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Aliens: Colonial Marines Preview

danielrbischoff By:
danielrbischoff
06/06/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Shooter 
PLAYERS 1- 12 
PUBLISHER Sega 
DEVELOPER Gearbox Software 
RELEASE DATE Out Now
M Contains Blood and Gore, Intense Violence, Strong Language

What do these ratings mean?

This is my weapon...


In an E3 booth tour, you miss out on some of the things less-employed gamers see. While waiting for a turn to play the Aliens: Colonial Marines multiplayer demo, some of the folks who had waited in line for an hour figured out an entire strategy to the deathmatch we were about to join.

Colonial Marines pits a team of humans against a team of Aliens. The developers took over the Aliens while journalists and show-goers equipped themselves with asault rifles and shotguns.


"We're going to all go with shotguns."

"What?" I replied. The guy who had been waiting in line told me that they'd been watching humans get torn apart by the developer-controlled enemies this entire time. Normally in a demo like this I would have gone with the default assault rifle loadout.

"OK," I said. Sitting down and putting on the headphones, I scrolled the loadout cursor over to one of the shotgun classes available and based my choice on the one that looked the most badass. It turned out the firearm was a rapid-fire model with a fast reload rate.

I absolutely panicked at the first sight of an alien opponent, instinctively unloading my shotty in the enemy's ugly face. The Aliens can climb on the ceiling and leap large distances. If they can keep the human soldiers from getting a bead on them, the Alien team have every opportunity to tear the humans to shreds.


Luckily, our team stuck together and scanned every nook and cranny for the bastards. Shotgun in hand, I dolled out violent retribution to every Gearbox employee in virtual sight. It's always nice to walk away from a demo with a win, but my time with Aliens: Colonial Marines was particularly sweet.

I held down a 1.5 kill-to-death ratio and was the top scorer on the winning HUMAN team. Gearbox has scheduled Aliens: Colonial Marines for a February 13th release date on the Xbox 360, PS3, and PC. A Wii U version is planned but is currently without a release date.
More GR previews for this game:
Aliens: Colonial Marines preview posted on 12/17/12.
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Comments
  • xDUMPWEEDx
    xDUMPWEEDx

    Joined: Jan 2012
    Posted: Dec 17th, 2012 at 12:54 pm
    Day 1 buy.
  • ballabert
    ballabert

    Joined: Jul 2011
    Posted: Dec 17th, 2012 at 3:22 pm
    Been following this one for a while. Saw a video a while ago and was a little nervous.
    blake_ can you shed some light on this for me?
    In a video I saw it looks like there is no damage from acid blood T/F?
    The other thing that bothered me was it looks like your teammates keep getting "tackled" by the aliens and the animation is the same everytime T/F?
    Is there any team management aside from "go here" and "defend this" or do you have to manage their psyche by giving them guns and ammo (a la The Thing (most underrated and forgotten game of the PS2 era)).
    Cheers
  • dirty_f
    dirty_f

    Joined: Nov 2010
    Posted: Dec 17th, 2012 at 5:08 pm
    i agree. i played The Thing game back when i used to play games on PC. t'was a great game. would like to play it again if i can find a copy for Mac...
  • Kassen
    Kassen

    Joined: Aug 2012
    Posted: Dec 17th, 2012 at 10:51 pm
    Im abit nervous about this one. Saw 3 gameplay videos or something and the aliens seemed kinda....non aggressive. They would crawl in be all "rauwr im bad" and then stop 2 meters from the marine and go "hsstttt are you scared?" and the marine would reply "RATATATATATATATA"

    I would kinda like them to just keep going at you, with no breaks.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Dec 18th, 2012 at 3:30 am
    A lot of reviewers trashed AvP 2010. I found the singleplayer experience to be exactly what I wanted as an AvP fan. The Multiplayer was buggy, but it was incredible being able to play it on a console. Once you learned the nuances it was a damn good game which I played longer than the Call of Duty available at the time.

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