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Deadly Premonition: Director's Cut Preview

danielrbischoff By:
danielrbischoff
02/01/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action/Adventure 
PLAYERS 1- 1 
PUBLISHER Rising Star Games 
DEVELOPER Access Games 
RELEASE DATE Out Now
M Contains Blood, Intense Violence, Partial Nudity, Suggestive Themes

What do these ratings mean?

I felt guilty.

The two people seeing Deadly Premonition: The Director's Cut ahead of me kept pulling posters and games and handmade dolls out of their bags, hoping to get one more signature from game director Hidetaka Suehiro and producer Tomio Kanazawa. It wasn't until that moment that my curiosity transformed into disappointment. I was in way over my head. I had dared interest in Deadly Premonition because of behavior like this, but I'm not the type to mimic it.

"Have you ever played Deadly Premonition before?" I hadn't seen more than screenshots and had only heard about the game's ties to Twin Peaks in passing. Still, Suehiro seemed happier to speak to me than the gushing fans.


As the demo started, Kanazawa translated for Suehiro, saying that Deadly Premonition's upcoming leap to PS3 was actually designed with people like me in mind. Maybe you've heard good things about the title or you've tried it, but couldn't wrap your head around the controls. After the opening cutscene introduced me to the grisly murders players are responsible for solving, Suery explained that every input is customizable, meaning you can try your damnedest to turn the game into a generic third-person shooter.

Of course, that all comes grinding to a halt when players are introduced to Francis Morgan and the voice in his head, Zach. Guiding our hero through the game's plot is the focus in Deadly Premonition. It speaks to the writing's strength that so many could be so emotionally involved in the oddball experience. Maybe the textures and presentation turned you off on Xbox 360. Those aesthetics remain unchanged here, so it's best to let Deadly Premonition: Director's Cut lead the way.

Still, if the difficulty was a problem in the past, you'll be happy to know that the challenge and combat has been tweaked to rest comfortably between Easy and Normal. Even the map has been tweaked to make a significant difference for gamers who struggled with the game in the past.


Still, Suehiro and company weren't content playing to the naysayers. They've added a new framing narrative and a new epilogue for repeat players, as if those people needed much encouragement to revisit the cult classic.

I still felt a little out of the loop when I left, as everyone and their mother from Destructoid filed into the meeting room after me, sandwiching my novice status with heaps of diehard fans. Despite that, I'd never been more enticed by Deadly Premonition's goofy, awkward sense of plot and pacing.

Deadly Premonition: The Director's Cut from Rising Star Games is set exclusively for the PlayStation 3 for release at the end of April 2013.
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Comments
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Feb 1st, 2013 at 6:21 pm
    Director's Cut? I've never even heard of the original...
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 1st, 2013 at 8:06 pm
    It is a little known game, but it's also holds the world record for "most polarized reviews of any game" soooo.....
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Feb 1st, 2013 at 9:07 pm
    Deadly Premonition is pretty damn amazing of a game. Play it if you can.
  • Axelownz
    Axelownz

    Joined: Apr 2011
    Posted: Feb 2nd, 2013 at 2:31 am
    I remember seeing it on the shelves with friends and we laughed and said ,"what is that?" later we eneded up getting it and the game hooked us in. Sure so much was bad, such as graphics and controls, but the story and characters just got me and did not let go. Also anyone that watched me play the game ended up loving watching me play it just for how unique it was. I also got like 3 friends at work to buy the game, just on my reccomendation and they loved it too.

    I am actually very excited for the Directors Cut.
  • Diabolus
    Diabolus

    Joined: Nov 2008
    Posted: Feb 2nd, 2013 at 2:46 am
    I've heard nothing but good things about this game, but I could never talk myself into actually buying it. I'll wait for Daniel's review.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Feb 2nd, 2013 at 11:18 am
    I'm still a little intimidated, so I might not do the review for GR. I can't decide if my fresh eyes would be better suited for the task than Blake Peterson's or Jessica since they've played the game before.
  • Jessica_Vazquez
    Jessica_Vazquez

    Joined: Sep 2010
    Posted: Feb 3rd, 2013 at 1:09 pm
    I wants it muhahahaha. I too was skeptical about playing it initially but there's a reason why this game still retails for $18 used at gamestop and $20 on amazon despite the fact that it was released 3 years ago. It's delightfully ridiculous.
  • Snacko
    Snacko

    Joined: Jul 2011
    Posted: Feb 2nd, 2013 at 7:20 am
    Deadly Premonition was a brilliant, quirky, emotionally involving and totally unique open-world adventure game sandwiched between a whole lot of terribly designed survival horror. I think a director's cut is exactly what this potentially world-class game needs.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Feb 2nd, 2013 at 1:28 pm
    The game had a good story, but that's it. The controls were terrible, the graphics were horrible, the combat was depressing, and driving around the empty boring town felt like how an open world game would feel on the PS1. Not kidding. With all that aside it pulled off some great atmosphere, but the story is the only thing that would keep anyone going.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Feb 2nd, 2013 at 1:29 pm
    In short, it's a "so bad it's good" game.
  • Ananymous
    Ananymous

    Joined: Apr 2011
    Posted: Feb 2nd, 2013 at 4:16 pm
    I'll have to check this out, I looked it up and it seems interesting enough

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