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Diablo III Preview

Jonathan_Leack By:
Jonathan_Leack
04/23/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE RPG 
PLAYERS 1- 4 
PUBLISHER Activision Blizzard 
DEVELOPER Blizzard 
RELEASE DATE Out Now
M Contains Blood and Gore, Violence

What do these ratings mean?

Not even a decade could save you from me.


After hearing that Blizzard would open the gates of Diablo III to the public for a couple of days, I knew that my weekend was going to vanish in the blink of an eye. Sure enough, three days and about 5,000 thrilling kills later, here I am with a big smile on my facealong with a dash of sleep deprivation. But it was all worth it; this is Diablo III we're talking about after all.

The first thing I noticed is that the visual style wasn't what I was expecting. It is more reminiscent of Warcraft III than it is the original two Diablo titles. While the setting is dark, the character models, UI, and lighting effects give it the personality of World of Warcraft, where it aims for a more artistic, painting style of approach as opposed to something that would scare away schoolchildren. However, this is a Blizzard game, and as such, it is extremely polished with clean animations, a highly-intuitive UI, and an arsenal of great-looking gear to reward you for hours spent slaying enemies.


Gameplay is extremely simple and hasn't evolved much from the days of Diablo II. Point-and-click is all I needed and in that regard it felt like nothing I've played in years. While that might sound negative, I must emphasize just how satisfying the abilities are to use. Each of the five classes have many skills that can be thrown into your arsenal on the fly, and most of them are badass. The Monk kicks enemies across the room, the Barbarian whirlwinds groups of enemies into pulp, while the Witch Doctor makes sure they die a miserable death.

One major gripe I had about the beta was its difficulty. It's hard to tell if the challenge, or lack thereof, will translate directly into the full experience, but the beta was easy... too easy. I never had to use a single potion, and for the most part I was able to goof around against enemies since they posed no real threat. Granted, the difficulty was locked on Normal during the beta, but still, Blizzard needs to introduce some challenge or many Diablo fans will be let down. There is a lot of handholding in Diablo III which is sure to introduce some new fans to the series, but there's so much of it that the hardcore crowd might feel annoyed quickly.

Multiplayer is where Diablo III truly shines, and I had a lot more fun when there was someone else to enjoy the game with. Unlike previous games, multiplayer will be locked with a four-player capacity, which is somewhat disappointing, but after spending some time in four-player co-op, I think it just might be the sweet spot for a game like this. Blasting through a dungeon with three other fellows makes for some great fun, and the way Diablo handles multiplayer with its lobbies and chat functionality will bring back some of the classic online interactions many people have forgotten over the years.


As far as PvP goes, it won't be supported at launch but is supposed to be added through a patch at a later date (similar to what World of Warcraft did). This is the kind of game that many people will spend hours upon hours decking out a character intentfully to compete against other players, so I feel this is doing the game a great disservice. Hopefully, it comes in one of the first major patches rather than down the road.

Make no mistake, Diablo III is going to be a very popular game when it releases. The lack of a subscription model, the auction house, the energy-packed classes, and the stacks of loot will ensure that millions of PC gamers are sucked into the depths of hell the moment Blizzard releases the game. Many people will become deeply invested and play for months on end with no qualms. Since it has Battle.net functionality, players will also be able to communicate with their friends who are playing World of Warcraft and StarCraft II, and that along with the inherit value of Blizzard's forums and online profiles means it'll carry a lot of features that take the award-winning formula of Diablo and introduce it to the modern world.

I would also like to mention to the console gamers out there that, after playing the beta, I am 100% sure that Diablo III will be coming to consoles sooner rather than later. This is a simple game that will translate into the console environment perfectly. I have a feeling that Blizzard are just trying to get the game out the door right now, and the only real trouble lies in bringing Battle.net to consoles. Once they figure that all out, Diablo III is going multi-platformthere's no doubt in my mind.

If you had a chance to play the Diablo III beta, let us know what you carried away from it in the comments below.
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Comments
  • TurinAlexander
    TurinAlexander

    Joined: Sep 2006
    Posted: Apr 23rd, 2012 at 4:09 pm
    Graphically, the game looks like it was made five years ago. While graphics aren't everything, if you don't have them, you better have good gameplay, and DIII just didn't do much for me on that front either. I expected the point and click interface to not change much, but what I didn't expect was for the deep skill trees that allowed you to basically build any kind of character you want to be replaced by a simple progression system that is going to heavily favor cookie cutter builds.

    From what I've seen of the game so far, it requires very little player interaction, very little skill, and will not require much in the way of thoughtful character building. Granted, it's only a beta, and only it's level capped, and confined to the starter area, but so far, the game doesn't impress me.
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Apr 23rd, 2012 at 5:20 pm
    I haven't seen much of the character customization, but I'm hoping there is a lot more than we saw in the beta. With only five classes a high level of individuality is almost necessary.

    Thanks for your comment.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Apr 23rd, 2012 at 10:45 pm
    I played with a few real life friends, so my experience may have been skewed. I have to say that while the skill system is simplified it seemed more streamlined than dumbed down. I played a witch doctor to completion & then a monk. Thanks to the skill system the monk could be more aoe, or more heals at level 9. This doesn't account for the fact that I wasn't spending any points, but does account for my choice of skills. It also doesn't factor in that I may have played less than a complete Act I. As an aside, during the second WoW expansion, with a mix of PvE and PvP gear I had a tanking Moonkin.

    My being able to choose skills seems to negate the entire argument about builds. I played a Necro in D2, and thank god they allowed respec's eventually. Having played WoW also, I will say that talent trees aren't 100% awesome they include quite a few useless talents and are subject to nerfs fvcking up entire builds. Avoiding those means less wasted time in my opinion
  • napsterxxl
    napsterxxl

    Joined: Mar 2006
    Posted: Apr 23rd, 2012 at 4:23 pm
    I'm gonna right ahead and shove all the graphical and frame-rate stuff under a box with a giant BETA!!!!! sign on it, and just state that the Beta was awesome (this coming from a guy who didn't actually get into the genre until Torchlight came out). The only thing i had issue about was that after assigning a primary and secondary skills to my Witch Doctor i could not go back to default attack with the equipped weapon, which annoyed my quite a bit when i had zombies up to my nostrils and my character insisted on chucking spider-filled jars at them instead of using that cool ritual knife of his and ramming it in their rotting spleens......
  • TurinAlexander
    TurinAlexander

    Joined: Sep 2006
    Posted: Apr 23rd, 2012 at 4:34 pm
    A beta for a game that's coming out in less than a month. They aren't doing any massive graphical overhauls at this point. They might tweek abilities and stats and monster strength and placements, but what you saw in the beta is more or less what the game is going to look like, it wasn't pretty.
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Apr 23rd, 2012 at 5:21 pm
    I've been playing MMORPG betas since 2003 and I've never seen any noticeable changes once a game is in open beta other than major glitches and graphical options.

    I was getting some occasional frame-rate stutter and I'm running on a really good rig (quad core, 8GB RAM, GTX 570). I hope that these issues are taken care of before launch, but don't be surprised if they don't.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Apr 23rd, 2012 at 10:49 pm
    I have to agree with Jonathan. My rig shouldn't have had issues, but it was. I didn't get sutters other than a friend's barb consistently stutter-stepping (another friend noticed it as well). My main complaint was that the game didn't seem optimized. I had extremely high temps with a pc that should have run it without a sweat.

    Maybe there will be Blizzard and Catalyst patches...
  • Squiggy
    Squiggy

    Joined: Nov 2005
    Posted: Apr 23rd, 2012 at 4:29 pm
    I've been a big Diablo fan for years and I just ate up this beta. Honestly I don't mind the graphics at all. Yeah some of the monsters looked a little WoWish but they still fit in well enough, and the lore for some of them really darkens them more by explaining the concepts behind them. I actually really liked the painting style a lot of the stuff in the environment had. And for anyone who's just SO stubborn about the art style not being what they wanted, I'm sure someone down the line will make some kind of unsupported graphics hack.

    I played all five characters up to defeat of the beta's end boss. I was expecting to favor one or two classes and not really 'get' the others, but I actually found all five classes to be fun, varied, and satisfying. Ultimately though my personal favorite was the Barbarian, but that may be out of bias since that was also my favorite class in Diablo II.
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Apr 23rd, 2012 at 5:22 pm
    I'm glad to hear from a veteran who loved the beta. Would you mind sharing what your least favorite class is (although you mentioned you liked all of them)?
  • Sammo
    Sammo

    Joined: Oct 2005
    Posted: Apr 23rd, 2012 at 5:31 pm
    I clicked so much **** and it felt sooooo goooood.
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: Apr 23rd, 2012 at 8:03 pm
    I got to play it a little, lovely 3 day open beta with so many errors not allowing me to log in. Got a witch doctor to almost 10. I like the art style and I went in just comparing it to D2. Turin is right about the skill tree tho. Who the **** convinced Blizzard to get a larger broader audience they had to dumb down and gut talents and skills in WoW and Diablo? Of course I did get the season pass deal so D3 is kinda free so I cant get too mad about things. Real money auction house as far as Im concerned is a profitable f2p aspect to a game that will sell at full price and that just seems so wrong to me.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Apr 23rd, 2012 at 10:56 pm
    I played WoW from launch to WotLK end game and quit b/c of boredom. I have to disagree that Diablo is losing something in not having Blizzard's wishy-washy skill trees. Give me something preset where I can choose my character's proficiency and be done with it. Oh wait, that's basically a skill tree. The skills are there in WoW, D1, and D2. The main difference is you have no throw away skills in D3.

    If you want to build a toon, build one. You just have less bullshit skills in D3. You'll respec, probably 100 times like I did while I played wow, but it'll be less over time b/c of the removal of bullshit skills that no one uses. Cookie cutter builds are there for a reason. You'll have just as many with 140 possible tree combos as you will with 14 skill combos.
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: Apr 25th, 2012 at 2:06 pm
    I just want functional variety and not be exactly the same as another player, I get that enough just in appearance and gear. But Im more of a micromanagement player at times.
  • xDUMPWEEDx
    xDUMPWEEDx

    Joined: Jan 2012
    Posted: Apr 24th, 2012 at 12:10 am
    While the skill system is very simple, it does feel very streamlined and very modern. I personally like it.
  • whytenoiz
    whytenoiz

    Joined: Feb 2011
    Posted: Apr 24th, 2012 at 5:28 am
    Best positive imo as a Diablo vet, no more spamming potions! Doesn't anyone else remember the days when in hardcore mode you found yourself rapid fire emptying your belt when you encounter a mass of electric beetles in D2? I mean, potion capacity and loading your belt constantly was one of the most annoying things in Diablo, and even with the improvements in D2.
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: Apr 25th, 2012 at 2:04 pm
    Yeah couldnt click potions as fast as you were taking damage, hauling ass just knowing those lil electric charges flying around were about to end you.
  • whytenoiz
    whytenoiz

    Joined: Feb 2011
    Posted: Apr 24th, 2012 at 5:52 am
    Best positive imo as a Diablo vet, no more spamming potions! Doesn't anyone else remember the days when in hardcore mode you found yourself rapid fire emptying your belt when you encounter a mass of electric beetles in D2? I mean, potion capacity and loading your belt constantly was one of the most annoying things in Diablo, and even with the improvements in D2.

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