More Reviews
REVIEWS Dark Souls II: Crown of the Sunk Review
I was confident in my Dark Souls abilities. Then From Software released new Dark Souls II DLC.

The Swapper Review
One of 2013's best indie games swaps its way to Sony platforms.
More Previews
PREVIEWS Pillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Release Dates
NEW RELEASES CounterSpy
Release date: 08/19/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14

Madden NFL 15
Release date: 08/26/14


LATEST FEATURES An Updating List of PlayStation 4 Updates We Want
Sony and Microsoft have been updating their consoles regularly, but we wanted to share our own ideas for updating the PS4 firmware.

An Updating List of Xbox One Updates We Want
Microsoft has launched Xbox One and done its best to follow Sony's lead and its even secured some exclusive software, but we want more.
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oneshotstop
Call of Duty will never be the same
By oneshotstop
Posted on 07/28/14
       We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...

Dragon Quest Heroes: Rocket Slime Preview

Tim_Tackett By:
Tim_Tackett
05/23/06
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS 1- 4 
PUBLISHER Square-Enix 
DEVELOPER TOSE 
RELEASE DATE Out Now
E Contains Cartoon Violence, Comic Mischief, Use of Tobacco

What do these ratings mean?

A rocket in your pocket.


It’s been over a week since E3 kicked me in the head, and most of my brain functioning has returned to normal. But while many of the three billion games I saw have pleasantly retreated into memory, a few still cling to the sticky part of my frontal lobe.
 
Foremost among them is a confusing bit of DS code from Square-Enix. Unequal parts RPG, puzzle, and action, the bizarre Dragon Quest Heroes: Rocket Slime is so wacko it simply refuses to leave my overworked head alone, so I figured I’d share.
 
Check the plot: you fill the amorphous shape of a slime named Rocket. The mysterious ‘cartel’ known as the Plob has kidnapped all 100 of your unique, slimy friends, and it’s up to you to get them back so you can all go kick ass with your huge, slime-shaped tank. That’s about where things run headfirst into gleeful, beaming insanity. 
 
click to enlargeEach stage contains a series of puzzles and slimes to rescue, culminating in a dual-screen battle royale between your tank and an enemy tank. To keep track of it all, the top screen shows the tanks and all the crap flying between them, while the bottom screen sticks with Rocket. Each side has a four-member slime team drawn from that pool of 100, and different slimes are suited for different tasks. There’s some fresh variety, too; I saw a nun-slime, a ninja-slime, and a robo-slime in the first two minutes. And that was before I smoked any weed.
 
The basic idea is to run around the various floors of your tank, picking up weapons that drop from chutes and carrying them to one of two large cannons to be fired at the enemy tank. You can also load yourself into the cannon and crash the enemy’s party for even more fun. Destroying parts of the enemy tank give you distinct advantages in battle (say, setting everything on fire), and blowing the tank’s power core is the only way to win. It’s smart, fun, and absurd.
 
It’s also simple, especially in its control scheme. Considering all the input possibilities with the DS (stylus, face/shoulder buttons), Rocket Slime goes old-school and uses only two buttons for everything. One button picks up nearby objects or drops what you’re holding, while the other sticks Rocket’s, uh, feet, to the ground and lets you stretch and fire him in eight directions. I think the PR guys called it the ‘Elastoblast’ or something similarly ridiculous. When you hit a weapon or enemy with yourself, it flies into the air and bounces around for you to catch, carry, and throw into the cannon. Naturally.
 
click to enlargeWhile single-player Rocket Slime certainly looks interesting, the game really takes off in its four-player, two-on-two battles. I dove into several of these at E3, and despite the fact that none of the rounds I played were against players with whom I share a language, everyone had a blast. The game is so easy to pick up, my international brethren and I slimed around together, all pointing, yelling, and laughing our asses off. The universal language? Slime, of course.
 
Don’t let the cutesy look fool you – this DS critter is an official offshoot of the best RPG of last year and exudes quality out of every oozing pore. If the single-player experience can offer enough action to keep up with the awesome multiplayer, Dragon Quest Heroes: Rocket Slime could be another must-have in the series. We’ll see what happens when it crawls out of the muck this September. 
More from the Game Revolution Network




comments powered by Disqus

 


More information about Dragon Quest Heroes: Rocket Slime


More On GameRevolution