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Dead Space 3 Preview

danielrbischoff By:
danielrbischoff
01/22/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS 1- 2 
PUBLISHER Electronic Arts 
DEVELOPER Visceral Games 
RELEASE DATE Out Now
M Contains Blood and Gore, Intense Violence, Strong Language

What do these ratings mean?

Weapon Crafting & Objective Choice

The first and most noticeable is the weapon and resource crafting mechanics you'll access at Benches strewn throughout the game. Benches allow you to craft new attachments, engines, and modifiers for your tools of dismemberment, whether you've discovered a new engine type in a crate somewhere or you've just gathered enough raw materials and scrap metal for the job.

I've got a long-standing fondness for the base Plasma Cutter, but attaching a Tesla coil to the gun added a shockingly effective Necro stopper as secondary fire. Before moving on I decided to attach the military engine to the lightweight stock my Plasma Cutter was built with. This gave me an Uzi-like weapon I could use to perforate Necromorphs.

Following that, I attached the Plasma core to a heavyweight stock I had in my inventory and found that it created a shotgun-like force blast that knocked charging enemies to the ground. While they struggled to get back up I quickly switched to my Uzi and sprayed them with enough ammunition to keep them down.

Experimenting with different weapons will yield incredibly varied results, but finding one you like can still result in the kind of satisfying gunplay Visceral attained in previous entries. There are still plenty of developer-crafted guns as well, allowing you to rebuild the Ripper you fell in love with or the Detonator Mines you used in Dead Space 2.

And then I came to the end. Instructed to jump to another ship and rendezvous with the rest of the cast, Isaac boarded a small cruiser called a "SK-1P." On my way to the transport, a comm line opened up and a Secondary Objective was added to my menu.



"That's odd," I thought briefly. With my oxygen running lower and lower, I boarded the "skip" and looked at the menu screen in front of me. Dead Space 3 doesn't just push you down a path, throwing Necromorphs and plot points at you. The "skip" allows players to choose their next destination.

It dawned on me that Dead Space 3 wasn't about to follow Resident Evil despite the intense similarities between the two. Instead, Visceral Games and Electronic Arts seem to smartly ape Metroid and Castlevania, rewarding players who explore with enhanced equipment, credits, suits, and guns. At this early stage, the skip would allow me to choose one of four floating cruisers locked in orbit around the planet Tau Volantis.

I could only assume how far the skip might take me as the demo was over at this point, leaving me to stare at the looming white planet in front of me. The suggestion of so much player autonomy left me hungry for more. Metroid's mysteries have always been enticing, playing off our limitless wonder of space and alien lifeforms. Dead Space 3 hopes to play off our fear and excitement for the unknown and alien monsters. We'll see if Visceral can capitalize on this newly expanded vision of Dead Space in the coming weeks.

More GR previews for this game:
Dead Space 3 preview posted on 12/18/12.
Dead Space 3 preview posted on 08/06/12.
Dead Space 3 preview posted on 06/06/12.
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Comments
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Jan 22nd, 2013 at 10:03 am
    So psyched for this game. Loved the original and can't wait to see how much they've evolved the formula since then.
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Jan 22nd, 2013 at 11:06 am
    I am psyched for this. Any word yet on if anything carries over if you have a save of the previous games?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 22nd, 2013 at 11:53 am
    No, nothing carries over (that I know of yet). Though, if you have a ME3 save file on the same platform (PC and PC or PS3 and PS3) you get N7 armor in Dead Space 3.
  • DaVillain
    DaVillain

    Joined: Apr 2011
    Posted: Jan 22nd, 2013 at 11:57 am
    Thats sweet. Too bad I havent played ANY Mass Effects. Am I going to burn in hell for that? Cuz I was thinking about picking up the trilogy and TOTALLY REDEEMING MYSELF!! haha. But seriously, am I going to hell?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 22nd, 2013 at 12:02 pm
    Nah, you're not going to hell for that. If you do find yourself with the trilogy, enjoy. It's amazing as a three-game arc.
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Jan 22nd, 2013 at 12:04 pm
    Get the trilogy and then you'll have nothing to worry about :P
  • DaVillain
    DaVillain

    Joined: Apr 2011
    Posted: Jan 22nd, 2013 at 12:09 pm
    Whew!! Was worried for a minute. Think I'll pick up the trilogy for good measure :-) Still have a few more weeks until dead space arrives.
  • thedarkstar
    thedarkstar

    Joined: Feb 2011
    Posted: Jan 22nd, 2013 at 12:21 pm
    Bummer. So does it feel like Dead Space 1, in terms of tone? Or more like Dead Space 2?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 22nd, 2013 at 12:26 pm
    It's certainly closer in tone to Dead Space 2, but I think that's a good thing because there's much higher production values, better set pieces, and moment to moment you're doing different things. Like, there is still plenty of horror and tension and scare tactics in the game, but it's not 100% all the time like it was in DS1. I know some people are disappointed to hear that but I'm not. All that tension can kind of turn into white noise after a while.
  • Comment hidden due to low quality. Show Comment.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 22nd, 2013 at 11:54 am
    Do you mind writing the review for us while you're at it? Seeing as you've played the game and all... :P
  • Barth_Vader
    Barth_Vader

    Joined: Nov 2005
    Posted: Jan 22nd, 2013 at 12:04 pm
    trust me daniel, it'll end up shitty, just like i predicted resident evil five and six would. also micro transactions? give me a break.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 22nd, 2013 at 12:08 pm
    I agree that the direction the industry is taking (in regards to microtransaction shortcuts like those you're referencing) isn't exactly desirable, but those business-oriented decisions really play no part in the larger game. You don't have to spend a dollar on the resources. You could just find them in your missions.

    Again, I understand your fears and assumptions, but having actually played a large chunk of the game, I think I can safely say the knee-jerk reaction isn't necessary.
  • DaVillain
    DaVillain

    Joined: Apr 2011
    Posted: Jan 22nd, 2013 at 11:38 am
    Ooohhhh ****...cant wait for this. Im gonna murder this game!!! (in a good way)
  • Zajix
    Zajix

    Joined: Nov 2012
    Posted: Jan 22nd, 2013 at 5:19 pm
    I know that I'm getting this game on day 1 of release. I'm just not sure which console to get it on
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Jan 22nd, 2013 at 5:56 pm
    I played on PS3 and it played buttery smooth with great lighting etc effects. Of course, if you have a Kinect, you could try the 360 version and discover all the curse word actions.
  • tearatherflesh
    tearatherflesh

    Joined: Dec 2012
    Posted: Jan 26th, 2013 at 3:35 am
    Same problem here, except PC or PS3. Wouldn't it be cool if you could just buy one copy and play it on whatever, wherever? >:0
  • Kassen
    Kassen

    Joined: Aug 2012
    Posted: Jan 23rd, 2013 at 12:19 am
    Yearh im defo getting it on release to. So what weapon combo is everyone thinking they are going to prefer?

    Personally im thinking contact beam with underslung force gun.
  • Shad0wmoses
    Shad0wmoses

    Joined: Jan 2013
    Posted: Jan 23rd, 2013 at 2:21 am
    this is a pleasant surprise. referencing metroidvania definitely raised my hopes a little bit. and i find it funny i have metroid prime speedrun open in another tab. i was turned off by ds2 with its action and cinematic moments. its one of the things i dnt like in this gen, is leaning towards more on rails experiences. part of the fear is in exploring areas and being lost and having to stop and think where to go next. ds 1 had that kind of, in 2 it just kept pushing you forward and forward. i hope they do bring sme of that back.
  • Klandathu
    Klandathu

    Joined: Apr 2008
    Posted: Jan 23rd, 2013 at 8:56 pm
    Like I said a while ago, I was a bit apprehensive after playing the demo, but your preview sheds some new light on things. I'll definitely be giving it a go.

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