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Fable FAQ

*GAMETAP: Expand your playground*

Fable FAQ

Xbox

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"All good things...
             _______    _______    ______     _          _______
            |  ____ \  |  ___  |  |  ___ \   | \        |  ____ \
            | |    \/  | |   | |  | |   | |  | |        | |    \/
            | |__      | |___| |  | |__/ /   | |        | |__
            |  __|     |  ___  |  |  __ |    | |        |  __|
            | |        | |   | |  | |  \ \   | |        | |
            | |        | |   | |  | |___| |  | |____/\  | |____/\
            |/         |/     \|  |/ \___/   |_______/  |_______/

                                                     ...must come to an end."

=============================================================================

                                   Fable
                               for the Xbox

                              FAQ/Walkthrough
                           Last Updated 02/03/05
                                Version 1.2

                       Written & Compiled by "ATesta"
                       Email address TestaALT@aol.com


This file is Copyright (c) 2005 Andrew "TestaALT" Testa. All rights reserved.

=============================================================================

==================
Table of Contents:
==================

  1. Author's Forward
       1.1  -  Version History
       1.2  -  Introduction

  2. Basics
       2.1  -  Story
       2.2  -  Controls
       2.3  -  Overview

  3. Walkthrough
       3.1  -  Oakvale
       3.2  -  Heroes' Guild
       3.3  -  Lookout Point
       3.4  -  Bowerstone South
       3.5  -  Greatwood
       3.6  -  Darkwood
       3.7  -  Oakvale and Seeress
       3.8  -  Witchwood
       3.9  -  Knothole Glade
       3.10 -  Arena
       3.11 -  Post-Arena Optional Quests
       3.12 -  Archaeologist and Graveyard Quests
       3.13 -  Rescue Scarlet Robe
       3.14 -  Hook Coast
       3.15 -  Stop Jack of Blades
       3.16 -  Post-Jack Optional Quests

  4. Appendices
       4.1  -  Bosses
       4.2  -  Enemies
       4.3  -  Quests
       4.4  -  Optional Quests
       4.5  -  Weapons
       4.6  -  Armor
       4.7  -  Items
       4.8  -  Magic
       4.9  -  Augmentations
       4.10 -  Demon Doors
       4.11 -  Silver Keys
       4.12 -  Silver Key Chests
       4.13 -  Tattoos/Hairstyles
       4.14 -  Books

  5. Other Stuff You Can Do
       5.1  -  Money-Making
       5.2  -  Getting Married
       5.3  -  Experience Pools
       5.4  -  Crime
       5.5  -  Fishing
       5.6  -  Digging
       5.7  -  Tavern Games
       5.8  -  Secrets/Glitches
       5.9  -  Temple of Skorm
       5.10 -  Temple of Avo

  6. Frequently Asked Questions

  7. Footer
       7.1  -  Credits
       7.2  -  Legal Disclaimer
       7.3  -  Contact Information

Quick Navigation:
-----------------

Five easy steps to jumping to the section you want.

1. Highlight the section name and letter (as seen above).
2. Press Control and C.
3. Press Control and F.
4. Press Control and V.
5. Press Enter.

You should now be at the beginning of the appropriate section.

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                            1. Author's Forward

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The, uh... author's forward.
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                          1.1  -  Version History
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Version 1.2   (02/03/05): Added some more frequently asked questions because
                          (naturally) they were frequently asked.

Version 1.1   (10/27/04): Added weapon and armor lists.

Version 0.80  (10/24/04): Added books and user tips right and left.

Version 0.75  (10/16/04): All optional quests complete. Added reader tips.

Version 0.71  (10/11/04): Revised guide.

Version 0.70  (10/09/04): Walkthrough completed!

Version 0.55  (10/09/04): Walkthrough before Scarlet Robe Quest.

Version 0.20  (10/07/04): Basics section done. Added secrets/glitches.

Version 0.15  (10/05/04): Walkthrough through Barrows Field.

Version 0.08  (10/04/04): Walkthrough through Orchard Farm Quest.

Version 0.07  (10/03/04): Walkthrough up to middle of Bowerstone South.
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                           1.2  -  Introduction
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If I were to write an introduction, it would just be a rehashed version of this:

http://www.gamecritics.com/review/fable/main.php

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                                 2. Basics

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This section is worthwhile if you don't have a manual.
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                               2.1  -  Story
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A word from the Guildmaster:

Congratulations are in store for you. The fact you have been proved with the 
Book of the Guild means you must be one of a lucky few with enough potential 
to be invited here as a Hero apprentice.

We consider this text sacred and even, I would say, magical. You would be 
wise to study it carefully from cover to cover in order to unveil its many 
secrets.

The task ahead of you will not be an easy one. Only through years of hard 
work can you hope to unleash your latent powers. During its long history the 
guild has seen many apprentices fail through idleness and overconfidence, and 
I would be sorry to see one with potential such as you throw it all away. 
Albion needs its Heroes now more than ever.

Becoming a Hero of Renown means achieving great things, and to accomplish 
less than greatness is to have done next to nothing at all. You must 
understand that, for the Guild, greatness has no bearing with regard to 
perceived good or evil. No, it has more to do with the Renown one achieves 
through actions, regardless of mortality. Be forewarned that the work 
necessary to become a Hero is not to be taken half-heartedly. On the 
contrary, this will be a most gruelling and arduous training, encompassing 
all aspects of mind, body, and spirit. I say this without a wisp of doubt. We 
require that you apply yourself as never before, but having done that, the 
rewards and Renown you may achieve are unimaginable.

This said, if you do finally graduate from this Heroes' Guild, you may even 
one day be acknowledged as the greatest hero ever to stride the cobbled paths 
of Albion. Statues have been erected all over the land in honour of those few 
Great Ones who came before you, those laid to rest and permanently entombed 
at the Guild. We may only hope our success in training you will one day flame 
your successes throughout Albion, coarse a place as it is. Go now, and seek 
your destiny!
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                              2.2  -  Controls
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------------
Default Mode
------------

      A Button: Interact
      B Button: Run/Flourish
      X Button: Attack
      Y Button: Block
  White Button: Arm/Sheathe Melee Weapon
  Black Button: Arm/Sheathe Ranged Weapon
  Start Button: Pause Screen
   Back Button: Inventory
 Left Joystick: Movement or Zoom Bow (Click)
Right Joystick: Camera/Expand Map (Click)
         D-Pad: Items & Expressions
 Right Trigger: Hold for Magic/Collect Experience Orbs
  Left Trigger: Target Lock-on

----------
Magic Mode
----------

      A Button: Cast Spell
      B Button: Cast Spell
      X Button: Cast Spell
      Y Button: Cycle Spells
  White Button: Arm/Sheathe Melee Weapon
  Black Button: Arm/Sheathe Ranged Weapon
  Start Button: Pause Screen
   Back Button: Inventory
 Left Joystick: Movement or Zoom Bow (Click)
Right Joystick: Camera/Expand Map (Click)
         D-Pad: Favorites
 Right Trigger: (Hold for Magic)
  Left Trigger: Target Lock-on
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                              2.3  -  Overview
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===============
At Your Command
===============

The following information describes the primary items that appear in your 
view. We are unable, apprentice, to describe every possible option but have 
focused on those you will encounter most often.

----------
Health Bar
----------

The red bar in the upper-left portion of your view is the Health bar. Each 
time you receive a hit from an enemy, it impacts your health. Replenish your 
health by eating some food or drinking a potion.

--------
Mana Bar
--------

The blue bar in the upper-left portion of your view is the Mana bar. Mana 
depletes when you use magical powers of the Will. It replenishes with time, 
but returns more quickly when you drink blue potions.

-----------------
Combat Multiplier
-----------------

The Combat Multiplier idicates how much Experience you gain when you inflict 
blows upon your enemies. The higher the number, the more Experience points 
gained when you absorb Experience Orbs left in the wake of their deaths. For 
this reason, it is prudent to wait until you have your way with an entire 
group of enemies before absorbing the Experience Orbs.

-------------------------
General Experience Points
-------------------------

The General Experience Points notification appears momentarily to indicate an 
increase in General Experience points. These are accumulated by gathering 
Experience Orbs.

--------------------------
Strength Experience Points
--------------------------

The Strength Experience Points notification appears momentarily to indicate 
an increase in General Experience points. These are accumulated by using your 
fists or melee weapons in close combat.

-----------------------
Skill Experience Points
-----------------------

The Skill Experience Points notification appears momentarily to indicate an 
increase in General Experience points. These are accumulated by using the 
bow.

----------------------
Will Experience Points
----------------------

The General Experience Points notification appears momentarily to indicate an 
increase in General Experience points. These are accumulated by using magic.

-----------------
Gold Notification
-----------------

The Gold notification appears momentarily to indicate how much gold you have 
as well as how much you just gained or lost.

----------
Quick Menu
----------

The Quick menu appears when you select the Quick menu icon by pressing upward 
with the d-pad. Use the d-pad to scroll through your choices and press right 
on the d-pad to continue through your chosen category. Press the d-pad to the 
left to go back one screen at a time or the back button to exit the Quick 
menu completely.

-----------------------
Context Sensitive Icons
-----------------------

Context-sensitive icons appear in the lower-left portion of your view and 
temporarily replace other icons. Two of the most helpful icons to be aware of 
are the Digging and Fishing icons. Health, Mana, and Expressions also appear 
just when you need them. When one appears, press in the direction of the icon 
to use the shovel, fishing rod, or whatever else makes itself available. Pay 
close attention to these, and you never know what you might discover.

--------
Mini Map
--------

The Mini Map is located in the upper-right corner of your view. Click the 
right joystick to zoom in on the map. A legend for the Mini Map is available 
when you select Map from your Inventory. Use the right joystick to scroll 
down and see a description for each map symbol.

-------------
Awareness Eye
-------------

Attached to the Mini Map, the Awareness Eye indicates how many individuals 
are aware of you. A red Awareness Eye reveals to you that enemies are 
present.

-----
Clock
-----

Also attached to the Mini Map, the Clock is split in half between night and 
day to mark the passing of time. This allows you to know the approximate time 
of day or night depending on where the arrow is pointing.

---------
Inventory
---------

Press the back button to display the Inventory. Use the left joystick or the
d-pad to navigate through the Skills, Equipment, Map, Quests, Logbook, and
Statistics choices, and press the A button for your preferred category. Use
the right joystick to scroll within any screen. Press the back button to
exit the Inventory.

------------
Pause Screen
------------

Press the start button to display the Pause screen. Choose to Save or Load a
game, configure game Options, enter Xbox Live Aware, or view Controller in-
formation from the Help option.

------------------------------
Unsheathe/Sheathe Melee Weapon
------------------------------

Press the White button to unsheathe or sheathe your current melee weapon. To
weild a different weapon, selectit from Equipment/Weapons in your inventory.

-------------------------------
Unsheathe/Sheathe Ranged Weapon
-------------------------------

When you press the black button, you weild or put away the bow. To weild a
differenttype of bow, select it from the Equipment/Weapons in your Inventory.

----------
Block Icon
----------

use the Y button to block an opponent's attack. Also, while holding the Y
button, use the left joystick to roll or block at the same time.

-----------
Attack Icon
-----------

Use the X button to attack an enemy, whether with hand-to-hand combat or a
weapon. When using the bow, press X to shoot an arrow. The longer you hold X
down, the more powerful the force of the arrow, although accuracy will de-
crease. Click the left joystick to display and zoom the crosshair. Each add-
itional press increases the zoom until it returns to normal view.

-------------
Flourish Icon
-------------

Th Flourish icon appears when you successfully land several blows without
reply on an enemy. When it appears, press B to unleash a vicious, unblockable
attack on the enemy. Direct the Flourish with the left joystick. String to-
gether multiple Flourish attacks by continuing to make contact without miss-
ing.

-----------
Speech Icon
-----------

The Speech icon indicates there is someone to interact with by pressing A.
A green highlight indicates someone with information for you. Purple indi-
cates neutral characters. Red highlighting indicates people hostile towards
you.

-------------
Interact Icon
-------------

The Interact icon reveals interactive objects, those that emit a blue or
purple glow.

=========================
The Hero's Apprenticeship
=========================

The Hero apprenticeship program focuses on the three most important attri-
butes a Hero must develop to succeed: Strength, Skill, and Will. Mastery of
all three sets you on the way to greatness, but to graduate, we only require
that you have become proficient enough to pass a final Guild test.

--------
Strength
--------

Although Strength is the primarily physical ability, that which you have in-
herited, we do expect you to strengthen yourself on a daily basis while main-
taining a nutritios diet of wild game and freshly-harvested produce. Espec-
ially after graduating from the Guild, you will find increasing Strength ben-
efits you through your being able to carry heavier weapons. You can also do
more damage to opponents in battle.

During your apprenticeship, we encourage you to wander the Guild woods and
explore the grounds in your free time. Running across the bridges may be
good exercise, but do be careful about running around the facilities in your
undergarments or apprentice robe with your sword drawn - this is as dangerous
to others as it is to yourself. After you graduate from the Guild, increase
your Strength by gaining Experience and then levelling up your physique,
health, and toughness at the Experience Spending Platform.

-----
Skill
-----

Developing hero-level battle skills requires daily training in ranged combat.
Training in ranged combat primarily focuses upon use of the bow. The bow may
be the most difficult of all weapons to truly master, but once accomplished,
is extremely useful in combat. If you can see your enemies but they can't see
you, you're clearly at an advantage - and with ranged weapons, enemies can
be eliminated at a distance.

----
Will
----

Will is, in essence, the ability to use magical powers. The mastery of Will
is the most misunderstood and underrated Hero ability and at the same time is
particularly distinguishing characteristic between Heroes. Numerous Will
powers are available, and what you choose to specialize in is up to you.

In Will training, you are first shown one of the most basic powers - that of
the ranged Lightnin Spell attack. This basic attack will always serve you
well, but as you gain additional experience, you an increase your abilities
and acquire other powers. As with melee combat, some powers of the Will are
primarily for close-in encounters, while others are useful from a distance.
With any of them, it is the focus and duration of your Will that inflicts
more damage on your enemy.

=================
The Way of a Hero
=================

Only after graduating from the Guild may you call yourself a Hero, but this
is just the first step. Becoming a Hero of greatness requires you to increase
both your Renown and your Experience. To this end, yound Heroes must accept
increasily challenging quests that the citizenry of Albion drop off at the
Guild. These are tasks deemed impossible for ordinary citizens, and many are
thought not possible even for the mightiest of Heroes. Use the Quest Card's
description to decide whether or not a particular Quest suits you according
to your Experience and abilities. As we've stated before, it takes time to
become a Great Hero, and the path to greatess is yours for the choosing.

----------------
Accepting Quests
----------------

To help you decide between the various Quest Card available to you, it is
important to keep in mind that gold Quest Cards are those you must complete
before progressing; silver Quest Cards are optional. To accept a Quest, press
A to interact with the map in the Guild Map Rom.

As stated, the Guild makes no mortality judgements with respect to good or
evil Quests, and you are free to pursue your own path. You can kill and
steal, or be noble and help the villagers, defeating villains and monsters
as needed.

----------------------
For Good, or For Evil?
----------------------

Your actions as a Hero, good or evil, or somewhere in the middle, determine
your alignment, and in turn, your physical appearance. Generally speaking,
when you kill Gurds, Traders, or villages, you might begin to grow horns, or
even attract insects. If you choose to save Traders and villagers from evil
beasts that room the woods, you may have lighter-colored eyes and a butter-
fly-friendly demeanour. Good or Evil alignment also affects the way the
people of Albion respond to you.

------------------
Gaining Experience
------------------

As you go about a Quest, you will gain General Experience, as well as speci-
fic Experience in Strength, Skill, and Will, depending on the means used to
succeed. The approach used to defeat enemies has a direct bearing on this.

Using melee weapons gains you Experience in Strength. Using the bow gains you
Experience in Skill, and using magical weapons gives you Experience in the
Will. Whichever ability you use to defeate enemies, when vanquished they
leave glowing Experience Orbs. Walk through them or use your poers of the
Will (Right Trigger) to draw them to you, and thereby gain General Exper-
ience.

When you gain Experience, notification show you how much and what kind of
Experience you have gained. Now you can use this Experience to enhance your
abilities at the Experience Spending Platform at the guild.

--------------
Gaining Renown
--------------

Everything you do affects the way the people of Albion perceive you. The fair
citizens may love or hate you, as well as respect and fear you. Or, they
might simply laugh at you. The choices are yours to make, and the type of
Renown you receive from the people in the villages throughout Albion reflects
your decisions. Word travels quite quickly here.

Renown is garnered through your action in Quests, but Heroes for hundreds of
years have also furthered their Renown by displaying Quest trophies. It goes
without saying that brandishing a Bandit's head for all to see cannot help
but promote one's heroism and great deeds across the land.

---------------
Heroic Boasting
---------------

You can also boast on the Boasting Platform before going on a Quest. Just
outside the front door of the Guild, the Boasting Platform is where a Hero
can stand up and make a mighty boast such as "I'll kill the Balverine while
wearing no clothing," if you care to expose yourself in this way. Boasts
bring you more gold for completing a Quest, because they are wagers of con-
fidence in your ability.

-----------------------
Travelling About Albion
-----------------------

The world of Albion is full of activity. Wild beasts roam the wilderness
preying on Bandits, Traders, wanderng nomads, and careless adventurers. As
you travel the world, numerous random encounters may take place. It is up
to you just where you go and what you do. You are not required to spend all
your time pursuing Quests from the Guild. As a Hero, your time is your own
and the world is yours to explore as you wish.

However, as you travel, there are times when even a great Hero finds himself
lost in the woods looking for the front entrance to Orchard Farm. This is
where consulting your Mini Map could aid you. Take a look at the map any time
you need to re-orient yourself by clicking the right trigger. At times, you
will encounter additional pieces of the map that may provide you with more
details. For a key to the map, select the Map heading in your Inventory and
scroll down.

For a Hero, travel around Albion is now especially exciting. This is because
the Guild has recently finished construction of a metod of travel no other
citizen possesses - that of the Teleport Pad/Cullis Gate Travel system.
Utilizing highly-advanced Guild ingenuity, this travel system allows any Hero
to use a certified Cullis Gate that has become unlocked upon entering a re-
gion. After one is unlocked, you can travel to that Cullis Gate any time
using your Guild Seal.

You can also use the Guild Seal as a recall device from anywhere in the
world of Albion back to your last location. You may also teleport back to
the Guild at any time, whether it is to quickly obtain another Quest Card,
replenish health, level up abilities, or eat a quick meal at the Dining
Hall (note: for your own safety, please don't drink strong mead and tele-
port). Whatever the reason, we encourage our Heroes to use their Guild Seals
to return to the Guild any time they wish. Our guild is certainly your Guild.

============================
Buying and Selling Inventory
============================

The currency in Albion is gold, and as we hope you learned in your Guild
training, you must have gold to be able to buy anything at all, except peace
and tranquility - that's found out on Fisher Creek.

There are many different ways to acquire gold, the main method being that of
completing Quests, but you an also trade goods or even buy and sell houses
and shops for a profit. Most of the objects in Albion can be bought and
sold, though some, of course, are found in the course of your travels.

When you have acquired enough gold, you can purchase important items, such
as food, potions, medicines, and, of course, weapons and armour, for your
Inventory. You can purchase most of these items in towns suck as Bowerstone.
Many items are also available from wandering Traders throughout Albion.

The fair city of Bowerstone, as with other towns, offers a number of trading
booths along its many walkways and paths. If there's an item you are inter-
ested in, speak to the proprietor with the A button and then sort through
what he has on offer. You can sell items from your inventory, suck as in a
case where you need gold in a hurry. Be cautious about getting the right
price unlss you do not care to make a profit.

------------------
Weapons and Armour
------------------

As far as obtaining weapon and armour, a small selection is available at the
Guild Shop, but it is best to look for the appropiate Trader's booth or shop
in one of the towns or villages. Be aware that heavier weapons require the
Strength to wield them or they will do you no good. To sell weapons or ar-
mour from your inventory, choose to sell an item while negotiating with the
Trader.

Armour also my be purchased in twon from the Armoury. Additionaly armour is
never a bad idea and may save your neck, literally. It is not easily afford-
able, so make sure you have accumulated enough gold before you try buying
armour.

---------------------
Potions and Medicines
---------------------

A Hero's use of potions and medicines is not trivial and should be consider-
ed carefully. Regional apothecaries have built entire trades out of these po-
tions, but some have proven more useful for reinvigorating one's health,
while others are primarily for replenishing Mana. This is by no means an
exact art, and the strengths of potions vary significantly. As a general
rule, the blood-red potions indicate aid to physical health, and the blue-
azurite blends are for Mana replenishment. There may even be newer, recent-
ly developed blends available, but we do not have exact details on those
yet. An accomplsihed Hero has learned the value of keeping these potions on
hand.

-------------------
A Hero's Appearance
-------------------

Another slightly useful aspect to a Hero's reputation are the various body
decorations one may purchase, such as tattoos and haircuts. Many Traders
provide tattoos just as they do consumables and other items. Whatever the
look you are after, the people of Albion will respond in kind.

Maybe you are thinking of getting married, and you have decided you need a
change of hairstyle. If this is the case, visit the Barber of Bowerstone and
request one. Do be careful though, as her razors are always quite sharp.

In addition to getting tattoos or haircuts, you have a standard issue Hero's
wardrobe available in your Inventory which allows you to change the clothes
you're wearing at any time. Sometimes, this may even provide a strategic
advantage. For example, you might need to sneak into a Bandit's camp for
some reason, and having a quick-change Bandit's suit on hand is just right
for such an occassion. This allows you to slip into something more comfort-
able for mingling with the Bandits, just as if you were one of their own.

===============================
Enhancing Abilities and Weapons
===============================

As mentioned, when you complete Quests and other adventures in Albion, you
accumulte valuable Experience. This does not go unrecognized by the Guild,
and, for that reason, we created the Experience Spending Platform in the
main building.

At the Experience Spending Platform, opposite the Guild Teleport Pad in the
Map Room, you can enhance your present abilities or even gain new ones. To
use the Experience Spending Platform, first walk onto it. Select the ability
you wish to enhance or the new ability you want to add. As you scroll over
an item, view the points required for it, as well as details about what the
ability provides for you.

Each additional ability level requires an ever increasing amount of Exper-
ience points. You can use General Experience points on anything, but the
Experience in Strength, Skill, or Will can only be spent on the associated
ability and must be used up first, before using General Experience. After
you make a selection, choose to Buy with the A button. When you are done
levelling up, exit the menu.

------------------
Augmenting Weapons
------------------

Not only are there a number of weapons with different capabilities available
to a Hero, but some weapons are augmentable. An augmentable weapon has add-
itional slots next to it when you select it from the Equipment/Weapons in
your Inventory.

For augmentations you need augmentation jewels. You can find augmentation
jewels in a number of places, such as from blacksmiths, Traders, the Armoury,
or even in parts of Albion where jewels have been hidden or forgotten. To
perform an augmentation, simply select the weapon, and then select Augment.
The various augmentations from your Inventory are displayed. Select the
augmentation you desire, and the newly-augmented weapon is ready for se-
vering Balverine heads like a knife through freshly-churned butter. After
a weapon is augmented, the augmentation cannot be removed, so choose wisely.

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                               3. Walkthrough

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WALK. NOW.
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                              3.1  -  Oakvale
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After the fantastic introduction, your father states that it is your sister's
birthday and you should get her a gift. Since he doesn't want you to do bad 
deeds, for every good deed you accomplish, you will get one gold piece from 
him.  While you get one gold piece from your father for good deeds, bad deeds
yield the exact same amount; you just have to take bribes or beat the snot 
out of little kids, also. You're father won't be happy, but being bad pays 
well.  This is Fable's first dilemma; whether to go good or bad. I can say 
that both are rather fun, and pretty equal in toughness. I will cover both in
this walkthrough, so choose whichever one you like.

In this area of the game, there are four deeds you can accomplish. Each will 
get you the money you need for the present, which costs three gold. The 
present is a box of chocolates that you can buy from the trader. I will break
down each deed into subtitles, for your convenience, of course.

---------------
The Affair Deed
---------------

From your father, walk south down the path passed the first house and over to
a whitish house. If you walk up to the door, you will hear two people 
talking. It sounds like an affair. Walk left around the house and over to the
prostitute. Alongside her, you will find a man. Talk to him and he will tell 
you that his wife is working, and he should be entitled to do whatever he 
wants. Now you will get the option of either taking his one gold piece bribe 
or telling his wife.

To be good, say that you won't take his bribe. In fact, we will do one better
and go tell his wife about his affair! Run back around the house and follow 
the tattered path down to the central area. The central area has a big tree 
in the middle so you can't miss it. The wife is by the northeastern house. 
She will be complaining about her husband's absence, so fill her in about the
affair. Afterwards, she will run off to her husband and verbally abuse him. 
It's really a joy to watch. Now, go back to your father and he will award you
with one gold piece.

For bad, take his bribe and don't tell his wife about the affair. If you tell
his wife, it will yield good points. And we don't want good points, now do 
we? Something else to point out, you can take the bribe and tell his wife for
two gold pieces, if you desire. I would not recommend this merely because you
get good and bad points, and it is better to be lopsided in one category. 
Also, one gold piece is nothing at all a little later in the game.

-----------------
The Watchman Deed
-----------------

To get to this deed, start off at the big tree in the center of town. Go east
of it and you will come to a fork. Take the lower path a little ways and a 
man will ask for a favor. He asks to watch his stuff while he answers a call 
of nature. The man will tell your father if you make a good watchman and 
stand between the two piles of crates while he is gone. So, if you are going 
good, just stand where you are at while the time elapses below the map. You 
will get a good deed when he comes back.

Right after the man leaves, a little boy will tell you that you can find 
stuff in the barrels inside the three farmhouses. In all, you can find one 
gold piece. If you want to be bad, follow the little boy's orders: go inside 
the farmhouse and smash the barrels. Target with the left trigger and press X
to smash the barrels. There are three barrels in each farmhouse, making a 
total of nine barrels. One of these nine has a gold piece in it, and it is 
usually the last one. Don't be surprised when two Giant Beetles are 
discovered when you smash the barrels. They are easily disposed of, however, 
with one good punch. Stay inside the last farmhouse and you will earn evil 
points when he comes back and doesn't find you.

--------------
The Bully Deed
--------------

So, you have two gold pieces either being a bad, bad boy or a good, benign 
person. You want your third so you can buy your sister a gift and get on with
the story, right? Start off at the central area with the big tree and opt to 
take the east path. After a couple steps, you will be at a fork. Take the 
north path this time, last time we chose the south path to the farmer. After 
walking up the path, you will see a bully and a little kid in plain view. 
Talk to the bully and he will tell you about a teddy bear and beating the 
snot out of the little kid. Now, talk to the kid. He will tell you that this 
guy is a bully and you can beat him up.

Obviously, to be good, you have to beat up the bully. Target him with the 
left trigger and let him have it by pressing X. This will punch him once, so 
string along three more punches and he will run off. You will get a good deed
and the boy think highly of you. So highly, in fact, that he will give you 
his teddy bear. Look at the last deed to find out what to do with it.

Being bad is a bit more fun -- or cruel -- than being good. Target the little
kid and beat the snot out of him! After a couple punches, he will gladly give
you his bear. But don't stop their, you can use the kid as a punching bag for
hours, if you like. Every couple of punches will yield another two bad 
points, which is a good thing if you are going evil.

-------------------
The Teddy Bear Deed
-------------------

Now, you have a teddy bear and you don't know what to do with it. I think the
choices are obvious, you either give it to the girl that lost it (good) or to
the bully (bad). For bad, just hand him the teddy bear when you are done 
beating the snot out of the kid. You don't get any gold, but you already have
enough (three pieces) to buy the chocolates.

For good, walk back down the path and over to the central tree area. Then, go
back east where you just were and you will be confronted by two paths. Take 
the southern path and follow it down. You *should* find the little girl that 
needs the teddy bear here. If she is not here, then look for her in the 
central tree area. One way or another, you'll find the little girl. Give 
her the beloved teddy bear "Rosie" and you will have accomplished a good 
deed!

     *          *          *          *          *          *          *

Now, we either have four good deeds (good) or three gold pieces (bad). If you
are going good, seal the deal by running back to your Dad and asking him for 
the gold pieces. He will gladly give them to you, at which point both the
good and bad games collide because you have the money to buy the gift either 
way. So, make your way to the central area with the huge tree. If you look 
southwest you should see a stone house. Walk up to it and a trader should be 
yelling something about items. After conversing with him, buy the chocolates 
for three gold pieces.

Run back around the huge tree north. You'll find a big path that runs under a 
bridge north. Run up it until you come to a field. This is where your sister 
resides at. Go inside via the opening in the gate and, after a small 
conversation, agree to give her the chocolates. If you don't, you won't 
proceed in the story.

Afterwards, run back down through the opening and we'll see another cool 
cutscene. It seems bandits have raided the city. After that, they will go 
back into storybook cutscene mode and you will have control of the main 
character. If you go down the big path you are on that leads to the central 
area with the tree, you will find out it is blockaded by fire. Instead, take 
the path in between the two trees that veers left. Follow it up the hill, 
passed the bridge, down the slope, and over to your father. We'll have 
another cool cutscene, and you'll end up in the Heroes' Guild.

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                           3.2  -  Heroes' Guild
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------------------
Childhood Training
------------------

After the cutscene at the guild, Whisper will wake you up. Whisper is a weird 
name, isn't it? Anyway, Whisper states that the Guildmaster got tired of 
waiting and is probably at the training grounds. Before we show him the great 
potential we have, first we should raid the guild of all its items. Yeah, 
that sounds good, doesn't it?

From here, walk around the quest table and down the stairs. If you look left, 
you should see two doorways. Walk over to them and take the right door. Now 
we will be in a library. You can ransack the library of all its books, which 
is what we are going to do. Press A next to a bookshelf that is highlighted 
and you'll pilfer one book sometimes. If you press A on every bookshelf, you 
will get eleven books. Also, you won't get any good or bad points for doing 
this, so loot away, you goody-two-shoes, you!

No, I don't know what these books do, if anything. I do, however, know that 
they have useful information in them. You should use it as your guide 
sometimes if something puzzles you. Anyway, walk out of the library, up the 
steps, and over to the quest table. If you look around this room, you should 
see two staircases that spiral up to each other.

Walk up either staircase and up more stairs. Now we will be back at the 
barracks, where you and Whisper sleep, along with a lot of other people. They 
all go to sleep at a certain time and that's why all the beds are vacant. 
Anyway, there are around ten bookshelfs in these barracks and, after you are 
done pilfering through all of them, you should find around four books and a 
Kryndon Tattoo. Note that the barracks are three rooms, not just the center 
one. That concludes the pilfering of this area.

In the barracks, go over to the eastern wing. At the northern end of the room  
lies a opening which leads outside. Take it, and go down all the steps that 
proceed. You'll reach green grass, and a bridge will be in front of you. If 
you look at your map on the upper right part of the screen, you will see a 
gold icon on the map. You have to reach that icon. So, go across the bridge 
and take the tattered path until you reach the Guildmaster. He will be next 
to a big melee ring.

After another cutscene, you'll be thrown into the ring with a dummy. You're 
job is to hit it seven times. Target it with the left trigger and let him 
have it by pressing X. After the last hit, the Guildmaster will say that you 
aren't having a lot of impact, and gives you a stick. Press the White Button 
to weild the stick in your hands. Hit the dummy seven times and we will have 
*another* cutscene. It seems something is lose in the woods, and the 
Guildmaster gives you a quest.

=================
Melee Combat Test
=================

If you finish this quest, the main character (you!) will get twenty gold and 
thirty renown. This is pretty good for a child like yourself. Anyway, the 
quest takes place in the woods, where you will have to kill ten pushover 
beetles. Follow the Guildmaster over to the entrance of the woods. Get used 
to walking to quests on the map, also. Remember: the gold icon signifies the 
best quest you can do at the time. Enter the woods.

Weild your weapon by pressing the White Button. If you look on the map, you 
find that a lot of red resides on the other side of the forest. Red dots are 
the enemies, and in this case it is ten beetles. Run around the forest from 
either side to fight them; it doesn't matter which side. The beetles are 
*extremely* easy foes. Just whack them with the stick once and they will 
fall. Remember to press the right trigger to magnify the experience orbs 
towards you, instead of running up and grabbing them yourself. The beetles 
are extremely easy if you target and hit.

When you are done, put away your weapon and run back to the entrance of the 
guild. We will have another conversation with Maze that ends with leaving 
your childhood and beginning apprenticeship, or staying a child for a little 
longer and accomplishing two small optional quests. Please, chose to stay a 
child and do the two optional quests. Both are easy and give money and items, 
so you should do both quests. Anyway, here are the two optional quests.

------------------------
Applepie Hunt (Optional)
------------------------

From the melee combat ring, take the tattered path north, and follow it until 
you come to the entrance of a big house. Inside, you will find a maid that 
needs to bake an applepie, but she needs the key ingredient, apples! What a 
ditz. Anyway, exit the house and go over to the melee combat ring. Then go 
north and over to the Guild Woods but don't enter. Instead, walk back down 
the brown path a little ways and you should see an apple by some trees. Grab 
it. There are three more apples that the lady needs for her pie.

Apple One: This is the apple that we just picked up.

Apple Two: From apple one, walk left into a big rock that has roses around 
           it. In these roses, you will find the second apple.

Apple Three: From the second apple, loop around the rocks and hug the wall a 
             little ways. Apple three should be on the ground.

Apple Four: From the third apple, walk west down the slope and it will be 
            lying on the ground.

Now that you have all four apples, run back to the servant and exchange the 
apples for a Blueberry Pie!

-------------------
The Race (Optional)
-------------------

This is a pretty simple optional quest; all you have to do is run to the 
demon door and back within fifty seconds. If you don't know where the demon 
door is, it will be on the map with the symbol of a red dot. To start the 
race, go over to the remaining green dot on the map. If you want directions, 
from the melee combat ring take the tattered path north until you can veer 
left to a bridge. After crossing it, follow the tattered path straight passed 
the hedges and hang a left. Two guild members will be talking about racing to 
the demon door and back in fifty seconds. Talk to one of them and agree to 
racing a time trail race.

The key is to cut corners and get a good jump from the beginning. When you 
reach the demon door, just touch it and run back. You DO NOT have to talk to 
the door, merely touch it. When you reach the finally leg of the race, try to 
converse with the guild member who challenged you to race from as far away as 
you can by triggering him. You will get twenty-five gold pieces for beating 
his time. You can *always* try again if you lost, by the way.

-------------------
Apprentice Training
-------------------

Anyway, run over to the Guildmaster, who is at the entrance of the Guild 
Woods, and tell him you would like to go to apprenticeship. Another cutscene 
will occur and Whisper will wake you up the next day. She will race you to 
the melee combat ring. It doesn't matter who wins but we wants to show 
Whisper who's better, right?

Hold B down while you are walking to run. Run through the doorway to the 
south and go through the center barrack. After passing the hall, take the 
doorway from the eastern wing outside. Go down the steps and across the 
bridge in front of you. Then, hang a right and follow the tattered path to 
the combat melee ring.

After some more conversing, we will be in a fight with Whisper. Well, not 
really. For this fight, all you have to do is hit Whisper with your new sword 
seven times without worry of her fighting back. After that, you will have to 
block Whisper's attacks five times. Just hold Y and let Whisper hit you. Roll 
right before Whisper tries to hit you by pressing left or right if you want 
to make things easier. She will follow up the miss with a weak swing at you 
from your new position. Do this five times.

After more dialogue, you will be in a real fight with Whisper. She is 
*extremely* easy to defeat. Hold Y to block and when she tries to make a 
swing at you, roll and hit her from behind. It's really, really, *really* 
easy to defeat her. Anyway, after that you will have to meet the Guildmaster 
by the archery range. Just follow him over to it.

When you get there, converse with him and he will give you a bow. Now, hit 
each target in the range one time by triggering them with the left trigger. 
It's extremely easy because they are stationary. After that, the Guildmaster 
will ask you to do the same thing, only hit them while moving. This is 
basically the same as before, but you should try to move with the targets to 
have a better aim. This one is worth points, but they don't matter.

Now we have to do the third and final training, Will. Follow the Guildmaster 
over to the Will training area, which is at the island to the south. After 
conversing with the Guildmaster, use your lightning ability to hit one of the 
dummies. Hold the right trigger and press X to do this. The second part of 
this is worth points, but it doesn't matter what you get. Just try to get the 
hang of using lightning fluently, without a mixup or anything like that. 
After you are done, choose to "Play with Whisper" so you can do some 
interesting optional quests.

--------------------------------------
Melee Combat versus Whisper (Optional)
--------------------------------------

If you go back to the Melee Combat ring, you will see a man in a black cloak. 
Talk to him and you can fight against Whisper for a prize, if you get an A+ 
in his book. Agree, and the fight will start. It is exactly the same as the 
training fight, only you have to be perfect to get an A+. Lock on Whisper and 
hold down Y so she can't hit you. When she tries to hit you, roll left or 
right and let her back have it. After around six hits of this, she will be 
done for and you will get your A+. It's really simple to get the Iron Katana.

-----------------------
Archery Test (Optional)
-----------------------

Obviously, this test is at the archery range. Talk to the man in the black 
cloak and he will give you the lowdown. You have to get as many points as 
possible in a minute time. If you get an A+, then he will give you a special 
prize. To get an A+, you have to get more then 150 points. This is really, 
really simple. Weild your bow by pressing the Black Button and press the left
control stick down to zoom.

Do this twice and zoom to the left side of the small castle. The last dummy 
will move back and forth to this hole. Your job is to hit it when it passes 
through. To do this, wait until it reaches the side of the range and let the 
arrow fly. They will meet up at the same point (hopefully) and you will get 
thirty-six points. Do this a couple times and you will get your 150 points 
easily. My personal best is 324, so try to beat that! You'll get a Yew 
Crossbow when you get 150 points or higher.


--------------------
Will Test (Optional)
--------------------

This is by far the easiest test of the three. Walk over to the south island 
where the Guildmaster taught you how to use Will. A man in a black cloak will 
replace him. If you get an A+, he'll give you a special prize. This is very 
simple, merely hit each target with your lightning spell. When you hit the 
third, the first will recooperate and you can hit it again. Thus, this 
creates an endless cycle of hitting the dummies. All you need to hit is 
twelve to get the Will Potion and Resurrection Phial! My personal best is 
twenty-four.

---------------------------
Will Combat Test (Optional)
---------------------------

Note: You get good points for doing this quest.

Before we advance to an adult, we should first go to the woods and "Play with 
Whisper." That might sound oddly strange, sexual, whatever, but it's what 
Prima's guide calls it. Anyway, when you enter the woods, both of you will be 
confronted by bandits across the River. This is an excellent time to rack up 
some points, since the bandits can't hit you from the other side of the lake. 
Even if they do, Whisper states that she will heal you.

Now, this quest is entitled "Will Combat Test" by the game, but you can also 
kill the bandits with your bow. Whichever one you want to level more is the 
one you should use. It is extremely easy to kill the bandits. If they finally 
spot you, they will take out their crossbows and start to shoot at you. It 
does not matter, however, because Whisper will heal you if you sustain too 
many wounds.

--------------------------
Sparrow Huntin' (Optional)
--------------------------

Note: You get evil points for doing this quest.

This should be the last green dot on your map. Go across the bridge from the 
training areas and you should see a man in a black cloak. Converse with him 
and he will ask that you kill the Sparrows on the roof with your bow. For 
every Sparrow you kill, you will get five gold pieces, one renown, and two 
evil points. If you kill all seven he will give a twenty-five gold piece 
bonus. The Sparrows are literally all around the place. Press the trigger 
button constantly to find them on the roof. Also, they are sometimes on the 
objects in the garden.

--------------
Final Training
--------------

To meet the Guildmaster, you have to go to the Map room. This is symbolized 
by the big gold icon on the map. Just go through the garden and inside the 
guild hall. After going through the shop, go up the stairs to the big quest 
table. The Guildmaster should be somewhere around there. Talk to him and say 
that you want to progress to your final training.

After the cutscene, the Guildmaster will state that you have one final test 
before you can graduate. When you have control of the main character, go into 
the Guild Woods. After some dialogue with Maze, he will ask that you hit him 
with a sword. The only hard part about this test is that he teleports from 
place to place. Don't use flourishes, just hit him with your sword and have 
him block it. If you flourish, he will teleport.

Also note that Maze will not fight back. Ever. Anyway, after hitting him 
seven times with your sword he will ask that you hit him seven times with 
your bow. So, whip it out by pressing the Black Button and start shooting. 
After the seventh hit, Maze will say that you have to hit him with lightning 
seven times. Just tap the X button seven times quickly while locked onto Maze 
with the right trigger.

After you do this, Maze will say that you have passed the final test! 
Congratulations! Exit the forest and we will have a long cutscene. After the 
graduation ceremony, the Guildmaster will talk about the experience pool. 
Walk over to the green light and onto it. The Guildmaster will tell you all 
about the experience pool. Advance in what you liked the best during your 
training, or what came most natural to you. If you choose strength or skill, 
choose the one that highers your damage output, like Physique or Accuracy. 
Magic? Choose a good spell like Fireball.

After some more conversation, you will be asked to check the Map Table for a 
Quest Card. Take the Wasp Menace quest and you will be on your merry way. 
Before you leave, however, we have one key item that you need to get. This 
item is at the Demon Door. If you don't know where that is, look for the red 
dot on the southern part of the Heroes' Guild map. When you get there, talk 
to the Demon Door. He will say that your path is not bright enough.

To make it brighter, whip out your lamp. It's located in your inventory 
screen. To get to it, go to Equipment > Other > Lamp. The Demon Door will say 
something and the door will open. Inside, you will find an Elixer of Life in 
the chest. Look on the bookshelves to find a Howl Tatoo and Book. Also, look 
on the table to find another Book. Use the Elixer of Life right away, it will 
practically double your health! When you are ready, go back to the Map Table.  
In the eastern part of this room you will find a door that leads to Lookout 
Point, your next destination.

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                           3.3  -  Lookout Point
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We're finally out of the guild! Now we can seriously be good or bad! Anyway, 
walk a couple steps forward and a man will tell you to follow him to the Wasp 
Menace quest. So, follow him up the slope. However, stop when you see some 
vines to the left that cover a hole in the wall. Cut the vines with your 
sword and run down the dirt path to find your first Silver Key! Anyway, 
continue following the man until you reach the Picnic Area.

=================
Wasp Menace Quest
=================

After the small cutscene, all the statistics on the quest will come up. Five-
hundred gold, two-hundred renown I like! Anyway, press A and go help the man 
in front of you. You can use your bow, sword, magic, whatever, just kill the 
blasted Wasp. Walk down to the central area of the picnic and seven or eight 
Wasps will crowd you. Now it's time to unconditionally take out the sword and 
whack every one of them. Use the right trigger to suck up the experience 
orbs.

As you leave, the Giant Wasp will make its grand entry! Look at the size of 
that thing! That's no moon. Anyway, the Giant Wasp will make three Wasps that 
decide to fight you. Kill them with your sword. After getting the experience 
orbs, use your lightning spell on the Giant Wasp. Hold down the spell button 
until all your mana is drained. At which case, take out your bow and start 
shooting at the Giant Wasp. Lock onto it by pressing the left trigger. 
Remember: strong shots are better than weak shots. Wait a couple seconds 
before a shot so you can have full power.

The Giant Wasp will go down fast if you do this. When he makes more Wasps, 
just continue focusing on the Giant Wasp while circling around him. The 
little Wasps won't hurt you much and have notoriously bad aim when you are 
running. Each shot will do a lot of damage, and soon the Giant Wasp's life 
bar, which is located below the map, will be depleted. Kill the three Wasps 
that have been a nuisance to you and the quest will be complete.

-------------
Heroes' Guild
-------------

After that, the Guildmaster will announce that you have a new quest card. Use 
your Guild Seal to automatically teleport back to the guild! Then you will 
get the Quest Card; meet Maze at Bowerstone South. Anyway, you can use this 
opportunity to go to the experience pool and get another level of experience 
in whatever you desire. Then we leave via the Lookout Point door.

-------------
Lookout Point
-------------

There's only two things we can do in this traveling area. You can buy a new 
title at the title vendor if you like. It's located next to the Heroes' 
Guild. You default title sucks. We all know "Chicken Chaser" isn't the best 
title in the world. If I were you, I would choose something that fits the 
bill in who you want your character to be. For example, if you want to be a 
swordsman, "Sabre" works good. Archer? "Ranger." You get it, right? You don't 
*have* to get a title, however, it's just that I always hated being called 
"Chicken Chaser."

-------------------------------
The Bully and Beggar (Optional)
-------------------------------

Walk up the path from the Heroes' Guild to the statue central area. In here, 
you will see a bully and a beggar fighting. The bully looks like the bully 
from Oakvale, doesn't he? At any rate, you can help either the bully or the 
beggar. Obviously, if you help the beggar you get good points, while helping 
the bully gives you the opposite.

If you agree to help the beggar, use the "fart" expression to make the bully 
go away. It should be right on the d-pad. Make sure to have him highlighted 
while you fart. Two or three times should be enough to scare him away. The 
beggar will be happy, and you will be awarded twenty good points.

If you want to help the bully, puke on the beggar if you like. Then you can 
beat the snot out of him with your fists or bring out your sword. If you do 
the latter, the beggar will run away. You'll get twenty evil points for 
helping the bully.

-------------
Lookout Point
-------------

Nothing else to do in this area for the time being, sadly. At the statue 
area, take the northern path to the gold icon. This will lead you passed a 
bridge, and to the town called "Bowerstone South." Enter via the big doors.

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                         3.4  -  Bowerstone South
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When you enter Bowerstone, the guard will so eloquently state that he needs 
to confiscate your weapons and you can't do anything bad. When you have 
control of the main character, walk forward to the tavern. Maze is in front 
of the place so talk to him. After more storyline, it's time to go back to 
the Heroes' Guild to get a quest. Before you do, however, if you are a evil 
character, now it is time to pilfer all the houses. Bowerstown has a lot of 
loot in it.

You'll find boulders upon boulders of stuff in Bowerstone houses. Everytime 
you steal something your character will receive two good or evil points, 
which can be a good or a bad thing. Just press A on a dresser, bookshelf, 
whatever, when no one is looking. The guards sometimes go into vacant houses, 
so keep a keen eye on the doorway when you attempt to steal stuff.

Also, there are two optional quests you can currently do in this area. But 
before you do, pick up a Silver Key on the Balcony of the clothing shop, 
located at the entrance of Bowerstone.

-----------------------------
Beardy Baldy Quest (Optional)
-----------------------------

This optional quest is located in Bowerstone Quay, which you can reach 
through its entrance in southwest Bowerstone. Go down to the docks. Beside 
them is a bench where Beardy Baldy sits. Talk to him and he will talk about 
his daughter. He will give you an unattractice hairstyle card after the 
conversation, which is what she likes as a hairstyle. Go over to the barber 
shop (located in the center of Bowerstone South) and get the haircut. Come 
back with the hairstyle and Beardy Baldy will give you an even more 
unattractive hairstyle card.

Yet again, go to the barber and get the haircut. Come back, and Beardy Baldy 
will usually give you a unattractive facial card. After getting that done, 
return to Beardy Baldy and he will give you the Fire Monkey Tattoo. Before 
you can beat the pulp out of him, he will run out of town.

-----------------------------
Fist Fighters Gang (Optional)
-----------------------------

The first Fist Fighters Gang meets every night in Bowerstone Quay circle at 
midnight. This is a very easy way to make a lot of money, even if you aren't 
specialized in strength. At midnight, a gang of fighters will come in. One of 
them is a guy with a big mohawk. Talk to him and agree to entering a round of 
fighting for fifty gold pieces. This might seem like a lot, but you will 
definitely get that money back.

You'll have to go through three rounds of really, really easy hand-to-hand 
fighting. These guys are extremely easy, just remember to hold up block. When 
they try to hit you, roll to a side and strike their back a couple times. 
It's really that simple! The fourth and final round is against the gang 
leader, who is a bit tougher. Use the same strategy, but remember that he 
might follow up a missing punch with another punch. Try to use flourishes to 
knock him on the ground. Press B to flourish when the icon appears. If you 
beat the last round without getting hit, which is really easy, you will get 
350 gold pieces! If you get hit in the last round, you will get 250 gold 
pieces. This can be done every night, too, so it's a good way for beginners 
to make money.

     *          *          *          *          *          *          *

Well, that's all we can do in Bowerstone South currently, besides maybe pick 
up a bonny lass or play the concentration game at the tavern. When you are 
ready, go to the entrance of Bowerstone. Next to the entrance, you should 
spot an illuminating blue pad. This will automatically teleport you to 
wherever you have found another one of these pads. For now, you can only 
teleport here and to the Heroes' Guild telepad. So, teleport to the Heroes' 
Guild.

-------------
Heroes' Guild
-------------

After arriving on the blue telepad, go into the center of the room. This is 
the maproom, which is the place where you will get all your quests. If you 
press A on the big table in the center, it will show all the quests that you 
can participate in currently. For now, you can only do two quests; protect 
orchard farm or attack orchard farm. Both quests are basically the same 
thing, but in one you will be protecting a farm from bandits and the other 
you will be helping the bandits.

Obviously, choose the quest that corresponds with your alignment. I will 
cover both quests, so you don't have to worry about that. After you choose, 
you will be prompted to boast or not. If I were you, I would boast because 
it's a very easy way to make more money. For protecting the farm, I would say 
that really easy boasts to pull through on are Protect Guards and Protect 
Property, but if you don't feel confident with the battle system, you might 
not want to boast at all. For attacking the farm, it would be prudent to 
chose Protect Bandits, as that boast is pretty simple. When you are ready, 
exit the boast system and you will be at Lookout Point.

-------------
Lookout Point
-------------

It's pretty simple from here. Just go to the gold icon on your map. 
Directions are always cool, though. From the guild entrance, follow the 
tattered path until you find yourself at the central area with the big 
statue. Next, take the south path right into the forest.

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                             3.5  -  Greatwood
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------------------
Greatwood Entrance
------------------

Whisper... what a b-- I mean witch. She'll say that she took the opposite 
quest for the Orchard, only after insulting you. Not to worry, we'll give her 
a good spanking in a moment. For the time being, you will find yourself at 
the Greatwood Entrance area. This place has a lot of enemies, but most of 
them are easy experience. It's advisable that you spend a little time here 
and level up a bit more before you enter Orchard Farm.

Clearing the Greatwood Entrance area is fairly easy, just kill the enemies as 
they come along and don't try to take on too many. If you are a good player, 
don't kill the traders, as it will end in evil points. If you're evil, on the 
other hand, then gut away at anything you see. After clearing the map of red, 
go over to the southeastern corner of it. Walk down the most eastern path 
near here. Once you reach the end, a chest and a couple of items lying on the 
ground will await you. In all, you will receive three Health Potions, one 
Will Potion, and one Will Elixer Potion. Use the Will Elixer Potion 
immediately, as it will raise your Will meter, which is always a good thing.

-------------------------------
Fishing Lesson Quest (Optional)
-------------------------------

I would also like to give you a fishing rod before we continue to the Orchard 
Farm. To get one, go to the Fisher Creek area located in the northwestern 
path of the Greatwood Entrance area. In here, you will find a man that is 
trapped in his house because of the Wasps outside. The Wasps will then 
proceed to swarm you after some dialogue.

The best way to kill these Wasps is to use your lightning spell. Target a 
Wasp and circle around it while holding down the right trigger and the X 
button. Obviously, this will use the lightning spell on the Wasp. I was able 
to kill all but one Wasp before my Mana was depleted. For the last Wasp, I 
just hacked away with my sword. After killing all the Wasps, the man will 
come outside and talk to you about fishing. Then he will give you a fishing 
rod and tell you to go over to the fishing ripple.

So, walk down from the deck and over to the small pier. Around four steps in, 
turn left and go up against the rope fence. You will be near the fishing 
ripple enough to cast your line. So, press the down button on the d-pad and 
your line will cast. After a couple seconds, a fish will bite. Wait until it 
stops pulling to press A as frantically as possible. This will reel it in. 
When it starts to pull again remember to stop or line will break. This tug-o-
war battle will be complete when they fish is all the way to the hook on the 
left side of the meter.

To finish the quest, you have to get the Gold Fish trophy. Just fish on the 
pier until you reel it in. Additionally, you can get Leather Gauntlets at the 
chest behind the house. By the chest, you should see four ripples in the 
water. You'll get 100 gold, a Working Moustache card, a Moonfish, and a 
Silver Key from fishing at the ripples there.

------------------
Greatwood Entrance
------------------

Now that you are ready, go to the southern part of the area again. Right next 
to the dead end that had the Will Elixer Potion, you will find another path. 
This path leads to Orchard Farm, but it is blocked currently. So, we will 
have to go all the way around. Look on your map for a gold icon. This is 
where we want to go. So, go to the western part of the map, passed the 
bridge, and over to Greatwood Lake.

--------------
Greatwood Lake
--------------

We won't be here long, so don't fret. You'll be confronted with a fork right 
when you enter. You can either go across a bridge or up a slope. Choose to go 
right and up a slope. No, this is not because I'm right-handed, but because 
at the end of the slope you will find a Silver Key. That's better, isn't it?

Anyway, go back to the fork and cross the bridge this time. You should find a 
bandit or another similar caliber enemy. By that, I mean a weak enemy. After 
disposing of it, go across the adjacent bridge and kill all the enemies 
there. Finally, continue going south down another bridge and kill the rest of 
the low level enemies. Go back to the middle area with the big rock and take 
the bridge leading east. This path will lead to Orchard Farm.

==================
Orchard Farm Quest
==================

Decent payoff for doing this quest. Both "Protect Orchard Farm" and "Attack 
Orchard Farm" are similar, but I split up the different parts of each quest. 
Onto the show.

If you chose to protect the farm, bandits will come here right after the 
farmer leaves. They will come from the northern path, which is a good thing. 
There will be three of them, and they are pretty easy to kill with the two 
guards at your side. Snipe them with your bow or use magic while they are 
running to you. Then whip out your sword once they are in hand-to-hand range. 
The first batch should be easy enough to defeat.

The second batch will come with four bandits, which only makes things a 
little tougher. One or two will probably stop halfway and start shooting at 
you with their crossbow, so just remember to stick and move. The same 
strategy applies to the first batch; try to pick them off while they are 
running towards you with your magic or your bow. They don't really stand a 
chance at hand-to-hand range, anyway. The third batch has four people again, 
and it is still easy to kill all of the bandits. Just remember to pick them 
off as they come, and mash X at hand-to-hand to range while targeting a 
bandit.

If you chose to attack the farm, tell the bandits to follow you and lead them 
to the farmhouse. They will take the crates and three guards will come to 
attack you from the west. The same strategy applies as above, pick them off 
with your bow or magic as they come over and finish them off with your sword 
when they are in hand-to-hand range. After you are done slaughting, lead the 
bandits back to the upper part of Orchard Farm. Do this two more times, using 
the same strategy, and it will be an easy win.

This is where both quests collide together. In both, you have to fight 
Whisper after you are done killing people. Whisper is extremely easy to 
defeat, even though she boasts that the only way you can defeat her is using 
flourishes. To do this, hit Whisper's blade with yours a couple times, or 
have her attack you while you are blocking, to enable the usage of a 
flourish. You will know you can flourish when your sword turns a firey color, 
or when the flourish button on the bottom right corner of the screen appears.

To flourish, press the B button. The main character will do some action move 
to hit Whisper off the ground while doing good damage. After you flourish 
once, it will show us her health bar. Now, the easiest way to win this battle 
is merely abuse the usage of flourishes. When she gets up from your first 
flourish, press the flourish button again. Keep doing this until she is dead. 
She doesn't have enough reaction time to get up and block at the same time!

If you are using magic, after flourishing to reveal her health start pounding 
away at her with your best spell. It's really easy to kill her this way. 
Going archer? Well, the best way is to target her and circle her as you fire 
at will. Out of the three, archer is the easiest. After the fight, you will 
win the quest and be rewarded with not only the gold and renown promised, but 
also Whisper's Brooch.

Anyway, we have a couple of items we can collect while we are here in Orchard 
Farm. If you look on the map, you should spy two black boxes. We want to go 
to the most southern of the two. It seems that these icons are for the 
farmhouses. At any rate, behind the southern farmhouse you will find the Jet 
gemstone in a chest. From the farmhouse, go east and follow the dirtpath 
until you come across a chest to your left. Open it to reveal a Treasure Clue 
5 item.

At this point, go to the deep eastern part of this map. You will find two 
piers, each of them will have a fishing ripple. When you fish, you should 
find a Coron Visor Tattoo card and a Silver Key. Before you leave, go over to 
the northern farmhouse. If you fish in the small pond directly in front of 
the farmhouse, you will receive an Elixer of Life. Use this item right away,
of course. After that, use the Guild Seal to teleport back to the Heroes' 
Guild.

-------------
Heroes' Guild
-------------

First thing first, put the experience you received from your previous quest 
to good use and level up. It's advisable that you get at least some spells, 
Heal Life and Assasin Rush work quite nicely if you are going melee. Archer? 
Just level either Accuracy or Speed. Mage? Well, get more spells! You should 
have around 3,000 general experience from the Orchard Farm quest, so you can 
get a couple levels before we continue.


When you are finished, go over to the Map Table and look at the quests. You 
have a choice of doing three quests: Trader Escort, Hobbe Cave, and Hobbe 
Killing Contest. For now, you cannot do the Hobbe Cave optional quest because 
you do not have enough renown. Trader Escort will bring us way to far in to 
the woods and so, that leaves us with Hobbe Killing Contest. This is a fairly 
simple optional quest: you show up at Orchard Farm and compete with Whisper 
to see who can kill the most Hobbes.

It's also easy, too, if you have focused most of your experience in one pool.  
So, take Hobbe Killing Contest. Try to boast, but you will find out that all 
the boasts are fairly tough. Anyway, get off the podium and you should see a 
trader walking down the path in front of you. Talk to him, and he will ask if 
you can take him to Orchard Farm. This is where we are heading, so we might 
as well get the extra 625 gold and take him with us! With that, agree to take 
the trader to the farm. If you did not see him, then look for a green dot on 
the Lookout Point map. Still don't see him? Well, you could always try 
reentering the area until you do.

------------------------------
Orchard Farm Escort (Optional)
------------------------------

Six-hundred-twenty-five gold for a short escort isn't that bad. In fact, I 
would say that it is very good. After you are done meeting the trader and 
agreeing to escort him in Lookout Point, tell him to follow you. To do this, 
make sure he is highlighted and press the d-pad button which corresponds with 
the "Follow" command. In my case, it was the down button. Anyway, go to the 
central statue area and take the south path to reach the Greatwood Entrance 
area.

From here, it is advisable that you DO NOT tell the trader to stop. Why? 
Well, if you do then someone will most likely come from the entrance and kill 
the trader. So, you have to bring the trader along with you while you kill 
everyone in this area OR you can have him stay in a safe area. I like the 
second option the best, too. From the start, kill all the enemies on the path 
you are on currently. When I say the path you are on, I mean the path that 
leads up to the big, "central" part of the forest. After you are done, go 
back to the entrance where you came in at.

Now, walk back down the path to the central part of the forest. To the left, 
you should see a small path veer off. It is sort of hidden by a tree stump. 
Go in this path to the end and tell the trader to wait. Then, take out all 
the enemies in the forest with no worry of the trader getting hurt. After 
that, come back to the trader and walk over to the path entrance to Orchard 
Farm. When you get there, the trader will give you 500 gold, as promised. He 
will also give you a gemstone -- usually a Jet -- if you get him here 
unscratched. Follow the trader to his open house and steal two books from his 
dresser.

------------
Orchard Farm
------------

Now that we are in Orchard Farm, we want to do the Hobbe Killing Contest. 
Walk over to the gold icon on the map. You'll have a cutscene.

--------------------------------
Hobbe Killing Contest (Optional)
--------------------------------

The cutscene will tell you that the Hobbe's are at the pier. Then we get to 
see how much this quest pays. Not bad, 900 gold and 200 renown. Anyway, 
follow Whisper over to where the Hobbes reside at. Now it's time to kill'em 
all. The best way to kill the Hobbes is to wait until Whisper weakens one of 
them and take her kill. Another way is to try to kill the magic Hobbes 
exclusively because they are much easier to kill.

Slow Time works wonders if you want to steal kills. Assassin's Rush also 
works wonders if you want to kill all the magic Hobbes. Remember to heal as 
necessary and try not to let the Hobbes swarm you. If they do, then it is 
advisable that you use an area effect magic attack like Force Push or 
Enflame. If you win, and kill more Hobbes than Whisper, you will receive the 
Hobbe's Tooth Trophy on top of the gold and renown. After the fight, get the 
Silver Key by fishing on the far end of the eastern pier and then use the 
Guild Seal to teleport back to the Heroes' Guild.

-------------
Heroes' Guild
-------------

After the Hobbe Killing Contest, you should have enough experience to get 
another level of something. When that is done, it is time to get another 
quest. You *still* probably don't have enough renown to do the Hobbe Cave 
optional quest, and it is pretty tough, so that leaves the Trader Escort 
quest. Your job is to escort two traders from Darkwood to Barrow Fields, 
which is a pretty tough thing, if you consider that Darkwood is a rough place 
full of enemies.

At any rate, you have to take this quest to continue so it isn't extremely 
arduous. At least, not as tough as the Hobbe Cave quest. Anyway, after 
choosing the Trader Escort quest teleport to Bowerstone South.

----------------
Bowerstone South
----------------

We are going back to Bowerstone South to get us some better equipment and 
weapons. By "better," I mean weapons and equipment that don't totally suck. 
You should have around 2,500 gold at least at this point. If you don't, then 
I advise that you do the Fist Fighters fights a couple times. You usually get 
around 350 gold each time, so it should be no time before you have the gold 
desired. Read the optional quests section for more details.

When you have the money, go to the clothing shop. It's located near the 
entrance of Bowerstone South. Buy either Bright Leather or Dark Leather 
armor, depending on your alignment. Don't buy gloves because we should 
already have them from Greatwood. Anyway, a set of the armor should cost 
around 1,000 gold. We have 1,500 gold left, which will be devoted to a 
weapon.

The weapon shop is located a little further in Bowerstone. Just follow the 
road in between the houses until you come to what looks like a blacksmith. He 
sells all the items you need here. If you are going melee, it is advisable to 
buy the best sword you can at this time. On the other hand, if you are going 
archer, buy the best bow you can. It is highly advisable that you buy the 
Ebony Bow, which is the best bow for a small portion of the game. It costs 
around 2,000 gold, which means that you should only have to do two or three 
more Fist Fighter fights to get it.

Also, pick up a Spade and a Box of Chocolates at the item shop near the 
entrance of Bowerstone South. When you are ready, leave via the entrance. 

-------------
Lookout Point
-------------

From here, just take the path you are on south to the central area. When you 
get there, take the south path again and go inside the Greatwood Entrance 
area.

------------------
Greatwood Entrance
------------------

You know the drill by now, right? Clear the area of all the enemies. They all 
should be a pushover by now, but if the game made them tougher they might be 
a little difficult. Just remember to take the enemies on one at a time. Once 
the area is cleared, take the path that the gold icon is on. This will lead 
to Greatwood Lake.

--------------
Greatwood Lake
--------------

It's time to clear this area, now. It should be pretty simple, as enemies are 
separated into three islands. Take each island on one at a time, and ridding 
the area of enemies will be simple. In the middle island, you will find a 
Health Potion on the ground next to a pillar. After doing everything here, 
take the southern path to the Greatwood Gorge.

===========================
Greatwood Gorge Bandit Toll
===========================

Follow the path and go across the bridge. A trader will come up and say that 
you will need a toll to get passed the bandits in this area. Walk up to the 
bandit and he will say it costs 400 gold to pass. Four-hundred gold is a lot 
of money, so say no. The better option here is to gut all the bandits here, 
take their loot, and never worry about a toll again!

Kill the bandit that wants a toll. He should be very easy to dispose of. 
Anyway, follow the path up and kill all the bandits in this central area. 
Follow the path south and kill the bandits as you walk down. Use your bow for 
easy kills. Even if you don't have any accuracy skill, it is still the best 
way to dispose of large groups because you can fire and move.

When you are ready, go back to the central area and choose to go north this 
time. This is where the bandit leader is at, along with a legion of bandits. 
The best way to kill all of these bandits is to fire at them with your bow 
from the other side of the bridge. If you kill the bandit leader, the other 
bandits will run away. However, this is a good opportunity for experience so 
it is advisable that you kill the bandit leader last.

After clearing the area, it is time to "loot it a whole bunch." In the area 
near the campfire, you will find two chests near tents. They contain 500 gold 
and a flame augmentation. Take the path north of this and it will start to go 
south and then stop at a point that looks out to the entrance of the Gorge. 
In this area, you will find a Steel Pickhammer in the chest. Definitely not a 
great weapon, but it can be sold. Also, smash all the boxes in this small 
lookout area to find loads of potions and other healing items.

Now it's time to leave this area. Take the south path down to the exit. 
Before you do, however, take note of the Demon Door. He wants you to perform 
an act of great evil before he opens up. You'll need to earn about fifty evil 
points in his site for him to open up. This can be done by killing four 
innocent people or eating around ten Crunchy Chickens, which can be bought at 
Darkwood Camp. You can also open it if you are completely evil. Anyway, walk 
south to the next area.

---------------------
Greatwood Cullis Gate
---------------------

This area does not boast a lot of bandits, maybe three or four, but the 
traders can take them. Anyway, at the fork go left. This will lead down to a 
telepad and a few bandits. Dispose of them, and go back to the fork. This 
time go right and follow the path as it goes down to another fork. There 
might be bandits along the way but they are easy to kill by now. At any rate, 
the fork that is reached will be across a bridge. You can either take the 
southern path to Greatwood Caves or the north path to Rose Cottage. For now, 
we want to go to the cottage so take the north path.

------------
Rose Cottage
------------

In this small area, you will find a Demon Door and a little cottage. Before 
we open the Demon Door, go over to the cottage. Next to the cottage is a 
small, desolate garden. There are a lot of roses, but we are particularly 
looking for roses that make a small circle with dirt in the middle. If you 
dig in the dirt, you will find yourself a Silver Key! Additionally, if you 
choose to hack through the vines by the fence in the yard, you will find 500 
gold in a chest. This gives you five evil points, however, but it is well 
worth it, if you ask me.

Now it is time to go to the Demon Door, which is the little red spot on the 
map. Talk to the door and it will say that it will only open to someone it 
loves. Go to the item screen and use the Chocolates. The Demon Door will 
open, making it possibly the easiest Demon Door to open in the entire game. 
In it, you will find a suit of Will User Bright armor in a chest. This is 
great armor for courting, because it gives you a big plus in attactiveness. 
Anyway, exit back to the Greatwood Cullis Gate and take the southern path 
this time to the Greatwood Caves area.

---------------
Greatwood Caves
---------------

Five or six Hobbes will jump at you once the game loads up in this area. Use 
an area effect magic power to knock them all away. Then pick them off with 
your sword or bow. Kill the magic user Hobbes first, as they are more 
powerful in strength but weaker in health then melee Hobbes. Hobbes usually 
drop potions, so don't forgot to pick up everything they drop. Cut the vines 
located in the western part of the map. You will find a Will Potion and Red 
Meat in the area near the cave entrance.

Also, a Demon Door resides in this area. It wants a combat multiplier of over 
fourteen which is extremely hard to attain at your current level. If I were 
you, I would wait until you are much stronger before you decide to tackle the 
challenge. Anyway, take the southern cave that leads to the Darkwood Entrance 
area.
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                              3.6  -  Darkwood
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-----------------
Darkwood Entrance
-----------------

In here, the Trader Escort quest will start.

===================
Trader Escort Quest
===================

This is a fairly challenging quest, the areas that you have to lead the 
traders through have difficult enemies. The reward is 2,000 gold and 500 
renown, which is darn good. Anyway, run down the path a little ways and a 
lone trader will ask to be in your group. The thing is, he might turn into a 
Balverine if you take him up on the offer. If you choose to take him, it will 
earn you good points. If you don't, you will earn evil points, but it will 
make the quest a little easier.

Whatever you choose, continue down the path. Veer right off the path when you 
can to find a chest that contains a Resurrection Phial. Go back to the path 
but go straight instead of turning. You will reach two barrels, if you bash 
them you will receive a Will Potion and Red Meat. Continue onto the Darkwood 
Marshes.

----------------
Darkwood Marshes
----------------

In this area, a Balverine will finish eating a person and start attacking 
you. Lead him away from the traders and fight him whichever way you can. The 
best way to kill him is to back away from it and use the lightning spell. It 
will deplete your mana, but the Balverine will stay put until you kill it. 
After that, I suggest you wait until your mana is regained.

That is the only enemy in this area, so just continue having the traders 
follow you. Follow the path as it goes down steps. To your left, you should 
find a chest containing a Jet gemstone. A little ways after this, you will be 
confronted with a small pond. There will be ten mushrooms around the pond. 
Your job is to shoot every mushroom with your bow. When you shoot one, it 
will blow up. This is what would have happened if you went close to a 
mushroom. After shooting all of them, continue following the path to Darkwood 
Lake.

-------------
Darkwood Lake
-------------

In this area, two bandits will come up quickly on you. Defeat the two with 
swordplay, and tell the traders to stop with the stop expression. Go down the 
path and take the first left that comes up. Follow this path until you reach 
a treasure chest with two barrels by its side. The treasure chest contains 
Leather Boots, while the barrels have small healing items in them. Go back to 
the main path and continue following it down.

When you get to a pond, three bandits will run up and attack you. Well, not 
really; they will go passed you and over to the traders. Do not let them get 
passed you, at all costs. Just whack them once with your sword to deviate 
their attention away from the traders. After killing that batch, go back to 
the pond and kill the other four bandits lurking about. Remember to keep them 
from running to the traders. Once that is done, go back and tell all three 
traders to follow.

Continue down the path until you reach water again. To your right, you should 
find a chest containing 250 gold. Continue until you see a rock with a hole 
on your right. Take out your bow and aim so that an arrow goes in the hole. 
You will receive a Silver Key if it goes through the hole. Then continue to 
Darkwood Camp.

-------------
Darkwood Camp
-------------

At the camp, the traders will automatically go and rest. This will give you 
time to loot the stuff at the camp. In this small camp, you will find two 
chests. They contain a Resurrection Phial and a Steel Axe. Also, there are 
two barrels beside a tent. They have a Will Potion and Dark Vortex Tattoo 
card in them. It won't count as stealing when you acquire these items. You 
can buy items here if you like. These shops have some of the best armor in 
the game. Also, you can play blackjack to make some quick money.

When you are ready, walk out of the camp and follow the path until it comes 
to a fork. The northern path leads to the Chapel of Skorm while the Southern 
Path continues our journey. For now, we want to take the northern path and go 
to the Chapel of Skorm. In here, run up the path until you find yourself at 
the Chapel itself. Go around the chapel left and you should find an Assassin 
Shirt in a chest. Then go back to Darkwood Camp. Once you are back, take the 
southern path to Ancient Cullis Gate.

-------------------
Ancient Cullis Gate
-------------------

In the beginning of this area, tell all three traders to wait while you clear 
the area of enemies. The first group of enemies you'll find is bandits, which 
are easy to dispose of if you fight them one-on-one. Second batch of enemies 
that come up are more of the same thing (bandits), kill them the same way you 
did the others. The last group of enemies, across the second bridge, is a 
group of Hobbes. Kill the magic Hobbes first (they are the ones with the 
staffs) and then the warrior ones.

After that, you can fish off the bridge to get a Silver Key. When you try to 
open the chest by the second bridge, the optional third trader will turn into 
a Balverine. So, run back and fight him. He can easily be killed if you block 
and attack. Afterwards, go back and get the traders to follow you to the 
chest. Open it to find a Resurrection Phial. Finally, continue over the 
bridge to Darkwood Weir.

-------------
Darkwood Weir
-------------

This area is almost free of enemies besides the big, bad enemy at the end. 
Tell the traders to wait while you go down this area's path. Don't veer off 
the path and soon an Earth Troll will come up from the ground. He's a pretty 
easy boss fight, if you ask me. Whip out your bow and start shooting at him. 
Dodge all the rocks he throws and this battle won't even render damage taken 
away.

Additionally, you can hit the boulders back at the Earth Troll, if you have 
enough talent. You could also run up and hit him with your sword, but he has 
an area effect attack that is practically undodgeable. Therefore, the best 
way to defeat the Earth Troll is the bow. Weave back and forth while you fire 
at the Earth Troll. He will toss two rocks, which can be dodged easily. 
Towards the end of the fight, his accuracy gets a little better, but it is 
not much to worry about. Pick up the gemstone that the Earth Troll drops on 
the ground.

Anyway, we still have a couple things we can find in this area. Go back up 
the path until you can turn right. Do so, and go passed the two hills close 
together. This will lead you to a chest and two barrels. In the chest, you 
will obtain a Lightning Augmentation. In the barrels, you will acquire Tofu, 
a Green Apple, and, most importantly, a Golden Carrot. This item will make 
time change from day to night. Go back on the path and follow it west until 
you reach the Barrow Fields opening in the wall.

In this area, follow the traders to the bridge, where a man will pull a Darth 
Vader and then the "Quest Completed" screen will pop up. You will also get 
the Trader's Feather for completing this quest.

-------------
Barrow Fields
-------------

The Guildmaster will immediately say that you need to go to Oakvale and that 
you have received a new quest card. Anyway, there are a couple of things you 
can do before you go to Oakvale. First off, dig in the circle of rocks in the 
camp to find a Golden Carrot. Secondly, go to the northern part while inside 
the town area to find a scarecrow. Check it to obtain a Healing Potion. 
Continue the item spree by fishing on the river to find 500 gold. You can 
also open the Demon Door located to the south in this area, but you will need 
to be very, very, very obese to open it. Not literally, of course! Anyway,
now it is time to enter Oakvale via the gold icon on the map.
  ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___
 /   \  /   \  /   \  /   \  /   \  /   \  /   \  /   \  /   \  /   \  /   \
 \___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/

                        3.7  -  Oakvale and Seeress
  ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___
 /   \  /   \  /   \  /   \  /   \  /   \  /   \  /   \  /   \  /   \  /   \
 \___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/

-------
Oakvale
-------

After the good cutscene, walk over to Maze. He is just a little south of you, 
if you cannot find him, look for the gold icon. Maze will talk about the 
bandit Seeress, and how he could be behind the death of your father, mother, 
and sister. Before we go, I'd like to say that a Fist Fighters group meets 
every midnight where you guarded the stock. Anyway, use the Guild Seal to 
teleport back to the Guild. Get the quest off the table and choose to boast.

=============================
Find the Bandit Seeress Quest
=============================

Boast Bandit Blood because that is a really easy boast to pull through with. 
When you arrive, walk all the way south down to the beach. Then, turn right 
and follow the beach shore. Talk to the lady along the way to find out about 
her husband. Opposite of the lady, you will find a barrel which contains an 
Apple Pie. Anyway, continue down and go passed the cave entrance. You should 
see a chest a little ways further then it. Pick up the Assassin Boots from 
the chest, and then enter the cave.

-------------
Clifftop Path
-------------

After the Guildmaster gives you the lowdown, it's time to get busy. 
Supposedly, this is a "stealth" area, but you can kill your way through very 
easily. After you kill the three guards in the area, the gate will be closed. 
If you get too close to the gate, the time it takes to open it up again will 
restart. Therefore, we need to be close to the gate, so we can sneak in, but 
not in a place where the gate people can see us.

Before the gate, you will see two boulders on either side of the path. Get 
behind the left one and wait until the time elapses for the gate to open. 
When it does, wait until all three bandits are passed the boulder, and make a 
run for the gate. This is extremely easy to do, the only hard part that I can 
think of would be killing the three bandits the first time around.

--------------
Abandoned Road
--------------

In the middle of the bandit's conversation you will hear that only people 
with the proper bandit gear can enter the camp. This can work to your 
advantage, because if you have a full suit then the bandits might let you 
enter without "asking questions." In this area, we will find the Bandit Gear. 
But first, kill both of the guards that saw you. Try to kill them near the 
entrance, because we wouldn't want to alert the guards down the hill.

Try to kill the bandits down the hill with your bow, a head shot does quite 
nicely. The other guards will run away, but if you go over to the place where 
they were, they will run out and try to hit you with their sword. After 
disposing on them (there should be two), follow the path up the slope to find 
a chest that contains the Bandit Boots. Afterwards, follow the path more 
until you come to stone steps. If you look to your right, you should see a 
watchtower. Bandits are in here.

The best way to kill these bandits is to go up the steps. Three or four 
bandits will run down from the watchtower and start to attack you. Run back 
and snipe them with your bow as you weave back and forth, or kill them with 
your sword. Go over to the watchtower's back and you will find a ramp leading 
up to the top. There should also be one or two bandits up their, so kill 
them. After this, get the Bandit Shirt from the chest near the watchtower.

Continue following the path until you come to more stairs. To the left of the 
stairs lies two barrels. Destroy them to reveal a Health and Will Potion. 
Anyway, if you look up the steps you should see two bandits. Try to kill them 
both with your bow, but one might decide to come down and tango with you. 
After killing both of the bandits, go up the stairs. This is another small 
area where three bandits reside at. Try to snipe all three -- who are in 
plain view -- out with your bow. If not, then just melee your way through 
them.

Once they are in the afterlife, go behind the campfire and destroy the 
barrels to find an Ages of Skill Potion, 250 gold, and another Health Potion. 
After that, open the chest inside the open tent to find the Bandit Trousers. 
Go up the stairs beside the tent, and kill the three bandits ahead of you 
here. Also, kill the two bandits in the watchtower to your right. Then, 
continue down the path and snipe out the three bandits that are on the slope. 
Another bandit should come out of the tent to your right, but he is easy to 
defeat. Remember to get the Bandit Bandana in the chest when you are done 
killing them.

Follow the path a little ways more up the slope. To your left in the forest, 
you should find the last chest, which contains the Bandit Gloves. Even with 
this equipment on, Bandits will still attack you until the gate. So, it would 
be advisable to keep your better armor equipped. Go up the path and slaughter 
bandits along the way. They aren't that tough, especially if you are playing 
an archer game. By the Demon Door, you should find a chest that contains a 
Resurrection Phial. After that, equip your Bandit Gear and follow the path to 
Twinblade Camp.

--------------
Twinblade Camp
--------------

Talk to the man next to the gate with your Bandit Gear on. The two of you 
will have some idle chat and he will open the gate for you. Inside, there are 
a number of things you can do. First things first, though, it is probably 
time to get new equipment. This place has a number of new things you can buy, 
including a full set of Dark Plate armor, if you are an evil player, of 
course. Anyway, before we continue further, there is some items to be looted!

Go over to the tavern located in the southern part of town. To the east of 
it, you should find a little area with a chest and two barrels. You will have 
to go in the small pond to get to it, but no one said that you had to keep 
dry. Anyway, in here you will find 500 gold, an Ages of the Will Potion, and 
a Health Potion. Good stuff.

It's time to get to business. We have to score a Bandit Camp Pass to get any 
further into the camp. The best and easiest way to do this is to kill 
someone. Go over to the tavern and  walk west behind the tree. You should 
find a bandit who happens to have the pass you need. He will ask 1,000 gold 
for it, but the best way to do business is to kill him. You will get two good 
points for doing this. The best way to kill him is with a head shot from your 
bow. The Bandit Camp Pass will be on the ground after he is dead. Finally, go 
over to the western part of town, where the gold icon is, and the gatemen 
will let you into the Elite Camp.

----------------------
Twinblade's Elite Camp
----------------------

In here, remember to reequip your good armor. The bandit armor sucks and we 
will be in heavy fighting soon. Before we continue, smash all the barrels in 
this area to find a Resurrection Phial, 100 gold, and an Ages of Might 
potion. Anyway, we need to find a way to get into the tent. The most 
inexpensive and easiest way is to free some prisoners. From the campfire in 
the center, take the southwest path down to three cages, where you will find 
two prisoners. You will need a key to open their cage.

The guard seems to have the key. He has around 900 hit points so he is pretty 
tough to kill if you aren't an archer. Just remember to keep him in the cage 
area, or we might have the a whole legion of bandits attacking us. After he 
has had his last breath, use the key and let the prisoner's free. They will 
run off and all of the bandit guards will run after them, leaving the gate to 
Twinblade's Tent open! Enter through the gate.

----------------
Twinblade's Tent
----------------

In here, we will have a little cutscene where you will meet Twinblade. He's 
big and tough, but doesn't put up much of a fight. In this fight, you cannot 
block Twinblade's ferocious attacks, but you can dodge them. Roll close 
around Twinblade while he tries to hit you with his weapon. He will fail 
miserably each time, and soon enough he will try to hit you and his sword 
will get stuck in the ground. This is your cue to attack his back. You will 
only get two hits, so make them count.

You will have to repeat this process a couple times before Twinblade falls. 
You can also try to flourish, but to do that, you will have to fire a 
unsuccessful hit that Twinblade blocks and then do a flourish. This is risky 
because Twinblade's a heavy swinger. After the fight, we will have another 
great cutscene. Then we have the choice of either killing Twinblade or 
letting him survive. If you let him live, you will get good points. If you 
choose to kill him, remember to kill all the people around the ring, first, 
or they will all gang up on you.

The bandits are tough, but with a bow it is very easy to kill them all. Just 
lock on to one of them and fire while moving back. When they are all dead, 
try to hit Twinblade again and, with the life he has left, he will fight you. 
Use the same strategy as before and he will die. You'll get dark side points 
for doing this.

Now both choices collide again. It's time to take all the items he has in his 
camp. In his big tent, you will notably find 250 gold, a Resurrection Phial, 
and 500 gold. But we aren't done yet. Take the path north of where you fought 
Twinblade to find a chest that contains a Diamond. Anyway, leave this area 
via the entrance and all the end statistics will pop up. Then the Guildmaster 
will have you report back to the Guild. Before using the Guild Seal, beat the 
Fist Fighters Gang for a third time in Twinblade's Elite Camp. They are 
located next to the entrance to Twinblade's Tent. Afterwards, use the Guild 
Seal to teleport back to the Heroes' Guild.
   __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
  /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \ /  \
  \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/

                             3.8  -  Witchwood
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  \__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/_\__/

-------------
Heroes' Guild
-------------

Once you arrive via Guild Seal, it is time to find Maze. Maze is such a big 
shot he has his own tower, which is denoted by the gold icon on the map. Once 
inside the lower floor of the tower, go up the stairs to reach Maze. If you 
want to here a funny comment, you can hit Maze with your sword. Anyway, Maze 
will go on blabbering and tell you to get the quest card at the Map Table.

But ha, when you go back to the Map Table, you will find out that the quest 
has already been given to you, even though Maze told you to go back there. No 
matter, go over to the Teleport pad in this room. Choose to teleport to 
Witchwood Cullis Gate.

======================
Find the Archaeologist
======================

Craptacular payoff, I know, but it is the only way we can advance in this 
godforsaken story!  Cut the vines in front of you to reveal a way out of this 
small area. Go down the path a little ways and to your right you should see 
some more vines. Hack them to reveal a chest which contains a valuable 
Resurection Phial! Follow the path north and, soon enough, a humungously huge 
Rock Troll will reveal itself.

The Rock Troll is simple to defeat; whip out your bow and start weaving back 
and forth, dodging all the boulders the Rock Troll throws at you. If you go 
weave left to right constantly, the Rock Troll will have a very small chance 
of hitting you. He has TONS of hit points, so just peck away at his health 
every time your bow is powered up. Multi Arrow might help a lot, too. If 
you're completely melee, put on Slow Time and hit the rocks back at the Troll 
in a game of Baseball. After he is defeated, you will get a Ruby and a 
Sapphire. Not bad!

Continue following the path as it winds east. Then, you should see a barrel 
directly in front of you with two potions on either side. The two potions are 
an Ages of Will potion and a standard Will Potion. Inside the barrel, you 
should find a book with a funny title. Continue following the path east to 
Witchwood Stones.

----------------
Witchwood Stones
----------------

Follow the path north a little ways and you should see a Demon Door to your 
right. He's actually right on the gold icon, which means we have to talk to 
the door. He will say that he'll only open for someone who knows his name and 
can spell it out on the rocks over in the northern part of this area. I guess 
we have to trudge over to the rocks.

While going north, bash the two barrels on your left to reveal two healing 
items. A little ways further, on your right, you will see some vines. Destroy 
them to reveal a chest, which contains a Obsidian Greathammer. Continue 
walking north and you will find the four stones. Press A while highlighting 
each of them to figure out each letter of his name: H, S, I, and T. The first 
thing that pops out of everyone's mind is "Shit," but if you put that in the 
Demon Door will get really, for lack of better words, pissed off.

So, it has to be something else. The only other two words that use those 
letters are "THIS" and "HITS." Obviously, the latter choice sounds better. 
Therefore, hit each stone to make the word "HITS." The Demon Door will be 
mad, but he will still open the door for you. After the cutscene, you will 
have found the archaeologist. Inside the Demon Door, you will find a Ruby, 
Sapphire, Red Meat, and tons of books. Also, there is a fifteen key silver 
key chest, but you probably cannot open that.

-------------
Temple of Avo
-------------

Before we go back to the guild, it is time to pick up a couple items. Go to 
the Temple of Avo area; its entrance is in the eastern part of Witchwood 
Stones. In there, go over to the temple. On the right side of it, you will 
find a chest that contains a Resurrection Phial. Before we leave, go to the 
left side of the temple and you should see a slope. Go up it as the path 
makes a circle, and we will reach the Sword in the Stone. Talk to the people 
near it to find out its tale. Try to lift it, but you won't be able to. 
Either you need to have your Physique, Health, and Toughness statistics maxed 
or they need to be up majorly from the first time you tried to pull the 
sword. Physique needs to be up five, Health two, and Toughness three. Now it 
is time to use the Guild Seal to teleport back to the Heroes' Guild.

-------------
Heroes' Guild
-------------

When you get back to Heroes' Guild, everything will be the same. In a place 
where every action has a consequence, this place sort of looks the same 
throughout the entire game! Anyway, pick up The White Balverine quest off the 
Map Table and teleport to Witchwood Cullis Gate again.
  ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___
 /   \  /   \  /   \  /   \  /   \  /   \  /   \  /   \  /   \  /   \  /   \
 \___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/

                          3.9  -  Knothole Glade
  ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___ __ ___
 /   \  /   \  /   \  /   \  /   \  /   \  /   \  /   \  /   \  /   \  /   \
 \___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/__\___/

---------------------
Witchwood Cullis Gate
---------------------

Follow the path *again* to Witchwood Stones. There will be bandits along the 
way this time, however, making things a bit harder. There should only be 
four, however powerful they are. It seriously took me five-eight hits to kill 
one of them, and that was when I was hitting 300 each time!

----------------
Witchwood Stones
----------------

After following the path a little ways, a man will run up to you, and ask for 
help. Depending on your alignment, this man will either say that he needs you 
to help his wife or he needs you to beat up a rich trader. Either way, follow 
him to the stones when you will be ambushed by a lot of bandits and guards. 
Abuse Force Push, and use your bow to win this fight. Afterwards, go over to 
the green dot, which is the man that tricked you. You can either kill him or 
spare him, each one yielding good or evil points, plus a Resurrection Phial. 
After that, take the eastern path to the Temple of Avo.

-------------
Temple of Avo
-------------

Go over to the eastern part of this area and into Witchwood Lake.

--------------
Witchwood Lake
--------------

Lots of crates that have healing items here. Go west until you reach a three 
way fork. From here, choose to go south. Run south until you see a chest to 
your left; it contains a Flaming Augmentation. Continue south until you reach 
Knothole Glade.

=========================
The White Balverine Quest
=========================

When you enter the area, you will find yourself at the entrance with a locked 
gate. Your job is to kill the Balverines so they can let you inside. You'll 
have to kill four Balverines, each time one-on-one. They are pretty easy, 
now, and go down in three shots with your bow. Anyway, we will have another 
cutscene and then the White Balverine decides to rumble with you. Whip out 
your bow and tap X ten times. All you have to do is hit the White Balverine 
ten times before it runs off, it didn't say anything about power! Or, you can
just use the lightning spell, which will keep the Balverine still.

After that, the mayor will tell you to go up the hill and talk to the wife of
a great hunter. The hill is directly in front of you. When you reach the top, 
the White Balverine will attack again. Dispose of him the same way; ten quick 
shots with the bow, and we will have another cutscene. The wife will 
*finally* give you the Silver Augmentation. Attach it to the weapon you use 
most, or you won't stand a chance against the White Balverine.

The White Balverine will run over to you again, and this time you get to hit 
it with the Silver Augmented Weapon. After five hits, it will run away and 
the mayor will tell you to go kill it for your reward. So, leave Knothole 
Glade the way you entered. This will lead you to Witchwood Lake, supposedly 
the White Balverine's home.

The White Balverine will make a ferocious war cry, showing us that he is near 
the big pond. Go over to the gold icon on the map and attack the White 
Balverine twice with your newly augmented weapon. Then, he will summon 
another Balverine to help out. Focus on the White Balverine, and not the 
other one. After two more hits, he will summon another. Repeat this process 
until the White Balverine is dead. This is especially easy with an augmented 
Ebony Bow.

After the White Balverine is dead, dispose of the other Balverines. They are 
fairly easy to kill, remember to use Force Push to spread them all out. Soon 
enough, you will have completed this boss battle. Now it's time to go back to 
Knothole Glade. Talk to the mayor in the central area to complete the quest 
and get a letter from your sister.

--------------
Knothole Glade
--------------

You can read the letter and book in Logbook > Books from the Inventory 
screen. This is a new place, and has lots of great equipment. Also, the last 
Fist Fighters gang meets here. You'll have to go through seven fairly easy 
rounds until you meet the mayor. He is a little tougher, but roll-and-attack 
works great on him. He has tons of hit points, but I succeeded and I only 
have one in Physique.

Another thing to do in Knothole is the Demon Door. You will have to be a good 
archer or have a powerful bow to open the door here. The door wants you to 
hit him as hard as you can with an arrow. This is easy for archer experts, 
but beginners might need powerful bows and Multi Arrow to get inside. 
Speaking of inside, you will receive a Elixir of Life for completing this 
Demon Door. Lootwise, Knothole Glade has nothing very valuable. When you are 
ready, teleport back to the Heroes' Guild.

-------------
Heroes' Guild
-------------

Before we take the Arena Quest card, you should now be renowned enough to 
take the Hobbe Cave quest.

---------------------------
Hobbe Cave Quest (Optional)
---------------------------

This quest is pretty easy, especially if you do it later in the game and do 
not take any boasts. However, with my strategy, almost anyone can do the 
quest. After taking the quest, teleport to Greatwood Cullis Gate, and take 
the path to the fork. From here, go north and over to Rose Cottage. After 
going over to the door, the grandmother will tell you everything and give you 
a Hexagon Key. Go back to Greatwood Cullis Gate and take the southern path, 
which leads to Greatwood Caves.

In here, slash the vines to your right and go inside the cave entrance. Just 
run through the area to the Main Chamber; do not stop to kill the Hobbes. 
Even if you are all powerful, they still can gang up on you. In the Main 
Chamber, do some more running to the opposite side of the room and go through 
the entrance to the Moonlit Tunnel. In this room, follow the cave as it leads 
to the Focus Chamber. In here, go down the steps and talk to the evil nymph. 
Then we have a boss fight.

This is a pretty tough boss fight if you aren't skilled with the bow. If you 
are, even a little, then whip out the bow and start shooting at the nymph. 
After one hit, it will summon a lot of Hobbes and turn into a little, blue 
ball. Keep the nymph targeted while you run around the room. IGNORE the 
Hobbes; they are dangerous. Try to shoot at the nymph constantly and, when it 
gets close to you, do a Force Push, which will hit it onto the ground. From 
here, you can either hack and slash at it or fire at the nymph with your bow. 
Repeat this process until the nymph is dead.

No, we don't want to stay around and kill all the Hobbes. Don't even tell the 
boy to follow you, just go back up the steps and to the Moonlit Tunnel. The 
boy will automatically be with you, even if you left him way behind. We will 
use this little trick to get out of Hobbe Cave. Just run through all