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Dead Space 3 Preview

Vince_Ingenito By:
Vince_Ingenito
08/06/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS 1- 2 
PUBLISHER Electronic Arts 
DEVELOPER Visceral Games 
RELEASE DATE Out Now
M Contains Blood and Gore, Intense Violence, Strong Language

What do these ratings mean?

One small step for survival horror...


If somehow, the Dead Space franchise could become a person, I would hug it, out of both an honest affection and a bit of pity. It's a poster child for what happens these days in our business when, against all odds, someone decides to have a semi-original idea and succeeds. Given the alarming rate at which established IPs lose their fan appeal to the evils of annualization, and the overall fear-driven, risk-averse climate of publishing and developing, out-of-nowhere successes like Dead Space are never allowed to live and die in peace. Rather, they get treated like a newly struck vein of lucrative ore.

In past generations, Dead Space might have gotten a sequel to continue its claustrophobic tale of madness in space. In this generation, it gets an animé, a series of comic books, two sequels, and a rail-shooter spin-off. While I'm never sad to see a good game become a financial success, speaking strictly as a fan and a card-carrying purist, sometimes I like to see a great game simply be a great game rather than be contorted to serve as a long-term pillar of revenue. And yes, I know how selfish and idealistic that is, and I don't care. HA!



After giving protagonist Isaac Clarke a voice and slapping on a multiplayer component in Dead Space 2, then announcing co-op for Dead Space 3, I think we all saw the writing on the wall. Money has to be made, and critical acclaim alone can't pay bills. These were the thoughts swirling around my head as I sat down in a dimly lit, curtained-off corner in EA's corporate HQ to give Dead Space 3 a whirl. I'm glad to say that after I emerged from said corner, I felt a lot more positive about the series' third installment than I did heading into it.

The section I played was set on a small derelict spacecraft drifting among the ruins of an entire flotilla of shipsa much more satisfying setting for fans of the original. Looking out an airlock, I could see other floating hulks and was told that the ship I was currently on was one of many optional locations that could be explored for ammunition, weapon upgrades, and video messages that help flesh out the story. Hopefully, this will keep the game from feeling too directed and on rails, a common fan gripe about Dead Space 2.



After getting myself reacquainted with the controls, that old Dead Space feeling crept indark, suffocating hallways with occasional glimpses of deep space on the other side of a dusty window. These are the elements that made the U.S.S. Ishimura so engulfing and magnetic, and it was great to see that they hadn't been abandoned this time around. Seeing darkness all around you and knowing that those horrific necromorphs can come from any angle makes you paranoid, and you start keeping your gun sighted as each door creaks open and and swinging around to check your back every few seconds... just because.

All is well and good until Isaac starts talking to a teammate over the radio and you remember you're not playing the original. I still find that Isaac's talking takes more away from the game than it adds, but the atmosphere is most certainly there. The necros sound every bit as horrific as ever and my pulse definitely rose whenever one would ambush me from behind or above. Other series staples such as the plasma cutter, objective nav, and holographic inventory interface keep the game grounded in tradition as well. The plasma cutter was as rewarding to use as ever, and the old leg/tentacle one-two made just as short work of the baddies as I remembered.



I hope the folks at Visceral will build more upon the foundation of what I played, despite how the last game was marketed and how they chose to debut this one. Still, I can't deny that what I was shown represented a step in the right direction. Let's hope Dead Space 3 takes another hop and a jump along the same heading before hitting shelves in February 2013.
More GR previews for this game:
Dead Space 3 preview posted on 01/22/13.
Dead Space 3 preview posted on 12/18/12.
Dead Space 3 preview posted on 06/06/12.
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Comments
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Jan 22nd, 2013 at 10:03 am
    So psyched for this game. Loved the original and can't wait to see how much they've evolved the formula since then.
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Jan 22nd, 2013 at 11:06 am
    I am psyched for this. Any word yet on if anything carries over if you have a save of the previous games?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 22nd, 2013 at 11:53 am
    No, nothing carries over (that I know of yet). Though, if you have a ME3 save file on the same platform (PC and PC or PS3 and PS3) you get N7 armor in Dead Space 3.
  • DaVillain
    DaVillain

    Joined: Apr 2011
    Posted: Jan 22nd, 2013 at 11:57 am
    Thats sweet. Too bad I havent played ANY Mass Effects. Am I going to burn in hell for that? Cuz I was thinking about picking up the trilogy and TOTALLY REDEEMING MYSELF!! haha. But seriously, am I going to hell?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 22nd, 2013 at 12:02 pm
    Nah, you're not going to hell for that. If you do find yourself with the trilogy, enjoy. It's amazing as a three-game arc.
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Jan 22nd, 2013 at 12:04 pm
    Get the trilogy and then you'll have nothing to worry about :P
  • DaVillain
    DaVillain

    Joined: Apr 2011
    Posted: Jan 22nd, 2013 at 12:09 pm
    Whew!! Was worried for a minute. Think I'll pick up the trilogy for good measure :-) Still have a few more weeks until dead space arrives.
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Jan 22nd, 2013 at 12:21 pm
    Bummer. So does it feel like Dead Space 1, in terms of tone? Or more like Dead Space 2?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 22nd, 2013 at 12:26 pm
    It's certainly closer in tone to Dead Space 2, but I think that's a good thing because there's much higher production values, better set pieces, and moment to moment you're doing different things. Like, there is still plenty of horror and tension and scare tactics in the game, but it's not 100% all the time like it was in DS1. I know some people are disappointed to hear that but I'm not. All that tension can kind of turn into white noise after a while.
  • Comment hidden due to low quality. Show Comment.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 22nd, 2013 at 11:54 am
    Do you mind writing the review for us while you're at it? Seeing as you've played the game and all... :P
  • Barth_Vader
    Barth_Vader

    Joined: Nov 2005
    Posted: Jan 22nd, 2013 at 12:04 pm
    trust me daniel, it'll end up shitty, just like i predicted resident evil five and six would. also micro transactions? give me a break.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 22nd, 2013 at 12:08 pm
    I agree that the direction the industry is taking (in regards to microtransaction shortcuts like those you're referencing) isn't exactly desirable, but those business-oriented decisions really play no part in the larger game. You don't have to spend a dollar on the resources. You could just find them in your missions.

    Again, I understand your fears and assumptions, but having actually played a large chunk of the game, I think I can safely say the knee-jerk reaction isn't necessary.
  • DaVillain
    DaVillain

    Joined: Apr 2011
    Posted: Jan 22nd, 2013 at 11:38 am
    Ooohhhh ****...cant wait for this. Im gonna murder this game!!! (in a good way)
  • Zajix
    Zajix

    Joined: Nov 2012
    Posted: Jan 22nd, 2013 at 5:19 pm
    I know that I'm getting this game on day 1 of release. I'm just not sure which console to get it on
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 22nd, 2013 at 5:56 pm
    I played on PS3 and it played buttery smooth with great lighting etc effects. Of course, if you have a Kinect, you could try the 360 version and discover all the curse word actions.
  • tearatherflesh
    tearatherflesh

    Joined: Dec 2012
    Posted: Jan 26th, 2013 at 3:35 am
    Same problem here, except PC or PS3. Wouldn't it be cool if you could just buy one copy and play it on whatever, wherever? >:0
  • Kassen
    Kassen

    Joined: Aug 2012
    Posted: Jan 23rd, 2013 at 12:19 am
    Yearh im defo getting it on release to. So what weapon combo is everyone thinking they are going to prefer?

    Personally im thinking contact beam with underslung force gun.
  • Shad0wmoses
    Shad0wmoses

    Joined: Jan 2013
    Posted: Jan 23rd, 2013 at 2:21 am
    this is a pleasant surprise. referencing metroidvania definitely raised my hopes a little bit. and i find it funny i have metroid prime speedrun open in another tab. i was turned off by ds2 with its action and cinematic moments. its one of the things i dnt like in this gen, is leaning towards more on rails experiences. part of the fear is in exploring areas and being lost and having to stop and think where to go next. ds 1 had that kind of, in 2 it just kept pushing you forward and forward. i hope they do bring sme of that back.
  • Klandathu
    Klandathu

    Joined: Apr 2008
    Posted: Jan 23rd, 2013 at 8:56 pm
    Like I said a while ago, I was a bit apprehensive after playing the demo, but your preview sheds some new light on things. I'll definitely be giving it a go.

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