More Reviews
REVIEWS Firefall Review
Repetitive gameplay makes this fall a little boring.

The Walking Dead: Season Two Review
At this point, you’re not coming back for the zombies. Let’s get down to business.
More Previews
PREVIEWS Mortal Kombat X Preview
Huh, does that mean Mortal Kombat XXX would be a possible game title in the future?
Release Dates
NEW RELEASES Madden NFL 15
Release date: Out Now

Destiny
Release date: 09/09/14

FIFA 15
Release date: 09/23/14

Persona 4 Arena Ultimax
Release date: 09/30/14


LATEST FEATURES A Comprehensive Guide to Dealing with Controversy in the Video Game Industry
Need help wading through the latest misogyny/homophobia/racism/corruption debate in the gaming industry? Paul Tamburro’s here to help!

inFamous: First Light Battle Arena Hints, Strategies, Tips [Stream Over]
Watch as I build out our feature of useful tactics for players in Sucker Punch's wave-based and arcade-awesome arena mode.
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP samsmith614 Since game design is a business, I decided to see what's really selling well for the PS4. I did this search a week ago, and at the time, out of the top 20 bestsellers on Amazon 10 had not even been released yet. By now some have been released. But others still have not. And yet others...

CastleStorm Preview

Vince_Ingenito By:
Vince_Ingenito
02/11/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS  
PUBLISHER ZEN Studios 
DEVELOPER ZEN Studios 
RELEASE DATE  
T Contains Violence, Blood

What do these ratings mean?

Angry Sheep.

Sometimes, genre fusion just seems to make obvious sense. For instance, mixing action games with RPG elements appears as logical as pairing peanut butter and jelly. But some combinations don't have such apparent synergy. If someone asked me what I thought of mixing Angry Birds with tower defense, I'd say they were trying to cash in on two financially proven ideas at once in the hopes of creating a magical, money-printing machine. And yet, here comes CastleStorm, a game that combines the two in a unique "peanut butter and chocolate" sort of way.

Here's the gist: You have a castle, and your opponent on the other side of the stage has one too. Your overarching goal is to bring down your enemy's stronghold while defending your own, which sounds simple enough, but rather than revolving around one mechanic like the games it's born from, CastleStorm gives you several to toy with at once. The primary one is your castle's ballista, which you aim and fire much like you would a certain, popular, ill-tempered bird. Using your arsenal of homing eagles, flying sheep, and many more, you'll try to reduce your enemy's lair to rubble.



The second major component revolves around sending soldiers out to raze the opposition's gates, grab their flag, and return home with it. This is where the game starts showing its tower defense and RTS inspirations. Offensively, you need to manage your food and supply resources while sending out mixed groups of units to overwhelm those of the bad guy's. Meanwhile, using your ballista to pluck off groups of encroaching goons before they nab your flag feels very tower defense-like, especially since certain ammo types are more effective against particular baddies.

It doesn't end there, either, with a mix of magic spells at your disposal, as well as a deployable hero unit that you control directly to cut swathes through enemy ranks in limited bursts, there's a lot going on at once. It may sound like too much, but the controls are laid out well enough that once you get familiar, you can juggle all of these elements at will, making for some really satisfying battles.



As fun as the combat itself is, though, the feature that's really going to give the online and local multiplayer legs is the castle editor, where you get to build your fortress from scratch or load up and edit an existing design. How you build your castle determines what units you can field, how much food and supply you have, and how quickly you generate resources. You've also got to consider structural integrity, since castle damage is physics-based as well. Poor construction means your opponent could target one key area and bring the rest toppling down in one fell swoop. Think of it like trying to design a level of Angry Birds that's impossible to 3-star.

Before I played it, I hadn't even heard of it, but now that I have, I'm hungry for more CastleStorm. It mixes simple, second-to-second fun with surprisingly deep tactical and strategic options in a charming, fantasy-based package. Look for it on XBLA this March. 
Tags:   Zen Studios

More from the Game Revolution Network




comments powered by Disqus

 


More information about CastleStorm


More On GameRevolution