More Reviews
REVIEWS Titan Souls Review
Titan Souls isn't much like Dark Souls, but the Prepare to Die tagline still works.

StarDrive 2 Review
A 4X strategy game in space. Sounds like a perfect match, right?
More Previews
PREVIEWS Devil May Cry 4 Special Edition Preview
Vergil, Lady, and Trish take the stage in this re-enhanced version of Devil May Cry 4.
Release Dates
NEW RELEASES Oddworld: New 'n' Tasty
Release date: Out Now

Farming Simulator 15
Release date: 05/01/15


LATEST FEATURES Star Wars: Battlefront Impressions, Triumphs, and Disappointments
Developer DICE unveiled Star Wars Battlefront at this year’s Star Wars Celebration in Anaheim, CA. But is it shaping up to the Battlefront we’ve been looking for?

Dragon Quest Heroes: It's Warriors, It's Action RPG, It's Tower Defense, It's Damn Fun [Hands-on Preview]
I'm not a fan of Warriors games, but I sure dig the hell out of this.
MOST POPULAR FEATURES Top 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
Old Before Their Time
By oblivion437
Posted on 04/13/15
Bloodborne's apparently successful launch (see note below) has yielded two interesting points, for me.  One is that it's being hailed as the PS4's savior (see note below) and the other is that it seems to have serious technical problems.  Conversations erupting around...

Hotline Miami (Vita) Preview

danielrbischoff By:
danielrbischoff
03/28/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS
PUBLISHER Devolver Digital 
DEVELOPER Dennaton Games, Abstraction Games 
RELEASE DATE  
M What do these ratings mean?

Violent, bloody, with flashes of low-res gore, but how does it sound?

The massive Sony-brand headphones slipped over my ears and immediately started blazing the Hotline Miami soundtrack. The beats pounded in my head and I instinctively turned down the PlayStation Vita's volume. That might sound sacrilegious to fans of the game who've already enjoyed it on PC, but it didn't take long for Hotline Miami to grab me by the collar and crush my skull into the pavement.

I know we missed the boat on HM's PC release, but the PlayStation crowd will get to enjoy the full game on both PS3 and Vita later this year. If you don't already know, Hotline Miami gives players control over an unknown figure who is frequently visited by three masked figures, Don Juan, Richard, and Rasmus. Players are tasked with locating a package and eliminating anyone in the way in each of the game's top-down levels.


Despite its distinct lack of graphical fidelity, Hotline Miami still impresses with realistic sound effects and a visceral sense of action. When you crush an enemy's head with your boot, it sounds as squishy as you'd imagine. Early kills typically come by way of finishing an opponent you've already knocked down. The first levels teach you how to pick up weapons, how to topple enemies by surprising them or opening doors they happen to be standing behind, and how to use the X button to crush them and otherwise end their pathetic existence.

You can pick up guns from the dead and even throw them at range. Stabbing one enemy with a knife you found and quickly throwing the blade into another gives you a combo bonus as do all kills in quick succession. Planning out your murderous rampage feels more like a puzzle than anything else, furthering the addictive drive to kill efficiently and stylishly.

In between levels, players visit a bearded man who praises their handiwork and gives them food or other useful items. The interactions awkwardly disrupt the blood-pounding combat, but with little hands-on time, I'm left to speculate at where the game goes next. Regardless, the soundtrack and old-school aesthetics left me hungry for more.


The scoring screens and menus harken back to '80s sensibilities and neon-noir found in films like Drive and the background in each level pulses and changes color as you progress. One early level repeatedly killed me until I realized that one kill should lead into another, which would allow me to bust a door down and melee another enemy. When it clicked, I decided it was time to turn the volume back up. The synthesizers washed over me and suddenly killing faceless thugs felt rhythmic and natural.

The next level flew by in a seamless blur of pixels and neon lights. I kicked a door down and executed one enemy before his friend made it down the hall. I was waiting for him at the corner with the baseball bat I'd picked up from the first guy. Down he went and instinctively I flung the bat at another baddie before racing over to finish him. The shotgun that enemy dropped made eliminating the final two targets feel like shooting fish in a barrel. Hotline Miami is still without a release date, but don't be surprised if the title leads another PSN promotion block this summer.
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.

More from the Game Revolution Network




comments powered by Disqus

 


More information about Hotline Miami (Vita)


More On GameRevolution