More Reviews
REVIEWS Firefall Review
Repetitive gameplay makes this fall a little boring.

The Walking Dead: Season Two Review
At this point, you’re not coming back for the zombies. Let’s get down to business.
More Previews
PREVIEWS Geometry Wars 3: Dimensions Preview
Put up some movie glasses, because Geometry Wars is entering the third dimension.
Release Dates
NEW RELEASES Destiny
Release date: 09/09/14

FIFA 15
Release date: 09/23/14

Ar Nosurge: Ode to an Unborn Star
Release date: 09/23/14

Persona 4 Arena Ultimax
Release date: 09/30/14


LATEST FEATURES And I Was All "Hell Yeah I'll Play a New Dreamcast Game"
I just played a Dreamcast game that was released in... wait, 2014?

A Comprehensive Guide to Dealing with Controversy in the Video Game Industry
Need help wading through the latest misogyny/homophobia/racism/corruption debate in the gaming industry? Paul Tamburro’s here to help!
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP samsmith614 Since game design is a business, I decided to see what's really selling well for the PS4. I did this search a week ago, and at the time, out of the top 20 bestsellers on Amazon 10 had not even been released yet. By now some have been released. But others still have not. And yet others...

Magnet Preview

blake_peterson By:
Blake_Peterson
03/10/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Augmented Reality 
PLAYERS  
PUBLISHER Sony 
DEVELOPER Sony 
RELEASE DATE  

Pong AR.


At the Sony booth at GDC 2012, I got my hands on a Playstation Vita running a demo of Magnet, clearly Sony's answer to the 3DS's AR cards and even has some very similarly themed features.

The first demo highlights the lack of a need for cards. The Vita sets out a series of green track markers that covers a surface. These work presumably the same way that those used by the filmmaking industry's compositing and color correction software, by finding a point of visual contrast in a moving digital image and sticking to it. This explains why, at the live demo, they used a black and red patterned rug to show the tech on; there'd be no chance of any of the points slipping (a problem that sometimes occurs in video work with the same tech) with very sharp, different-colored images to grab on to. That said, Magnet may not work as well on a clean white wall.


Rubber ducks can be placed anywhere the tracking points are placed, and the player can move over and around them to view them. The Vita also remembers where the tracking points were if you pointed it away and came back.

The second demo is a target shooter that can be placed on any surface and that maps a series of flipping targets that you can fire balls at. This demo is more like training for the next one, which features a dragon that flies in and out of the holes on a surface and shoots balls at the player, which they have to dodge physically, and fire back. This is surprisingly fun, and provides a challenge with having to duck and dodge, while also trying to target the dragon's head.


Lastly, I was shown a deformable terrain demo, that would let you push the terrain up by pressing on the Vita's back plate and push it down by pressing on the touchscreen. Later, after I'd played with this a while, the Playstation representative showed me how to drop a group of balls onto the terrain to see how they would interact or bounce around. Another mode in the same demo turns the terrain into liquid, rippling with each touch to the front or back.

At present, Magnet feels very much like a series of tech demos more than a set of games. A very cool set of tech demos, though. If they have more that continue to innovate simillarly, it might be well worth checking out.

More from the Game Revolution Network




comments powered by Disqus

 


More information about Magnet


More On GameRevolution