More Reviews
REVIEWS Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.

ONE PIECE Unlimited World Red Review
"Unlimited World Red"? More like "Sorta Limited Town and Extended Areas... Red. And Blue. And Some Yellow."
More Previews
PREVIEWS Kirby and the Rainbow Curse Preview
Abandoning paint for clay, Nintendo gets crafty with Kirby once more.
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

CounterSpy
Release date: 08/19/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES How Bioware Creates Romances
Bioware's games have romances where you might save the world, on the side of course.

We Absolutely Should Be Upset With Club Nintendo's Latest Elite Rewards
Surveys out the wazoo and I get a code for Dr. Luigi?
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

Alien: Isolation Preview

almartinet By:
almartinet
03/25/14
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Horror 
PLAYERS
PUBLISHER Sega 
DEVELOPER Creative Assembly 
RELEASE DATE  
RP What do these ratings mean?

Lost in Space once again.

If Aliens: Colonial Marines was the ordinary derived Call of Duty shooter set in space, then Alien: Isolation is the inspired F.E.A.R. spinoff more in tune with the movie franchise. Instead of going guns blazing in corridors, you’re instead limited from the very beginning and on the run for your life.

Alien: Isolation has gone back to the drawing board and revisited the origins that started it all, taking place 15 years after the USCSS Nostromo went missing. You’re a young female named Amanda Ripley, daughter of movie protagonist Ellen Ripley. She journeys with a team to the space station, only to find that the Xenomorphs have taken over and of course insanity ensues.



Alien: Isolation doesn’t use any references to the Alien movie franchise after 1979, which helped “free them to design the game we envisioned,” according to Gary Napper, lead gameplay designer. As such, it instead has looked back on the past for design inspiration and implemented a design technique called lo-fi sci-fi. This technically recreates watching the movie on the VHS with static overlays that pop in and out. These are just little touches to the game’s interface, but it helps cement itself closer to the original source material.

From the very beginning of its development, Alien: Isolation has wanted to recapture the menace behind the franchise, the Xenomorphs. Rather then focusing on strength of numbers, Creative Assembly chose to establish the atmosphere behind the game. Every room is dark, uninviting, and claustrophobic, creating a dark, haunting presence that’s uncomfortable to walk in.

I’ve always been enamored with the original movie and the sequel since an early age because it focused on an individual fighting for her life, and it's this element that's currently missing in Alien: Isolation. During my hands-on time the only weapon in my procession was a hammer (which, of course doesn’t do much against a vicious extraterrestrial alien who can kill you a dozen ways and counting); however, the main problem is centered around gameplay, which focuses around instant death. Every time an Xenomorph spotted me, I was scrapped instantly without even giving me the chance to fight back. I couldn’t run, find a better weapon, and fire away in fear. I was simply greeted by a quick-time event that I couldn’t avoid and became increasingly frustrating.



Combat isn't aided much by the design at the moment, which does a poor job describing where to go and where to hide. During my demo I could only take cover in lockers, which were few and far between objectives. Many times I felt I was trapped in open corridors where I was an easy target for a Xenomorph. It boils down to playing a quiet version of a cat and mouse game that is ultimately not rewarding right now.

Recreating Ripley is one of the toughest design philosophies to nail, which will ultimately define Alien: Isolation as either a success or blunder. The game has a good foundation to build off with its lo-fi sci-fi and horror elements, but it was hard to look at another Alien’s game so soon after the franchise' recent attempt of Aliens: Colonial Marines. Of course, it also intends on learning from the checklist of mistakes that Colonial Marines made on both the Public Relations and development front. Fortunately I came away surprised wanting to see more of what’s ahead, but at the same very cautious of having my spine ripped right out from me (again). 

Alien: Isolation releases in Q4 2014 for PS4, Xbox One, PS3, Xbox 360, and PC.
More GR previews for this game:
Alien: Isolation preview posted on 06/12/14.
More from the Game Revolution Network




comments powered by Disqus

 


More information about Alien: Isolation


More On GameRevolution