More Reviews
REVIEWS Hatsune Miku: Project Mirai DX Review
Hatsune Miku isn't actually a person and may sing a little like SIRI, but I'm not complainin'.

Devil's Third Review
Creator Tomonobu Itagaki said this game would be “revolutionary.” He was wrong.
More Previews
PREVIEWS Supernova Preview
Primal Game Studios has tuned Supernova since last I saw it, with more commanders, special abilities, and a faster pace.
Release Dates
NEW RELEASES Metal Gear Solid V: The Phantom Pain
Release date: Out Now

Destiny: The Taken King
Release date: 09/15/15

Skylanders SuperChargers
Release date: 09/20/15

LEGO Dimensions
Release date: 09/27/15


LATEST FEATURES Become A Big Boss With These MGSV: The Phantom Pain Tips And Tricks
Learn from JonnyBigBoss, a guy who takes his Metal Gear seriously.

MGSV: The Phantom Pain De-Emphasizes Story and It Works
Actually playing Metal Gear Solid V: The Phantom Pain is the best part of the game, which may be a first for the series.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Ivory_Soul
Windows 10 Review for Dummies
By Ivory_Soul
Posted on 08/11/15
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...

Pikmin 3 Preview

Josh_Laddin By:
Josh_Laddin
06/07/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Strategy 
PLAYERS 1- 2 
PUBLISHER Nintendo 
DEVELOPER Nintendo 
RELEASE DATE Out Now
E10+ Contains Mild Cartoon Violence

What do these ratings mean?

There's nothing like fresh Bulborb meat.


Ah, Pikmin. Shigeru Miyamoto's baby. One of his many babies, of course (the man gets around a lot), but deserving of just as much love as your Marios and your Donkey Kongs. What better way to usher in a new Nintendo console?



While the first Pikmin was innovative as hell, the sequel followed the same formula very closely, and from what I've seen at E3, this one does the same. You still have a cadre of Pikmin (not to be confused with pokemans) that follow you around and do your bidding with no regard whatsoever for their own fragile lives. You're still limited to a day's time to gather supplies for fuel and toss your colorful little soldiers at all the Bulborbs you can handle.

But the formula is still addictive and unlike any other game out there, so why mess with a good thing? Pikmin 3 does introduce some new Pikmin species, however, the first of which was integral to success in the demo. Rock Pikmin, which look more like walking pebbles with the obligatory flower on their heads than the Pikmin we all know and love, cause high initial damage when thrown and also smash hard substances like crystal. The catch is that they're too heavy to latch onto objects for continuous damage like their smaller counterparts.



The Rock Pikmins' usefulness was easily apparent in a boss battle against a giant armored centipede. It took many Rocks chucked at the boss' armored shell to crack open segments revealing the soft meat underneath. At that point, it was more effective to switch to good old Red Pikmin to swarm the creature's exposed back and pound it with their tiny fists.

The controls felt comfortable and intuitive with the trusty Wii Remote, while the Wii U tablet was relegated to a simple map viewer for demo purposes. I was assured, however, that the final game will fully support tablet control as well. I can't really see how it would be an improvement over the point-'n'-click nature of the Remote, but only time will tell.

Olimar is conspicuously absent, but there are more than enough new playable characters that the Pikmin will have no shortage of whistling, domineering dictators when the sequel lands on Wii U.
More GR previews for this game:
Pikmin 3 preview posted on 06/18/13.
Pikmin 3 preview posted on 07/10/13.

More from the Game Revolution Network




comments powered by Disqus

 


More information about Pikmin 3


More On GameRevolution