More Reviews
REVIEWS ONE PIECE Unlimited World Red Review
"Unlimited World Red"? More like "Sorta Limited Town and Extended Areas... Red. And Blue. And Some Yellow."

Magic 2015: Duels of the Planesw Review
Flirting with disaster year after year, Duels of the Planewalkers has unfortunately overplayed its hand.
More Previews
PREVIEWS Hand of Fate Preview
Dungeons & Dragons mixed with the Batman: Arkham series... wait, what?!
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

Hohokum
Release date: 08/12/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES Women in the World of Villainy: Achieving the 50/50 Split
We're getting more women in our video games narratives, but why do men still make up the majority of enemies?

The Four Remaining Halo 2 Multiplayer Maps That Deserve a Remake
The Master Chief Collection is getting a total of six remade multiplayer maps from Halo 2 and we know two of them already.
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

Mario Kart 8 Preview

danielrbischoff By:
danielrbischoff
06/12/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Racing 
PLAYERS 1- 12 
PUBLISHER Nintendo 
DEVELOPER Nintendo 
RELEASE DATE Out Now
E Contains Comic Mischief

What do these ratings mean?

Animal magnetism.

High-speeds, inspired items, breakneck hairpin turns… Mario Kart's always led with these genre-defining aspects, so I wasn't worried about Nintendo's ability to deliver that kind of experience on Wii U. In fact, Mario Kart 8 makes executing the formula look easy. Even with my brief hands-on time, it was obvious that changing nothing would still make for a fun and frantic kart-racer.

Thankfully, Nintendo hasn't rested on that, retaining Mario Kart 7's glider and underwater sections but adding magnetic wheels that give Mario, Luigi, Toad, Bowser, and Yoshi the ability to cling to wild tracks that twist and contort, rotating the field a full 360 degrees. Remember Luigi's Circuit on Nintendo 64? The simple track gets flipped and turned to let players put skid-marks on both sides of the asphalt, lengthening a single lap, all in the same space.

First impressions? Nintendo could have relied on a simple HD update. MK8's sharp, colorful textures fly by at a blistering pace, while karts and motorbikes flip over jumps and screech around turns with new found fidelity. It's like being in first place and still getting a lightning strike out of the iconic Question Mark boxes, but Nintendo knows you don't hold the lead without dragging a banana or shell to cover your ass. That's where magnetic wheels come in.

When you're playing the game, you might not notice the flipping track thanks to the lazer-like focus it takes to dominate other racers, but a waterfall flowing in reverse or the glowing blue tires that flip out to keep you stuck on the road will catch your eye. That first Luigi's Circuit-like track provided banking turns that never stopped banking, progressively flipping until I was racing completely upside-down. The show floor demo had three different tracks, ranging from straight-forward and simple to complex and winding. The first circuit in particular flew by without a noticeably upside-down moment, but a Delfino Square-esque track gave players a big wall to hover on, as well as a few glider moments.

I took a few left turns and stumbled over alternate paths and hidden shortcuts. Mario Kart's tracks have always focused on inventive and varied design, but the only track to take advantage of that heritage came in the form of Boo's Mansion, where an underwater sequence split into two separate tracks that flung players back into the courtyard from two different angels. Some players launch towards the finish line upside down, while others blast through with four wheels on the ground.

Longtime Mario Kart fans probably won't find much to complain about here, as Nintendo made sure not to break the experience despite the changes on-hand. Wiggling the stick back and forth gives you blue sparks, then red, and then a huge speed boost. I tried snaking (the game-breaking tactic from Mario Kart DS that involves side-winding across the full width of the track to maintain a constant state of boost), but the hop you'll use to start a slide doesn't allow for a wide leap or the corrective turn back towards the center of the track.

That means Mario Kart 7's level-headed approach to balanced gameplay continues in MK8, expanding online play with a full 12-man competition. My time with Mario Kart 8 was limited but it felt instantly familiar, maintaining approachable and deep mechanics with frantic fun, a catchy soundtrack, and hopefully a big mix of new and classic tracks. Don't you think a few of your favorite circuits could benefit from a gorgeous HD update on Wii U?

Tags:   E3, Nintendo
More from the Game Revolution Network




comments powered by Disqus

 


More information about Mario Kart 8


More On GameRevolution