at your current level. If I were
you, I would wait until you are much stronger before you decide to tackle the
challenge. Anyway, take the southern cave that leads to the Darkwood Entrance
area.
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3.6 - Darkwood
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-----------------
Darkwood Entrance
-----------------
In here, the Trader Escort quest will start.
===================
Trader Escort Quest
===================
This is a fairly challenging quest, the areas that you have to lead the
traders through have difficult enemies. The reward is 2,000 gold and 500
renown, which is darn good. Anyway, run down the path a little ways and a
lone trader will ask to be in your group. The thing is, he might turn into a
Balverine if you take him up on the offer. If you choose to take him, it will
earn you good points. If you don't, you will earn evil points, but it will
make the quest a little easier.
Whatever you choose, continue down the path. Veer right off the path when you
can to find a chest that contains a Resurrection Phial. Go back to the path
but go straight instead of turning. You will reach two barrels, if you bash
them you will receive a Will Potion and Red Meat. Continue onto the Darkwood
Marshes.
----------------
Darkwood Marshes
----------------
In this area, a Balverine will finish eating a person and start attacking
you. Lead him away from the traders and fight him whichever way you can. The
best way to kill him is to back away from it and use the lightning spell. It
will deplete your mana, but the Balverine will stay put until you kill it.
After that, I suggest you wait until your mana is regained.
That is the only enemy in this area, so just continue having the traders
follow you. Follow the path as it goes down steps. To your left, you should
find a chest containing a Jet gemstone. A little ways after this, you will be
confronted with a small pond. There will be ten mushrooms around the pond.
Your job is to shoot every mushroom with your bow. When you shoot one, it
will blow up. This is what would have happened if you went close to a
mushroom. After shooting all of them, continue following the path to Darkwood
Lake.
-------------
Darkwood Lake
-------------
In this area, two bandits will come up quickly on you. Defeat the two with
swordplay, and tell the traders to stop with the stop expression. Go down the
path and take the first left that comes up. Follow this path until you reach
a treasure chest with two barrels by its side. The treasure chest contains
Leather Boots, while the barrels have small healing items in them. Go back to
the main path and continue following it down.
When you get to a pond, three bandits will run up and attack you. Well, not
really; they will go passed you and over to the traders. Do not let them get
passed you, at all costs. Just whack them once with your sword to deviate
their attention away from the traders. After killing that batch, go back to
the pond and kill the other four bandits lurking about. Remember to keep them
from running to the traders. Once that is done, go back and tell all three
traders to follow.
Continue down the path until you reach water again. To your right, you should
find a chest containing 250 gold. Continue until you see a rock with a hole
on your right. Take out your bow and aim so that an arrow goes in the hole.
You will receive a Silver Key if it goes through the hole. Then continue to
Darkwood Camp.
-------------
Darkwood Camp
-------------
At the camp, the traders will automatically go and rest. This will give you
time to loot the stuff at the camp. In this small camp, you will find two
chests. They contain a Resurrection Phial and a Steel Axe. Also, there are
two barrels beside a tent. They have a Will Potion and Dark Vortex Tattoo
card in them. It won't count as stealing when you acquire these items. You
can buy items here if you like. These shops have some of the best armor in
the game. Also, you can play blackjack to make some quick money.
When you are ready, walk out of the camp and follow the path until it comes
to a fork. The northern path leads to the Chapel of Skorm while the Southern
Path continues our journey. For now, we want to take the northern path and go
to the Chapel of Skorm. In here, run up the path until you find yourself at
the Chapel itself. Go around the chapel left and you should find an Assassin
Shirt in a chest. Then go back to Darkwood Camp. Once you are back, take the
southern path to Ancient Cullis Gate.
-------------------
Ancient Cullis Gate
-------------------
In the beginning of this area, tell all three traders to wait while you clear
the area of enemies. The first group of enemies you'll find is bandits, which
are easy to dispose of if you fight them one-on-one. Second batch of enemies
that come up are more of the same thing (bandits), kill them the same way you
did the others. The last group of enemies, across the second bridge, is a
group of Hobbes. Kill the magic Hobbes first (they are the ones with the
staffs) and then the warrior ones.
After that, you can fish off the bridge to get a Silver Key. When you try to
open the chest by the second bridge, the optional third trader will turn into
a Balverine. So, run back and fight him. He can easily be killed if you block
and attack. Afterwards, go back and get the traders to follow you to the
chest. Open it to find a Resurrection Phial. Finally, continue over the
bridge to Darkwood Weir.
-------------
Darkwood Weir
-------------
This area is almost free of enemies besides the big, bad enemy at the end.
Tell the traders to wait while you go down this area's path. Don't veer off
the path and soon an Earth Troll will come up from the ground. He's a pretty
easy boss fight, if you ask me. Whip out your bow and start shooting at him.
Dodge all the rocks he throws and this battle won't even render damage taken
away.
Additionally, you can hit the boulders back at the Earth Troll, if you have
enough talent. You could also run up and hit him with your sword, but he has
an area effect attack that is practically undodgeable. Therefore, the best
way to defeat the Earth Troll is the bow. Weave back and forth while you fire
at the Earth Troll. He will toss two rocks, which can be dodged easily.
Towards the end of the fight, his accuracy gets a little better, but it is
not much to worry about. Pick up the gemstone that the Earth Troll drops on
the ground.
Anyway, we still have a couple things we can find in this area. Go back up
the path until you can turn right. Do so, and go passed the two hills close
together. This will lead you to a chest and two barrels. In the chest, you
will obtain a Lightning Augmentation. In the barrels, you will acquire Tofu,
a Green Apple, and, most importantly, a Golden Carrot. This item will make
time change from day to night. Go back on the path and follow it west until
you reach the Barrow Fields opening in the wall.
In this area, follow the traders to the bridge, where a man will pull a Darth
Vader and then the "Quest Completed" screen will pop up. You will also get
the Trader's Feather for completing this quest.
-------------
Barrow Fields
-------------
The Guildmaster will immediately say that you need to go to Oakvale and that
you have received a new quest card. Anyway, there are a couple of things you
can do before you go to Oakvale. First off, dig in the circle of rocks in the
camp to find a Golden Carrot. Secondly, go to the northern part while inside
the town area to find a scarecrow. Check it to obtain a Healing Potion.
Continue the item spree by fishing on the river to find 500 gold. You can
also open the Demon Door located to the south in this area, but you will need
to be very, very, very obese to open it. Not literally, of course! Anyway,
now it is time to enter Oakvale via the gold icon on the map.
___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/
3.7 - Oakvale and Seeress
___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/
-------
Oakvale
-------
After the good cutscene, walk over to Maze. He is just a little south of you,
if you cannot find him, look for the gold icon. Maze will talk about the
bandit Seeress, and how he could be behind the death of your father, mother,
and sister. Before we go, I'd like to say that a Fist Fighters group meets
every midnight where you guarded the stock. Anyway, use the Guild Seal to
teleport back to the Guild. Get the quest off the table and choose to boast.
=============================
Find the Bandit Seeress Quest
=============================
Boast Bandit Blood because that is a really easy boast to pull through with.
When you arrive, walk all the way south down to the beach. Then, turn right
and follow the beach shore. Talk to the lady along the way to find out about
her husband. Opposite of the lady, you will find a barrel which contains an
Apple Pie. Anyway, continue down and go passed the cave entrance. You should
see a chest a little ways further then it. Pick up the Assassin Boots from
the chest, and then enter the cave.
-------------
Clifftop Path
-------------
After the Guildmaster gives you the lowdown, it's time to get busy.
Supposedly, this is a "stealth" area, but you can kill your way through very
easily. After you kill the three guards in the area, the gate will be closed.
If you get too close to the gate, the time it takes to open it up again will
restart. Therefore, we need to be close to the gate, so we can sneak in, but
not in a place where the gate people can see us.
Before the gate, you will see two boulders on either side of the path. Get
behind the left one and wait until the time elapses for the gate to open.
When it does, wait until all three bandits are passed the boulder, and make a
run for the gate. This is extremely easy to do, the only hard part that I can
think of would be killing the three bandits the first time around.
--------------
Abandoned Road
--------------
In the middle of the bandit's conversation you will hear that only people
with the proper bandit gear can enter the camp. This can work to your
advantage, because if you have a full suit then the bandits might let you
enter without "asking questions." In this area, we will find the Bandit Gear.
But first, kill both of the guards that saw you. Try to kill them near the
entrance, because we wouldn't want to alert the guards down the hill.
Try to kill the bandits down the hill with your bow, a head shot does quite
nicely. The other guards will run away, but if you go over to the place where
they were, they will run out and try to hit you with their sword. After
disposing on them (there should be two), follow the path up the slope to find
a chest that contains the Bandit Boots. Afterwards, follow the path more
until you come to stone steps. If you look to your right, you should see a
watchtower. Bandits are in here.
The best way to kill these bandits is to go up the steps. Three or four
bandits will run down from the watchtower and start to attack you. Run back
and snipe them with your bow as you weave back and forth, or kill them with
your sword. Go over to the watchtower's back and you will find a ramp leading
up to the top. There should also be one or two bandits up their, so kill
them. After this, get the Bandit Shirt from the chest near the watchtower.
Continue following the path until you come to more stairs. To the left of the
stairs lies two barrels. Destroy them to reveal a Health and Will Potion.
Anyway, if you look up the steps you should see two bandits. Try to kill them
both with your bow, but one might decide to come down and tango with you.
After killing both of the bandits, go up the stairs. This is another small
area where three bandits reside at. Try to snipe all three -- who are in
plain view -- out with your bow. If not, then just melee your way through
them.
Once they are in the afterlife, go behind the campfire and destroy the
barrels to find an Ages of Skill Potion, 250 gold, and another Health Potion.
After that, open the chest inside the open tent to find the Bandit Trousers.
Go up the stairs beside the tent, and kill the three bandits ahead of you
here. Also, kill the two bandits in the watchtower to your right. Then,
continue down the path and snipe out the three bandits that are on the slope.
Another bandit should come out of the tent to your right, but he is easy to
defeat. Remember to get the Bandit Bandana in the chest when you are done
killing them.
Follow the path a little ways more up the slope. To your left in the forest,
you should find the last chest, which contains the Bandit Gloves. Even with
this equipment on, Bandits will still attack you until the gate. So, it would
be advisable to keep your better armor equipped. Go up the path and slaughter
bandits along the way. They aren't that tough, especially if you are playing
an archer game. By the Demon Door, you should find a chest that contains a
Resurrection Phial. After that, equip your Bandit Gear and follow the path to
Twinblade Camp.
--------------
Twinblade Camp
--------------
Talk to the man next to the gate with your Bandit Gear on. The two of you
will have some idle chat and he will open the gate for you. Inside, there are
a number of things you can do. First things first, though, it is probably
time to get new equipment. This place has a number of new things you can buy,
including a full set of Dark Plate armor, if you are an evil player, of
course. Anyway, before we continue further, there is some items to be looted!
Go over to the tavern located in the southern part of town. To the east of
it, you should find a little area with a chest and two barrels. You will have
to go in the small pond to get to it, but no one said that you had to keep
dry. Anyway, in here you will find 500 gold, an Ages of the Will Potion, and
a Health Potion. Good stuff.
It's time to get to business. We have to score a Bandit Camp Pass to get any
further into the camp. The best and easiest way to do this is to kill
someone. Go over to the tavern and walk west behind the tree. You should
find a bandit who happens to have the pass you need. He will ask 1,000 gold
for it, but the best way to do business is to kill him. You will get two good
points for doing this. The best way to kill him is with a head shot from your
bow. The Bandit Camp Pass will be on the ground after he is dead. Finally, go
over to the western part of town, where the gold icon is, and the gatemen
will let you into the Elite Camp.
----------------------
Twinblade's Elite Camp
----------------------
In here, remember to reequip your good armor. The bandit armor sucks and we
will be in heavy fighting soon. Before we continue, smash all the barrels in
this area to find a Resurrection Phial, 100 gold, and an Ages of Might
potion. Anyway, we need to find a way to get into the tent. The most
inexpensive and easiest way is to free some prisoners. From the campfire in
the center, take the southwest path down to three cages, where you will find
two prisoners. You will need a key to open their cage.
The guard seems to have the key. He has around 900 hit points so he is pretty
tough to kill if you aren't an archer. Just remember to keep him in the cage
area, or we might have the a whole legion of bandits attacking us. After he
has had his last breath, use the key and let the prisoner's free. They will
run off and all of the bandit guards will run after them, leaving the gate to
Twinblade's Tent open! Enter through the gate.
----------------
Twinblade's Tent
----------------
In here, we will have a little cutscene where you will meet Twinblade. He's
big and tough, but doesn't put up much of a fight. In this fight, you cannot
block Twinblade's ferocious attacks, but you can dodge them. Roll close
around Twinblade while he tries to hit you with his weapon. He will fail
miserably each time, and soon enough he will try to hit you and his sword
will get stuck in the ground. This is your cue to attack his back. You will
only get two hits, so make them count.
You will have to repeat this process a couple times before Twinblade falls.
You can also try to flourish, but to do that, you will have to fire a
unsuccessful hit that Twinblade blocks and then do a flourish. This is risky
because Twinblade's a heavy swinger. After the fight, we will have another
great cutscene. Then we have the choice of either killing Twinblade or
letting him survive. If you let him live, you will get good points. If you
choose to kill him, remember to kill all the people around the ring, first,
or they will all gang up on you.
The bandits are tough, but with a bow it is very easy to kill them all. Just
lock on to one of them and fire while moving back. When they are all dead,
try to hit Twinblade again and, with the life he has left, he will fight you.
Use the same strategy as before and he will die. You'll get dark side points
for doing this.
Now both choices collide again. It's time to take all the items he has in his
camp. In his big tent, you will notably find 250 gold, a Resurrection Phial,
and 500 gold. But we aren't done yet. Take the path north of where you fought
Twinblade to find a chest that contains a Diamond. Anyway, leave this area
via the entrance and all the end statistics will pop up. Then the Guildmaster
will have you report back to the Guild. Before using the Guild Seal, beat the
Fist Fighters Gang for a third time in Twinblade's Elite Camp. They are
located next to the entrance to Twinblade's Tent. Afterwards, use the Guild
Seal to teleport back to the Heroes' Guild.
__ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
3.8 - Witchwood
__ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/
-------------
Heroes' Guild
-------------
Once you arrive via Guild Seal, it is time to find Maze. Maze is such a big
shot he has his own tower, which is denoted by the gold icon on the map. Once
inside the lower floor of the tower, go up the stairs to reach Maze. If you
want to here a funny comment, you can hit Maze with your sword. Anyway, Maze
will go on blabbering and tell you to get the quest card at the Map Table.
But ha, when you go back to the Map Table, you will find out that the quest
has already been given to you, even though Maze told you to go back there. No
matter, go over to the Teleport pad in this room. Choose to teleport to
Witchwood Cullis Gate.
======================
Find the Archaeologist
======================
Craptacular payoff, I know, but it is the only way we can advance in this
godforsaken story! Cut the vines in front of you to reveal a way out of this
small area. Go down the path a little ways and to your right you should see
some more vines. Hack them to reveal a chest which contains a valuable
Resurection Phial! Follow the path north and, soon enough, a humungously huge
Rock Troll will reveal itself.
The Rock Troll is simple to defeat; whip out your bow and start weaving back
and forth, dodging all the boulders the Rock Troll throws at you. If you go
weave left to right constantly, the Rock Troll will have a very small chance
of hitting you. He has TONS of hit points, so just peck away at his health
every time your bow is powered up. Multi Arrow might help a lot, too. If
you're completely melee, put on Slow Time and hit the rocks back at the Troll
in a game of Baseball. After he is defeated, you will get a Ruby and a
Sapphire. Not bad!
Continue following the path as it winds east. Then, you should see a barrel
directly in front of you with two potions on either side. The two potions are
an Ages of Will potion and a standard Will Potion. Inside the barrel, you
should find a book with a funny title. Continue following the path east to
Witchwood Stones.
----------------
Witchwood Stones
----------------
Follow the path north a little ways and you should see a Demon Door to your
right. He's actually right on the gold icon, which means we have to talk to
the door. He will say that he'll only open for someone who knows his name and
can spell it out on the rocks over in the northern part of this area. I guess
we have to trudge over to the rocks.
While going north, bash the two barrels on your left to reveal two healing
items. A little ways further, on your right, you will see some vines. Destroy
them to reveal a chest, which contains a Obsidian Greathammer. Continue
walking north and you will find the four stones. Press A while highlighting
each of them to figure out each letter of his name: H, S, I, and T. The first
thing that pops out of everyone's mind is "Shit," but if you put that in the
Demon Door will get really, for lack of better words, pissed off.
So, it has to be something else. The only other two words that use those
letters are "THIS" and "HITS." Obviously, the latter choice sounds better.
Therefore, hit each stone to make the word "HITS." The Demon Door will be
mad, but he will still open the door for you. After the cutscene, you will
have found the archaeologist. Inside the Demon Door, you will find a Ruby,
Sapphire, Red Meat, and tons of books. Also, there is a fifteen key silver
key chest, but you probably cannot open that.
-------------
Temple of Avo
-------------
Before we go back to the guild, it is time to pick up a couple items. Go to
the Temple of Avo area; its entrance is in the eastern part of Witchwood
Stones. In there, go over to the temple. On the right side of it, you will
find a chest that contains a Resurrection Phial. Before we leave, go to the
left side of the temple and you should see a slope. Go up it as the path
makes a circle, and we will reach the Sword in the Stone. Talk to the people
near it to find out its tale. Try to lift it, but you won't be able to.
Either you need to have your Physique, Health, and Toughness statistics maxed
or they need to be up majorly from the first time you tried to pull the
sword. Physique needs to be up five, Health two, and Toughness three. Now it
is time to use the Guild Seal to teleport back to the Heroes' Guild.
-------------
Heroes' Guild
-------------
When you get back to Heroes' Guild, everything will be the same. In a place
where every action has a consequence, this place sort of looks the same
throughout the entire game! Anyway, pick up The White Balverine quest off the
Map Table and teleport to Witchwood Cullis Gate again.
___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/
3.9 - Knothole Glade
___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/
---------------------
Witchwood Cullis Gate
---------------------
Follow the path *again* to Witchwood Stones. There will be bandits along the
way this time, however, making things a bit harder. There should only be
four, however powerful they are. It seriously took me five-eight hits to kill
one of them, and that was when I was hitting 300 each time!
----------------
Witchwood Stones
----------------
After following the path a little ways, a man will run up to you, and ask for
help. Depending on your alignment, this man will either say that he needs you
to help his wife or he needs you to beat up a rich trader. Either way, follow
him to the stones when you will be ambushed by a lot of bandits and guards.
Abuse Force Push, and use your bow to win this fight. Afterwards, go over to
the green dot, which is the man that tricked you. You can either kill him or
spare him, each one yielding good or evil points, plus a Resurrection Phial.
After that, take the eastern path to the Temple of Avo.
-------------
Temple of Avo
-------------
Go over to the eastern part of this area and into Witchwood Lake.
--------------
Witchwood Lake
--------------
Lots of crates that have healing items here. Go west until you reach a three
way fork. From here, choose to go south. Run south until you see a chest to
your left; it contains a Flaming Augmentation. Continue south until you reach
Knothole Glade.
=========================
The White Balverine Quest
=========================
When you enter the area, you will find yourself at the entrance with a locked
gate. Your job is to kill the Balverines so they can let you inside. You'll
have to kill four Balverines, each time one-on-one. They are pretty easy,
now, and go down in three shots with your bow. Anyway, we will have another
cutscene and then the White Balverine decides to rumble with you. Whip out
your bow and tap X ten times. All you have to do is hit the White Balverine
ten times before it runs off, it didn't say anything about power! Or, you can
just use the lightning spell, which will keep the Balverine still.
After that, the mayor will tell you to go up the hill and talk to the wife of
a great hunter. The hill is directly in front of you. When you reach the top,
the White Balverine will attack again. Dispose of him the same way; ten quick
shots with the bow, and we will have another cutscene. The wife will
*finally* give you the Silver Augmentation. Attach it to the weapon you use
most, or you won't stand a chance against the White Balverine.
The White Balverine will run over to you again, and this time you get to hit
it with the Silver Augmented Weapon. After five hits, it will run away and
the mayor will tell you to go kill it for your reward. So, leave Knothole
Glade the way you entered. This will lead you to Witchwood Lake, supposedly
the White Balverine's home.
The White Balverine will make a ferocious war cry, showing us that he is near
the big pond. Go over to the gold icon on the map and attack the White
Balverine twice with your newly augmented weapon. Then, he will summon
another Balverine to help out. Focus on the White Balverine, and not the
other one. After two more hits, he will summon another. Repeat this process
until the White Balverine is dead. This is especially easy with an augmented
Ebony Bow.
After the White Balverine is dead, dispose of the other Balverines. They are
fairly easy to kill, remember to use Force Push to spread them all out. Soon
enough, you will have completed this boss battle. Now it's time to go back to
Knothole Glade. Talk to the mayor in the central area to complete the quest
and get a letter from your sister.
--------------
Knothole Glade
--------------
You can read the letter and book in Logbook > Books from the Inventory
screen. This is a new place, and has lots of great equipment. Also, the last
Fist Fighters gang meets here. You'll have to go through seven fairly easy
rounds until you meet the mayor. He is a little tougher, but roll-and-attack
works great on him. He has tons of hit points, but I succeeded and I only
have one in Physique.
Another thing to do in Knothole is the Demon Door. You will have to be a good
archer or have a powerful bow to open the door here. The door wants you to
hit him as hard as you can with an arrow. This is easy for archer experts,
but beginners might need powerful bows and Multi Arrow to get inside.
Speaking of inside, you will receive a Elixir of Life for completing this
Demon Door. Lootwise, Knothole Glade has nothing very valuable. When you are
ready, teleport back to the Heroes' Guild.
-------------
Heroes' Guild
-------------
Before we take the Arena Quest card, you should now be renowned enough to
take the Hobbe Cave quest.
---------------------------
Hobbe Cave Quest (Optional)
---------------------------
This quest is pretty easy, especially if you do it later in the game and do
not take any boasts. However, with my strategy, almost anyone can do the
quest. After taking the quest, teleport to Greatwood Cullis Gate, and take
the path to the fork. From here, go north and over to Rose Cottage. After
going over to the door, the grandmother will tell you everything and give you
a Hexagon Key. Go back to Greatwood Cullis Gate and take the southern path,
which leads to Greatwood Caves.
In here, slash the vines to your right and go inside the cave entrance. Just
run through the area to the Main Chamber; do not stop to kill the Hobbes.
Even if you are all powerful, they still can gang up on you. In the Main
Chamber, do some more running to the opposite side of the room and go through
the entrance to the Moonlit Tunnel. In this room, follow the cave as it leads
to the Focus Chamber. In here, go down the steps and talk to the evil nymph.
Then we have a boss fight.
This is a pretty tough boss fight if you aren't skilled with the bow. If you
are, even a little, then whip out the bow and start shooting at the nymph.
After one hit, it will summon a lot of Hobbes and turn into a little, blue
ball. Keep the nymph targeted while you run around the room. IGNORE the
Hobbes; they are dangerous. Try to shoot at the nymph constantly and, when it
gets close to you, do a Force Push, which will hit it onto the ground. From
here, you can either hack and slash at it or fire at the nymph with your bow.
Repeat this process until the nymph is dead.
No, we don't want to stay around and kill all the Hobbes. Don't even tell the
boy to follow you, just go back up the steps and to the Moonlit Tunnel. The
boy will automatically be with you, even if you left him way behind. We will
use this little trick to get out of Hobbe Cave. Just run through all