More Reviews
REVIEWS Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?

Pandora's Tower Review
Sticks and stones may break my bones, but swords and chains excite me. Should you climb the towers in Xseed's JRPG/adventure hybrid to save your cursed (and tragically whiny) girlfriend?
More Previews
PREVIEWS The Mighty Quest for Epic Loot Preview
Ah, the joys of destroying your friend's castle and the pains of your friend destroying yours. Alas, such is friendship.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES GR Showdown: Are There Way Too Many Remakes And Reboots?
Gamers continually complain about the lack of innovation from publishers and developers, but in this tough economy, it would seem that sequels and remakes are their bread and butter. Are there not enough new IPs?

Tips For Surviving Metro: Last Light's Mutants And Men
On higher difficulties, 4A Games forces players to utilize stealth and combat planning, but with these tips and the right tools, you'll make short work of the opposition.
MOST POPULAR FEATURES 7 Best Video Game Franchises Of All Time
Gaming is home to some incredible IPs. Here you'll find a slightly objective, yet heavily biased, list of the absolute best of the best.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Company of Heroes 2 Preview

Vince_Ingenito By:
Vince_Ingenito
12/06/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Strategy 
PLAYERS 1- 8 
PUBLISHER Sega 
DEVELOPER Relic Entertainment 
RELEASE DATE 06/25/2013
M What do these ratings mean?

Sing Katyusha, Sing.


Take it from some one who loves themmost real-time strategy games don't deserve the name. Not even the good or great ones. “Strategy” has to be one of the least understood concepts in our hobby, a catch-all phrase used to describe anything involving applied thought. Sun Tzu famously wrote that “strategy without tactics is the slowest route to victory, tactics without strategy is the noise before defeat.” We often use those two words interchangeably when we talk about games, but they couldn't be more different.

Most RTS are actually RTT, a constant dance of actions per minute where the winner is decided by who can execute a better marine split, or whose build order was executed more exactingly. How's my blink micro? My psi-storm placement? These are all Starcraft 2 terms if you're lost. Each is a question of mechanics, hand speed, and proper technique.



Strategy is about having an overarching plan, a grand vision of the ebb and flow of battle. It's something that's barely present in most games in the genre, and also something that Relic has always shown a unique aptitude for, with Company of Heroes being their most eloquent expression of that aptitude.

After spending hours playing the latest build of their long awaited sequel, Company of Heroes 2, it's hard not to be excited. While the list of changes and brand new elements is almost alarming, everything that made the first game so special is still here. Emphasis on decision-making and slower, positional combat with a heavy premium on map control make it a game of inches and posturing rather than clicking and spamming. But what really impresses me is how all the new elements work on both strategic and tactical levels, making one's understanding of the art of war more crucial than ever to achieve victory.

Much has been made of the new “cold tech” present in CoH 2, and as much as I hate marketing jingo, at this point, it looks like it will be as much of a game changer as has been claimed. It really transforms battles on both the micro and macro levels. A lot has been written on this system already, but let me just say that it fundamentally alters the decision-making process. Infantry on foot will absolutely require an engineer detachment to escort them and build fire pits for warmth. Either that, or you need to prioritize gaining access to troop transports of some kind. Without one or the other, infantry operations are simply a no-go. You'll need to garrison buildings, take cover behind effective wind breaks, and even then you're bound to lose soldiers.



This might sound more frustrating than fun, and at first, it is. Returning CoH vets will find themselves at a loss when they can't send infantry in every direction to capture tons of territory right at the start. The first time you lose an elite squad with upgrades and veterancy bonuses to a blizzard, you'll probably scream. And if you don't, you will when your T-34 falls right through the iced-over top layer of a river and sinks to the bottom. But eventually, you realize that it's just as much an issue for your opponent, and at that moment, it becomes another element of strategy. Who makes the better cold weather decisions? How can I use the elements against them? And suddenly all the possibilities open up.

I'll focus on gas early so I can tech up to a motor pool and produce troop transports. Then I can move my engineers up to take a control point and build a fortifying structure before freezing. I don't bother building a fire pit at all. Now if enemy infantry comes through, they'll be stuck in the cold while trying to whittle away my defensive structures. If their commander is dumb, he'll let them fire away until they freeze and die. If he's smart, he won't even bother trying to take it from me. Either way, I keep it. It's just one of many ways you can use the cold to your favor.

No one would blame you if you were under the impression that the cold weather is a central part of the game. After all, it's been featured in every preview. Cold weather maps only represent about half of the experience, though, with the other half being more in line with what you're probably used to, so if you don't like the wrinkles that cold tech adds, you don't need to mess with it. Even without it, plenty has been altered and expanded to make CoH2 deeper and more satisfying than before.



The biggest change that you've probably heard the least about is the new resource system. Rather than designate specific capture points as sources for fuel and munitions, you can use engineers to construct a munitions or fuel point to secure the territory and designate what resource you wish to focus on. All territories will now generate a little of both in addition to manpower, and there will still be a few zones that give you an abundance of one or the other, but overall, this allows you to prioritize one resource over another, as well as allowing you to supply your war machine without having to spread yourself all over the map. This makes expanding a choice instead of a necessity, which allows you more strategic freedom in every map.

And this is to say nothing of the new abandoned vehicle mechanic, true line of sight simulation, and  commanding officer choices... all of which I could write separate pieces on. When you really examine it all, it's a dizzying level of depth, but minute to minute, it always feels so manageable, even when you hear the horrific roar of a Katyusha rocket barrage launching against you. “Stalin's Organ” sounds every bit as intimidating as the historical accounts described, reminding you that behind all of the great gameplay and visuals is a genuine awe for what was the bloodiest theater in the most important war ever fought.  


Company of Heroes 2 hits in early 2013.

More GR previews for this game:
Company of Heroes 2 preview posted on 04/29/13.
Company of Heroes 2 preview posted on 09/06/12.
More from the Game Revolution Network




Comments
  • Starling
    Starling

    Joined: Apr 2013
    Posted: Apr 29th, 2013 at 3:52 pm
    Ahhh, Company of Heroes. I remember that one time when I played it with my brother on LAN. We picked a city map as our battleground and then engaged against each other in a fight that lasted hours. In the end, 3 AM in the morning we called it quits because neither side could come up on top during the the battle that we waged against each other. The frontlines which had been a city filled with buildings were now nothing but dirt full of bomb craters, corpses and wrecks, not a single wall of the buildings that once were there were left standing where our forces had clashed for hours.

    I hope to repeat such great memory in Company of Heroes 2. That is, to flatten a city in fierce competition!
  • Kazunari
    Kazunari

    Joined: Nov 2012
    Posted: Apr 29th, 2013 at 7:56 pm
    You'll get that and then some.

    Buildings splinter apart as rifles pound into them.
    Dirt, grass and snow leap into the air as tank shells slam into the earth.
    The snow slowly turns black and red, as artillery shells fall from the sky, toss men like ragdolls.

    The battlefield starts a beautiful place - but as men die, and machines break, you'll see the battlefield as it truly is.

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.
 


More information about Company of Heroes 2


More On GameRevolution