More Reviews
REVIEWS Dark Souls II: Crown of the Sunk Review
I was confident in my Dark Souls abilities. Then From Software released new Dark Souls II DLC.

The Swapper Review
One of 2013's best indie games swaps its way to Sony platforms.
More Previews
PREVIEWS Pillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Release Dates
NEW RELEASES CounterSpy
Release date: 08/19/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14

Madden NFL 15
Release date: 08/26/14


LATEST FEATURES Water, Water Everywhere: 15 of the Best Water Worlds in Gaming
Lots of water worlds suck, but not these ones, and they're completely Kevin Costner-free.

An Updating List of PlayStation 4 Updates We Want
Sony and Microsoft have been updating their consoles regularly, but we wanted to share our own ideas for updating the PS4 firmware.
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oneshotstop
Call of Duty will never be the same
By oneshotstop
Posted on 07/28/14
       We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...

Nintendo Land Preview

danielrbischoff By:
danielrbischoff
06/11/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Party 
PLAYERS 1- 5 
PUBLISHER Nintendo 
DEVELOPER Nintendo 
RELEASE DATE Out Now
E10+ Contains Cartoon Violence, Crude Humor

What do these ratings mean?

What's a theme park without any rides?


A video game theme park. That's what Nintendo Land is. Instead of roller coasters and excitement, it's mini-games and, oh god, mini-games. Are you sure you don't want me to write about another first-person shooter? I'd rather play one of those than more mini-games on a Nintendo platform.

Of course, this isn't just any Nintendo platform, it's the Wii U... The U makes it different. Consequently, instead of a motion sports game, Nintendo is creating a collection of mini-games inspired by all of their smash hits.


Smash hits you say? Yes! Games like The Legend of Zelda, Donkey Kong, Animal Crossing, Luigi's Mansion, and Takemaru! Takemaru? Who the hell is Takemaru? Apparently a ninja guy who throws stars at other ninja guys. This shooting gallery was easily the worst of all the demos Nintendo made available in their E3 booth.

The best was definitely the Animal Crossing-inspired Sweet Day, a game that gave four players control of AC denizens looking to collect 50 candies. With each candy, they grew bigger and slower. A fifth player with a Wii U pad in hand controlled two candy guards. These two were mapped to the analog sticks on the pad.

The ZL and ZR buttons allowed the guards to dive at the other players. Catching three of them meant a win for the Wii U pad player. This four-against-one scenario was mimicked in Luigi's Ghost Mansion, where one player used the Wii U pad to control a ghost and the other four used Wii-motes to hunt with flashlights.


I definitely had more fun with Sweet Day, with that game being the faster, more colorful of the two. Still, playing anything other than the Wii U pad was boring and rather skippable, a natural consequence of the asymmetric gameplay Nintendo is packing Nintendo Land with.

The Legend of Zelda Battle Quest, though, managed to be more entertaining with the Wii-motes. Three players can head out on an on-rails adventure through an overworld and dungeon-inspired landscape, complete with lots of baddies. The Wii U pad armed players with an archer, while the Wii-motes were equipped with sword and shield.

Rounding out the batch of mini-games on hand was Donkey Kong's Crash Course, a motion-controlled platformer that based points on speed. Blazing through a level typically meant dying a horribly destructive death. Accuracy made for the best policy, but Crash Course's diminutive design belies a great depth.


While I can't see Nintendo Land topping sales charts as anything other than a pack-in, whether with a controller or a console, the promise of 12 different games is enticing enough.

Each game has varying levels of depth and length, with Zelda's Battle Quest promising several levels alone. Nintendo showed off an F-Zero inspired game and more items in the Nintendo Land overworld suggested Metroid and Star Fox inspired mini-games as well. We'll know more as the Wii U and Nintendo Land approach release.
More GR previews for this game:
Nintendo Land preview posted on 09/17/12.
Tags:   nintendo, Wii U, E3
More from the Game Revolution Network




comments powered by Disqus

 


More information about Nintendo Land


More On GameRevolution