LEGO Batman: The Videogame Preview

Gotham’s evildoers are s*itting bricks.

By all indications, the seemingly-unlikely but too-cute LEGO license is going to take over the world and ultimately bring about the Gamefocalypse—and here at Game Revolution, we say “bring it on”. And Batman Lego? Oh, hell yes.

[image1]Lego Indy was, in its own way, every bit as solid and fun as its Star Wars predecessor, but it frankly lacked a certain something in the ‘environmental color’ and ‘inspirational co-star’ category. Lego Batman makes up for that deficiency in spades, and then some. Four words: Joker. Penguin. Scarecrow. Batmobile. Now add about fifty-six more.

Colorful environments include the adorably-bricky streets of Gotham City, The Joker’s own spooky carnival grounds, the Batcave, and Arkham Asylum. These latter two serve as the respective hubs for the heroes and villains. Each side has fifteen true levels in the game, and there will be some secret levels as well.

[image2](And yes, the Penguin has ‘penguin-bombs’—awesome.)

It’s a little scary how thoroughly the LEGO game-license machine has functioned—any fictional world you can name, you can bet somebody has already figured out how to render it with those small, multicolored clickable bricks. It’s also kinda freaky how well the series facilitates cooperative gameplay between any imaginable player-combination: Adult-demographic gamers, precocious children, barely-functional toddlers, stoned teenagers, Serious Journalists, condescending girlfriends—there’s something here for everyone. And Lego Batman is no exception.