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FEATURED VOXPOP shandog137 Background: I own and have completed every entry in the Ninja Storm series, so there is inherent bias but luckily this isn’t a review. These are just my thoughts on a fun series I chose to pick up after my Dragon Ball Z Budokai days. I am also only about 3 episodes behind in the...

Command & Conquer (2013) Preview

Jonathan_Leack By:
Jonathan_Leack
06/15/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Strategy 
PLAYERS
PUBLISHER EA 
DEVELOPER Victory Games 
RELEASE DATE  
RP What do these ratings mean?

Delivering payload.

It’s been 10 years since Command & Conquer: Generals released. For many it was regarded as the best C&C title of the decade, especially when coupled with its Zero Hour expansion, which is saying a lot given how there have been a handful of releases. Nonetheless, a spiritual successor plainly titled Command & Conquer is here to carry Generals into the modern era.

C&C doesn’t stray far from what has given the series longevity. You still gather resources, construct a base, and manage a (hopefully) growing army. Although it’s considered a reboot, it retains all the qualities that C&C is known for. There’s a sizeable arsenal of units for you to deploy onto the battlefield, and as you might suspect your success hinges on your ability to adapt to your opponents and exploit their weaknesses.



There are three factions available which C&C: Generals fans will find somewhat familiar. Factions include the intimidating Global Liberation Army, the high-tech European Union, and Asian-Pacific Alliance. Moreover, you also get to pick a General further specializing your army. At launch each faction will have two Generals who provide units and technology, although more are planned to be added post-launch.

The new Frostbite engine has found a perfect home in C&C. Explosions and firefights are enhanced by the engine’s capabilities. Don’t get too excited, though, as the game is running on the older Frostbite 2.0 which Battlefield 3 utilized. While it would have been nice to integrate Frostbite 3.0’s improvements into the game, what is here is sufficient.

To provide big moments and additional micro-management, there are abilities that become available during play. You have options such as an area-of-effect healing ability and a damage-mitigation shield. To best take advantage of their benefit, you’ll be wise to use them carefully, and if you’re crafty enough, you can shift the tide of a battle.



C&C trims the fat by focusing entirely on multiplayer play. While on one hand this means the game’s competitive offerings are receiving Victory Games’ undivided attention, it also means that those who enjoy the series for its campaign modes are going to be stuck playing against other players. For many, that might be a deal-breaker. For others it just means you won’t have to worry about campaign being a distraction.

During this Summer an open beta will begin offering a chance for fans to see the changes and offer constructive feedback. Victory Games is committed to making sure this is a proper C&C: Generals successor, and by all accounts it’ll accomplish its task. If you enjoy C&C, then look out for its release on PC later this year.
Tags:   PC, Electronic Arts

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