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Splinter Cell: Chaos Theory FAQ
*GAMETAP: Expand your playground*
Splinter Cell: Chaos Theory FAQ
Xbox
Splinter Cell: Chaos Theory
WORLDWIDE CHAOS - Complete XBOX/PC Full Walkthrough
Authored by VampireHorde
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**Original art by Wulf; Modified by me
***********************
INTRODUCTION
***********************
Thanks for clicking the FAQ. Welcome back to the International Super
Spy Spectrum. I will explain how to achieve 100% Completion for all
Levels of SC:CT WITHOUT killing any enemy sentries for both CO-OP &
SOLO MODE (sorry, no Versus).
This is the only FAQ online that will present you with EVERY alternate
route in every Level and explain how to finish ALL the Objectives for
both Co-op and Solo.
It is so cool that there are so many alternate paths in a Level but
totally unfair that other walkthroughs will present you with what THEY
think is the only path that you should use. BLASPHEMY!
For an open-ended game like this, it's best to present ALL of the paths
and let YOU choose what you think is best and that is what I've done.
All tactics and strategies in this FAQ apply for the XBOX/PC version
only! Please refer to my PS2/GC FAQ for all the info on those versions.
Can you handle that, soldier? Then READ ON!
++Co-op Mission walkthroughs for each Mission will be added later in
the week. (It ain't easy getting 100% when you're playing Co-op with a
total stranger on XBOX Live, you know.)
-----------------------------------------------------------------------
************************
STEALTH CONTROLS
************************
The configuration is as follows:
-- NO WEAPON EQUIPPED --
X BUTTON: EQUIP WEAPON
Y BUTTON: JUMP/SPLIT-JUMP
A BUTTON: INTERACT BUTTON
B BUTTON: CROUCH/STAND
WHITE BUTTON: REAL-TIME INVENTORY SWITCH (HOLD TO ACCESS MENU)
BLACK BUTTON: WHISTLE
L-TRIGGER: KNOCKOUT BLOW
R-TRIGGER: LETHAL BLOW
LEFT ANALOG STICK: MOVE SAM
RIGHT ANALOG STICK: ROTATE CAMERA
LEFT ANALOG STICK (CLICK): BACK-TO-THE-WALL
RIGHT ANALOG STICK (CLICK): BINOCULARS/EEV (CLICK LEFT ANALOG STICK TO
ZOOM)
START BUTTON: PAUSE SCREEN
BACK BUTTON: OBJECTIVES SCREEN
D-PAD LEFT: NIGHT VISION
D-PAD RIGHT: THERMAL VISION
D-PAD UP: EMF VISION
-- WEAPON EQUIPPED --
L-TRIGGER (SC PISTOL): OCP
R-TRIGGER (SC PISTOL): PRIMARY FIRE
L-TRIGGER (SC-20K): SECONDARY FIRE/HOLD BREATH (WHILE IN SNIPER MODE)
R-TRIGGER (SC-20K): PRIMARY FIRE
RIGHT ANALOG STICK (CLICK): SNIPER MODE
BLACK BUTTON: SWITCH TO FOREGRIP OR SNIPER ATTACHMENT (WHEN SC-20K is
equipped)
LEFT ANALOG STICK (CLICK): SWITCH FROM LEFT TO RIGHT CROSSHAIRS
***********************
SCANNING VERSUS HACKING
***********************
From the very first Mission all the way to the last, you are presented
with the option to SCAN your Objectives or to HACK them.
In certain Missions, you are required to HACK specific computers. In
essence, it seems difficult to do up close (because of enemy sentries
or Cameras) but there is a second option available.
That option is the EEV inside the binoculars that Sam uses.
Click on the Right Analog Stick to enter Binocular Mode. Focus the
square reticle onto the Computer screen or RETINAL scanner and it will
start scanning through a wireless link.
From there you can hack the computer from a safe distance WITHOUT
having to physically use the PC itself. Remember, the choice is yours.
***********************
THE HACKING MINI-GAME
***********************
HACKING ON-SCREEN HUD:
On the left of the screen is a list of IP addresses (999:99:99:99 for
example). One of these numbers is the correct number.
On the lower right of the screen is the Hacking device that reveals the
code. When the number glows green for a second, THAT is the part of the
Keycode value. On the far right of the device is a PADLOCK icon. This
signifies the number of times you can lock the first set of numbers.
THE HACK VALUE:
999:99:99:99 is the example I will use. 999 (the first three numbers)
is the number that needs to be locked by pressing the X Button when the
value glows green. The other three will randomly glow the real value.
HOW TO HACK:
--When you start the mini-game, wait for the first three numbers to
glow. When it glows, PRESS THE X BUTTON IMMEDIATELY! This will lock the
value of the code and decrease the amount of IP Addresses in the list
to the left of the screen (which is a good thing). You can do this for
all four number sets.
But watch out! There is a timer bar on the device that decreases!
--Once the three numbers are locked, you have to watch the other three
values to glow up. Match the numbers with the IP Address on the left to
lock the value and successfully Hack your Computer, Retinal Scanner,
etc.
You can cancel the mini-game by pressing the B Button but this will
change the Hack value when you access it again. If you don't hack the
item before the timer goes red...
***********************
STEALTH TIPS
***********************
--You can now complete the Missions WITHOUT killing anyone.
--I never mention using the SC-20K that much in this walkthrough. Since
this is only for Stealth setting, the main point is NOT to use it too
much!
--If you see the opportunity to knock out your foe, DO IT! Use the L-
Trigger for less bloodshed.
--On high ledges, use the "Jump-and-hide" technique. Jump over a ledge
and shimmy on it past the enemy. When the enemy is out of range, climb
back up and continue your objective.
--Always explore your surroundings. There is always a certain alternate
path if you search closely enough.
--The OCP is your absolute best friend. Use it instead of wasting
bullets.
--Use the QUICK SAVE option at your own pace. I won't mention when to
use it but be cautious! If Sam is killed during the Mission, he will
restart at the last QUICK SAVE point.
--Use the SCAN and HACK option. Certain Computers or items can be
scanned from a far distance to complete the Objective.
************************
100% COMPLETION REQUIREMENTS
************************
This is what is required of you, Super Spy, to get 100% per Level.
ACCEPTABLE:
--No Kills allowed
--No use of Lethal Force
--Zero Detection
--Zero Alarms
--Zero times identified as an Intruder
--All Objectives Completed
--No bodies found
If any objective is missed or skipped, you will NOT get 100% even if
you completed the other requirements.
That's it for this section.
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|__/|__/\__,_/_/_/|_|\__/_/ /_/_/ \____/\__,_/\__, /_/ /_/
/____/
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++ MISSION 1: PERUVIAN LIGHTHOUSE ++
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++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] RESCUE MORGENHOLT
[ ] RECOVER OR DESTROY INFORMATION ABOUT THE MASSE KERNELS
[ ] DISCOVER WHERE THE GUERILLAS GOT THEIR ARMS AND EQUIPMENT
[ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT
SECONDARY OBJECTIVES:
[ ] ELIMINATE HUGO LACERDA
You won't accomplish this Objective in this Mission.
OPPORTUNITY OBJECTIVES:
[ ] SCAN THE SSCC BAR CODE OF THE DELIVERED CRATES
++++++++++++++++++++++++
Welcome to Peru!
++ AREA: THE BEACH ++
Head up the hill and into a small crevice. Continue through until you
reach a CRAWLSPACE (you'll see glowing limestone). Go through and out.
Work your way up the steps until you see a bridge across the way.
From here you have two options to get to the other side:
#1 - Quickly cross the bridge and crouch next to the cave entrance. Two
soldiers will emerge out and start talking. Quietly enter from where
they came and look for a crack in the wall and Enter to a sort of
supply room.
#2 - To the left of the bridge is an alternate pathway that you can
take. Turn left and you can circle around the mountain to a hidden
cave. Inside this cave is a spotlight and a ladder that leads up to a
sort of prison cell area.
Choose one to your liking.
--SUB-OBJECTIVE: SCAN CRATES (FIVE TOTAL)
If you chose path #1, simply go to the end of the room and PIERCE the
generator to turn off all the lights. Next to the generator is Crate to
SCAN. SCAN it and go down the stairs to a prison cell area. The second
Crate is in here with a guard doing target practice. SCAN the second
Crate with your EEV and go back out.
Before going upstairs, watch the guard that just came back from outside
the cave. Eliminate him if you want and then head up the stairs.
If you chose path #2, emerge from the ladder and stay in the dark.
You'll see a Crate and a soldier doing target practice.
Use your EEV to SCAN the Crate across from you. From there, bust out
the OCP and use it on the light above the Crate to darken the room. To
make it easier for yourself, eliminate the guard before leaving the
prison cell area.
As you walk up to the brightly lit area, use the OCP on the swinging
light. When the guard up here goes to investigate, knock him out. Go to
the generator and use the PIERCE option to darken the room. SCAN the
second Crate in here and then go upstairs.
Open the door and make your way down to the darkened area at the
bottom.
-----------------------------------------------------------------------
++ AREA: TORTURE ROOM ++
Listen to the whole conversation and patiently wait. One soldier will
"take a walk" while the other sits down.
Let the soldier walk past you. He'll go up and use the toilets near the
door you just entered. Ignore him and quietly make your way past the
torture room. Quietly sneak AROUND the bathtub and work your way out of
the Torture room.
Go to the door at the other and use the PICK LOCK option and pick it.
(Do you need me to tell you how to pick the lock?)
-----------------------------------------------------------------------
++ AREA: OUTER FORTRESS ++
--SUB-OBJECTIVE: SCAN CRATES
In this large area, you'll see two tents, two soldiers, and a large
spotlight. You DO NOT need to eliminate any of the soldiers if you are
stealthy. Before heading to the next area, quietly head for the second
tent. When the two soldiers are conversing, quietly walk past them and
get behind the second tent.
The CUT MATERIAL option will appear. Cut open the tent and go through
to find Crate #3 to SCAN. SCAN it and head back out.
From here you have two options to get to Crate #4:
#1 - Further down this area is an open doorway with a bright light
above it. Quietly enter this doorway and head through to the other
side. When you emerge, you'll see Crate #4 under a tin-roofed sort of
gazebo with two soldiers conversing at the other side.
SCAN Crate #4 with your EEV and then jump to the top of the tin-roof.
Use the OCP on the light above the doorway across from the tin-roof and
quickly make your way to that doorway before the light goes back on.
#2 - Near the second tent is a large crate box. Have Sam jump on top of
the box and then jump up to an upper ledge.
There's ANOTHER two options from here:
#1 - You'll see a set of stairs going down. You'll hear two soldiers
conversing and a generator to pierce. Crate #4 is across the soldiers.
You'll have to eliminate the two soldiers and then SCAN Crate #4. From
there, hop onto the top of the tin-roof and jump to the doorway above.
DO NOT USE THIS ROUTE! IT'S SUICIDE!
#2 - From the ledge, make your way to a small room with a fireplace and
two soldiers resting. Quietly sneak past them and out to an upper
wooden ledge. You'll see two soldiers conversing and Crate #4 under a
tin-roofed gazebo on the ground. Quietly make your way near the
brightly lit doorway on the other side. SCAN Crate #4 from above and
then use the OCP on the light and sneak in.
WHEW!
--OBJECTIVE: ACCESS THE SERVER
When you safely make it here, access the Computer on the left and
complete the Objective. Don't worry about the soldier in here, he won't
see you. Once that's done, make your way out to the other doorway.
-----------------------------------------------------------------------
++ AREA: OUTER LIGHTHOUSE ++
You'll see two soldiers conversing across from you. From here you have
two options:
#1 - Quietly head down the stairs while they're talking and access
Crate #5 next to the stairs. Once that's done, continue down the stairs
and walk past the moody welder and make your way to the Lighthouse
(there's no other soldiers near the Lighthouse).
#2 - Let them finish their conversation and let them both walk down the
stairs. Go forward and plan a way to eliminate the soldier that guards
the upper area (near Crate #5). You can hang on the ledge and then GRAB
him when he gets close or just be stealthy and grab him from behind.
Either way, make sure you SCAN Crate #5.
After that's done, go down the stairs and wait patiently for the moody
welder to finish what he's doing. When he finishes, he exposes a
Zipline to the Lighthouse. Knock him out and hide his body outside near
the zipline. Now Sam can access the zipline and ZIP to the Lighthouse.
-----------------------------------------------------------------------
++ AREA: THE LIGHTHOUSE ++
Once at the Lighthouse, eliminate or sneak past the guard wandering the
Lighthouse. Enter the door at the back of the Lighthouse and go
through. From here, you'll see a radio operator toying with his radio.
Ignore him and quietly head up the stairs and Grim will chime in.
If the radio operator sees you, you miss the Objective and you have to
knock him out. To retrieve the info that Grim needs, go up the stairs
and look for a file cabinet and use the SEARCH CABINET option to
complete the Objective.
Now make your way to the top of the Lighthouse and climb the ladder. Up
here is the spotlight (What else?) and a soldier circling around. Time
your movements and climb up. Head for the exit and use the SWITCH
OBJECT to turn off the spotlight.
From here you have two options to eliminate the soldier here:
#1 - Wait inside and let him try to turn the spotlight back on. Smack
him from behind and Call Extraction to end the Mission.
#2 - Turn off the spotlight and then jump over the railing and wait.
When he gets close, use the GRAB CHARACTER option to toss him over the
ledge. Jump back onto the ledge and use the Call Extraction option to
end the Mission.
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| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|
______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)
-----------------------------------------------------------------------
++ MISSION 2: MARIA NARCISSA ++
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++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] ELIMINATE HUGO LACERDA
[ ] FIND OUT WHICH CABIN LACERDA IS IN
[ ] RETRIEVE THE SHIP'S LAST TRANSIT LEDGER FOR LACERDA'S SHIPMENT
[ ] RETRIEVE THE BILL OF LADING FOR LACERDA'S ARMS SHIPMENT
[ ] EXFILTRATE TO THE EXTRACTION POINT
SECONDARY OBJECTIVES:
[ ] FIND THE NAME OF LACERDA'S PANAMANIAN CONTACT
You need to INTERROGATE Lacerda to finish this objective.
OPPORTUNITY OBJECTIVES:
[ ] PLACE TRACKING DEVICES ON ANY ILLEGAL WEAPONS CRATES
These are the locations:
#1 - In the first area with all the Crates
#2 - Soldier's quarters
#3 - Under the metal stairway - Portside
#4 - Inside the large Mess Hall kitchen on Deck 2
#5 - Across from the Captain's quarters
#6 - Back of the ship near Extraction
++++++++++++++++++++++++
Welcome to the open sea!
++ AREA: FRONT OF THE SHIP ++
Sam will be in the front of the ship with two soldiers wandering the
front deck.
--OBJECTIVE: FIND LACERDA
There are two stealthy ways to enter the ship's hull from infiltration:
#1 - Stealthily make your way down to the stairway on Starboard towards
the stairway and down to a sleeping guard.
#2 - See those stacks of containers up on top? Jump and climb up to
those containers and look for a crevice to sneak into. Work your way
through the containers to the other side.
You'll emerge into a well-lit area (with no guards). Turn right to see
a small opening to jump down. Jump down and make your way to the
stairwell nearby to a sleeping guard.
-----------------------------------------------------------------------
++ AREA: INSIDE THE SHIP ++
--SUB-OBJECTIVE: PLACE TRACKERS ON SIX CRATES
Quietly sneak past the sleeping guard and SLIDE OPEN the door. Climb
down the ladder and work your way up the large Crates to the other
side. There is a wall you need to squeeze into on the left side.
Emerge out and find the first Crate and PLACE TRACKER (#1).
Climb your way using the large Crates to the ladder on the other end.
Climb up and head down the hallway (there's no guards in here).
See that door leaking lots of water? Ignore that door for now. Head to
the other door and SLIDE OPEN to find a man using a woodshop
thingamajig. Grab him and knock him out.
Inside this room is a vent (or CRAWLSPACE). Use the Crawlspace and
crawl to the other side to a large Motor Room.
-----------------------------------------------------------------------
++ AREA: AUXILIARY PUMP ROOM ++
--OBJECTIVE: UNFLOOD THE COMPARTMENT
After you emerge out of the Crawlspace, you have many different ways to
rid the 2 enemies in this room:
#1 - When you emerge out of the CRAWLSPACE, turn to Sam's right and
jump over the railing and down to the bottom floor. Use the OCP on the
swinging lamp above to get the guard's attention. When he leaves the
switchboard to look for you, quickly sneak over to that switchboard and
ACTIVATE it.
#2 - You'll see a pipeline above the soldier across from Sam. Use the
pipeline and eliminate the soldier up here in any style you want. From
there, jump down and eliminate the soldier working the switchboard by
sneaking behind him. Use the switch and ACTIVATE it.
You have two options to exit this room:
#1: Head back up to the CRAWLSPACE and make it back to the room with
the leaky door (it's not leaky anymore).
#2: Exit the door across from the switchboard to a hall. Enter the
first door and SLIDE OPEN and enter (this is the leaky room).
Either way you choose leads back to the same room. Choose one to get
your next objective.
--OBJECTIVE: SCAN BILL OF LADING
Go to the room that was leaking water and look for a large Crate with a
piece of paper on it (it has a red tag) and SCAN it.
Now exit the room to the hallway outside. As you emerge down the
hallway, two guards will approach towards you. DO NOT INITIATE COMBAT!
Instead, if you turn on Night Vision, you'll see a darkened area on the
right of the hallway with an open vent.
Enter the vent and creep your way UNDERNEATH the guards and emerge out
on the other end.
Head down the stairs and open the door (with the whirling red light) to
another room.
-----------------------------------------------------------------------
++ AREA: ENGINE ROOM ++
This room isn't hard to figure out. You simply need to make your way
(quietly) to the other side of the room to the metal stairs.
Make your way up two floors of metal walkways to the top.
I'll let you figure your stealthy way here (use the Jump-and hide
technique on the railing!).
At the top floor, enter the open doorway and head out to the other
door.
-----------------------------------------------------------------------
++ AREA: SOLDIER'S QUARTERS ++
In this room, you'll see a set of stairs. Don't head up the stairs just
yet.
--SUB-OBJECTIVE: PLACE TRACKER ON CRATE
Carefully traverse this small but quiet hallway. You'll see a guard
emerge from a room; knock him out and enter the room he exited.
This is the soldier's bedrooms. Make you way to the back of the room to
find a Crate and PLACE TRACKER (#2).
Now head out and make your way up the stairs. You'll see an open
doorway up here.
-----------------------------------------------------------------------
++ AREA: COMPUTER ROOM ++
--OBJECTIVE: RAID THE FILE CABINET
When you enter this room, you'll overhear two soldiers conversing. DO
NOT ENGAGE COMBAT! Instead, find the CRAWLSPACE near the doorway and
enter through it. Emerge out to find one of the soldiers (by himself)
browsing his computer. There is a filing cabinet behind the soldier.
Slowly creep to the File Cabinet behind this man and use SEARCH CABINET
option to finish the Objective.
Once that's done, exit this room and head outside. There is a door here
that leads to a Medical Room with a Med-Kit (and a soldier). Use the
Med-Kit if you need to and exit to the door outside.
-----------------------------------------------------------------------
++ AREA: PORTSIDE - OUTSIDE SHIP ++
There is a well-hidden Crate under the stairs near the door to PLACE
TRACKER (#3).
From here you have two options to use when finding the Captain:
#1 - Go up the metal stairway and open the door on DECK 2. You'll enter
a Mess Hall. There is a Crate in here to PLACE TRACKER (#4).
From here you need to quietly sneak out of the room to the stairway
outside this Mess Hall.
Take the stairs up and you'll find another Crate to PLACE TRACKER (#5).
After you do that, enter the hallway going upstairs to the Main Bridge
of the ship. From here, grab the Captain and INTERROGATE him.
#2 - Go up the stairway and open the door on DECK 4. You will be on the
top of the ship. You can explore the upper area of the ship but there's
nothing that completes the Primary Objective so avoid the exploration.
Enter the door at DECK 4 (from either side) and quietly grab and
INTERROGATE the Captain.
Once you've interrogated the Captain, knock him out and hide the body.
Head downstairs form the bridge and enter the hallway. Ignore the room
with loud music and you'll emerge to a well-lit hall with a Crate to
PLACE TRACKER.
-----------------------------------------------------------------------
++ AREA: CAPTAIN'S QUARTERS ++
--OBJECTIVE: ELIMINATE LACERDA
Across the Crate is a small hall. There's a well-lit bathroom, a closed
door, and a small kitchen.
Avoid any bloodshed by listening to the whole Lacerda conversation.
Once the conversation is over, Lacerda will emerge into the kitchen.
Grab him and then exit the kitchen (the guards won't even notice you).
INTERROGATE him and then rub him out to complete the Primary
Objectives.
--OBJECTIVE: EXTRACTION TIME
Exit back to the Captain's bridge and exit back outside to the top of
the ship. The Extraction point is ALL the way in the back of the ship
on the top floor.
Work your way quietly to the back of the ship and you'll find a ladder
going down at the back. Slide down and you'll see two more ladders.
The farther ladder to Sam's left is the Extraction Point but DON'T go
there yet!
--SUB-OBJECTIVE: PLACE TRACKER ON CRATE
Climb down another ladder next to Sam and you'll emerge on the very
back of the ship with three guards. Look for the last Crate and PLACE
TRACKER. Now head back up the ladder and go to Extraction.
______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|
______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)
**100% LEVEL COMPLETION REQUIREMENTS:
--INTERROGATE Lacerda
-----------------------------------------------------------------------
++ MISSION 3: PANAMA BANK ++
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++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] STEAL $50,000,000 IN FRENCH GOVERNMENTAL BEARER BONDS
[ ] DETERMINE WHO MCA'S BANK PURCHASED THE ARMS FOR
[ ] ENTER THE BANK
[ ] AUTHORIZE THE VAULT ACCESS FROM THE THREE OFFICER'S PANELS
[ ] EXFILTRATE TO THE EXTRACTION POINT
SECONDARY OBJECTIVES:
[ ] LOOK FOR ANY SUSPICIOUS TRANSACTION RECORDS
You need to use the SEARCH CABINET option inside the Treasurer's Room.
Look for a filing cabinet and then open it to finish this objective.
OPPORTUNITY OBJECTIVES:
[ ] PLANT A SERIES OF FALSE E-MAILS TO MAKE IT LOOK LIKE AN INSIDE JOB
To finish this objective, you need to master the Hacking mini-game.
There are eight computers you need to hack in order to complete this
objective. They are:
#1 - Front Desk of the Bank
#2 - Security Room, West area - first floor
#3 - Upstairs Reception Desk (with the lasers)
#4 - Security Room (Glass Chamber Upstairs)
#5 - Executive's Office (with the raging fireplace)
#6 - Treasurer's Office (across Vault entrance)
#7 - Vault Security Room
#8 - The Vault Computer
++++++++++++++++++++++++
Welcome to Panama! Panama-ah-ah-ah-ah-ah! Panama!
++ AREA: OUTSIDE BANK ++
The wall Sam is standing next to will be the Extraction Point at the
end of the Mission! Remember this place!
--OBJECTIVE: BREAK INTO THE BANK
There are motion sensors in this courtyard. If you get caught...the
light just turns on. That's it. No alarms.
To avoid being caught by a stupid motion sensor, walk on the concrete
of the courtyard. Head to the left of the Bank to find a switch. Flip
it to turn off the spotlights in front of the bank.
There are two things you can do from here:
#1 - Enter through the front doors. If you do, you have to use the PICK
LOCK option and try to lure the guard sitting behind the Front Desk
outside to knock him out all while dodging TWO Security Cameras.
Once that's done, you can sneak past the Cameras and HACK his Computer.
But from there, you can't continue any further.
#2 - DO NOT ENTER THROUGH THE FRONT DOORS! Enter through the right side
of the bank (watch for a Camera) towards a ladder at the back. Climb
the ladder to the roof.
++HACKING the Computer in the Front Desk is great and all, but you can
do that once you're inside the Bank anyway so IGNORE entering the Front
Doors.
-----------------------------------------------------------------------
++ AREA: BANK ROOFTOP ++
Make your way to the other side and BREAK OPEN option on the door.
Enter the room and SWITCH OBJECT to open the glass dome.
Head for the open glass dome and use the GRAB ROPE option and shimmy
down to the middle of the Banking center.
-----------------------------------------------------------------------
++ AREA: BANK - FIRST FLOOR ++
As you make your way down, you'll be flanked with lasers. Use the EEV
on one of the Computers in the cubicle to disable all the Lasers. Exit
this cubicle and head out.
See that snoring guard? Grab and knock him out. (You can grab him and
make him use the retinal scanner if you want.)
--OBJECTIVE: PLACE FAKE E-MAILS (EIGHT TOTAL)
BUT...before entering any of the doorways, go to the front of the room
and the two large glass doors should be open.
Sneak around the corner to see a guard behind the Front Desk (with a
Camera above him). Get close and then smack him. Access and HACK his
computer and place the Fake E-mails. Go back to the other room.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
There are two doorways here: the Retinal scanner doorway (the East
Wing) and the doorway on the left (the West Wing). I will give separate
walkthroughs if you decide to use one path.
WALKTHROUGH #1 - The Retinal doorway (East Wing)
When you enter here, you'll see a door with a red EXIT sign and a
Camera above it. Across the EXIT door is a Supply Room with a
CRAWLSPACE that goes to the bathroom in the West Wing.
Two soldiers traverse East Wing (one walking around and the other is
messing with the Keypad).
From a far distance, shoot the red EXIT light (it's worth the trouble).
When Paco (the Keypad soldier) investigates the noise, grab Paco and
INTERROGATE him to get the Keycode to the Treasurer's Room. Knock him
out and hid him in the darkened hallway.
Turn the corner and shoot light above the Treasurer's office. This will
alert two guards, so patiently wait for them to finish investigating
before entering the office. Once the coast is clear, use the Keypad and
go inside.
--OBJECTIVE: GET ACCESS AUTHORIZATION (ONE OF THREE)
Once inside the room, go to the Keypad next to the desk and use the
ENABLE ACCESS option.
Be sure to raid the filing cabinet and HACK the Computer. In this room
is a CRAWLSPACE that leads to an outside Courtyard with a Camera near
the CRAWLSPACE.
BEFORE you use the CRAWLSPACE, go back out the door and shoot the
remaining light in the East Wing and then IMMEDIATELY go back into the
office and head for the CRAWLSPACE and exit out.
Across the CRAWLSPACE is a large pipe that you can climb to the second
floor. Use the OCP on the Camera and then climb the pipe up to a
balcony above. Jump onto the balcony and enter the CRAWLSPACE that's
here. Traverse through the vents until you reach a spinning fan. How do
you turn it off?
--OBJECTIVE: GET ACCESS AUTHORIZATION (TWO OF THREE)
Under the fan are two soldiers. Try not to make a big scene by
whistling or shooting at them.
Instead, enter Binocular mode and SCAN the Hard Drive of the Computer
down below and HACK it. Use the TURN OFF FAN option to turn it off.
Once it's off, let the soldiers converse until it gets quiet.
Now, jump down quietly and access the Computer across from them. HACK
it to Disable all the Cameras in the area.
Before you exit the room, don't for get to ENABLE ACCESS. Exit the room
and head for the President's office. Use the Keypad and enter through
to his office. HACK his Computer and then use the ENABLE ACCESS option
on the Keypad near the Computer to open the Vault Door.
--OBJECTIVE: STEAL $50,000,000 IN BONDS
From here it's up to you to finish the Fake E-Mail Objectives or go
straight to the Bank Vault.
If you want to finish the Fake E-mail Objectives, follow the next
walkthrough (for the West Wing). If you decide to go straight to the
Vault, here's what you do:
From the President's office, jump over the open window and jump down to
the Courtyard below. GRAB the guard here and INTERROGATE him to get the
Keycode. Knock him out and hide the body.
Head up the stairs to the Keypad door (but shoot the two lights
first!). Use the Keypad and then head for the Safety Deposit boxes and
obtain the TELEMETRIC LOCKPICK. Go down the stairs to the Vault and use
the Telemetric Pick. Once the Vault is open, PLACE CHARGE on the center
of the door and then DETONATE CHARGE from a distance.
Now enter the Vault and access the Computer here to TURN ON SPRINKLERS,
TURN OFF LIGHTS, and OPEN CAGE (HACK it while you're at it). Grab all
the Bonds and exit the Vault.
Before you exit, turn on Thermal Vision to see a Laser on the door. Use
the OCP to disable it and then head for Extraction.
For the Walkthrough for the West Wing, read below.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
WALKTHROUGH #2: THE WEST WING
Take the doorway to the left and open the door. Shoot out the light to
darken the room from the Security Camera and to alert the guards in the
security room nearby.
When they emerge, quietly knock them both out. Enter their security
booth and access the Computer in here then exit. Head through the
hallway and turn off all the lights. You'll see a stairway, so take it
up.
AREA: BANK - SECOND FLOOR
As you head up, Sam will be advised about more Laser grids. Grim will
inform you to "stay in the guard's electronic shadow". Ignore this and
just knock him out. You can grab his body and walk past the lasers with
no problems (it's easier than tailing him).
Do the same for the other guard on the other laser-filled side. Once
that's done, head down the dark hallway to a small lounge with a LARGE
glass office next to it.
AREA: GLASS OFFICE AND LOUNGE - SECOND FLOOR
--OBJECTIVE: GET THREE ACCESS AUTHORIZATIONS
As you enter the lounge, you can hear a Security Camera. Use the OCP on
the light post in the lounge (not the Camera). Sneak around the lounge
towards the glass office door. A guard will come in and enter the room,
so get behind him and knock him out.
Use the KEYPAD (or Hack it) and grab the computer guy inside. Knock him
out and access the computers. Be sure to check ALL the computers (one
computer in here disables ALL the Security Cameras).
Next to the door of this office is a Red sort of keypad. Get next to it
and the ENABLE ACCESS option will appear. Use it to continue the
objectives.
Exit the glass office and go to the door with security Keypad (the one
across the glass office). HACK the doorway and enter.
Enter the office and turn off the lights (there's a Camera above the
door). Enter the next office and head for the Keypad next to the desk
to ENABLE ACCESS. Be sure to Hack the computer!
AREA: BANK COURTYARD
Exit this office by jumping out the window to a small courtyard with a
guard. Grab him and talk to him to get a Keypad Code for the exit to
this courtyard.
Head up the stairs and use the OCP on the Camera on the left side of
the exit. Use the Keycode BUT DO NOT ENTER YET! Use the OCP on the
light above. As you enter, you'll see a guard messing with a Keypad.
Wait for him to finish playing with the Keypad and he'll reveal the
code while he's talking to himself and then walk away. Once he's gone,
use the Keypad and enter the room.
Now enter inside and use the Keypad next to the Desk to ENABLE ACCESS.
Hack the computer in here while you're at it!
AREA: BANK VAULT
Once you get all three access codes, the main vault will open. The main
vault stairway is directly across from this office your in. Head
downstairs and turn right. You'll see a bunch of safety deposit boxes.
One of them has the TELEMETRIC LOCKPICK Key Item you need.
Open the safety deposit box on the far end and then head downstairs.
**There's also a computer here you can access to complete a missed
objective from Mission 2.
Take the item you obtained downstairs and insert them into the locks
next to the vault door. This is how the TELEMETRIC PICK works:
Pick the lock as usual. When the light turns red, STOP AND WAIT! When
it turns green, pick the next one. Repeat until it opens.
Now place the explosives on the center of the Vault door and walk far
away until the DETONATE option appears.
AREA: INSIDE THE VAULT
Head inside the vault carefully! There is a Camera on the other end!
Use the OCP on it and access the Computer to TURN OFF LIGHTS, ACTIVATE
SPRINKLERS, and OPEN CAGE (be sure to hack it too!).
--OBJECTIVE: EXTRACTION TIME
Before you leave, grab the Bonds! BUT DO NOT EXIT THE VAULT YET! Turn
on Thermal Vision to spot a laser covering the Vault door. Disable the
laser and you can continue through WITHOUT triggering the alarm.
Head back to the Extraction point.
______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|
______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)
**There are many ways to complete this Mission. What I just described
are the two main versions. Mix and match your paths to finish all the
Objectives.
-----------------------------------------------------------------------
++ MISSION 4: MANHATTAN, NEW YORK ++
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++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] ACCESS ZHERKEZI'S SERVER TO DETERMINE WHO DVORAK IS
[ ] GET TO ZHERKEZI'S PENTHOUSE IN THE ADJACENT BUILDING
[ ] FIND OUT WHO THE MERCENARIES WORK FOR
[ ] LOCATE DVORAK
[ ] RETRIEVE A HARDCOPY OUTPUT FOR A SINGLE DVORAK EXECUTION CYCLE
[ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT
SECONDARY OBJECTIVES:
[ ] DISCOVER WHO IS IN CHARGE OF THE ZHERKEZI PROTECTION DETAIL
The guard who knows this info is the one guarding the Penthouse balcony
near the Guesthouse
OPPORTUNITY OBJECTIVES:
[ ] TAP THE PENTHOUSE VIDEO CAMERAS (SIX TOTAL)
++++++++++++++++++++++++
Welcome to New York! The city that never sleeps!
++ AREA: ALLEYWAY ++
As you turn the corner you will see an officer in front you. Ignore him
and let him continue his patrol.
From here you CANNOT proceed any further without getting caught, so
follow these directions:
Just down the alley is a ladder leading up the building. Climb it and
head up the stairway. Dead end? Nope. Jump on top of the boxes and jump
to hang on the ledge. Shimmy all the way to the left and around the
building to a pipe that leads you down to the other side.
Slide down the pipe and emerge onto the street behind the officer.
There are two officers here and two bright spotlights. How do you
continue on?
Simply use the OCP on the spotlight next to the van and then head for
the other building in darkness as the officers go investigate.
-----------------------------------------------------------------------
++ AREA: APARTMENT BUILDING ++
Enter the doorway into an apartment building. Traverse the hallway
inside until you see a soldier working on the elevator. Wait for him to
put his tools away and then quickly sneak into the elevator before he
turns around. Jump to the top of the elevator using the open vent.
Climb the ladder all the way to the top. Halfway through the climb, the
elevator will start working and going up. Don't worry about it and let
it catch Sam on the way up.
When the elevator stops, jump back down into the elevator but DO NOT go
out yet! Wait for a soldier to walk past the elevator and then sneak up
and knock him out. Exit this area up the stairs to the roof.
-----------------------------------------------------------------------
++ AREA: ROOFTOPS W/ HELIPAD ++
There's two ways to get to get to the red neon billboard on the other
side:
#1 - Exit to the rooftops and turn left. As you walk to the left, you
will encounter a switch. Flip it to turn off the lights on the Helipad.
Continue working your way around the Helipad while using the OCP on the
nearby spotlights.
Make your way to the ladder on the other end and climb up to the
billboard (use the OCP on the neon billboard first!). Look for the
zipline and ZIP on down to the next building.
#2 - Across from Exit is a set of large pipes. Hop over them and stay
in the darkness away from the Helicopter. Use the OCP on the neon
billboard and then climb the ladder next to the billboard. Look for the
zipline and ZIP on down to the next building.
-----------------------------------------------------------------------
++ AREA: PENTHOUSE BUILDING ++
After sliding down the pipe, head for the other end and shimmy on the
ledge. A suspicious-looking soldier will be patrolling the balcony
nearby (that's why you should shimmy on the ledge).
Climb up and sneak behind him and GRAB him. INTERROGATE him for some
revealing info and knock him out. Further down this balcony is an open
doorway with two soldiers working on an elevator (and arguing).
In this room with the two soldiers are two paths. You can accomplish
this mission faster using one path than the other but the objectives
are still the same.
#1 - BEST PATH:
As the two soldiers argue, you'll notice a large opaque sheet near the
entrance. Slowly walk up to it and use the CUT MATERIAL option and head
through. Inside this room is a Crawlspace, use it!
Emerge on the other side and you'll be next to the elevator. Across
from you is an unfinished kitchen. Enter the kitchen (use the OCP) and
you'll see a doorway.
Enter that doorway and you'll see a sleeping guard next to a computer.
Ignore him and head outside using the PICK LOCK option.
#2 - Wait for the soldier to "fix" the elevator. Lure him away from the
elevator and then enter the elevator using the ENTER CRAWLSPACE option
to the elevator roof. From there you will enter the Penthouse using the
CRAWLSPACE to the bathroom. This route is the shorter way but I don't
recommend it.
--SUB-OBJECTIVE: TAP ZHERKEZI'S CAMERA SYSTEM (SIX TOTAL)
Take the Best Path. As you exit, there is a Security camera out here
that uses Infrared. Use Night Vision to see its Infrared scope path.
You need to walk underneath the Camera and use the TAP CAMERA option on
its wiring.
Walk up the stairs (watch that Camera!) and enter the door on the left.
(The door on the right is off-limits for the moment.)
-----------------------------------------------------------------------
++ AREA: ZHERKEZI GUESTHOUSE ++
As you enter this room, sneak up behind the soldier sitting in the bed
listening to that god-awful cover band rawk. Interrogate him and then
knock him out.
--SUB-OBJECTIVE: FIND OUT WHO IS IN CHARGE OF ZHERKEZI PROTECTION DEAL
Just across the bed is an open window with a soldier on the outer
balcony. Hop over the window and then sneak up to him and conk him (be
sure to INTERROGATE him first!).
In this same balcony is another Camera to tap. Jump over the railing
and shimmy to the end to avoid being detected then jump over and sneak
under the Camera and TAP it.
-----------------------------------------------------------------------
++ AREA: ZHERKEZI PENTHOUSE ++
--OBJECTIVE: ACCESS ZHERKEZI'S SERVER
Enter the door next to the Camera into the kitchen. Turn off the lights
here and head to the living room. Knock out the 1-2 soldiers in the
living room but be careful! There's 2 more Security Cameras here!
Once you've disposed the soldiers, look for both Cameras in the living
room and TAP them.
Now head up the Spiral staircase and into the Master bedroom. Across
the Master bed is ANOTHER Camera.
Walk under the Camera (or use the OCP) and TAP it. Behind the Master
bed is a well-hidden door. Enter that door into an empty hallway to
another room. Enter the door on this end to access Zherkezi's server
(and the Keycode for use later in the mission).
Now exit back to the Master bedroom. Across the Master bedroom is a
long L-Shaped hallway. Head in there and turn off all the lights.
You'll see a doorway and you can also hear two soldiers conversing on
the other end of this doorway.
-----------------------------------------------------------------------
++ AREA: ZHERKEZI'S GREENHOUSE ++
As you wait for the conversation to finish, use the Split-Jump
maneuver. Wait for the first soldier to walk in the dark and then knock
him out from above. Jump down and hide the body and then whistle for
the other soldier into this dark hall. Split-Jump and whack him from
above.
DO NOT go into the Greenhouse haphazardly! The final Camera is right
next to the door. TAP it to finish the Sub-objectives.
Now go back to the door that was off-limits (where Camera #1 is) and
head through.
-----------------------------------------------------------------------
++ AREA: ROOFTOPS ++
There are four soldiers and three Wall Mines in this area. Follow my
tactics without having to knock them all out.
Turn right after exiting the door to see a soldier standing idly on the
roof. Knock his cowardly ass out.
You now have two options to entering the next building:
#1 - Climb to the small roof and disarm the Wall Mine up here. Jump
over the open window and knock out two soldiers.
#2 - Enter the building using the door on the other end. As you enter,
traverse to another door. BUT DO NOT OPEN IT YET! Use the Optic Cable
to see a soldier directly behind it. You know what? BASH the door open
to knock him out and then hide his body.
--OBJECTIVE: FIND DVORAK
Turn left of the door you just bashed to a Keypad-locked door. Use the
Keycode you obtained t open the door and enter.
(If you need the keycode, go back to the hidden computer room inside
Zherkezi's Master bedroom.)
Walk up to the elderly fellow and speak to him. Keep speaking to him
until the next objective is made.
--OBJECTIVE: OBTAIN THE PUNCHCARDS
Ask for the elderly fellows help and START SERVER. The old man will
handle the servers on the right and Sam will handle the ones on the
left. Each server that lights up, walk up to it and press the SWITCH
OBJECT button. There three servers to switch on.
Once the old man gives the okay, grab the Punch Cards from the server
near the wall and head to Extraction.
--OBJECTIVE: EXTRACTION TIME
The Extraction point is at the top of the elevator that the two
soldiers were working on earlier in the level.
There are two ways to get there:
#1: Head back through the kitchen (back where Camera #1 is located;
where you saw the sleeping guard)
#2: Inside Zherkezi's Penthouse. In the living room of the house is a
door that leads to the bathroom. In that bathroom is a Crawlspace.
Enter that Crawlspace and emerge on the other side.
Call for Extraction.
______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|
______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)
-----------------------------------------------------------------------
++ MISSION 5: DISPLACE INTERNATIONAL ++
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This Level heavily permits the use of the Hacking Mini-game. If you
haven't figured the Hacking mini-game out by now, you'll be doing a LOT
of second guessing and Alarm-making.
++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] DON'T KILL ANYONE
[ ] ACCESS THE CENTRAL SERVER IN THE SERVER ROOM
[ ] RETRIEVE THE SERVER ACCESS ALGORITHM
[ ] FIND INFORMATION LINKING DISPLACE AND ZHERKEZI
[ ] EXFILTRATE TO THE EXTRACTION POINT
SECONDARY OBJECTIVES:
[ ] DISCOVER THE REAL IDENTITY OF MILAN NEDICH
OPPORTUNITY OBJECTIVES:
[ ] INSERT TRACER PROGRAMS INTO DISPLACE'S DIVISION SERVERS
There are three Servers to find:
#1 - In the large Computer Conference Room near Infiltration
#2 - Inside the Men's Locker Room
#3 - Second floor of the Turret Gun Shooting Range
++++++++++++++++++++++++
++ AREA: DISPLACE ROOFTOPS ++
Enter through the crevice across from Sam to a large rooftop area with
a fan and two guards. Wait for their conversation to end and let the
guard start his patrol.
Silently pass by the guard and then climb over the fence on the left
side. The switch to turn off the large ventilation fan is on this side.
Silently sneak near the technician and use the SWITCH OBJECT option and
then quickly turn around.
After that's done, climb over the fence again and head for the fan
railing. Use the PICK LOCK option and then OPEN the gate.
DO NOT JUMP DOWN OR ELSE! Use the RAPPEL ON WALL option on the object
near the gate you just opened and make your way down.
-----------------------------------------------------------------------
++ AREA: DISPLACE VENTILATION ++
Traverse through the ventilation ducts to a metal grate. DO NOT OPEN
THIS YET! Use the OPTIC CABLE option and listen to the conversation.
--OBJECTIVE: RETRIEVE THE ALGORITHM
ADVANCED TACTIC:
As the men are talking you'll notice a briefcase/Laptop under the glass
table. Bust out the Binoculars and try to SCAN the briefcase WITHOUT
opening the grate.
From there, you can HACK that briefcase and complete the first
Objective BEFORE Grim even tells you what it is!
When the men leave the room, OPEN the grate and jump in and exit the
room. Enter the open doorway across from you to a large Computer
Conference Room.
--OBJECTIVE: INSERT TRACERS
The computer at the very top of the room is the computer you need to
hack. Hack it and insert the Tracer.
DO NOT EXIT THIS ROOM FROM THE BOTTOM! Exit back out and head for the
Keypad door in the corner (use the OCP to cover up the door!) to enter
Level 2. Don't go down to Level 1, there's nothing for you to do there!
In this area (Level 2) is a Camera and a guard sitting on a desk at the
other end. Use the OCP on the LEVEL 2 neon sign and quickly head for
the other side. The guard will "see" something but you can make it
safely to his area. Enter the door on the left to a Locker Room.
-----------------------------------------------------------------------
++ AREA: MEN'S LOCKER ROOM ++
--OBJECTIVE: RETRIEVE ALGORITHM (if you didn't Hack the Laptop)
--SUB-OBJECTIVE: INSERT TRACER
Quietly traverse inside and you'll see a bunch of computers, two
guards, and treadmills. Look above the Computers and you'll see a
pipeline that you can shimmy.
Look for the pipe to climb on the wall and shimmy head over feet to the
Computer on the other side. Use the Computer at the end and Hack it to
complete the objective.
From here you have two choices to enter the next area:
#1 - Exit back to the guard's desk and HACK the Retinal Scanner near
the other door (or GRAB and use the guard if you didn't knock him out).
Enter the door and use the guard to get past the Lasers to the Turret
Gun Range.
#2 - Instead of exiting the Locker Room, look for a CRAWLSPACE near the
lockers in the corner and use it. Emerge to the other side to a lounge
with two guards discussing Prince Of Persia 2 ("It's gonna be Game of
the Year!")
-----------------------------------------------------------------------
++ AREA: TURRET GUN SHOOTING RANGE ++
--SUB-OBJECTIVE: INSERT TRACER
Wait for the conversation to end and then quietly exit to the shooting
range to the left.
There's two ways to access the last server upstairs:
#1 - Walk up the stairs and Hack the Keypad (while trying to dodge that
freakin' guard). Enter the room and Hack the computer and then exit
using the CRAWLSPACE right next to it.
#2 - Head inside the Turret range and enter the open vent on the other
end (use the OCP to darken the Turret room first!). Walk up the vents
and find the CRAWLSPACE and enter it to the computer.
--OBJECTIVE: ACCESS THE CENTRAL SERVER
Exit through the CRAWLSPACE and head down the vent to an open space
with a rope. Use the GRAB ROPE option and make your way down.
Access the computer and use it. Once Lambert starts talking, QUICKLY go
back up the rope! You'll see why in a second.
Watch the guard from above and wait until he uses the computer (that
you just accessed). Climb down the rope and silently exit through the
door he came from. Use the OCP to exit the next room.
When you exit the room, go to the elevator and go up to the 3RD floor
and exit to the RIGHT side!
-----------------------------------------------------------------------
++ AREA: THIRD FLOOR ++
--OBJECTIVE: FIND OUT MILAN NEDICH'S IDENTITY
When you enter the Hall to the right, you'll overhear two men talking
behind the covered windows. If you use the Optic Cable under the door,
you'll hear Milan's real identity but it won't complete the objective.
To complete this objective, you need to Record the conversation using
the EEV from behind covered windows. Don't use the OCP on the windows!
If you do, the guard will get distracted and the Objective is missed!
Enter Binocular Mode and move the reticle until you see the
RECORDING...option under the reticle. Listen to the entire conversation
and Redding will call to inform you of Milan's identity.
--OBJECTIVE: ACCESS THE CEO'S OFFICE
Traverse the halls and ignore all the other doors here. There are two
guards that patrol this hallway. One of them knows the Code to the
Executive Keypad code, so GRAB one of them and INTERROGATE him!
Once that's done, look for the double doorway with the Camera. Use the
OCP on the light and quickly use the Keycode on the door and enter.
-----------------------------------------------------------------------
++ AREA: EXECUTIVE OFFICES ++
There are two ways to enter the CEO's office:
#1 - HACK the Keypad
#2 - Enter the second door and grab the "Tuxedo" man inside.
INTERROGATE him to get the Keycode for the CEO office. Knock him out
and use the Keycode on the Keypad door and enter.
There's no one inside the CEO's office so go crazy! Access all the
Computers and then exit the room.
--OBJECTIVE: EXTRACTION TIME
Exit the room (use the OCP!) to the Exit door in the back of the room.
Use the Keycode you obtained in the CEO's office and head upstairs.
______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|
______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)
-----------------------------------------------------------------------
++ MISSION 6: HOKKAIDO, JAPAN ++
MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM
MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM
MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM
MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM
MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM
MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM
MMMMMM
MM
MM MMMM
MMM MM
MM MM
MMMMMM
++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] DISCOVER THE REAL IDENTITY OF MILAN NEDICH
[ ] ABDUCT ABRAHIM ZHERKEZHI
[ ] ELIMINATE MILAN NEDICH
[ ] ELIMINATE DOUGLAS SHETLAND
[ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT
SECONDARY OBJECTIVES:
NONE
OPPORTUNITY OBJECTIVES:
[ ] RETRIEVE THE HIDDEN MICROPHONES
++++++++++++++++++++++++
Welcome to Japan! Land Of The Rising Sun!
++ AREA: OUTSIDE ++
From where Sam starts, head through the trees and look up to see a
guard on a rocky perch. Sneak underneath him and continue up to the
house.
-----------------------------------------------------------------------
++ AREA: INSIDE HOUSE #1 ++
Head inside and through the door until you see your first guard. Stay
in the shadows until he walks outside. BUT DO NOT FOLLOW HIM!
Instead, go up to the candle across from you and BLOW CANDLE to darken
the room. This will startle both guards and will lure them away from
the two cars outside.
--OBJECTIVE: SCAN LICENSE PLATES
As the two guards are about to investigate the room, quickly head
outside and hide behind the car. SCAN PLATES for both of them to finish
this objective (or use EEV).
AREA: HOUSE #2
There are three different ways to enter the next house:
#1 - Jump on the porch and then hop over the window. You'll see a
CRAWLSPACE right there.
#2 - Take the direct route and enter the front door
#3 - Take the underground route. On the left side of the house is an
underground area that you can enter and then emerge to the other side.
This one is my sneakiest:
After scanning the plates, head for the house across House #1 and jump
onto the porch. See that open window? Jump over it to an empty room.
Notice the CRAWLSPACE there? Enter it to the next area.
--SUB-OBJECTIVE: FIND HIDDEN MICROPHONES (SIX TOTAL)
As you emerge out of the CRAWLSPACE, wait for the patrolling guard to
pass by then grab and knock him out.
Hide the body near the CRAWLSPACE. Slowly head down and you'll notice a
guard scanning for microphones.
Jump over the window and grab and knock him out. Turn on EMF Vision to
spot a MIC (#1) behind a Scroll.
Now leave the area (look for a Red curtain) and continue through the
rooms to a large balcony. Jump over the nearby window into the room and
wait for the conversation to end. One soldier will patrol outside and
the other will scan for Mics then use the toilet.
Turn on EMF Vision to find a MIC (#2) behind a Scroll in this room.
-----------------------------------------------------------------------
++ AREA: OUTSIDE ++
There are two different ways to leave this room:
#1 - Head through the hallways past the kitchen and open SLIDE OPEN the
door to an open Courtyard.
#2 - Head into the Toilet that the guard went into (you have to knock
him out first!) to find two CRAWLSPACE vents (one leading outside and
the other leading to the kitchen).
Either way you choose is fine. You'll end up in a large open Courtyard
with a two soldiers and a civilian doing Yoga (or something similar).
Silently make your way to the house across the courtyard (use the OCP
on the large lightpost near the front door).
-----------------------------------------------------------------------
++ AREA: HOUSE #3 ++
In this House, you'll find a large Buddha statue. On the wall behind
the Buddha statue is a CRAWLSPACE. Ignore this for now and continue the
next objective:
--OBJECTIVE: ELIMINATE MILAN NEDICH
Head down the hall from the Buddha and you'll overhear Milan on the
other side. Head for the door BUT DON'T ENTER! There's a CRAWLSPACE
next to it, so USE IT! Crawl through to eavesdrop on Milan.
To eliminate Milan without bloodshed, wait for him to finish his
conversation with the guards and then he will retreat to the bathroom
across from you.
One guard will exit and one will stay. When the guard's back is turned,
grab and knock him out. As for Milan, see his shadow on the paper-thin
material? Slowly sneak up behind the paper material and GRAB him.
INTERROGATE him and then knock him out (hide his body!).
As you exit this room, turn on Thermal Vision to see a guard behind the
paper-thin material door and another guard wandering around.
Knock them both out.
--SUB-OBJECTIVE: FIND HIDDEN MICROPHONES
Before leaving the Buddha room, search the rooms for a MIC (#3; it's on
the wall next to the telephone).
Now enter the CRAWLSPACE behind the Buddha to the next area.
-----------------------------------------------------------------------
++ AREA: MINI-GREENHOUSE & LIVING ROOM AREA ++
Eliminate the guard here in any way you like. Hide his body and
continue through to a set of bedrooms and a large living room. There
are two guards and one civilian in this area.
Turn off the lights first and then slowly enter the second open doorway
with the guard. Knock him out and then head for the living room. Knock
out the guard watching TV (or don't).
Behind the couch that the guard sat on is another Scroll with a MIC
(#4). Search the other room for another MIC (#5). Exit the area.
-----------------------------------------------------------------------
++ AREA: HOUSE #4 ++
Leave the area to the house next door with the stairway. Instead of
heading upstairs, enter the door downstairs to a sort of Art studio.
Turn on Thermal Vision to find another MIC (#6) behind a Scroll. Go
upstairs and eliminate the guard.
Head for the doorway and go inside. Eliminate the guard in here and
look for the room with the toilet supplies, a Med-Kit, and a
CRAWLSPACE.
Heal yourself up and enter the CRAWLSPACE to the other side.
-----------------------------------------------------------------------
++ AREA: TEAHOUSE ++
--OBJECTIVE: ABDUCT ZHERKEZI/ELIMINATE SHETLAND
If you followed this walkthrough, then you didn't fire a single bullet
from the SC-20K. But equip it after you exit the CRAWLSPACE and shoot a
Sticky Shocker at the guard down below.
Jump down and run for the Teahouse entrance. Go inside and chase after
Douglas. As you exit the building, slowly approach the area (with the
two cars) because there are guards here.
You'll miss the last objective but you're Mission is already complete.
--OBJECTIVE: EXTRACTION TIME
Go back to the area where you started the Mission.
______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|
______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)
-----------------------------------------------------------------------
++ MISSION 7: NORTH KOREA ++
MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM
MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM
MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM
MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM
MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM
MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM
MMMMMMMMM
MM
MM
MM
MM
MM
++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] DETERMINE IF THE KOREANS INTENTIONALLY LAUNCHED THE MISSILE
[ ] TAP THE LAUNCHER BIOS FOR A FINGERPRINT OF DVORAK ALGORITHM
FRAGMENTS
[ ] ABORT THE MISSILE
[ ] ACQUIRE THE MISSILE ABORT CODES
[ ] EXFILTRATE TO ANY AVAILABLE EXTRACTION POINT
SECONDARY OBJECTIVES:
NONE FOR THIS MISSION
OPPORTUNITY OBJECTIVES:
[ ] RECOVER THE SHIPPING AND REPAIR LOGS
++++++++++++++++++++++++
++ AREA: WAREHOUSE ENTRANCE ++
Climb down the rope to the warehouse. From here there are two ways to
the building on the other side:
#1 - Eliminate the enemies here and enter the door at the other end.
Use the OCP on the Camera and enter the other door past a Computer room
with a guard.
#2 - Underneath the truck in the warehouse is a hidden pathway. Enter
that pathway and traverse from down there. Look for a ladder that leads
up to the Computer Room with the guard.
Choose either path and continue on.
-----------------------------------------------------------------------
++ AREA: OFFICES ++
--SUB-OBJECTIVE: SCAN RECEIVING AND SHIPPING LOGS (THREE TOTAL)
Turn off the lights in the office to get the guard's attention. Knock
him out. See that office with the blinds and closed door?
Go inside that room and grab the guard using the Computer and knock him
out. Turn off the lights and use his Computer.
Once that's done, exit through the well-lit hallway to the other side
(turn off the lights!) to the soldier's quarters.
-----------------------------------------------------------------------
++ AREA: SOLDIER'S QUARTERS ++
Quietly sneak past the two sleeping guards to the double doors and
exit.
To the right of the Exit is a Camera and to the left is a light switch.
Use the switch to get the guard's attention. Knock him out. Before
heading down to the Missile Loading Bay, go to the door near the stairs
and use the PICK LOCK option and enter.
--OBJECTIVE: RETRIEVE SHIPPING LOG
Enter this room to see a soldier in the other end listening to music.
Leave him alone and SCAN the Hard Drive (NOT the Computer Screen) of
the Computer he's sitting next to. After that's done exit back out.
From here there are two ways to enter the Missile Loading Bay:
#1 - There is a TRAP DOOR that you can open in the corner. Enter
through and traverse your way to the Missile Loading Bay.
#2 - Head downstairs. Simple, huh?
-----------------------------------------------------------------------
++ AREA: MISSILE LOADING BAY ++
When you enter the Missile Loading Bay, look for the SWITCH on the
other end to turn off the lights (knock out the two guards while you're
at it). Next to the large truck is an electronic device that you can
use to BYPASS CIRCUIT. Use it to get the large Missile above the truck
moving.
To enter the next area, you need to shimmy on the pipeline that the
Missile is riding on. Jump to the roof of the truck to access the pipe
and shimmy over the closed door.
--OBJECTIVE: DISCOVER IF THE KOREANS LAUNCHED INTENTIONALLY
As you jump down the vent, you'll see a large two-door elevator and an
open vent in front of Sam.
From here you have two options:
#1 - Go and use the elevator to the Upper Command Center (read the
walkthrough below for details)
#2 - Use the vent in front of you. Underneath the vent are two
electrical boxes that you can use to BYAPSS CIRCUIT. What this does is
open the secret doors to the East and West Command Centers (where you
can neutralize the guards for safety reasons).
Ignore path #2 (believe me, it's useless and is too much hassle to deal
with) and head towards the elevator BUT DO NOT USE THE ELEVATOR!
-----------------------------------------------------------------------
++ AREA: UPPER COMMAND CENTER ++
There are two ways to head to the Upper Command Center:
#1 - HACK the elevator Keypad and then go in the elevator and go UP. As
soon as the elevator stops, you'll have to eliminate a guard and HACK a
Retinal Scanner all while dodging a Security Camera. Enter to the
Command Center and listen to the conversation.
OR...you can try the alternate route!
#2 - Enter the West Command Center to left of the elevator (there's a
Med-Kit in there). Eliminate the guard here and hide his body.
In the corner of the room is an open vent on the ceiling. Jump up there
and crawl to the top of the elevator. Access the device and use the
BYPASS CIRCUIT option to get the elevator moving up.
**You can only BYPASS CIRCUIT for the elevator once on each floor.
After that, you have to manually ride the elevator inside.
When the elevator stops, traverse your through the CRAWLSPACE and
through the vents to the Main Command Center.
Make your way to the other side and listen to the conversation.
Listening to the conversation will complete the objective.
--SUB-OBJECTIVE: RETRIEVE SHIPPING LOGS
The Computer near the exit has the third set of Shipping Logs. Access
it and then exit the room (go back the same way you came) back to the
elevator. Use the BYPASS CIRCUIT option to go back down to the West
Command Center.
-----------------------------------------------------------------------
++ AREA: WEST COMMAND CENTER ++
--OBJECTIVE: TAP THE LAUNCH BIOS
Exit the West Command Center (watch out for the Camera above the door).
Eliminate the soldiers here and continue through the area to the other
end. You'll end up outside with a sort of Missile Launcher in the
center.
Bust out the SC-20K and shoot the soldier here with an Airfoil Round.
Hide his body and make your way down the bright stairway.
To open the launcher, go downstairs from the OTHER side and enter the
door using the STEALTH option. Quietly sneak up behind the soldier
working the board and GRAB him. Knock him out in the shadows. Do the
same for the other soldier if you have to.
Now go to the circuit board and use the BYPASS CIRCUIT option.
--SUB-OBJECTIVE: RETRIEVE SHIPPING LOGS
The last Computer with the last of the Shipping Logs is ALSO in this
room. It's the Computer near the Med-Kit (and NO you CAN'T SCAN it!).
Head back up to the Missile Launcher and access it to finish the
Objective.
-----------------------------------------------------------------------
++ AREA: EAST COMMAND CENTER ++
--OBJECTIVE: HEAD TO THE EAST COMMAND CENTER
Go to the East Command Center (it's to the right of the elevator) and
enter the room. Exit the room (watch out for the Camera above the door)
out. You'll see a warhead in here that you can access. DO NOT ACCESS
THE WARHEAD OR ELSE!
Eliminate the soldiers here and continue through to the other side. Use
the BYPASS CIRCUIT on the device near the large door to open it.
--OBJECTIVE: STOP THE MISSILE LAUNCH
The Abort codes for the Missile are in the Command Center under the
Missile Launcher. Go down there and SLOWLY creep up and access the
Computer from the right side!
--OBJECTIVES: ABORT THE MISSILE
Go back to the East Command Center and access the Computer in here to
Abort the Missile.
--OBJECTIVE: EXTRACTION TIME
Now go to Extraction!
______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|
______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)
-----------------------------------------------------------------------
++ MISSION 8: SEOUL, SOUTH KOREA PART 1 ++
MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM
MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM
MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM
MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM
MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM
MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM
MMMMM
MM MM
MM MM
MMMMMMM
MM MM
MM MM
MMMMMMM
++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] INTERROGATE A SPECIAL FORCES AGENT TO DETERMINE THE LOCATION OF
JONG
[ ] LOCATE AND RETRIEVE DATA DRIVES FROM THE NDT
[ ] GET TO THE ROOFTOP TO TRANSFER DATA TO THE EA-6B
SECONDARY OBJECTIVES:
[ ] TAP A MOBILE COMMAND CENTER
OPPORTUNITY OBJECTIVES:
[ ] STOP THE NORTH KOREAN PROPAGANDA BROADCASTS
++++++++++++++++++++++++
Welcome to War-torn South Korea!
++ AREA: DESTROYED APARTMENT ++
--OBJECTIVE: INTERROGATE SPECIAL FORCES
Exit out of your burning apartment and use the RAPPEL ON WALL option
outside. Continue down to a gate with a Wall Mine.
DISABLE the Wall Mine and jump over the gate to the other side.
You will see two soldiers conversing behind a camouflage net. Wait for
one of them to "TAKE A LEAK!" and then GRAB him. INTERROGATE him to
finish the first objective.
--SUB-OBJECTIVE: DISABLE PROPAGANDA SPEAKERS (1 OF 3)
In the area where you grabbed to Special Forces soldier is a propaganda
speaker (#1) on the walls. Look for the speaker and walk underneath it
to disable it.
Now head for the red double-doors and climb the pipe on the left side
of it. Make your way to the other side.
-----------------------------------------------------------------------
++ AREA: THE MOBILE COMMAND CENTER ++
--OBJECTIVE: TAP A MOBILE COMMAND CENTER
When you climb down the ladder, it looks tempting to use the OCP on the
truck's headlights or to shoot them out. Don't do EITHER! Instead, look
to the red double-doors and you'll see a scaffolding. Climb that
scaffolding up and eliminate the hidden soldier up here.
From here you have two options to get to the Mobile Command Center:
#1 - Use the zipline up here to land on the roof of the MCC.
#2 - Climb over the ledge and down the pipe.
Use either way and access that MCC. Neutralize the two soldiers down
here while you're at it.
--SUB-OBJECTIVE: DISABLE PROPAGANDA SPEAKERS
To the left of the truck is another propaganda speaker (#2) to disable.
See that front door next to the truck? Instead of going to the door
across from the MCC; look for a ladder near the burning fire in the
corner.
Climb that ladder up to the top to find the last propaganda speaker
(#3) and a CRAWLSPACE.
-----------------------------------------------------------------------
++ AREA: SERVER ROOM ++
--OBJECTIVE: RETRIEVE NDT DRIVES
Enter through the CRAWLSPACE and make your way to the ladder leading
down to a metal grate. OPEN the grate and head down to a Server room.
Go to the Computer and retrieve the NDT Drives.
Now go back up the ladder and wait for the door to get blown off. After
it's blown, quietly sneak your way out and up the stairs to the
hallway. Hide in the corner and let the soldier pass you by.
As you head for the elevator near the burning fire, two soldiers will
emerge out. Hide in the bathroom and turn off the lights. They will
each investigate the light, so knock them out one by one. Once that's
done, enter the elevator and go UP.
MISSION 8 PART 1 COMPLETED!
-----------------------------------------------------------------------
-----------------------------------------------------------------------
++ MISSION 8: SEOUL, SOUTH KOREA PART 2 ++
For this half of the Mission, you'll be dodging UAV's (or mini-copters)
so be on your guard! I still haven't figured out how to destroy these
things but I've learned how to dodge their patterns.
++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] GET TO THE EA-6B CRASH SITE
[ ] DESIGNATE THE WRECKAGE OF THE EA-6B FOR AERIAL BOMBARDMENT
SECONDARY OBJECTIVES:
OPPORTUNITY OBJECTIVES:
[ ] GAIN INFORMATION ABOUT NK UAV'S
[ ] DISABLE PORTABLE RADAR RECONNAISSANCE RECEIEVERS
++++++++++++++++++++++++
On the roof is one soldier and a UAV. Jump over the railing and hide
underneath it. You'll be safe there.
--OBJECTIVE: DISABLE RADARS (FIVE TOTAL)
Under the railing, bring up Binocular view and SCAN the Computer (#1)
across the way.
Next to this Computer is a zipline. Use it to head to the next
building. Climb over the fence to the next area.
-----------------------------------------------------------------------
++ AREA: BUILDING #2 ++
As you emerge, you'll see a Wall Mine. Shoot that thing and then shoot
the lightpost above to darken the entire area. Across from here is a
pipe that you can shimmy over to the next building. Land on the roof
and jump to the other roof. From here, you can see three soldiers (two
on the ground and one on the balcony). The soldier on the balcony has a
Computer to SCAN.
SCAN his Computer (#2) from the roof you are on and patiently wait.
(Don't worry about the UAV; it won't search where you are.)
Wait for the guard to emerge out from the door. Use the OCP on the
light next to the door and head for the door. Use the BREAK LOCK option
and quickly head inside before the light turns back on. Head for the
door on the other end.
-----------------------------------------------------------------------
++ AREA: DESTROYED BATHROOMS ++
You'll emerge to an area with half the building destroyed. Climb your
way down three floors. (Don't worry about the UAV, it won't see you.)
Before jumping the gap towards the Computer (#3), SCAN it first! Now
jump that gap and make your way around the ledge. A soldier will walk
out and browse around. Knock him out and drag his body into the room he
came from and turn off the lights.
-----------------------------------------------------------------------
++ AREA: DESTROYED APARTMENT ++
Make your way around the hall to an area with a massively destroyed
four floors. Carefully make your way down to the first floor where two
soldiers are toying with a massive Warhead.
Once they run away, jump down to their area.
--OBJECTIVE: RETRIEVE UAV DATA
One soldier will go downstairs and one will go into the kitchen and use
a Computer. SCAN the Computer (you can still SCAN it even though the
soldier is blocking the way).
There is a CRAWLSPACE just behind the bar. Use it to exit the building.
As you exit the CRAWLSPACE, a small firefight will occur. DO NOT JUMP
DOWN TO ENGAGE COMBAT! Instead look up and you'll see a pipe that you
can shimmy to the other side. USE IT! Jump down and head for the fence
and climb over it.
-----------------------------------------------------------------------
++ AREA: THE FIRST TANK ++
As you climb over the fence, a firefight occurs on the other end with
the two factions. First, shoot the neon sign above the Wall Mine and
then go up and disable the Wall Mine.
Bust out the SC-20K and equip Airfoil Rounds. Shoot the two soldiers
with Airfoils to make this part a LITTLE easier.
From here you have two options:
#1 - Try and work your way around the tank through the flipped over
cars and barricades. (Also known as the "WHAT ARE YOU THINKING?" path.)
#2 - Once the gunfire stops, slowly head to the right and to the back
of the truck. You'll see a blue neon sign with a ladder on the other
end. Use the ladder and head up to the ledge above. Tread SLOWLY!
The tank on the other end seems to be a trigger happy thing so be
careful. See that zipline? DON'T TAKE IT YET! Shoot the neon sign
across from the zipline to darken the area. NOW take the zipline.
Time your movements as the tank's machine gun moves the other way and
jump down. Quickly make your way behind the tank to the ladder at the
corner and climb up.
When you emerge, you'll see another Computer to retrieve UAV info (#4).
DO NOT GET UP CLOSE TO IT! You will be seen by the soldier's below!
SCAN it and hide in the dark corner and enter the door once you've
scanned. Enter through the apartment and you'll see a window.
-----------------------------------------------------------------------
++ AREA: MOBILE COMMAND CENTER #2 ++
DO NOT JUMP OVER THE WINDOW YET! Bust out the Pistol and shoot the blue
neon sign first. NOW jump over the window. Watch for the roaming UAV
and climb down the building.
See that other blue neon sign? Shoot it to darken the entire area.
--OBJECTIVE: TAP A MOBILE COMMAND CENTER
There are three soldiers patrolling in the dark, so eliminate them in
hide their bodies in the corner (so that the UAV doesn't find them).
Enter the MCC and TAP it. Use the Med-Kit if you have to and continue
on to the next area.
-----------------------------------------------------------------------
++ AREA: THE DESTROYED AIRCRAFT ++
See that flickering lightpost? Wait for it to turn off and then quickly
run over to the aircraft. Once Lambert starts talking, look to the side
to see the pilots. Next to the pilots is a row of trashcans and a pipe
on the wall. Above the pilots is a spotlight. Use the OCP on the
spotlight and quickly head over to the pipe and climb it.
As you emerge, you'll find your last Computer to retrieve UAV info
(#5). From here you can walk on the ledge and use the zipline to the
scaffolding on the other side.
--OBJECTIVE: DESIGNATE TARGET
Once you zip to the scaffolding, climb up to the top and use the
DESIGNATE TARGET option. Try not to move around or the soldiers on the
ground will see you.
Once the aircraft is fully destroyed, the Mission is completed.
______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|
______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)
-----------------------------------------------------------------------
++ MISSION 9: JAPAN BATHHOUSE ++
MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM
MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM
MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM
MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM
MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM
MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM
MMMMMM
MM MM
MM MMM
MMMMMMMM
MM
MMMMMMM
This Mission is EVIL! The first half of the Mission is pure stealth and
the last half is pure luck. But I've found the way! HAH! I will reveal
the way to get 100%!
Consider yourself lucky that I'm revealing the secrets to getting past
the second half of the Mission WITHOUT losing a single ounce of health!
For this Mission, I urge you to use Stealth Mode. In this walkthrough,
I will NOT mention using the SC-20K until the last part of the Mission,
so PLEASE do not use the SC-20K unless I say to do it.
Trust me, it will cause less frustration if you follow my tactics.
BIG NOTE: If a civilian sees you (they'll scream "Jee-jus! Hoo ah yoo!"
and run to a corner), it ruins your 100% run. Try NOT to encounter the
civilians at any time during the Mission.
+++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] DISCOVER WHO SHETLAND'S CONTACT IS
[ ] GAIN ENTRY TO THE BATHHOUSE
[ ] EAVESDROP ON SHETLAND'S MEETING BEFORE I-SDF TAKES HIM DOWN
[ ] ELIMINATE SHETLAND
SECONDARY OBJECTIVES:
[ ] FIND OUT WHO GAVE THE I-SDF ASSAULT TEAM THEIR ORDERS
OPPORTUNITY OBJECTIVES:
[ ] TAP THE BATHHOUSE TELEPHONE LINES
+++++++++++++++++++++++++
Welcome back to Japan!
++ AREA: OUTSIDE BATHHOUSE ++
Head down the corner and you'll see a large alley with three guards and
two VERY bright streetlights.
From the dark corner, bust out the Pistol and shoot the high
streetlight across from Sam. This will darken the entire half of the
alley (and startle the nearby technician).
--SUB-OBJECTIVE: TAP THE PHONE LINES (1 OF 3)
Further down the alley is an electrical box glowing red. Access it and
the TAP LINE option will appear. TAP it.
From here, you need to access the open TRAP DOOR at the end of the
other brightly lit alley. You have two options:
#1 - Eliminate all three guards wandering in the darkened half of the
alley and then access the Trapdoor
#2 - Right next to the electrical box (where you tapped the line) is a
pipe to climb. Climb it up and zip down to a high ledge.
Shimmy to the right and then pull yourself up. Go forward and grab the
next ledge and shimmy ALL the way to the right. At the end, jump down
and bust out the Pistol.
Shoot the last streetlight to darken the ENTIRE alley. Now climb down
the pipe nearby and head for the TRAP DOOR.
Make your way down the underground path and head for the ladder at the
other side.
-----------------------------------------------------------------------
++ AREA: BATHHOUSE BASEMENT ++
Climb the ladder at the end and OPEN TRAP DOOR. Climb out and you'll
emerge into a darkened basement with one guard near the door.
Simply creep up to him when he turns around and then neutralize him.
Make your way out of the room to the next area.
-----------------------------------------------------------------------
++ AREA: LAUNDRY ROOM ++
Emerge in the corner and you'll see white laundry hanging, a large fan,
and a guard sitting on a chair in a brightly lit room.
Hide in the dark corner and use the OCP on the fan to get his
attention. If it doesn't work, keep trying until he stands up to
investigate. Conk him from behind and then head for the SWITCH near the
door and turn off the lights. Now head up the stairs to the Bathhouse.
-----------------------------------------------------------------------
++ AREA: BATHHOUSE LOUNGE ROOM ++
--OBJECTIVE: DISCOVER SHELAND'S CONTACT
When you open the door, you'll see a lounge with two guards and a
civilian. To the left of the door is a SWITCH. Flick it to turn off the
light and startle the guard nearby.
As he investigates, head for the hallway on the left (with the
curtains) and use the DETACH option on the curtains to cover up the
hall.
From here you have two options to continue to the next room:
#1 - Head down the hall and you'll see three guards in a small lobby.
One goes outside, one goes upstairs, and one stays nearby.
You'll have to eliminate all three guards the hard way and then access
the Computer nearby to disable the Camera upstairs.
#2 - Instead of going down that hall, enter the door near the curtains
you just detached into a sort of supply room (with a Med-Kit). Turn off
the lights, and turn on Night Vision and look on the wall nearby for a
CRAWLSPACE. Enter that CRAWLSPACE to emerge into a small, dark room of
the same lobby. Use Thermal Vision behind the curtains and use the EEV
to SCAN the nearby Computer. HACK it to disable the Camera on the
second floor. Next to the curtains on the right is a SWITCH that you
can flick to turn off the lights outside.
A guard will come from outside and investigate. Let him turn on the
switch and then GRAB him when he turns around. Do it one more time for
the nearby guard.
-----------------------------------------------------------------------
++ AREA: BATHHOUSE - SECOND FLOOR ++
Once you've eliminated the two guards downstairs, you have two MORE
options when heading upstairs:
#1 - Since you disabled the Camera upstairs, make your up the nearby
stairs. Keep an eye on the guard up here! When he turns around, GRAB
and knock him out. Access the Keypad at the end of the hall.
#2 - This path is longer and wields more risk. Near the stairs are
double glass doors that lead outside. Open the door and go outside.
You'll see a truck on the left and a phone booth. To the left of the
phone booth is a pipe to climb. Climb it up and onto the ledge. Use the
Zipline nearby and zip to the open window on the other side.
DO NOT CLIMB INTO THE ROOM YET! A civilian inside the room will browse
out the window for a few seconds and then go to sleep. Once he's
asleep, climb inside and sneak by him to the door. Use the OPTIC CABLE
to watch the guard in the hall. Once the coast is clear, open the door
and head for the light switch near the Keypad door (make sure you
closed the civilian's door!) and flick it off.
When the guard comes back, he'll investigate the light being "off".
Smack him when he gets close.
HACK the Keypad to enter the office (be sure to turn off the lights).
Either use the Computer or raid the filing cabinet to complete the
Objective. WHEW-WEE!
--SUB-OBJECTIVE: FINDOUT WHO GAVE I-SDF THEIR ORDERS
Before you exit, look on the wall to the upper left to spot a
CRAWLSPACE. Enter it and emerge on the other side with two I-SDF
soldiers. Wait patiently for the soldier standing to sit down to use
his laptop. Once he's sitting, approach and GRAB him.
INTERROGATE him near the CRAWLSPACE to finish the Objective. Knock him
out and ignore the other soldier.
Go back to the CRAWLSPACE and exit back downstairs to the lounge area.
-----------------------------------------------------------------------
++ AREA: BATHHOUSE LOUNGE ROOM (AGAIN) ++
Head back to the lounge area downstairs. Use whichever path you want to
get there. Across the lounge is an open doorway. Sneak past the guard
and try to stay silent as the civilian tries to fix the roof (or
whatever it is he's doing).
Head inside to a Men's Locker room with a soldier relaxing in front of
you. Bust out the Pistol and use the OCP on the light to darken the
entire room. When the soldier investigates, head out the Locker room to
the opposite doorway past the toilets (or neutralize him if you want).
From here, you'll be in a bright hallway. To the left of the hall
you'll see that it's blocked by a yellow tape with a spotlight shining
on it and the right leads to a steam bath area. I will give separate
walkthroughs if you decide to take one path or the other.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
WALKTHROUGH #1 - THE YELLOW TAPE PATH (LEFT)
Turn left to see yellow tape blocking the way. It's really not blocking
your way! Go through and you'll break the tape and the CUT MATERIAL
option will appear. Cut through and you'll see the next area.
AREA: SWIMMING POOL
--SUB-OBJECTIVE: TAP THE PHONE LINES (2 OF 3)
In this area, you'll see a swimming pool and two guards. Across the
pool on the other side is an electrical box to TAP LINE.
You have two options to get to that electrical box:
#1 - To the right of the entrance is a long scaffolding. Climb it up
and walk your way to the electrical box.
#2 - Jump into the empty pool and use the PIERCE option on the
generator to turn off all the lights in the room. From there, go
further down the pool to a mini-bridge and climb the ladder and access
the electrical box.
Once the line is tapped, enter the doorway near the electric box to the
next area. Head for the door at the other end.
-----------------------------------------------------------------------
-----------------------------------------------------------------------
WALKTHROUGH #2 - THE RIGHT PATH
**If you chose to ignore taking the yellow tape path, this path will
take MUCH longer to accomplish especially if you are going for 100%
(because you need to find your way to the swimming pool area to find
the phone box to TAP it).
Head right and into a steam bath area. On the left you'll see two large
baths (divided by a wooden barrier). Silently jump into the first bath
and hop over the barrier to the second bath.
From here you have two options:
#1 - In the second bath is a TRAPDOOR. Use the TRAPDOOR and jump down.
Traverse through the pipes to another TRAPDOOR on the other end. Climb
the ladder but DO NOT OPEN THE TRAPDOOR YET! Use the OPTIC CABLE to see
a civilian turning on the steam. Once the steam is on, open the
TRAPDOOR and emerge out.
From here, you have to turn on THERMAL VISION and make your way to the
open doorway opposite the TRAPDOOR you exited.
#2 - Head out of the room and you'll pass a Massage Parlor with one
civilian and a CANDLE. Try to neutralize the civilian and hide his
body. Continue out to the next steam bath area. Exit the door on the
opposite side to the next area.
-----------------------------------------------------------------------
++ AREA: STEAM BATH ++
In the next room are two guards and a civilian who turns on the steam,
making it hard to see. You need to head for the door DIRECTLY across
from the door you came from.
Turn on THERMAL VISION and silently hop from steam bath to steam bath
(the guards can't see through the steam) to the next door.
Enter the door and down the hall to ANOTHER steam bath area. Only this
time, it's only ONE guard and a turret on the other side. Enter the
door and head left. On the wall to the left is a large VALVE. Use the
TURN VALVE option to steam up the entire room.
With the room steamed up, you can walk by the guard and the turret with
no problems. Head for the doorway on the other end.
-----------------------------------------------------------------------
++ AREA: PRIVATE BATH AREA ++
Enter through but stay in the corner. You'll see a reception desk
across from you with a stereo and a CANDLE. WAIT PATIENTLY! An I-SDF
soldier will patrol here and then turn around. When the soldier turns
around, quickly creep up to him and conk him.
--SUB-OBJECTIVE: TAP THE PHONE LINES (3 OF 3)
Near the reception desk is the last electrical box to tap. TAP it to
finish this Objective. Now use the BLOW CANDLE option on the CANDLE to
darken the room.
From here, continue on through the hall.
As you turn the corner, you'll see a hall to the left with a CANDLE and
a bathroom to the right. This is what you do:
In the next room are three soldiers (2 regular and one I-SDF). You need
to eliminate TWO, count it TWO of these soldiers. Go to the bathroom
and out the other side. There's a CANDLE here. Use the BLOW CANDLE
option and turn the corner to see a soldier standing at the other end.
Whistle his dumbass over and hide in the corner. When he investigates
the blown out CANDLE, snuff him from behind and leave him there.
Go back to the other hall before the bathroom with the other CANDLE. If
the coast is clear, use the BLOW CANDLE option and snuff it out.
From here, wait patiently! An I-SDF soldier will pass by and
investigate the CANDLE. GRAB him and knock him. Hide his body in the
bathroom.
Across from where you knocked out the I-SDF soldier is a CRAWLSPACE on
the lower wall. Do you see it? It's next to ANOTHER candle. There is
ONE more soldier in this room (technically a technician).
DO NOT, I REPEAT, DO NOT KNOCK OUT THE TECHNICIAN! THE TECHNICIAN WILL
SAVE YOU THE FRUSTRATION LATER IN THE LAST HALF OF THE MISSION!
Use the BLOW CANDLE option on the CANDLE near the CRAWLSPACE and enter
through that CRAWLSPACE into a Private Bath.
-----------------------------------------------------------------------
++ AREA: PRIVATE BATH A ++
Emerge out of the CRAWLSPACE and into the water. Carefully traverse the
water to the other side. If that technician is patrolling in here, LET
HIM FINISH AND DO NOT TOUCH HIM! When he exits the room, get out of the
water and cross the mini-bridge into the CRAWLSPACE behind the large
glass.
--OBJECTIVE: EAVESDROP ON DOUGLAS
Go through the vent and listen to the whole conversation (HACK the
laptop in the room while you're at it).
Once the conversation finishes, head back out of the CRAWLSPACE and
into a raging firefight outside Private Bath A.
--OBJECTIVE: ELIMINATE SHETLAND
If you knocked out the technician before heading into the CRAWLSPACE to
eavesdrop on Douglas, you are VERY SCREWED!
This means you have to try and incapacitate two I-SDF soldiers in the
hall (with HEAT VISION) and they will 95% of the time ALWAYS see you
and fire at you. If you try to escape through the CRAWLSPACE, you will
get shot even if you DID NOT go out of the CRAWLSPACE yet!
BUT...if the technician was left unharmed, he will go out into the
firefight and eliminate ONE of the I-SDF soldiers for you using a Frag
Grenade and end up also killing himself in the process. This leaves
only ONE I-SDF soldier in the room fending for himself.
BUT DON'T HEAD FOR THE CRAWLSPACE SO QUICKLY! Once you hear the Frag
Grenade explosion in the hallway, you're clear to enter through.
From here, you can exit through the CRAWLSPACE safely and head through
the halls. Go past the bathroom (DO NOT GO BACK TO THE STEAM BATHS) and
around the corner. You'll need to creep silently past the firefight and
into the next room (with a Med-KIT).
-----------------------------------------------------------------------
++ AREA: STEAM BATH NEAR PRIVATE ROOM B ++
In Private Room B (where Douglas was) is a Camera and some extra Ammo.
If you followed this walkthrough, then you didn't use the SC-20K yet
and won't need the Ammo.
Slowly go the corner and DISARM the Wall Mine. In the next room are
three Displace soldiers with Heat Vision hiding behind pillars. No
matter what you do, you CANNOT sneak past them so don't even try!
From outside the door, SNIPE the lights in the room (there's two
lights) to darken the place.
From here you have two tactics to use to pass through this room:
#1 - THE SMOKE BOMB TACTIC:
SLOWLY sneak to the tile wall nearby to stay safe. From there, you can
see all three soldiers (one on the left, one in the center, and one on
the right).
Equip a Smoke Grenade and throw one in between the left and center
soldier and one more next to the right soldier. When done correctly,
you can sneak past them as the smoke disturbs their Heat Vision. Gotta
be quick about it though! The smoke don't last too long, you know.
#2 - THE STICKY SHOCKER TACTIC:
SLOWLY sneak to the tile wall nearby to stay safe. From there, you can
see all three soldiers (one on the left, one in the center, and one on
the right).
Bust out the SC-20K and use a Sticky Shocker (you should have six of
them) on the soldier hiding on the right side. Slowly sneak further
right and hide behind one of the shower stalls. From here, you should
have a clean shot so shoot a Sticky Shocker to the soldier in the
center.
Now for the last soldier! From where you are, sneak towards the spa.
Carefully position yourself so that Sam can shoot a Sticky Shocker
without getting seen.
Wasn't that easy! Now exit the room.
-----------------------------------------------------------------------
++ AREA: FURNACE ROOM ++
DISARM the Wall Mine and continue outside to a locked fence that you
need to BREAK open. DO NOT OPEN THE FENCE YET! Bust out the Pistol and
shoot the light above you to darken this area. NOW break open the gate.
--OBJECTIVE: DISARM SHETLAND'S BOMBS (3 TOTAL; 1:30 TIMER EACH)
The first bomb is across from Sam. Look for the pipes next to the
stairs and squeeze your way through to find bomb #1 and disarm it.
Once that's disarmed, squeeze back through and bust out the SC-20K.
Switch crosshairs and shoot a Sticky Shocker onto the first Heat Vision
soldier as he walks up the stairs (be quick and accurate). If the
soldier sees you, then you moved into too close.
Grab and hide his body near the pipes close to bomb #1 (BE QUICK!). Now
go up the stairs and jump over the large electric box up on top. Fall
over the other side to find bomb #2 in the bottom. DISARM it.
As you disarm bomb #2, Douglas chimes in and runs away. Two more HEAT
VISION soldiers show up and climb the stairs. Here's what you do:
After disarming bomb #2, climb the nearby pipe and head up. Slowly move
the Camera so that you can see the soldiers go up the catwalk. QUICKLY
bust out the SC-20K and shoot a Sticky Shocker on the second soldier.
The third one will keep walking around the corner. When you see him on
the other side, ZAP HIM!
Bomb #3 is on the other side of the room next to a pile of sandbags
(you can't miss it). Before you disarm it, shoot the last light in the
room to darken the entire half of the room (trust me, it worth the few
seconds).
DISARM bomb #3. As soon as Sam finishes, QUICKLY run to the door that
Douglas used to escape and QUICKLY choose the BASH DOOR option. If done
correctly, you will knock out the last Heat Vision soldier of the game.
--OBJECTIVE: ELIMINATE SHETLAND
Go through the halls and climb up the ladder. Open the door to
encounter Douglas.
When the talking ends, you have two options:
#1 - THE EASY WAY
When Douglas lowers his gun, aim for his head and shoot.
#2 - THE HARD WAY
When Douglas lowers his gun, lower yours (press the X Button).
______ _____ _ _ _____ _____ ______
| ___ \(_____) | | | | (_____) ___ \| ___ \
| | _ | | _ \ \ \ \ _ | | | | | | |
| || || | | | \ \ \ \ | || | | | | | |
| || || |_| |_ _____) )____) )| || |___| | | | |
|_||_||_(_____|______(______(_____)_____/|_| |_|
______ _____ ______ ______ _ _______ _______ _______
/ _____) ___ \| ___ \(_____ \| | (_______|_______|_______)
| / | | | | | _ | |_____) ) | _____ _ _____
| | | | | | || || | ____/| | | ___) | | | ___)
| \____| |___| | || || | | | |_____| |_____| |_____| |_____
\______)_____/|_||_||_|_| |_______)_______)\______)_______)
**If you followed this walkthrough, you should be able to finish the
Mission with 100% without losing a single ounce of health.
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++ MISSION 10: JAPANESE I-SDF ++
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In this Mission, if Sam is captured, he is interrogated and has to
escape manually. If this happens, you screw your chances of getting
100%. Try to stay safe as much as possible.
**If you are captured, let the soldier slap Sam around until he is
"dismissed". Choose the PICK CUFFS option and pick the lock using the
Left Analog Stick. When Sam frees himself, GRAB the man and knock him
out. For the other soldier outside, BASH the door. Grab your equipment
on the opposite shelf and continue through.
++++++++++++++++++++++++
PRIMARY OBJECTIVES:
[ ] CONTACT THE DETAINED AMERICAN OFFICERS
[ ] RECORD THE MEETING IN THE WAR ROOM
[ ] GAIN ACCESS TO THE WAR ROOM
[ ] DO NOT KILL ANYONE
[ ] CRIPPLE OTOMO'S I-SDF SERVERS
[ ] CAPTURE OTOMO ALIVE
SECONDARY OBJECTIVES:
NONE
OPPORTUNITY OBJECTIVES:
NONE
++++++++++++++++++++++++
This is it! The final Mission of the game!
From infiltration, make your way to the large door. Use the SWITCH
OBJECT option to open the door. Enter through to a large corridor. In
here you'll see two soldiers and an Infrared Camera.
Near the door is an electric box you can use to turn off the lights in
the corridor. Knock out both soldiers (it's worth doing so).
Under the Infrared Camera are two doors: an open and a closed door.
The closed door has a pathway to the first floor of the I-SDF building
but we'll ignore it for now.
Further down the corridor is an open vent on the right. Go through and
emerge to a room with a pipe to climb. Climb it to the top (to the
fourth floor) and you'll end up in what looks like a dead end.
Hear that crooning? It's coming from the other side. Jump up towards
the wall and Sam will hang on.
Climb up to see two soldiers (one standing idly and one mopping the
floor) in a brightly lit hall. Eliminate them any way you want (just
make sure each one doesn't see you) and hide their bodies outside the
long hall (in the dark of course!)
-----------------------------------------------------------------------
++ AREA: I-SDF FOURTH FLOOR ++
Exit this hall and turn the corner. You'll see a CRAWLSPACE on wall
leading into the room. Use it to enter a room with 2 blindfolded
Americans.
--OBJECTIVE: CONTACT THE DETAINED AMERICANS
There are a lot of dark shadows and a Camera (non-Infrared) in this
room. Work you way through the shadows and talk to the blindfolded man
on the LEFT side.
Once that's done, you have two options to get to the War Room
downstairs:
#1 - Exit back to through the CRAWLSPACE and make your way to the
stairway and traverse your way down manually to the doors.
#2 - Head back through to the brightly lit hall (where the mopping
guard was) and make you way back into the corridor from the beginning
of the level). Head for the closed door under the Infrared Camera and
use the BREAK OPEN option. Head inside and climb the ladder to the top.
Access the CRAWLSPACE at the other end and emerge into a bathroom on
the first floor of the I-SDF Building.
Either way you choose still leads to the same doorway on the first
floor so pick one.
Enter that doorway to the War Room area and into a brightly lit
corridor with a moving walkway and three soldiers at the bottom.
On the wall is an electric box you can use to turn off the lights and
the moving walkway. One soldier will walk on the other walkway and try
to investigate the blackout. Grab him from the top of the room and
interrogate him for a Metal Gear Solid crack.
-----------------------------------------------------------------------
++ AREA: OUTSIDE THE WAR ROOM ++
--OBJECTIVE: GAIN ACCESS TO THE WAR ROOM
At the bottom floor are two guards and one Infrared Camera. When the
coast is clear, use the OCP on the Camera and turn right and go down
the small set of stairs.
From here, hide near the stairs and WHISTLE each guard down the stairs.
Use a Sticky Shocker on both of them and hide their bodies UNDER the
stairs.
Across the stairs is a RETINAL SCANNER. HACK it and open the nearby
door. Enter through a corner to see two doors (one with a Keypad on the
left and the other with two soldiers inside on the right).
Head for the Keypad door and HACK it. Enter through to a large server
room.
-----------------------------------------------------------------------
++ AREA: I-SDF SERVER ROOM ++
In this server room are two Infrared Cameras. You'll need to be quick
to get by unnoticed. Hide next to the nearby server to stay safe.
Use the OCP on the nearby Camera (you'll need to move back a little to
see it). Turn on Night Vision to see the Infrared path of the other
Camera. When it's clear, QUICKLY access the Computer in the center and
use it and then QUICKLY exit the room.
Go back out to the hallway outside and head for the War Room (it's the
large double doors, you can't miss it).
-----------------------------------------------------------------------
++ AREA: WAR ROOM ++
In front of the War Room doors are the elevators. Remember this! Make
your way into the War Room area and you'll see two guards (one on each
side) and two Cameras (one on each side).
The Cameras DO NOT face forward, which means you can walk directly
underneath it before using the OCP on it. When the coast is clear, use
the OCP on the Camera from underneath it and hug the walls until you
reach the corner. Eliminate both guards from here.
--OBJECTIVE: RECORD MEETING IN THE WAR ROOM
Above the War Room doors (which are locked) are ledges that Sam can
climb up to. Climb it up and access the CRAWLSPACE and enter through to
the other side. Listen to the conversation.
--OBJECTIVE: HACK THE GENERAL'S LAPTOP
HACK the nearby laptop when Grim gives the okay. Once the conversation
finishes, exit the CRAWLSPACE and go back to the elevators (use the OCP
on the Cameras first!).
-----------------------------------------------------------------------
++ AREA: I-SDF SUB-LEVELS ++
The next sequence may seem difficult but it's actually NOT! Enter the
elevator and go DOWN. Halfway through the ride, the elevator conks out
and the trapdoor beneath Sam opens.
Jump down and shimmy towards the wall. Drop down five flights to the
bottom floor.
--OBJECTIVE: CRIPPLE OTOMO'S I-SDF SERVERS
Jump up onto the floor and turn left. You will notice three soldiers
placing Wall Mines in the back.
From here you have two options:
#1 - Engage in combat. As they slowly walk away, position Sam at a
distance and shoot the Wall Mine to kill all three soldiers. From
there, grab one of the bodies and enter the next room. Inside you'll
see diagonal Lasers but the soldier you're carrying will override all
the Lasers (just like in Mission 3).
#2 - DO NOT ENGAGE IN COMBAT! Let them slowly make their way out of the
room. When the coast is clear, SLOWLY walk up to the door. When you
enter TURN ON THERMAL VISI