Snake Pliskin meets Gandalf the Wizard.
Once sentenced to the harsh prison world of Gothic, there is no escape from a
living death in the darkness of the mines. Precious goods are dropped in exchange
for the hard-won ore, making the mines all that stands between the prisoners and
certain death. Control of the mines is key, and makeshift ore barons battle with
runaway mine slaves and apocalyptic cultists for dominance over the labyrinths.
To survive, you'll have to choose your friends and enemies carefully in this upcoming
action/RPG from Piranha Bytes.
is a promising adventure set in a detailed 3D world populated
by hostile creatures and tightly organized factions of prisoners. The world
is a dynamic one, in which events that occur during the course
of play alter the world itself as well as the relations between the various
factions of NPCs.
Players will choose from four character classes: Warrior, Thief, Magician, or Psionic. Each character type possesses different abilities and experiences different perspectives, dialogue, animations, and locations. Gameplay will include plenty of jobs to perform, objectives to complete, and puzzles to solve.
Much thought was put into the actions and motivations of the more than 200 NPCs and monsters. Each living creature encountered within the game has its own routine of waking, sleeping, and social interaction. Monsters, like their human counterparts, may cooperate to achieve their desired objectives. Most creatures have been scripted with the ability to see, hear, and smell. Those who have only one or two of these senses have developed them to acute levels.
With this kind of AI running amuck, it is impossible to survive in Gothic
without allies. Making allies and maintaining good relations will be challenging,
as NPCs have very good memories and will recall a previous act of treachery.
They also won't hesitate to sound the alarm if they happen to witness a hostile
act committed against one of their own.
boasts simple game controls which will allow players to become
immersed in a virtual world while using less than a dozen keys. Lower end system
requirements and self-explanatory gameplay should make Gothic
user friendly. The grim storyline and unique NPC and monster scripting give
the potential to provide a unique, absorbing and entertaining
You'll be able to judge for yourself whether Gothic
lives up to its
potential when it comes up for parole this summer for the PC.