More Reviews
REVIEWS The Sims 4 Get to Work Expansion Review
Electronic Arts hopes that Get to Work will make you Get to The Sims 4.

Axiom Verge Review
A single man spends five years on a solo project and the result is Axiom Verge. It was worth the effort.
More Previews
PREVIEWS Dirty Bomb Preview
Looking for a more competitive, challenging online FPS multiplayer game? Splash Damage is introducing just that by dropping a Dirty Bomb on the free-to-play game market.
Release Dates
NEW RELEASES Stealth Inc 2: A Game of Clones
Release date: 04/01/15

Dark Souls II: Scholar of the First Sin
Release date: 04/07/15


LATEST FEATURES Interview: Kevin Spacey Is A Part of Call of Duty's Evolution, Says Sledgehammer Games' Dev
At the Call of Duty World Championship, Mike Mejia explains the success of the tournament and how Call of Duty needed to evolve.

BAMF Babes #4: Kitana
She slices she dices she kicks ass!
MOST POPULAR FEATURES Top 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
Re-Masters - Next-Gen Backwards Compatibility?
By shandog137
Posted on 03/30/15
I am a PS3 owner and someday hope to be a PS4 owner, yet I am not at all dissatisfied with my choice to delay purchase, solely based on the current PS4 library. When I transitioned from a Playstation 1 to a Playstation 2, I was pleasantly surprised that I could for the most part rid myself of my PS1...

N+ Preview

Chris_Hudak By:
Chris_Hudak
08/05/08
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Platformer 
PLAYERS 1- 2 
PUBLISHER Atari 
DEVELOPER SilverBirch Studio, Metanet 
RELEASE DATE  
E Contains Mild Fantasy Violence

What do these ratings mean?

Solve for N+.

In its original incarnation, N was a deceptively simple little Flash game: move left, move right, and jump! Little nimble ninja characters that were scarcely more than stick-figures. Your choice of black, white, with specks of red and yellow for graphics. Bonus ninja-worthy injuries, as a result of banging your head against the nearest wall at the frustratingly-compelling, addictive gameplay.

click to enlargeThe modestly-named N+ is exactly what it sounds like: N, but more of it—not straying far from the original, not futzing too much with the formula, not fixin’ what ain’t broke. You run your little guys around various straightforward, amusingly-creative or just flat-out crazy labyrinthine levels, via a surprisingly responsive physics engine—it even takes a second to reverse direction when you’re running. You collect gold to extend your life-span, pounce on switches to open doors and reach the exit, wall-jump to reach tucked-away rewards or to avoid threats like mines, ninja-seeking missiles, and even the old-reliable, workaday threat of plummeting to your death.

Among the enhancements for N+ are a slightly less user-hostile system for accessing new levels, the option of playing the game with its newer, snazzier visuals (or with the classic Flash-based graphics), and most of all, a superb editor that lets players create their own levels and—on the PSP version, anyway—upload them to a server for other players to pull down, play and rate.

One nifty exclusive to the player-created levels—the developers wanted the main game to remain as true to the original game as possible—is a new environmental feature called the Inertia Field, which temporarily alters gravity within its effect radius.

click to enlargeN+ will also evidently feature special unlockables, the so-called Atari Bonuses—which, as yet, nobody seems to know how to earn (whatever the method is, merely collecting massive amounts of gold ain’t it). Adding to the mystery is the complete, well, mystery of precisely what the Atari Bonus actually is. As the game comes closer to launch, Atari promises there will be hints floating around out there for the determined.

N+ will also offer at least four multiplayer modes—Co-op, Tag, Race and Blitz. Players can create levels for each particular mode, and they can also “Playlist” levels—that is, link groups of preselected levels together to create an uninterrupted run, obviating the need to come back out to the menu screen. N+ for the handhelds will only fuel the long-running, completely-pointless feud between ninjas and pirates when it launches later this year. (Thou shall end this feud now. ~Ed.)


More from the Game Revolution Network




comments powered by Disqus

 


More information about N+


More On GameRevolution