More Reviews
REVIEWS Devil's Third Review
Creator Tomonobu Itagaki said this game would be “revolutionary.” He was wrong.

Little Battlers eXperience Review
Tiny robots fighting for prizes is better than pocket monsters fighting, right? Right?
More Previews
PREVIEWS Supernova Preview
Primal Game Studios has tuned Supernova since last I saw it, with more commanders, special abilities, and a faster pace.
Release Dates
NEW RELEASES Metal Gear Solid V: The Phantom Pain
Release date: Out Now

Destiny: The Taken King
Release date: 09/15/15

Skylanders SuperChargers
Release date: 09/20/15

LEGO Dimensions
Release date: 09/27/15


LATEST FEATURES MGSV: The Phantom Pain De-Emphasizes Story and It Works
Actually playing Metal Gear Solid V: The Phantom Pain is the best part of the game, which may be a first for the series.

Kojima Responds To Konami By Placing More Than 60 Credit Screens In MGSV: The Phantom Pain
Made by Hideo Kojima. Written by Hideo Kojima. Produced by Hideo Kojima. Created by Hideo Kojima. Directed by Hideo Kojima...

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

Killzone: Liberation Preview

Joe_Dodson By:
Joe_Dodson
09/07/06
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS 1- 6 
PUBLISHER Sony 
DEVELOPER Guerilla 
RELEASE DATE  
T Contains Blood, Language, Violence

What do these ratings mean?

Free to kill, you and me.

You can fault Sony for a lot of things, such as the death of their own global launch strategy, the European PS3 delay and blatant racism, but you can’t accuse them of failing to create some really cool games. Sly Cooper, Shadow of the Colossus and God of War are all incredible franchises that began trends as opposed to following them. Killzone, on the other hand, was marketed as a wannabe Halo rather than an original young gun, so when we heard about Killzone: Liberation for the PSP, our trigger fingers didn’t exactly itch.

click to enlargeAfter all, the PSP has been a dubious platform for shooters, and it was difficult to imagine that one analog stick would help Killzone’s aim when two had already failed. Fortunately, Sony has finally decided to do right by this franchise and take it in a bold new direction, that of the tactical shooter.
 
The plot picks up at the end of the original, with the Helghast on the run and you hot on their mutant tails. Names and dates aside, you’re a one man army sent in to kill everything with red or yellow eyes using an assortment of guns and grenades, and occasionally the help of some artificially intelligent friends.
 
But before we get to your computerized comrades, you should know the game is viewed from an isometric perspective. You run around bombed out locales with the thumb nub, automatically aiming at enemies if you’re facing their general direction. From there you can strafe around to dodge their return fire, or even better, take cover and fling a grenade their way. You can also run up and deck foes with your gun stock, then fill them full of holes as they struggle to get up. Lovely!
 
You can also go completely berserk in a tank with a nasty machine gun that automatically aims at foes in front of you. Meanwhile, the turret is controlled with the L and R buttons, and fires devastating rockets, letting you decimate enemies in at least two directions at once for twice the cathartic carnage.
 
click to enlargeDon’t get the idea that Killzone: Liberation is just a gung-ho gunslinger, though. Your enemies are pretty smart and will take cover while pelting you with grenades, or pin you down with suppression fire while sending a flanker. Since aiming is usually automatic, the emphasis is placed on tactical planning. Think the enemies are going to send a guy in behind you? Greet him with a claymore. Sniper got you pinned down? Pop a smoke grenade, then see how well he fights up close and personal.
 
While it’s usually you against the world, you’ll occasionally fight alongside a brother in arms, and be able to issue simple orders. At the press of a button, time slows down and every point of interest on screen becomes highlighted. If the point you select is an enemy, your man will attack. If it’s cover, he’ll hide there, and if it’s a mine, he’ll disarm it. You have lots of potential orders, and thanks to the slow mo, plenty of time to make wise decisions.
 
We’ve only played through about six single-player missions, though we had a little time with the multiplayer back at E3. In both cases what we played felt finished and looked great, and we can’t wait to liberate the retail version this October.

More from the Game Revolution Network




comments powered by Disqus

 


More information about Killzone: Liberation


More On GameRevolution