More Reviews
REVIEWS Hatsune Miku: Project Mirai DX Review
Hatsune Miku isn't actually a person and may sing a little like SIRI, but I'm not complainin'.

Devil's Third Review
Creator Tomonobu Itagaki said this game would be “revolutionary.” He was wrong.
More Previews
PREVIEWS Supernova Preview
Primal Game Studios has tuned Supernova since last I saw it, with more commanders, special abilities, and a faster pace.
Release Dates
NEW RELEASES Metal Gear Solid V: The Phantom Pain
Release date: Out Now

Destiny: The Taken King
Release date: 09/15/15

Skylanders SuperChargers
Release date: 09/20/15

LEGO Dimensions
Release date: 09/27/15


LATEST FEATURES Become A Big Boss With These MGSV: The Phantom Pain Tips And Tricks
Learn from JonnyBigBoss, a guy who takes his Metal Gear seriously.

MGSV: The Phantom Pain De-Emphasizes Story and It Works
Actually playing Metal Gear Solid V: The Phantom Pain is the best part of the game, which may be a first for the series.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

Metrico Preview

Nick_Tan By:
Nick_Tan
08/21/13
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Puzzle 
PLAYERS
PUBLISHER Digital Dreams 
DEVELOPER Digital Dreams 
RELEASE DATE Out Now
E Contains Mild Fantasy Violence

What do these ratings mean?

Mathmagic land.

Innovation is a word that's flung around in video games. People want it, crave it, call a video game innovative when it's only half-innovative, maybe even less so, out of desperation, exaggeration, or a flight of fancy. Metrico seems like a simple platformer with moving rectangular blocks and a solidly colored geometry that looks like it comes from Paint, but its design, as one dev from Gaijin games said at a recent Vita event, "retranslates the language of video games." Now that's true innovation.



Metrico is a reminder, in essence, of the PlayStation classic Intelligent Qube, which tests players to move a featureless human around a floating platform and clear a set of rolling cubes in the lowest number of moves. Here, the idea is similar: move a featureless human in a side-scrolling platformer and clear a set of obstacles that change depending on mathematical expressions.

The integration of mathematics and infographics throughout the environment can seem scary at first to the common player (as I'm sure a part of my stereotypical Asian self probably lives here). Pillars are labelled with percentages, platforms are labelled with "x =" and "y =" equations, and the background is pinned with spinning pyramids and scatterplotted by a bewildering forest of polygons.



But there's a method to the geometrical madness. When you approach a puzzle, the first thing to figure out is how each pillar and platform reacts to your inputs. Some blocks might move left whenever your character moves right, while some columns might descend into the ground whenever your character jumps and ascend when your character is idle. It's important to note that these objects, including pie charts and line graphics, predominantly change depending on your actions. On top of that, you need the reflexes to time your jumps and the patience to react with deliberate precision.

Metrico is still in its early stages of development at Digital Dreams, but it promises to launch on Vita.
Tags:   Vita, Indie, Sony
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.

More from the Game Revolution Network




comments powered by Disqus

 


More information about Metrico


More On GameRevolution