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FEATURED VOXPOP oblivion437     In all the talk of graphical downgrades no one seems much preoccupied with 'why?'.  Why build something and then proceed to tear it down, piece by piece, in the hope that ever more diminished expectations about the final product won't be severe enough to...

Michael Phelps - Push The Limit Preview

KevinS By:
KevinS
06/15/11
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Sports 
PLAYERS 1- 8 
PUBLISHER 505 Games 
DEVELOPER Blitz Games 
RELEASE DATE  
E Contains No Descriptors

What do these ratings mean?

Swim 'til you can't see land.

 
Swimming is a sport not well represented in the video game world. When it has been included in sports compilations (like the Summer Olympics collections), all that comes out is a simplistic timing game like the old Track & Field titles. With Michael Phelps on the box (and talking to you, out of the pool, in the game) and being a swimmer myself, I wanted to see just how deep this one can go.

All four strokes are here and available for play: backstroke, breaststroke, butterfly, and freestyle. So far we know about a career mode, split-screen multiplayer, and a party mode that can support up to 8 players, both off- and online. The arenas to swim in include classic Olympic and other world-caliber swimming stadiums from around the globe, and real swimmers aside from Phelps make appearances (personally, Jason Lezak better get some recognition for saving the 8-gold medal streak).


I have some reservations about the head-to-head multiplayer since players have to swing their arms pretty wildly, so not only does it take up a lot of space but people can hit each other (especially with the butterfly). Also, the strokes are stand-up accommodations for their actual movement, so speaking as someone with some training it doesn't feel like swimming much, but playing it in a freestyle match was a good workout at least.

I wasn't able to wrangle a firm release date, but I was repeatedly told Fall 2011. I hope they hurry up then, because it could use some sharper recognition from the Kinect and some touch-ups with the water… but we'll see how it fares at the finish line.

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