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Assassin's Creed IV: Black Flag Preview

danielrbischoff By:
danielrbischoff
02/27/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action/Adventure 
PLAYERS 1- 8 
PUBLISHER Ubisoft 
DEVELOPER Ubisoft Montreal 
RELEASE DATE 2013-10-29 00:00:00
M What do these ratings mean?

"There was a time when I thought myself the scourge of all these seas."

If Captain Blackbeard, one of the most infamous pirates the world has ever seen, measures himself against you and considers himself less of a scourge, you've got a serious attitude problem. Of course, Edward Kenway has an excuse: He's the latest hero in a centuries-old war between two factions. (I'm sure you Assassins know their names.) Ubisoft has released the sails on Assassin's Creed IV Black Flag, and we were there for a first look.

Still, the French publisher has a lot to prove in their next AC game. To say that Assassin's Creed III was polarizing would be putting it lightly, but Ubisoft Montreal and the stable of support staff in Ubisoft's studios around the world have smartly identified the best elements of each game in the series, all to drive this sequel forward yet again.


In that sense, they've gone back to the well to build and improve upon the naval warfare mechanics introduced in ACIII. Lining up a shot, firing, inching closer and closer to high-seas dominance, these mechanics quickly captivated players despite the detachment it suffered from the rest of the experience. To that end, Ubisoft promises that Assassin's Creed IV Black Flag won't require players to watch a loading screen or extended cinematic, just to depart their vessel and walk on dry land.

In fact, Black Flag allows players to peer through their spyglass, pick a point on the horizon, and immediately set sail for adventure. [Assassin's Creed: Wind Waker? ~Ed. Nick] Along the way, players can drop anchor and dive overboard, get swept up in a vicious high-seas storm, or attack and board merchant ships. Piracy and the culture of brigands and thieves play perfectly to the core strengths of Assassin's Creed: melee combat and traversal gameplay.

Ashraf Ismail, Game Director on Black Flag explained this during a presentation at Ubisoft's offices in February: "We wanted to set Black Flag in a world that motivated players to explore and feel like they were always seeing new content." To that end, the massive world map includes Cuba, Nassau, and Kingston, with over 50 unique locations spread across the map. Fishing villages, plantations, hidden coves, jungles, forts, Mayan ruins, and the picturesque coconut islands that dot the landscape all offer new opportunities to interact with history.

And what a history Ubisoft has chosen to draw from. Larger-than-life characters like Blackbeard, Calico Jack, Charles Vane, Ben Hornigold, and Anne Bonny will cross paths with Edward as he struggles to reconcile his own ideals and those of the Assassin order. Ismail explained that "the real Blackbeard, Edward Thatch, didn't want to murder people, so he created a flag and a persona of fear so that the fear would overcome any need for violence." Blackbeard is one of the player's close friends in ACIV Black Flag, but fans of the series might also recognize Edward's name more than the other pirates on hand.

 


Edward Kenway is in fact Haytham Kenway's father and Connor's grandfather. Ubisoft says we'll discover how Edward and the Kenway family are inducted into the conflict between the Templars and Assassins, but wouldn't offer up many more details on the way the family toes the line between each side. What's more, Black Flag will answer questions many of us were left with at the end of Desmond's story in ACIII.

Players will again cross paths with Abstergo, but this time their subsidiary, Abstergo Entertainment, is the target. Desmond won't return, and in fact, players will simply play as themselves and discover the conflict anew. The Templars hope to discover some ancient event in Edward Kenway's history and thanks to upgrades to the Animus hardware, they don't need a member of the Miles family to do the work.

Outside of the single-player campaign, Ubisoft Annecy's kill-or-be-killed multiplayer will return with new characters, new maps, new modes, and a whole lot of pirate culture. Black Flag won't allow for multiplayer naval warfare, but Ubisoft's world seems to provide for plenty of adventuring on the high seas. Coming off of development of Far Cry 3, Ubisoft Montreal is poised to further the "toy-world" that started to open in Assassin's Creed III.

"We're building a lot of systems with simple sets of rules," Ismail said. "But those systems also mix together in-game. You can see the storm ahead of you, and you can see the enemy, but pull that tough enemy into the storm and watch the enemy react to the rough waters."


Ubisoft says that roughly 60% of the campaign has players exploring the islands and cities while the remaining 40% allows for naval progression and ever-increasing resistance from other pirates and military vehicles. Still, those simple systems mix together on the high seas, and setting a waypoint will be a lot easier than getting to it. Players will have to navigate aggressively and rely on their crew to board valuable mercantile vessels.

"You can approach an enemy ship from any direction and once you've got your grappling hooks on your target, it's your choice how to act," Ismail said. "You can rely on your crew to board and use free aim to shoot at targets on the other ship, you can climb the mast and air assassinate a target on the other ship, you can swing over and fight everyone, or you can jump over the side and climb up the enemy's hull to sneak up on your target."

With the spoils you'll find on enemy ships, you can upgrade your ship and crew whether that means adding offensive capabilities or reinforcing your hull against incoming damage. It's your choice, but Ismail stressed that this progression is key to exploring the entire map. "Different ship types will try different tactics. We tell the player 'you can see it, sure you can go there,' but if you're not properly equipped, you won't reach the area you're trying to get to."

With a seamless wide-open world, deeper, more engaging naval gameplay, and a colorful history to draw from, Assassin's Creed IV Black Flag hopes to discover gold once more for Ubisoft. The sequel is planned for consoles and PC later this Fall. We'll bring you more as it develops.

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Comments
  • MandaloreHunter
    MandaloreHunter

    Joined: Aug 2012
    Posted: Mar 4th, 2013 at 9:50 am
    So basically this game is gonna be thee Pirate game of all pirate games is what I gather. If Ubi can pull it off, while getting rid of the bugs, they may have the best game in the series to date on their hands.
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Mar 4th, 2013 at 10:37 am
    Very true. The naval battles were one of the best things AC3 had going for it.
  • sg4real
    sg4real

    Joined: Apr 2011
    Posted: Mar 4th, 2013 at 11:05 am
    I'm not excited at all for this. I wasn't impressed much with AC3 and it just seems like their are way too many of them, it doesn't feel special anymore. I guess what sells well they gotta continue milking it as much as possible. Don't get me wrong, they are good games, I own them all so far but I still haven't even finished Brotherhood, Revelations & AC3 since their so long and repetitive.
  • MandaloreHunter
    MandaloreHunter

    Joined: Aug 2012
    Posted: Mar 4th, 2013 at 11:31 am
    I wasn't all that impressed by 3 either. Honestly my faves were the 1st and Revelations. Both mainly because of the exotic middle eastern locales. I think those fit best with the AC mythos. I'm really only excited about this one because of the sailing and naval battles and being able to explore the sea and islands. For all I care it could just be called Pirate Simulator, the fact that it's an AC game isn't what has me pumped for it.
  • mrallamericanboy
    mrallamericanboy

    Joined: Jun 2006
    Posted: Mar 4th, 2013 at 11:35 am
    If this game truly builds on the naval combat and exploration I will be super happy. Although I haven't finished ACIII yet,(i try to get everything done in one playthrough as i don't have time to replay games) I LOVED piloting the ship and would really like to see that portion of the game grow...
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Mar 4th, 2013 at 11:42 am
    I just dont care about the series anymore. Makes me sad really
  • cheesegod99
    cheesegod99

    Joined: Jun 2007
    Posted: Mar 4th, 2013 at 12:12 pm
    Give me a ship, and an island hideout to build up like the homestead in ACIII, remove stupid politics and aliens, and I will buy this game so hard.
  • UrbanMasque
    UrbanMasque

    Joined: May 2007
    Posted: Mar 4th, 2013 at 1:12 pm
    Sold. Never got into AC, but this might be where I join the zombie horde.
  • Axelownz
    Axelownz

    Joined: Apr 2011
    Posted: Mar 4th, 2013 at 1:19 pm
    If they deliver on all this stuff, open world ocean, incredible naval combat upgrades and nail the pirate era, this will not only be an amazing AC game but the Pirate game people have been waiting for.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Mar 4th, 2013 at 2:24 pm
    I definitely think that's where they're at in regards to this game. The next AC down the line might refocus on BEING an assassin, but these game seems fully focused on being the best pirates game... ever (i suppose).
  • TurinAlexander
    TurinAlexander

    Joined: Sep 2006
    Posted: Mar 4th, 2013 at 3:13 pm
    I wish people would get over Blackbeard. He's fairly famous, but as far as pirates go, he wasn't particularly successful. Black Bart on the other hand, now that guy was a pirate.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Mar 6th, 2013 at 6:53 pm
    I feel like Assassin's Creed has strayed far from it's original vision, much like most annualized series do. But hey, who's to say that's a bad thing...
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Mar 7th, 2013 at 12:46 pm
    You could take the l out of Flag to make the title more interesting...

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