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| PC/Windows Review | |
| Category | Simulation |
| Players | Single Player |
| Difficulty | N/A, Missions Are Hard |
| Review Date | January 1998 |
| Publisher | Looking Glass |
| Minimum System Requirements |
| Pentium 120 or better |
| 16 megs of ram |
| Windows 95 |
| 4X or faster CD-ROM drive |

As anyone would agree, the biggest
accomplishment of Flight Unlimited II are the graphics. Flight Unlimited
II offers top quality detail and unbelievable scenery realism. As I flew
over Oakland Airport, I could see the major freeway (the 580) alongside that
I have traveled so many times. All this instead of generic textures used everywhere
like other simulations. Realism and precision like this can't be found anywhere
else. Flight Unlimited II supports 3d acceleration and also allows you
to change the resolution to fit your system. Even without 3d acceleration Flight
Unlimited II is very visually pleasing and allows for the very best of visual
flight. You can finally find your way around by looking down, instead of at
your compass!
I was actually very impressed by the sound effects in this game (which is hard for me, and for a flight simulator). From the very beginning when the pilot yells "clear!" before starting the engine, every single effect was present and accurate. From the right amount of static when talking to the tower, to the sound your plane makes when it lands, Flight Unlimited II has it all.
The most revolutionary aspect
of up-and-coming flight simulators has been interaction with the tower and flying
under the real FAA's regulations. In this respect, no other title EVER has come
even close to Flight Unlimited II. For example, in this game, you don't
start at the threshold of the runway like in Microsoft
Flight Simulator (unless you choose otherwise). Instead, you start at your
parking space, turn on your engine, listen to AVIS, receive weather reports
and other information, and then request permission to taxi to the nearest runway.
From there, you must wait until clearance is given for your takeoff, and you
are guided out of that airspace by the air traffic controller. But that's not
all, not only do you talk to the control tower, there are other people in the
world that are flying besides just you (seems like an obvious point, and yet
every other sim seems to have forgotten!). Other people are requesting permission
to land and takeoff as well, and waiting your turn comes with the territory!
It looks as though Looking Glass hasn't forgotten a thing.
The physics of the aircraft are also great. I was impressed by the overall performance of the physics engine as well as the variables that were taken in consideration like weather, wind and turbulence. One of the biggest complaints about the original Flight Unlimited, was the purpose of the simulation: nothing. People found the game to be pointless and quickly boring. I don't want to criticize Looking Glass alone for this mistake, as Microsoft and every other company that has produced a commercial flight sim have befallen the same criticisms. Flight Unlimited II strives to do otherwise by adding in 25 missions that you can accept from delivering a package to a carrier off the coast, to picking up some escapees who just broke out of Alcatraz at midnight. You'll find these missions very challenging when flying around your hometown just isn't cutting it anymore.
Flight Unlimited II is a breakthrough title that took a piece of California land and did more with it than Microsoft did with the whole world. This game is fun to play, and is even better for Bay Area residents. I may be a little biased because I live in the Bay Area, so no hate mail from you Chicago flight enthusiasts. However, I definitely recommend it for anyone interested in general aviation, and in my opinion, Flight Unlimited II beats out Flight Simulator 98 any day.
Revolution Report Card |
A- |
|
+ Really Good Graphics + Very Impressive Sound (surprise!) + Real Flight Regulations and Conditions + Missions! - Limited Flight Area |