Friday May 09, 2008

Game Revolution Xbox Review Page




Max Payne

Xbox Review
Category Action
Players 1
Difficulty Medium
Review Date 12/01
Publisher Rockstar

by Shawn Sanders

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The Spoon, revisited.

This time it was the 27th day of December - a Wednesday, and it was freezing. It was the kind of cold that could make an Eskimo's teeth chatter like a well-used telegraph machine. We were all shivering, but it was business as usual, and business as usual meant not much business at all. We wondered if anything could pry us from Old Man Winter's frigid grasp.

Then he walked in...again.

It was police officer (and publisher Rockstar's newest hit) Max Payne. He stormed the massive GR compound as if he were the Allied Forces and we were Normandy. He was spouting some crazed, insane babble about Valkyries, drugs and being set up. None of it made any sense to me (yet it sounded vaguely familiar); just the inane rantings of a desperate insomniac. But before I could escort him to the door, he shoved me to one side and leapt into the CD tray of our innocent Xbox.

I wasn't gonna stand in his way. After all, the developers at Remedy say his whole life was ripped apart in a New York minute - whatever the hell that means. All we knew was he looked rough. Or maybe he just smelled something foul. His face was contorted like something hurt bad, the kind of pain that can only come from a diet of reheated Nacho Belle Grandes and endless cups of 7-11 coffee. But even still, we couldn't turn him away.

After our grueling adventure together on the PC, GR and Max were bonded for life. Plus, the man was on another hell-bent, by-any-means-necessary (though extremely short) mission to right wrongs. Max wanted revenge, cold and sweet, but he needed our help...again.

No more than five minutes of gameplay had expired before I realized what Max was babbling about when he stormed the GR office. Gorgeous and atmospheric story boards ala comic book graphic novels, complete with sequential panels and word balloons filled with pulp detective dialogue, grace the segments between the intense action and graciously compliment the game's gritty noir feel. Definitely a pretty way to present a story, which ain't half bad.

The pictures describe the brutal murder of his wife and baby daughter, an intricate setup for the murder of his partner and some new drug called Valkyr that is plaguing the streets of New York. It's all connected somehow and has funneled into a narrow, bullet-riddled mental causeway that is Max's singular obsession...and now yours.

Once the initial graphic novel sequence passes, the first thing that immediately draws attention is the mouth-watering visuals. The Xbox version is PC-perfect, possessing nearly every bit of eye-candy that made the PC version drop jaws. The adherence to realism and meticulous detail is simply amazing and the textures are fantastic - they're vibrant without being too colorful to detract from the game's dark, brooding atmosphere.

Plus, the level of destruction and incredible object interaction is enough to make a grown man cry. For example, when a stray bullet bites into a wall, the tiles crumble apart like a crisp Frito under the leaden heel of your neighborhood game geek. And it's not just walls - paper, boxes, bottles, water coolers, glass windows, wooden staircases - every surface and object reacts appropriately when met with speeding hot lead. A true technical achievement.

While his visuals are outstanding, Max's gameplay is relatively status quo for a third-person shooter. Most of your time is spent running and gunning through virtual New York's realistically designed levels and buildings, dealing hot projectile death with the game's multitude of weapons (from a baseball bat to pistols to machine guns) and picking up ammo and painkillers from fallen foes.

But where other games simply go through the paces, Max Payne offers a new technical innovation that has to be seen to be believed. Welcome to the John Woo-esque, Matrix inspired ballet that is shoot-dodging and bullet time. These are two of the coolest and most stylistic features to be introduced to the action genre since the polygon.

With a press of the left trigger or black button while standing still, time is slowed down to a snail's pace for a few seconds, but moving the cursor and aiming remains in real-time. The result is a beautifully executed tactical advantage for you, Max, and the vendetta at hand. It gives you a few extra seconds to dodge or target your foes. Move in any one of the four main directions (forward, back, left and right) and press the left Trigger or the white button and Max will perform the classic shootdodging maneuvers (jumping sideways and forwards or flying backwards with guns blazing) that have made Hong Kong and now U.S. action movies so popular.

A meter indicates how much slow motion time you have and can be replenished by dispatching more baddies. Both of these tricks are quite handy when faced with numerous enemies. We just wish the odds were better stacked against Max in order to force you to shootdodge and bullet time your way through more areas.

The end result is incredibly cool and leads to some of the most startlingly cinematic sequences in town. Imagine entering a room with three bad guys, jumping up on a table, then slowing time down as you leap sideways in the air, rotating your body to unload a few shotgun shells into the bastards. Their bullets whiz over your head (you actually SEE the bullets)....but yours find their mark. The bullet-time ends, the dust clears, and the carnage has been wrought. Awesome.

I was concerned how the control would fare in these new console versions. Anyone familiar with the first-person shooter genre on console systems (Half-Life, Soldier of Fortune, Halo) probably has a good idea how this goes. So it comes as little surprise that the control in the Xbox version is not quite as simple as it's older PC sibling. Payne is manipulated by the now standard dual analog stick control. Movement is handled with the left while aiming and looking around is done with the right. Aiming can be tricky and frustrating at times, though you'll certainly get the hang of it. But it's just not as intuitive as the PC version.

The sound quality remains the same - not stellar. Often Max's voice sounds like it's coming from some remote location other than the character. Weird! Many of the guns don't have that bassy boom that commands your enemies' attention. Max Payne could have learned a thing or two from the Xbox's flagship newcomer Halo. On the flipside, the voice-acting is very good, and, when coupled with the cool music, complements the dark atmosphere.

And then there are those annoying platformer elements. We don't want to spoil anything, but man, is it lame. Frankly, we'd rather be shooting and dodging, slowing down time and emptying clips into the well-modeled bad guys. The platform bits seem thrown in to break the monotony, and it still feels like a waste of game space.

Which isn't to say that more varied gameplay is a bad thing. In fact, it's too bad Max doesn't offer more variety. There are no vehicles to hop into and drive around New York or really anything else FUN to break from the running and gunning (again, the platform parts aren't particularly pleasing). It's just a straightforward third-person shooter...albeit overflowing with technological brilliance.

Sadly, your adventure with Max will be over before you know it. It took us between 10-13 hours to complete the whole game, which is a bummer when you consider that the replay value is suspect. Completing the game leads to harder difficulty settings, including the cool but tough 'New York Minute' mode, where you have to motor through each level while a clock ticks down, killing bad guys for extra time. It's pretty intense, but it's still just redoing the same levels in the same order with the same sequences over and over again. And since there is no multiplayer, you better get used to killing those NPC bad guys.

While not without its flaws, Max Payne is a must-have for any Xbox owner, provided you didn't play the PC version and you aren't just itching to see Max on your big screen TV. It looks simply unbelievable and the gameplay and control is easy and intuitive. The bullet time alone makes it one of the premier action games on the Xbox.


Revolution Report Card
B+

+ Looks fantastic
+ Good fun
+ Bullet-time absolutely rocks
+ Interactive environments
- Some control issues
- Relatively short
- Not very much replay