More Reviews
REVIEWS The Beginner's Guide Review
The Stanley Parable’s creator takes players on a guided tour of his struggles in his latest game.

Uncharted: The Nathan Drake Coll Review
Uncharted makes the transition from PlayStation 3 to PlayStation 4 in The Nathan Drake Collection, and the result is one of the best-looking HD remasters yet.
More Previews
PREVIEWS Total War: Warhammer Preview
Total War: Warhammer is exactly what you expect, so if you like Creative Assembly's games or Games Workshop's sprawling setting, there's a lot to be excited about.
Release Dates
NEW RELEASES Dengeki Bunko: Fighting Climax
Release date: Out Now

Just Dance: Disney Party 2
Release date: 10/20/15

Just Dance 2016
Release date: 10/20/15

Adventure Time: Finn and Jake Investigations
Release date: 11/01/15

Read More Member Blogs
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

Killzone: Mercenary Preview

blake_peterson By:
PUBLISHER Sony Computer Entertainment 
DEVELOPER Guerrilla Games 
M Contains Blood and Gore, Intense Violence, Language, Partial Nudity

What do these ratings mean?

I'm a-shoot some people in the face!

At Sony's Vita event in San Francisco I played Killzone: Mercenary, the highlight of which was shooting people in the face! Then, after a few minutes of moving through incredibly well-realized urban environments, I shot more people in the face! Then a short while later... I used the front touchpad to perform a brutal melee attack, and stab a guy in the face-ish area. You might be getting the idea that I enjoy the tradition of playing the Killzone franchise to shoot people in the face, and you'd be correct.

In Killzone: Mercenary you play a mercenary (shocking!) named Arran Danner who starts off on the side of ISA during the events of the original Killzone, and later takes missions from the Helghast, as if he were, I dunno, a guy who fights for money or something. The demo mission I played part of was an escort mission where the subject seemed to be invulnerable to harm, which immediately earned the game about 1000 points in my book. Mercenary has been developed by Guerrilla Cambridge, formerly Sony Studios Cambridge, who had provided support for both Killzone 2 and 3 before being rebranded to bring Killzone to the Vita. So the developer is already familiar with the franchise and, if anything, looks to deliveran even stronger game. Aside from the nine standard campaign chapters, there are three special missions that are unlocked with each chapter.

Weapons and unlocks from the campaign are unlocked for multiplayer and vice versa. With 6-8 hours in the campaign, plus the 27 additional missions before even talking about multiplayer, there's a lot of value to be had in the game. That's a lot of shooting people in the face!

Killzone has been among the best-looking series of games on the PS3. One could point to Uncharted 2 and The Last of Us for visual fidelity, or Ni No Kuni’s stylized anime cel-shading for art direction, but at that point you’re really splitting hairs. The series' ability to construct urban and industrial wastelands, bathed in rust and decay, has some of the highest visual fidelity in games of the current gen. Killzone Mercenary doesn’t look that good... It looks better.

Perhaps it’s due to the Vita having the processing power of the PS3 but with a smaller screen, or perhaps it's due to the work of developers Guerilla Cambridge on porting the series’ engine to the device; or maybe it’s that this is the fourth game in the series produced at this level of quality (including the reskinned version of the original game for the PS3), but Mercenary is just plain gorgeous. It got that same rust-world look, but it just looks that much more refined here. See, when I shoot into the face of glowing-eyed Helghast soldier, it's nice to see that it's the highest quality face I can be shooting into.

It sports a better-looking map/radar system and HUD in general. The optional touch-based controls are simple and intuitive (a step up from the Sixaxis motion controls of prior games) and seemed to be not dissimilar from the touch integration I saw in the Killzone: Shadow Fall live demo at E3.

It makes for better, more intuitive brutal melees (the game’s intentionally harsh melee system) which has been optimized for more brutality than those in previous games. This has been added to in multiplayer; where an opponent can counter a brutal melee if attacked head on. If performing a melee attack from behind, the player will “interrogate” their multiplayer opponent, starting an animation in which the player is vulnerable to attack, but when completed will give their team the map locations of all enemies for a short time.

When I play the Killzone games, I mostly shoot people in the face. This one I'm gonna have to play just because it's so goddamn beautiful. And the face shooting. (Did I mention the part where faces are shot by me? That was a big point.)
More GR previews for this game:
Killzone: Mercenary preview posted on 01/31/13.
Tags:   Sony, PS3, Vita

More from the Game Revolution Network

comments powered by Disqus


More information about Killzone: Mercenary

More On GameRevolution