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Once the patch has been installed, simply run AvP as normal
(or by adding "-debug" to the command line or shortcut to
access the DEBUG mode features listed below).
* Music CD/Frame Rate Issue
Some players reported loss of frame rate if Disc 2 was not
in their CD drive while playing the game. This situation
has been resolved and the presence of a non-music CD (or
absence of a CD) in the drive will no longer cause frame
rate glitches.
* Single-Player Save Game
Players may now save a game at any time within an episode
by accessing the 'Save Game' option from the in-game
PAUSE MENU (press ESC while playing). Also, a previously
saved game can be loaded from either the MAIN MENU or,
again, the in-game PAUSE MENU.
Each USER PROFILE has eight save slots associated with it
for use throughout the entire game. There are a limited
number of saves allowed per episode, dependent on the
episode's difficulty level - 8 saves are allowed on
TRAINING, 4 on REALISTIC and just 2 saves on DIRECTOR'S
CUT.
There are also some new console commands related to this
feature: "QUICKSAVE"/"QUICKLOAD" which always save/load
to/from the first save slot. "SAVE #"/"LOAD #" (# is a
number from 1-8) which save/load to/from slot number #.
"SAVESLEFT" displays how many saves the player has
remaining in the current level at the current
difficulty. This number is also displayed any time a
game is saved or loaded.
As with all other console commands, these may be bound
to keys of the players' choosing for ease of use (e.g.
"BIND F6 QUICKSAVE") will save the current game to the
first save slot every time it is pressed until no more
saves are allowed.
* Normal Console Commands and Variables
The following CONSOLE VARIABLES are made available
(replace the # sign with a number), in-game help is
available by typing the "LISTVAR" command at the
console:
* "MOTIONTRACKERVOLUME" - this is set at its maximum
of 1.0 by default, the volume of the tracker can be
reduced by changing this number (e.g. to 0.75 or 0.5).
* "CROUCHMODE" - this new console command allows
players to change the Aliens crouch/crawl to a toggle
on/off key by typing "CROUCHMODE 1" at the console.
"CROUCHMODE 0" changes back to the default setting.
* Debugging Console Commands and Variables
Advanced users may now access some of the game's
internal debugging commands (which include features
such as immortality) by running the game with the
command line option "-debug" (e.g. "AVP.exe -debug").
In this mode Multiplayer is not available, levels will
not be flagged as completed, and no new official cheat
modes will become available. This basically means that
players can examine a level to which they already have
access with invulnerability, infinite weapons, etc.
but can't open up any new game levels or features.
The following CONSOLE COMMANDS are made available by
this option, in-game help is available by typing in
"LISTCMD" at the console:
* "GOD" - makes the player immortal: player will still
take damage, but will not die when they reach zero
health.
* "GIVEALLWEAPONS" - self-explanatory.
* "SHOWFPS" - displays the current frame-rate per
second on-screen.
* "SHOWPOLYCOUNT" - displays the number of rendered
polygons per frame on-screen.
* "LIGHT" - creates a light source near the player.
Repeated use makes a brighter and brighter light.
Bot console commands:
* "ALIENBOT" - creates an Alien in front of the player.
* "MARINEBOT #" - creates a Marine (or civilian) of type #.
* "PREDOBOT #" - creates a Predator of type #.
* "PREDALIENBOT" - creates a Predator-Alien.
* "PRAETORIANBOT" - creates a Praetorian Alien.
* "XENOBORG" - creates a Xenoborg.
Note: creating bots may cause crashes and unexpected game
behaviour. For a bot to be created its model must exist
in the current level; however, the models may be forced
to be loaded through a command line option. Add "-l"
followed by a list of letters corresponding to the
characters you want to load:
'a' Alien
'm' Marine
'p' Predator
'c' Civilian
'x' Xenoborg
't' Praetorian
'r' Predator-Alien
e.g. "AvP.exe -lxc -debug" will cause both the Civilian
and the Xenoborg models to be loaded (in addition to any
characters that would get loaded for the level anyway).
Note that all the letters must be in lower case, and that
"-l" on its own will still cause the Alien to be loaded.
The following CONSOLE VARIABLES are made available (replace
the # sign with a number), in-game help is available by
typing the "LISTVAR" command at the console:
* "MOTIONTRACKERSPEED" - allows the player to speed up/slow
down the pulse rate of the Marine's motion tracker (range
from 0-16, default is 1)
* "TIMESCALE #" - change the rate at which time flows in
the game, e.g. "TIMESCALE 0.5" will make time pass at half
the normal speed. For those interested, the "JohnWooMode"
cheat uses this effect dynamically, so that time passes
slower the more action is happening on screen.
* "WIREFRAMEMODE #" - display the environment and/or
characters using wireframe graphics.
* "DOPPLERSHIFT #" - enable/disable the Doppler shifting
on the Alien player's sounds.
* "SKY_RED #" - change the red component in a sky.
* "SKY_GREEN #" - change the green component in a sky.
* "SKY_BLUE #" - change the blue component in a sky.
* "LEANSCALE #" - change the amount the camera tilts when
side-stepping.
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