More Reviews
REVIEWS InFamous: First Light Review
Sony’s open-world action game gets new life with a blast from Sucker Punch who’ve got a story dedicated to neon-powered Fetch and her brother.

Professor Layton vs. Ace Attorne Review
This reminds me of a puzzle... OBJECTION!
More Previews
PREVIEWS Fenix Rage Preview
I died. And I died again. Died again. Again and again. Again. Again. Why Do I Love This So Much?!
Release Dates
NEW RELEASES Madden NFL 15
Release date: Out Now

Destiny
Release date: 09/09/14

Ar Nosurge: Ode to an Unborn Star
Release date: 09/23/14

FIFA 15
Release date: 09/23/14


LATEST FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

The Best Upcoming Racing Games of 2014
You've probably only heard of Sony's exclusive Driveclub and Microsoft's exclusive Forza Horizon 2, but don't forget about a few others.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP KevinS
RIP Robin Williams (1951-2014)
By KevinS
Posted on 08/14/14
Robin Williams (1951-2014) Robin Williams was an absolutely exceptional comedian, talented actor, and holder of a special place in video game history: He was the first really famous gamer I know of. I’m sure there were others, but they kept a comparatively low profile, unlike one...

Omerta - City of Gangsters Preview

Pierre_Bienaime By:
Pierre_Bienaime
09/13/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS  
PUBLISHER Kalypso Media 
DEVELOPER Haemimont Games 
RELEASE DATE Out Now
T Contains Alcohol Reference, Blood, Language, Violence

What do these ratings mean?

Kalypso’s Atlantic City is an onion of many violent layers.


If I had to give Omerta - City of Gangsters my own commercial pitch, it would be that it weds the main elements of two recent efforts published by Kalypso Media: the urban macro (and engine) of Tropico 4 and the turn-based micro of Jagged Alliance: Back in Action. The result seems sure to please fans of yesterday's Kalypso games. Here you're cast as a young and resourceful mobster, fresh out of Sicily and cast into the Atlantic City of the 1920s. Booze is an illicit substance due to Prohibition, and you're more than happy to deal with (and thanks to) that.

Before reaching American soil you'll create your character's past by answering a few multiple choice questions. Your options are colorful. Asked what "the most ridiculous feat" of my youth was, I confessed to "stealing the key for the village mayor's wine cellar and drinking most of it" before getting my ass caught. Boys will be boys. 



All this makes for a welcome bit of mythology even before the first cut-scene, text, or voice-acting. Your answers also impact your character's six statistics (e.g. "toughness" and "smarts"), which seem rather faithfully calqued on the d20 System.

Once in Atlantic City proper you'll recognize that strange rhythm so central to Tropico. Initiative is yours to take; though the next decision to make is often cut and dry, the world will keep turning with or without your gangster aspirations. Ted Brockwood, head of PR at Kalypso, shares part of the game's appeal: "Instead of building out a city, you're taking it over. It's already there. You're converting buildings into your illicit business so you can build up your finances."

All of that is done from a bird's-eye view of the city. Your decisions as The Boss will keep one of your henchmen unavailable for a few minutes. Upon his or her return, various metrics are impacted. Rob a speakeasy, for instance, and you'll now have more beer and dirty money to your name, as well as increased attention from the police and a more fearful reputation.



About the turn-based gameplay, you'll play through missions on the ground level, picking a team of goons (and joining them if you like) to get the ugly job done. This is where the Jagged Alliance elements come in, though the combat is a bit simplified. You can't go prone and you'll never need to reload, for example. It's a logical decision on the devs part, seeing as there's only so much a player wants in one game.

In fact, Brockwood explains, "you could play this as a straight management sim if you wanted," auto-resolving combat instead of chewing through it. "Mind you, I hope you have a really good sense of picking the right team members to win those auto-resolves, but you could do it." Pyrrhic victory is also an eventuality. You might get the job done at the cost of losing henchmen, or even an eye and a limb on some of them. Those won’t heal.



Ultimately, I think Omerta's success will depend on how well the macro snowballs, and on how satisfying and unique the mission set pieces are. (Oh, and there are also co-op and competitive multiplayer options I didn’t get to try out.) The settings here are various, involving both indoor and outdoor environments, staircases, crates, and countertops. One later mission has you driving the KKK out of town: "They're in full regalia, and you take them down. There is no better feeling than taking a ball bat to one of them. Pull out that Louisville Slugger and hit a home run."

Here's hoping that Omerta - City of Gangsters does the same when it releases—on PC and Xbox 360—in early February 2013.

More from the Game Revolution Network




comments powered by Disqus

 


More information about Omerta - City of Gangsters


More On GameRevolution