More Reviews
REVIEWS The Swapper Review
One of 2013's best indie games swaps its way to Sony platforms.

Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.
More Previews
PREVIEWS Pillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

CounterSpy
Release date: 08/19/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES How Bioware Creates Romances
Bioware's games have romances where you might save the world, on the side of course.

We Absolutely Should Be Upset With Club Nintendo's Latest Elite Rewards
Surveys out the wazoo and I get a code for Dr. Luigi?
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

Edge of Space Preview

Vince_Ingenito By:
Vince_Ingenito
03/25/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action / Adventure 
PLAYERS
PUBLISHER Reverb Publishing 
DEVELOPER Handyman Studios 
RELEASE DATE  
RP What do these ratings mean?

In space, no one can hear you craft.

From even this industry's earliest days, there's been a natural order to things: innovation leads to iteration. It happens in huge markets like the FPS genre, and in smaller ones like the indie world of puzzle/platformers. When something succeeds, devs come out of the woodworks to ape it, and expand upon it while us players watch with fingers crossed, hoping they build upon the right things.

Minecraft is a great example of a modern innovator, a game that did something relatively new and made its creator, Notch, a household name (or as much of one as we have). On the other hand, Edge of Space is what I would call an iterator, and thankfully from what I've seen, it's taking the right things away from the game that paved the way for it, while creating an experience that's entirely its own. Well, almost entirely.



Edge of Space is a sandbox adventure with an emphasis on resource-gathering and crafting, but unlike Minecraft, it houses the experience in a sprite-based 2D platformer with some action and RPG elements thrown in for good measure. It sounds like an unheard mix, but it probably looks and sounds familiar to anyone who's played Terraria on Steam. To be clear, though, this is in no way a bad thing, and Edge of Space still feels plenty original, thanks in large part to its setting in the unfriendly depths of space.

As an employee of ArkCo, a space-faring super-conglomerate that sends its workers to the most terrible places for science and profit, you're forced out of cryogenic slumber to find that you've crash-landed in a harsh, nearly inhospitable sector of the galaxy. Thankfully, you have working knowledge about tons of crazy tech, so it's up to you to gather what you can from your surroundings and try to scrape by.

At least, that's how it starts. In Edge of Space, survival is a constant concern, as it should be, because you don't belong where you are. The flora, the fauna, even the atmosphere itself treats you like the outsider you are, forcing you to upgrade your suit to deal with the climate, arm yourself, and build some form of shelter. But as you find rare blueprints for advanced weaponry, and master the art of terraforming to make your surroundings more hospitable, you become capable of exploring your randomly generated home, and even thriving in it.



The freedom to fly about with a jetpack and head in any direction, combined with randomly generated worlds and events, lends an air of discovery and mystery similar to what roguelikes usually offer. It's sort of a shame that small indy teams with even smaller budgets are the only ones doing this stuff. The visuals in Edge of Space get the job done, but with such a compelling mix of gameplay elements, it's hard not to imagine what these ideas would be like with some real money behind them. But even my short demo left me pondering what wonders might lay beyond the borders of the screen, and that's all that really matters in the end.

Edge of Space can be pre-purchased now for $15 $9.99, which also gets you into the currently running open beta.
More from the Game Revolution Network




comments powered by Disqus

 


More information about Edge of Space


More On GameRevolution