More Reviews
REVIEWS Dokuro (PC) Review
Dokuro makes the jump from handheld to PC, but does it help or hinder this unusual platformer?

About Love, Hate, and the other Review
Simple feelings. Complex puzzles.
More Previews
PREVIEWS Magicka 2 Preview
How does that sing-along song go? "Magicka 2, Magicka 2, for the Playstation 4, and the PC, too..."
Release Dates
NEW RELEASES Persona 5
Release date: 12/31/14

Motorcycle Club
Release date: 01/01/15

Atelier Ayesha Plus: The Alchemist of Dusk
Release date: 01/14/15

Saints Row: Gat out of Hell
Release date: 01/20/15


LATEST FEATURES GameRevolution's Best of 2014 Awards
Here are all of the awards in one handy post.

The Airing of Grievances 2014
Happy Festivus! Get out your aluminum pole, and join us in one of the (made-up) holiday's annual traditions.
MOST POPULAR FEATURES Black Friday 2014 Video Game Deals Buyer's Guide
Looking to score the most bang for your buck the day after Thanksgiving? Well look no further! Our Black Friday guide is just the tool you need.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP ryanbates
Gamer Love
By ryanbates
Posted on 12/19/14
When a player one meets his or her player two, it's a beautiful thing. Check out this cake my friend and GameRevolution reader Lindsey L. gave her sweetums on their two-year anniversary!   ...

Mirror's Edge Preview

Chris_Hudak By:
Chris_Hudak
04/23/08
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Shooter 
PLAYERS
PUBLISHER EA Games 
DEVELOPER DICE Stockholm 
RELEASE DATE  
T Contains Blood, Language, Violence

What do these ratings mean?

Run like Hell.


At least once in the life cycle of any genre (and in the case of a healthy, evolving genre, dozens or even hundreds of cycles), we’ll see the rise of the ‘anti-paradigm’, where one or more of the familiar tropes-in-question are in some way turned on their heads. You know, the ‘urban’ high fantasy, the starship science fiction with Age-of-Sail allusions, the 'intelligent' chick flick or what have you.

click to enlargeEA’s forthcoming Mirror’s Edge is a city-spanning action title that takes place in the sort of obligatory futuristic urban sprawl you might find in a William Gibson cyberpunk novel or the dystopia of Blade Runner - but with at least one glaring difference. The stereotypical stylistic copout of the Rainy, Grungy Neon Night has been replaced with Stark, Startling Broad Daylight.

From EA’s demo event during the 2008 Game Developer’s Conference in San Francisco, Mirror’s Edge is a cyberpunk take on the contemporary, kinda-sorta urban sport known as ‘free running’ or, if you want to sound even pooftier about it, ‘parkour’. There is a distinction between the two… but the sort of people who would actually bring that up in conversation are routinely atomic-wedgied in most first-world countries.

Players take the role of urban-hottie protagonist Faith, whose job it is in this futuristic urban setting to literally ‘run’ data or packages from one place to another (in parkour parlance, she would be called a traceuse, the female form of the term traceur). Apparently, the state of electronic surveillance and eavesdropping in the world is such a stranglehold that no information of importance can be trusted to ‘traditional’ electronic transmission. Runners like Faith and her kin are the only reliable option.

click to enlargeFaith’s adventures look like a day-lit foot messenger’s take on the opening scenes of The Matrix, when Trinity was trying like hell to escape from the Agents. The kicker is, it’s all first-person. She’ll run, scramble, and jump from rooftop to rooftop, fire escape to external air duct, window ledge to whatever-the-hell is jutting out from the side of a building. All of which you'll see through Faith’s eyes, often looking at, out at, and down on her feet and flailing arms as she jams and leaps from place to place… and engage in martial-arts combat. Evidently, Faith has a ‘thing’ about guns, so if you’re going to bring the pain, you’re going to have to do it with your hands or feet, or whatever the immediate environment offers. Your foes, meanwhile, don’t share the same compunctions about sending small, life-ending bits of lead or depleted uranium your way. So good luck with that.

Obviously, there’s a lot to keep track of while you’re doing all this running around - not the least of which is knowing, at a glance, what particular protruding pieces of the urban landscape are suitable to grab onto, slide on, pinwheel off of, or otherwise utilize. Accordingly, the useful bits of the urban sprawl are highlighted in easily-recognized colors while you’re on the run, so there’s as much potential for fight-or-flight instinct as there is for calm, rational decision-making (often hard to scrape together when you’re being murderously pursued across rooftops and down fire escapes).

Mirror's Edge - or again, what has been shown thus far - has a vibrant, bright, out-in-the-sunlight animated look that gleefully - and beautifully - flies in the face of the expected ‘dark future’ cityscape. The specifics of the plot or additional mechanics have not been revealed yet. The game’s release date is slated as “some time this year”, so thanks a load for that, EA Games, but GR will keep a greedy messenger’s eye on the cityscape as more details emerge on this unique, stylish non-shooter.

More from the Game Revolution Network




comments powered by Disqus

 


More information about Mirror's Edge