Not even a decade could save you from me.
After hearing that
Blizzard would open the gates of
Diablo III to the public for a couple of days, I knew that my weekend was going to vanish in the blink of an eye. Sure enough, three days and about 5,000 thrilling kills later, here I am with a big smile on my face
—along with a dash of sleep deprivation. But it was all worth it; this is
Diablo III we're talking about after all.
The first thing I noticed is that the visual style wasn't what I was expecting. It is more reminiscent of
Warcraft III than it is the original two
Diablo titles. While the setting is dark, the character models, UI, and lighting effects give it the personality of
World of Warcraft, where it aims for a more artistic, painting style of approach as opposed to something that would scare away schoolchildren. However, this is a Blizzard game, and as such, it is extremely polished with clean animations, a highly-intuitive UI, and an arsenal of great-looking gear to reward you for hours spent slaying enemies.
Gameplay is extremely simple and hasn't evolved much from the days of
Diablo II. Point-and-click is all I needed and in that regard it felt like nothing I've played in years. While that might sound negative, I must emphasize just how satisfying the abilities are to use. Each of the five classes have many skills that can be thrown into your arsenal on the fly, and most of them are badass. The Monk kicks enemies across the room, the Barbarian whirlwinds groups of enemies into pulp, while the Witch Doctor makes sure they die a miserable death.
One major gripe I had about the beta was its difficulty. It's hard to tell if the challenge, or lack thereof, will translate directly into the full experience, but the beta was easy...
too easy. I never had to use a single potion, and for the most part I was able to goof around against enemies since they posed no real threat. Granted, the difficulty was locked on Normal during the beta, but still, Blizzard needs to introduce some challenge or many
Diablo fans will be let down. There is a lot of handholding in
Diablo III which is sure to introduce some new fans to the series, but there's so much of it that the hardcore crowd might feel annoyed quickly.
Multiplayer is where
Diablo III truly shines, and I had a lot more fun when there was someone else to enjoy the game with. Unlike previous games, multiplayer will be locked with a four-player capacity, which is somewhat disappointing, but after spending some time in four-player co-op, I think it just might be the sweet spot for a game like this. Blasting through a dungeon with three other fellows makes for some great fun, and the way
Diablo handles multiplayer with its lobbies and chat functionality will bring back some of the classic online interactions many people have forgotten over the years.

As far as PvP goes, it won't be supported at launch but is supposed to be added through a patch at a later date (similar to what
World of Warcraft did). This is the kind of game that many people will spend hours upon hours decking out a character intentfully to compete against other players, so I feel this is doing the game a great disservice. Hopefully, it comes in one of the first major patches rather than down the road.
Make no mistake,
Diablo III is going to be a very popular game when it releases. The lack of a subscription model, the auction house, the energy-packed classes, and the stacks of loot will ensure that millions of PC gamers are sucked into the depths of hell the moment Blizzard releases the game. Many people will become deeply invested and play for months on end with no qualms. Since it has Battle.net functionality, players will also be able to communicate with their friends who are playing
World of Warcraft and
StarCraft II, and that along with the inherit value of Blizzard's forums and online profiles means it'll carry a lot of features that take the award-winning formula of
Diablo and introduce it to the modern world.
I would also like to mention to the console gamers out there that, after playing the beta, I am 100% sure that
Diablo III will be coming to consoles sooner rather than later. This is a simple game that will translate into the console environment perfectly. I have a feeling that Blizzard are just trying to get the game out the door right now, and the only real trouble lies in bringing Battle.net to consoles. Once they figure that all out,
Diablo III is going multi-platform
—there's no doubt in my mind.
If you had a chance to play the
Diablo III beta, let us know what you carried away from it in the comments below.
TurinAlexander
Joined: Sep 2006
From what I've seen of the game so far, it requires very little player interaction, very little skill, and will not require much in the way of thoughtful character building. Granted, it's only a beta, and only it's level capped, and confined to the starter area, but so far, the game doesn't impress me.
Jonathan_Leack
Joined: Jan 2012
Thanks for your comment.
elmoreoocyte
Joined: Apr 2012
My being able to choose skills seems to negate the entire argument about builds. I played a Necro in D2, and thank god they allowed respec's eventually. Having played WoW also, I will say that talent trees aren't 100% awesome they include quite a few useless talents and are subject to nerfs fvcking up entire builds. Avoiding those means less wasted time in my opinion
napsterxxl
Joined: Mar 2006
TurinAlexander
Joined: Sep 2006
Jonathan_Leack
Joined: Jan 2012
I was getting some occasional frame-rate stutter and I'm running on a really good rig (quad core, 8GB RAM, GTX 570). I hope that these issues are taken care of before launch, but don't be surprised if they don't.
elmoreoocyte
Joined: Apr 2012
Maybe there will be Blizzard and Catalyst patches...
Squiggy
Joined: Nov 2005
I played all five characters up to defeat of the beta's end boss. I was expecting to favor one or two classes and not really 'get' the others, but I actually found all five classes to be fun, varied, and satisfying. Ultimately though my personal favorite was the Barbarian, but that may be out of bias since that was also my favorite class in Diablo II.
Jonathan_Leack
Joined: Jan 2012
Sammo
Joined: Oct 2005
OdiousLupous
Joined: Jul 2011
elmoreoocyte
Joined: Apr 2012
If you want to build a toon, build one. You just have less bullshit skills in D3. You'll respec, probably 100 times like I did while I played wow, but it'll be less over time b/c of the removal of bullshit skills that no one uses. Cookie cutter builds are there for a reason. You'll have just as many with 140 possible tree combos as you will with 14 skill combos.
OdiousLupous
Joined: Jul 2011
xDUMPWEEDx
Joined: Jan 2012
whytenoiz
Joined: Feb 2011
OdiousLupous
Joined: Jul 2011
whytenoiz
Joined: Feb 2011