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Medal of Honor: Warfighter Preview

blake_peterson By:
Blake_Peterson
03/08/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE FPS 
PLAYERS 1- 16 
PUBLISHER Electronic Arts 
DEVELOPER Danger Close 
RELEASE DATE Out Now
M Contains Blood, Intense Violence, Strong Language

What do these ratings mean?

Seriously, who does the trailers for Danger Close?


Inside a club in San Francisco, after the end of GDC for the day, the lights dim as a live action trailer starts to play. I feel something blowing against my leg, and a machine disguised as a net covered crate is pouring out fog, which pools around the legs of the attendees.

“I don’t know why they do that,” says a tall, bearded man behind the velvet rope next to me. We both look at the machine, baffled, which prompts us both to smile.



“How many times have you watched this?” I ask, nodding towards the video.

“About a thousand times,” he says with a grin.

“I figured.”

The video reaches its conclusion, a hostage situation in the Phillipines suddenly ends when the hostage takers are downed by bullets fired from hidden locations. As if fired by ghosts. Badass ghosts.

The guy I had the brief exchange with turns out to be Greg Goodrich, who mounts the stage to talk about the game the trailer was forMedal of Honor: Warfighter. It’s clear that Goodrich, the game’s Executive Producer from developer Danger Close, is proud of the franchise and excited about the direction it's going.

The new installment has added a global element to its Tier 1 war on terror, and this is accentuated in more ways than one in the design. In multiplayer, players will have access to Tier 1-level operatives from around the world, with Special Ops units from 12 different nations represented, allowing people to have a greater degree of diversity and regional pride. In the single-player campaign, the missions happen all over the world, rather than in one fixed location.



Goodrich then invites two Tier 1 consulting experts to the stage, one of which explains the validity of this international approach: “Terrorist organizations are flat structures." Because of that, they can be more widespread and can act more independently. He also explains that the first game started as a narrative he and a friend had written about, a what-if scenario that considers how they would have fought the war in Afghanistan if they hadn’t had to deal with bureaucracy.

Following a brief Q&A, we’re treated to a live demo of a level set in the Philippines, with the Tier 1 operatives fighting to retrieve some hostage aid workers in the middle of a typhoon. The level, a half drowned hotel, makes for an exciting battlefield. The Danger Close employee playing the game delighted in placing the crosshairs over the face of every insurgent that pops up from behind cover...

Headshot. Headshot. Headshot. Each with a splashy burst of blood. A piece of audio dialogue plays, with a soldier speaking with his wife on the phone, saying he didn't want to fight. The wife snaps back, “You live for it.”



While the story may be more realistic for having the Tier 1 consultants on it, elements of the gameplay remain as wonderfully fantastical as you’d expect from a modern military first-person shooter. The player switches from machine gun to side arm, and back, in half a second; upon a successful breach with a flashbang, time slows down, a la Modern Warfare for precision kills. An on-rails section by boat through the flooded streets of Isabella City has the main character sweeping rooftops with a mounted automatic grenade launcher, picking off targets by exploding conveniently placed billboards next to them. It makes for a frenetic series of set-pieces that never lets the adrenaline stop pumping.

After the demo, Goodrich gives us a release date: October 23rd. Until then, fans will have to be sated with their amazing trailers, because damn, those look good.
More GR previews for this game:
Medal of Honor: Warfighter preview posted on 10/11/12.
Medal of Honor: Warfighter preview posted on 06/06/12.
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Comments
  • D3TH_KLok13
    D3TH_KLok13

    Joined: Sep 2012
    Posted: Oct 11th, 2012 at 6:30 pm
    Sorry MoH you're getting a pass from me due to Dark Souls Artorias of the Abyss DLC.
  • D3TH_KLok13
    D3TH_KLok13

    Joined: Sep 2012
    Posted: Oct 14th, 2012 at 1:53 pm
    Unremarkable shooter vs. my most anticipated DLC = PWNAGE
  • Nether
    Nether

    Joined: Jul 2007
    Posted: Oct 19th, 2012 at 10:53 am
    On a totally un-gaming related note. How are you liking Dethalbum
    3?
  • D3TH_KLok13
    D3TH_KLok13

    Joined: Sep 2012
    Posted: Oct 30th, 2012 at 7:32 am
    Dethalbum 3 is awesome. Nuff' said.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Oct 11th, 2012 at 7:25 pm
    If it weren't for the orange, everyone would think this was BF3.
  • THEundying27
    THEundying27

    Joined: Sep 2012
    Posted: Oct 12th, 2012 at 8:59 am
    I'm very excited for this game. No call of duty for me this year.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Oct 12th, 2012 at 2:37 pm
    Definitely getting less options with that choice, but to each his own :3
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Oct 20th, 2012 at 4:06 pm
    I won't be happy till technology makes a Battlefield game where 100% of the buildings are destructible, 100% of the environment is destructible and the character bodies can suffer amputations and decapitations.

    Call me when Battlefield 6 gets here.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Oct 22nd, 2012 at 10:05 pm
    Exactly I like bf3 but sometimes it feels more restrictive than bc2. I want complete destructibility and nvidia has released a physx demo that allows for just that. The technology is here its just matter of developer taking advantage of it.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Oct 23rd, 2012 at 8:24 pm
    You are right, but we aren't gonna get it on consoles for a while and the PC you'd need to have that level of interactivity will cost $4000 - at least.

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