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F.E.A.R. 2: Project Origin - PC

Chris_Hudak By:
Chris_Hudak
08/01/08
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Shooter 
PLAYERS
PUBLISHER Warner Bros. 
DEVELOPER Monolith 
ESRB RP 
BUY FROM AMAZON
RENT FROM GAMEFLY
SWAP AT SAY SWAP
COMPARE AT PRICEGRABBER



Guns, guts, and dead little girls.

Good old-fashioned American Delta-force machismo and (even older-fashioned) Japanese-inspired, creepy-little-ghost-girl horror—it’s a veritable Reese’s Peanut Butter Cup of seemingly contradictory, elemental goodness. Picking up just 30 minutes before the conclusion of F.E.A.R., this first-person shooter puts players in the combat boots of a new operative who must confront (among other threats) Alma In All Her Fury.

click to enlargeAs a Creepy Little Girl™ in the last game, Alma Wade was bad enough—but now, players will have to deal with her other manifestations as an angry, mistreated, grown woman scorned.

Her wrath has brought atomic-scale destruction, and players will move from the relatively intact, ‘familiar’, enclosed corridors of the Armacham facility… to the all-new, outdoor, street-level urban environs of an entire city laid to waste. The open-air segments in the urban aftermath of the ‘Alma bomb’ might seem to be a strange environment for a horror-themed combat game, but they provide a thankful bit of breathing room between the creepy, claustrophobic indoor segments.

click to enlargeThere will also be some feel-my-mechanical-wrath moments when you can take command of a large and satisfyingly ass-kicking mech. But you’re still going to end up back in those dark, enclosed corridors, too—in the predatory presence of all-too-human military hostiles, as well as the entirely-other threat of Alma herself. Any titular reference to the original game is missing here (due to all-business, I.P. issues)—but any way you slice it, it still comes up F.E.A.R.