More Reviews
REVIEWS FINAL FANTASY XIV: Heavensward Review
Final Fantasy XIV's first expansion has arrived, and it delivers a new adventure with plenty of dragons to battle.

Fallout Shelter Review
Bethesda's strategic vault simulator is fun and nostalgic, but will the publisher get fallout for the micro-transaction advantage?
More Previews
PREVIEWS Etrian Odyssey 2 Untold: The Faf Preview
Etrian Odyssey 2 Untold: The Fafnir Knight has a long name, but don't make fun of it. It can kick your ass.
Release Dates
NEW RELEASES Lost Dimension
Release date: 07/28/15


LATEST FEATURES Top 10 Gaming Panels at Comic-Con 2015
Featuring Rise of the Tomb Raider, Deus Ex: Mankind Divided, Halo 5: Guardians, and whatever Blizzard is developing in secret.

The 10 Best Games to Play This Summer When You're Bored
This hot Summer has plenty of hot games.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP whytenoiz ~~        When I was eleven years old, it was a very good year, and I can remember my daily routine vividly. These were the years before I owned a Sony Playstation, and I used to venture to my friends house - everyday after school - to watch him play through Final...

Magnet Preview

blake_peterson By:
Blake_Peterson
03/10/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Augmented Reality 
PLAYERS  
PUBLISHER Sony 
DEVELOPER Sony 
RELEASE DATE  

Pong AR.


At the Sony booth at GDC 2012, I got my hands on a Playstation Vita running a demo of Magnet, clearly Sony's answer to the 3DS's AR cards and even has some very similarly themed features.

The first demo highlights the lack of a need for cards. The Vita sets out a series of green track markers that covers a surface. These work presumably the same way that those used by the filmmaking industry's compositing and color correction software, by finding a point of visual contrast in a moving digital image and sticking to it. This explains why, at the live demo, they used a black and red patterned rug to show the tech on; there'd be no chance of any of the points slipping (a problem that sometimes occurs in video work with the same tech) with very sharp, different-colored images to grab on to. That said, Magnet may not work as well on a clean white wall.


Rubber ducks can be placed anywhere the tracking points are placed, and the player can move over and around them to view them. The Vita also remembers where the tracking points were if you pointed it away and came back.

The second demo is a target shooter that can be placed on any surface and that maps a series of flipping targets that you can fire balls at. This demo is more like training for the next one, which features a dragon that flies in and out of the holes on a surface and shoots balls at the player, which they have to dodge physically, and fire back. This is surprisingly fun, and provides a challenge with having to duck and dodge, while also trying to target the dragon's head.


Lastly, I was shown a deformable terrain demo, that would let you push the terrain up by pressing on the Vita's back plate and push it down by pressing on the touchscreen. Later, after I'd played with this a while, the Playstation representative showed me how to drop a group of balls onto the terrain to see how they would interact or bounce around. Another mode in the same demo turns the terrain into liquid, rippling with each touch to the front or back.

At present, Magnet feels very much like a series of tech demos more than a set of games. A very cool set of tech demos, though. If they have more that continue to innovate simillarly, it might be well worth checking out.
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.

More from the Game Revolution Network




comments powered by Disqus

 


More information about Magnet


More On GameRevolution