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Dead Space 3 Preview

danielrbischoff By:
danielrbischoff
01/22/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS 1- 2 
PUBLISHER Electronic Arts 
DEVELOPER Visceral Games 
RELEASE DATE Out Now
M Contains Blood and Gore, Intense Violence, Strong Language

What do these ratings mean?

Where to next?

Of the nearly three hours I played of Dead Space 3 two weeks ago, the final 30 seconds were perhaps the most telling about the experience, due out on February 5th for Xbox 360, PS3, and PC. Visceral Games is bringing Isaac Clarke back out of retirement for another run at the Markers and all of the trouble they've caused the universe.

Despite the possibility of an entire galaxy redeemed from gruesome life after death, Isaac remains reluctant, and who can blame him? How many franchises make it through three games in six years and come out shining on the other side? Dead Space started as a linear, horror-focused title in 2008 and expanded to include more white-knuckle action as a means to break the tension in Dead Space 2.

Thankfully, Dead Space 3 seems set to blow the air lock on everything you've seen the series do so far, expanding the amount of activity, interaction, and replayability you'll have with the universe and a cooperative partner. By the end of the demo, I saw Dead Space 3 as more Metroid than Resident Evil.



When it's revealed that Ellie, the femme fatale who aided Isaac in his escape from The Sprawl at the end of Dead Space 2, has gone missing, Isaac is left without a choice and joins Robert Norton and John Carver. It's at this moment that Unitologist insurgents blow up a Marker test site and infect the colony with the same disease originally encountered on the Ishimura.

The gameplay beats in these early chapters should be familiar to longtime fans of the series. Use Kinesis to solve puzzles and use the environment to your advantage. Use Stasis to slow down enemies and target their limbs easily. Blow the arms and legs off anything that moves, but give them a curb stomp or two to make sure they don't come back.

"Booooring," I thought. These beats weren't the ones I was hoping to see, but an explosion quickly separated me from the NPCs and I was left to pace through an eerily silent office building. Tension filled the air and one-off sound effects made my skin crawl. Then I heard Necromorphs behind me. Spinning around, I blew one enemy in half with my trusty Plasma Cutter. I quickly turned my attention to the other two who were trying to flank me.

Seemingly in control, I was suddenly at the mercy of the lower half left behind from my earlier shot. Some Necromorphs can transform and keep the pressure up on cocky players like me.



Fast forward to the Eudora, Norton, and Carver's ship en route to orbit Tau Volantis, the last known location of Ellie and her Marker research crew. When mines blow the armor hull and the vacuum of space destroys the ship, Isaac has to quickly suit up in classic Dead Space style and Halo-jump from one decimated transport to another left hanging in space for centuries.

There, Visceral reestablishes the way engineering challenges in the narrative are presented to the player as puzzles. A generator room requires Isaac to jump-start three turbines by rotating them into place with Kinesis, all while holding off intermittent Necromorph attacks. Tripping back through this room after completing an objective reveals that now another huge Necro monster has awoken in the bowels of the ship. Repeating the turbine action allows Isaac to defeat the monster, but not without some heart-pounding action and sound.

There was never a worry in my mind about Dead Space 3's sound design, as the series has built its reputation on audio cues and atmospheric design. I'd be happy to play six games of linear-corridor shooting if it means the lighting, mood, and aesthetic are on the level of Dead Space 1 and 2, but Visceral has added two new systems to keep things fresh.

Next: Handcrafted weapons and the open road

More GR previews for this game:
Dead Space 3 preview posted on 12/18/12.
Dead Space 3 preview posted on 08/06/12.
Dead Space 3 preview posted on 06/06/12.
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Comments
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Jan 22nd, 2013 at 10:03 am
    So psyched for this game. Loved the original and can't wait to see how much they've evolved the formula since then.
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Jan 22nd, 2013 at 11:06 am
    I am psyched for this. Any word yet on if anything carries over if you have a save of the previous games?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 22nd, 2013 at 11:53 am
    No, nothing carries over (that I know of yet). Though, if you have a ME3 save file on the same platform (PC and PC or PS3 and PS3) you get N7 armor in Dead Space 3.
  • DaVillain
    DaVillain

    Joined: Apr 2011
    Posted: Jan 22nd, 2013 at 11:57 am
    Thats sweet. Too bad I havent played ANY Mass Effects. Am I going to burn in hell for that? Cuz I was thinking about picking up the trilogy and TOTALLY REDEEMING MYSELF!! haha. But seriously, am I going to hell?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 22nd, 2013 at 12:02 pm
    Nah, you're not going to hell for that. If you do find yourself with the trilogy, enjoy. It's amazing as a three-game arc.
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Jan 22nd, 2013 at 12:04 pm
    Get the trilogy and then you'll have nothing to worry about :P
  • DaVillain
    DaVillain

    Joined: Apr 2011
    Posted: Jan 22nd, 2013 at 12:09 pm
    Whew!! Was worried for a minute. Think I'll pick up the trilogy for good measure :-) Still have a few more weeks until dead space arrives.
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Jan 22nd, 2013 at 12:21 pm
    Bummer. So does it feel like Dead Space 1, in terms of tone? Or more like Dead Space 2?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 22nd, 2013 at 12:26 pm
    It's certainly closer in tone to Dead Space 2, but I think that's a good thing because there's much higher production values, better set pieces, and moment to moment you're doing different things. Like, there is still plenty of horror and tension and scare tactics in the game, but it's not 100% all the time like it was in DS1. I know some people are disappointed to hear that but I'm not. All that tension can kind of turn into white noise after a while.
  • Comment hidden due to low quality. Show Comment.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 22nd, 2013 at 11:54 am
    Do you mind writing the review for us while you're at it? Seeing as you've played the game and all... :P
  • Barth_Vader
    Barth_Vader

    Joined: Nov 2005
    Posted: Jan 22nd, 2013 at 12:04 pm
    trust me daniel, it'll end up shitty, just like i predicted resident evil five and six would. also micro transactions? give me a break.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 22nd, 2013 at 12:08 pm
    I agree that the direction the industry is taking (in regards to microtransaction shortcuts like those you're referencing) isn't exactly desirable, but those business-oriented decisions really play no part in the larger game. You don't have to spend a dollar on the resources. You could just find them in your missions.

    Again, I understand your fears and assumptions, but having actually played a large chunk of the game, I think I can safely say the knee-jerk reaction isn't necessary.
  • DaVillain
    DaVillain

    Joined: Apr 2011
    Posted: Jan 22nd, 2013 at 11:38 am
    Ooohhhh ****...cant wait for this. Im gonna murder this game!!! (in a good way)
  • Zajix
    Zajix

    Joined: Nov 2012
    Posted: Jan 22nd, 2013 at 5:19 pm
    I know that I'm getting this game on day 1 of release. I'm just not sure which console to get it on
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 22nd, 2013 at 5:56 pm
    I played on PS3 and it played buttery smooth with great lighting etc effects. Of course, if you have a Kinect, you could try the 360 version and discover all the curse word actions.
  • tearatherflesh
    tearatherflesh

    Joined: Dec 2012
    Posted: Jan 26th, 2013 at 3:35 am
    Same problem here, except PC or PS3. Wouldn't it be cool if you could just buy one copy and play it on whatever, wherever? >:0
  • Kassen
    Kassen

    Joined: Aug 2012
    Posted: Jan 23rd, 2013 at 12:19 am
    Yearh im defo getting it on release to. So what weapon combo is everyone thinking they are going to prefer?

    Personally im thinking contact beam with underslung force gun.
  • Shad0wmoses
    Shad0wmoses

    Joined: Jan 2013
    Posted: Jan 23rd, 2013 at 2:21 am
    this is a pleasant surprise. referencing metroidvania definitely raised my hopes a little bit. and i find it funny i have metroid prime speedrun open in another tab. i was turned off by ds2 with its action and cinematic moments. its one of the things i dnt like in this gen, is leaning towards more on rails experiences. part of the fear is in exploring areas and being lost and having to stop and think where to go next. ds 1 had that kind of, in 2 it just kept pushing you forward and forward. i hope they do bring sme of that back.
  • Klandathu
    Klandathu

    Joined: Apr 2008
    Posted: Jan 23rd, 2013 at 8:56 pm
    Like I said a while ago, I was a bit apprehensive after playing the demo, but your preview sheds some new light on things. I'll definitely be giving it a go.

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