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Halo 4 Preview

Nick_Tan By:
Nick_Tan
03/05/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE FPS 
PLAYERS 1- 4 
PUBLISHER Microsoft 
DEVELOPER 343 Industries 
RELEASE DATE Out Now
M Contains Blood, Violence

What do these ratings mean?

Sir, request permission to leave Bungie.


It can be frustrating as a writer when a presenter starts talking about a game without revealing much that isn't already obvious. The pencil on the page begins to dangle, and trying to find an angle that's worthy of a reader's attentionyour attentionbecomes almost desperate. I mean, what would you think about the following sentence: "Halo 4 will be a visceral, futuristic experience with single-player and multiplayer." Yeah, snooze.

However, this only speaks to the understandable apprehension of 343 Studios attempting to breathe new life into a well-established, epically popular franchise. For them, Halo 4 is more than just a sequelit needs to respect Bungie's prior work, yet have a voice that's makes their creation distinct, and also set the tone for their future trilogy for Halo over the next ten years (there words). No one can blame them for being deliberately tight-lipped on information, though it certainly makes my job harder.



What little was unveiled, though, should whet your Marine-sized appetite. Master Chief has long been the iconic 900-pound badass, who may just be more laconic than Clint Eastwood. This time around, Master Chief must survive in space after the conclusion of Halo 3. The story will foster a sense of mystery, isolation, and discovery, and his reactions will have a personal toneparticularly, his relationship with Cortanaelicited by situations that he normally doesn't contend with. He still must find a way to defeat a new ancient and dark threat, but now he'll act as much like Master Chief as he does John.

As for the angular power suits and environments, 343 Studios rightfully decided to enhance the detail without destroying the original design. The battle rifle has been given additional grooves and corners, about three times the detail has it had before. Master Chief's own power suit has been adorned with a few more pieces and a more attention to mass and texture. Otherwise, nothing crucial like the HUD has been overhauled, just enhanced.



The two new multiplayer maps, which have been made from scratch and are separate from the main storyline, also show the precision of the graphics. Taking place on a mobile industrial plant hovering over a sand-colored gas giant, Warhouse features narrow rectangular corridors and steel platforms that surround a giant mech called the Cylcops Mark-2. In contrast, Wraparound contains wide circular corridors held up by slanted blue crystalline pillars as well as right-angled pathways adorned by transparent engravings on the floor. Unfortunately, we weren't able to see anything beyond some fly-by shots of each map, but they look like they'll fit easily into the Halo universe.

As a final tease, the developers revealed that there will be a gameplay connection betwen the single-player and the multiplayer. They will definitely be connected in terms of story, and it's been hinted that the multiplayer will delve into the animosities between the blue and red Spartan teams. What's more curious, though, is that the player's "Spartan IV" soldier in multiplayer may be given better weapons or armor through completion of the single-player. It's not as risky as incorporating Kinect support, which they have no plans to do, but if true, it's a bold move that will give an incentive for all players to understand Halo 4's storyline more thoroughly.

Halo 4 is scheduled to release exclusively on Xbox 360 for a holiday release in 2012. Look for further details here at Game Revolutoin as Microsoft and 343 Studios reveal more at E3 and beyond.
More GR previews for this game:
Halo 4 preview posted on 06/08/12.
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Comments
  • daverabbit
    daverabbit

    Joined: Oct 2008
    Posted: Jun 8th, 2012 at 6:09 am
    I am irrationally fearful of the multiplayer changes I've heard about. That said I'll still end up pre-ordering this game and may even get the 100 dollar edition.
  • dirty_f
    dirty_f

    Joined: Nov 2010
    Posted: Jun 8th, 2012 at 8:38 pm
    Promethians? i can only guess where the inspiration for that name came from......
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: Jun 9th, 2012 at 10:54 am
    Theyre actually Promisians but the art director had a lisp.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Jun 9th, 2012 at 5:53 pm
    Go read the books...
  • Squiggy
    Squiggy

    Joined: Nov 2005
    Posted: Jun 9th, 2012 at 3:43 pm
    I have heard before that they're adding a lot of stuff copying Call of Duty. A few features for convenience or fun is fine, but I hope that it doesn't mean it'll end up feeling more like CoD than good ol' Halo. I never was a fan of Call of Duty (except the zombie mode, that was fun).
  • Alex_Osborn
    Alex_Osborn

    Joined: Jan 2012
    Posted: Jun 15th, 2012 at 10:48 am
    I love the new direction they're taking. It's got a bit of a Metroid Prime vibe going on, which is totally cool by me.

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