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Civilization V: Gods and Kings Preview

Josh_Laddin By:
Josh_Laddin
03/19/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Strategy 
PLAYERS 1- 8 
PUBLISHER 2K Games 
DEVELOPER Firaxis Games 
RELEASE DATE  
E10+ What do these ratings mean?

Ernest Hemmingway said, "All thinking men are atheists." He clearly didn't get the gameplay perks of religion.


I’ll be completely honest with you (and when have I ever been otherwise?)—I’ve never played a Civilization game before in my life. Based on what I saw of the older Civ games when I was growing up, I just kind of assumed that the franchise was still a vehicle for one guy to sit and stare it his computer screen for days at a time working on maintaining his virtual empire in his boxer shorts. That’s what my old college roommate did, at least.



But I’ll admit, I was wrong to have that perception. I realize now how outdated it is after seeing what Civilization V: Gods and Kings has to offer. Somewhere along the way, this series morphed from a solitary, drawn-out affair into a multiplayer contest of wits and duplicity, like a more interactive version of Diplomacy. And I have to say, that does make me want to play it.

But I digress.This is a preview for an expansion, after all, and all of you Civ V vets out there want to hear about the new features. Chief among them is religion, a staple of any successful civilization. Religion is governed by a new resource called Faith, which is earned in a number of ways like discovering ruins and building religious structures.
 
Building Faith will eventually allow you found a Pantheon of the Gods, granting your civilization a gameplay bonus of your choosing called a “belief”. It’s wise not to waste time obtaining this, because each belief is unique to the game and locks everyone else out of that particular belief once you choose it.


 
In later stages of the game you can acquire a Great Prophet with faith, who will allow you to officially found your new religion complete with two more customized beliefs. Like any religion that’s serious about spreading, you can spend additional Faith on missionaries and inquisitors to spread your influence around nearby tiles and convert other cities.

Espionage returns and now works differently than it has in the past. Espionage primarily impacts diplomacy. You can use spies to rig elections to increase your influence when local elections are held. A more risky ability is to attempt a coup to become a city-state’s ally—but if it fails, your spy will be executed.

More interestingly, a spy burrowed into another civilization can intercept information about the actions being taken there and relay it to you. What you do with this information is up to you; in the demo I was shown, a player who learned that one faction was massing an army for an attack on another could tip off the potential victim if they wanted to keep a healthy diplomatic relationship with them, or sit back and do nothing if they wanted the attack to be successful.



Finally, the combat has been more refined. It works on a 100-point system now instead of a 10-point system. Combat in the new expansion will be a bit slower, allowing more time for battle lines to form and units to be pulled back and substituted—nuances that the developers felt were not being given proper consideration in the original system.

Naval units are also being split into both a ranged and melee category, whereas previously ranged was the only option. Melee naval units can raid coastal cities to plunder or capture them.



Even though I don’t personally understand the importance of half that stuff, it was plain as day during the demo that the new features were very deep. Both the developers and longtime Civ players will be really excited to see this expansion release in late Spring.
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Comments
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Mar 19th, 2012 at 11:34 am
    Josh, Civilization has not and will never be about multiplayer, as far as I'm concerned. This is very good news and I for one can't wait to get it.

    YES! YES! YEEEESSSS!!!
  • Ranim
    Ranim

    Joined: Nov 2005
    Posted: Mar 19th, 2012 at 9:53 pm
    But it was fun in CIV 4. The options and the drop in/drop out stuff was awesome. It was also nice to play with people in other countries, because for whatever ****ing reason its region locked in CIV5.
  • MasterRabbi
    MasterRabbi

    Joined: May 2007
    Posted: Mar 19th, 2012 at 12:27 pm
    I'm very excited as well, though I can see the criticism that they're backpedaling to the 'classic' rules. Thanks for the look into it, and I would say that Civ5 is the most approachable for newcomers.
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Mar 19th, 2012 at 12:41 pm
    Here's what I want for combat. Pikemen vs an airplane shouldn't have more damage done to the airplane due to magical homing dynamite.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Mar 19th, 2012 at 1:55 pm
    I've never played Civ. but always heard of it.

    As I need to buy Civ V in order to play this, is it really worth it? I've read a lot of bad reviews of Civ V, some saying Civ IV is where the fun's at, so I'm really not sure of which one I should buy; The time-tested experience, or the new and shiny one?
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Mar 19th, 2012 at 3:25 pm
    They're both great, but Civ IV Complete is, well, more refined and complete than Civ V.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Mar 19th, 2012 at 3:53 pm
    also less expencive and can play on a less powerfull PC
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Mar 19th, 2012 at 9:05 pm
    Thank you both for the feedback! I think you just cemented my decision.
  • napsterxxl
    napsterxxl

    Joined: Mar 2006
    Posted: Mar 19th, 2012 at 4:31 pm
    *reaches out his filthy, Civ addicted, hands for this expansion*
    My Preciousssss!!

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