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Counter-Strike: Global Offensive Preview

Jonathan_Leack By:
Jonathan_Leack
06/08/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE FPS 
PLAYERS  
PUBLISHER Valve 
DEVELOPER Valve 
RELEASE DATE Out Now
M Contains Blood, Intense Violence

What do these ratings mean?

Professional bomb defuser.


Ten years ago I was an absolute Counter-Strike fanatic. I lived and died by the headshot. I would have been damned if I let someone shank me from behind. Every headshot was like another trophy in my collection. While I was never a huge fan of Counter-Strike: Source, I had high hopes for Counter-Strike: Global Offensive before coming to E3. Thankfully, I wasn’t disappointed in the slightest.

I'm not going to beat around the bush here. CS: GO is a lot like the previous two games, but that isn't a bad thing. The controls are still the tightest on the market, and when I took someone out on the E3 floor with a quick-scroped shot from my AWP, I felt like the coolest guy in the room. Despite the significant amount of similarities to previous titles, I could tell almost immediately that Valve is making a larger step this time around.



While CS: Source was primarily a graphical overhaul along with some nice new physics—which were amazing at the time—CS: GO packs a graphical punch and brings along some goodies for the ride. I was actually surprised by how good the character and weapon models looked.

But that's not what I was most excited about. The rebalancing of weapons and addition of items, such as the molotov cocktail and decoy grenade, is not to be taken lightly.  Decoy grenades remove the need to fake rush bomb sites as a terrorist, and you can no longer rely as heavily on headphones to reveal enemy positions. The weapons are far more balanced now so instead of everyone running around with AK-47s and M4s, there’s a chance we’ll see the SG-550 and machine guns appear in competitive settings.

The map remakes are more than just identical translations as we saw with CS:Source, Valve has gone back and made a few tweaks that have had a profound impact on each level. For example, De_dust's chokepoints are no longer limited to the tunnel and underpass as there's now a third passage that extends from above the classic sniper passage. De_aztec now has different spacing as well as new environmental objects. While these might sound trivial, they have changed dynamics in both public and competitive games alike and for CS fans, that’s one of the best things to hear.



As it stands now, the ranking system will only have an effect on the matchmaking portion of the game, so it's not quite the hierarchical ladder that I came in expecting. That said, it’ll go a long way toward balancing the variety of control methods that the PlayStation 3 version will support. Given CS’s history, I don’t think matchmaking will be particularly popular in the PC version while dedicated servers with their custom maps and defined settings will take center stage.

Counter-Strike: Global Offensive appears to be the highly-polished, team-centric shooter that everyone has been wanting. It’s familiar but has some new tricks to invigorate the series. At a price point of $15 and a mid-Summer release, you can bet on it being a competitive shooter of choice for many going into the future.
More GR previews for this game:
Counter-Strike: Global Offensive preview posted on 09/01/11.
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Comments
  • friggest
    friggest

    Joined: Mar 2008
    Posted: Jun 8th, 2012 at 6:03 am
    BOTTOM FEEDER!!!!
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jun 8th, 2012 at 12:25 pm
    Quick-scroped with an AWP... I think the fact you were running around with an AWP is actually much worse than the typo
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Jun 8th, 2012 at 1:04 pm
    Typo fixed. I am usually not an AWP user but I wanted to make sure I tried out every weapon.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jun 8th, 2012 at 1:37 pm
    Understandable. I'm quite happy to hear from a big CS fan that GO is looking good
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Jun 8th, 2012 at 8:11 am
    Can you explain a bit more how they balanced weapons to make the Sig (and presumably the Bullpup) and SMGs competitive?

    Because I honestly don't see how you could give up the range and accuracy of the AK and M4 in a truly competitive "headshot or bust" environment.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Jun 8th, 2012 at 8:33 am
    Do the AK47 and M4 feel like in CS:S or 1.6? Are they worse?

    One of the complaints last year was that they were nerfed in order for the other weapons to catch up, but feedback was given to Valve to buff the other weapons instead.
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Jun 8th, 2012 at 1:08 pm
    Based on my experience it appears that they buffed the other weapons. The AK and M4 are still formidable.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Jun 9th, 2012 at 10:44 am
    Thanks! I hope many GR members buy it on PC so we can organize some matches, that would be nice.
  • Delta47
    Delta47

    Joined: Feb 2008
    Posted: Jun 8th, 2012 at 1:34 pm
    Is this going to be an arcade title then?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jun 9th, 2012 at 4:36 pm
    Yes, it's downloadable on 360 and PS3
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jun 8th, 2012 at 4:42 pm
    I can't remember if it was on this website or another but I remember reading that the controls were "floaty", as the person put it, like the movement was all a little unresponsive compared to the laser tight CS. Do you find this at all?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jun 9th, 2012 at 4:37 pm
    If that was me in my PAX Prime preview last year, that was way back before the beta opened. It's much tighter now.

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