Tuesday May 13, 2008

Game Revolution Xbox Review Page





 Madden NFL 2002

Xbox Review
Category Sports
Players 1-4
Difficulty Medium
Review Date 12/01
Publisher EA Sports

by Ben Silverman

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Another system, another title.

The Madden football series is starting to look like the Boston Celtics of the 1960's - just winning, winning and more winning. It's been a long time since the Madden machine has had to deal with a serious contender one on one, though Sega's NFL 2K series should compete well as it moves onto the PS2.

The Xbox, however, brings out a new contender in the form of NFL Fever 2002. While the new kid on the block has a few trick plays up its sleeve, be prepared for yet another victory for big John in Madden 2002's smooth move to the Xbox. The game retains pretty much all the goods (and one or two bads) from the stellar PS2 version.

By now, you should know the drill. Featuring all 32 teams (including the new Houston Texans), Madden busts out with a bunch of game modes, including staples like Exhibition, Full Season, Quick Play and the uber-popular Franchise Mode, which can track up to 30 years worth of game data. Hope you have a lot beer in the fridge.

New to this year's version is a Training mode. Here Big John leads you through different formations and a collection of plays, pointing out blocking assignments and passing routes. It's probably the best use of Madden's voice in recent memory, and it actually comes in handy.

Another new mode is the Two-Minute Drill, in which you play as a perpetual offense and must score as many points as possible in two minutes. Points are acquired by completing plays or scoring TD's and field goals. It's sort of an arcade style diversion from the meat and potatoes and offers decent if limited fun.

Working out the kinks in the offense before leaping into a Season is a smart idea, because the AI is tough as nails. Pass coverage has been upped significantly, though it still sometimes feels a little arbitrary. On the higher difficulty settings, needling a pass through the secondary is like cramming an oyster into a coin slot.

But playing defense can also be an aggravating experience, due mainly to the AI's inability to consistently go after the guy with the ball. Time and again you'll watch as the running back starts hauling ass upfield, only to be surrounded by two linebackers, a safety and a cornerback. But rather than pray for mercy before being smashed by all four, the RB simply takes two steps to the left and only one of the defensive backs even goes for a tackle. The other three just sort of sit there staring at the play. It gets incredibly irritating, though it can be resolved by taking firmer control over the effort (ie. try to manually tackle everyone).

Part of the difficulty in this stems from the somewhat loose control. Compared to Fever, players don't cut sharply and you'll often find yourself making wide circling patterns just trying to turn a corner. Tackling is still awkward, as players don't really leap so much as trip and fall. It just doesn't feel as crunchy hitting someone as Fever. The moves are all there and the tried-and-true Madden passing schemes are fine, but things don't feel responsive enough.

On the other hand, they sure LOOK responsive enough. Madden 2002 for the Xbox looks much like its PS2 counterpart; namely, great. Player faces are much more expressive and actually resemble the real people. The number of animations has increased significantly, leading to some eerily realistic moments. Watch in awe as your HB barrels through three defenders. One falls back and sprawls along the turf, another grabs the HB around the shoulders, and the third gets kicked by the first guy and loses his legs, undercut by his own teammate and resulting in a pileup. If you squint, it looks like you're watching TV.

It doesn't sound like it, though, unless you have Tivo and like to listen to the same thing over and over again. Madden's commentary makes a comeback, this time new and improved (with a fresher scent) and yes, even dumber than ever. While player-specific insights are fine and dandy, his redundant color commentary constantly reminds you that you're playing a video game.

But that's really small fries in a Super Size meal. Madden games are all about depth and realism, and this Xbox version is no exception. You can Create a custom team, complete with custom helmets and uniforms. Madden Cards are back and can be earned in any mode, including the new Training and Two-Minute Drill. Just about every setting under the sun can be tweaked, including AI aggressiveness. There's a lot of engine under this hood.

Heck, they even added the recent Coaches option to 'Challenge' calls. While it doesn't come up very often, it's a fantastic little addition and marks one of the first times I can think of when you could argue with the computer in a sports game...and win.

Madden 2002 makes a very smooth transition to the Xbox and retains all the glory of the original PS2 version. Not to take anything away from the solid NFL Fever, but this version of Madden successfully unifies the title.

Revolution Report Card
A-

+ More Madden
+ Good new modes
+ Great graphics
+ Great depth
- Loose control
- Weak tackles