Real war, fake blood.
Since its inception, real-time strategy gaming has predominantly focused on fantasy
or sci-fi themes. The top titles -Starcraft
, Earth 2150
- all embrace the art of fiction. Even the venerable Command
line only skims the surface of real-world weaponry and practicality.
You thought Prism Tanks were real?
Despite the obvious differences, most strategy games are rooted in military
concepts. Tanks and soldiers may take different alien forms, but the heart of
the matter still lies in true-to-life concepts of land, sea and air combat.
So it comes as something of a shocker that there really hasn't been a memorable
military-themed real-time strategy game. War has been covered but it hasn't
been very real. War. Real. Hmmm....
! Indeed, the title explains it all. Take real-world military
concepts, drop them into a real-time strategy game, and watch the shrapnel fly.
This game has been squeezing down the pipeline for some time now, and if the
recent press build is any indication, it should make a nice amount of noise
once it drops.
How real is it? Well, Real War
is actually an adaptation of a game/tool
developer Rival Interactive made exclusively for the military called
Joint Force Deployment
. The heart of JFD
was a RTS, though it wasn't
streamlined for commercial release. Serving as the foundation for Real War
the mere existence of JFD
lends credibility to the folks at Rival.
The story behind Real War
is probably the least realistic thing about
it. The decidedly anti-terrorist United States finds itself the victim of terrorist
attack, and while defending itself accidentally sets off some nuclear weapons
stored in the terrorist base. This starts off a chain reaction of paranoia and
fear, leading to the formation of The Independent Liberation Army, a group comprised
of various different countries. The ILA has decided that the US is a little
too big for its britches. Next thing you know, all manner of WWIII hell has
From the outset, it's clear that Rival has opted to streamline existing RTS gaming rather than reinvent the wheel. This is most noticeable in two areas: resource management and unit control.
Unlike other RTS games, resource management is not a tedious process of mining for ore/gold/spice/Frosted Flakes. Rather, supply lines are used to ensure a constant flow of goods. These can be disrupted, but you won't find games degrading into matches of "hunt the harvester."
The more obvious step in the right direction is the kick ass interface, which
allows you to select and move any unit on the map without having to scroll around
in frustration looking for That One Tank. You can just flip through various
tabs and highlight units at will, then send them off somewhere else without
ever having to locate them in the first place. It's the kind of idea that should
have been in these games from the get-go, and Rival deserves a cookie for finally
Rather than make you fight with irritating cameras and horrible angles, the
folks at Rival opted for a 2D graphical feel. However, elements of the engine
are distinctly 3D...such as all the vehicles (soldiers are sprites). The engine
supports hordes of unique tiles, leading to a multitude of original maps and
scenarios. Add to that nifty explosion effects and smooth movement and you've
got enough eye candy to satisfy.
But Real War
takes it a step further with perhaps the most impressive
FMV I've ever seen. You'll swear that you're watching some stock footage of
a chopper taking off or a real tank rolling through a village, but it turns
out that everything is CG. While it doesn't really have a bearing on the gameplay,
it's incredibly impressive.
Other innovations can be found in units like the rappelling soldiers, who can scale impassable cliffs, or the amphibious SEALS, who can take to the sea to gain a tactical advantage.
isn't aiming to redefine the strategy genre so much as refine
it, and from what we've seen and played, it's doing just that. Fans of real
world simulations and strategy gaming alike should keep their eyes peeled for
this one - it looks like the real deal.