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Resident Evil 6 Preview

Anthony_Severino By:
Anthony_Severino
06/11/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action / Horror 
PLAYERS 1- 4 
PUBLISHER Capcom 
DEVELOPER Capcom 
RELEASE DATE Out Now
M Contains Blood and Gore, Intense Violence, Nudity, Strong Language, Suggestive Themes

What do these ratings mean?

Evident upheaval.


Aside from maybe Street Fighter, there is no Capcom franchise as well-known or revered than Resident Evil. Fans are vocal about the series, speaking not only through internet forums, but also with their wallets. The series is at an impasse—it saw plenty of success with a more survival horror offering, most recently seen in Resident Evil 4 with Leon Kennedy, and sold millions with action-horror in Chris Redfield’s latest outing in Resident Evil 5. What’s a historic, genre-defining series to do? The best of both worlds, and then some.



Resident Evil 6 will be the first main entry in the franchise to feature up to six different playable characters, in three intersecting storylines. Each of the storylines can be started at any given time, and you don’t need to progress any predetermined amount to access the other’s storylines. However, what you do in one story arc could have positive or negative implications on another. An example given to us by RE6 producer Yoshiaki Hirabayashi is that Leon could pick up a rocket launcher during his campaign, which would make it unavailable for Chris. Hirabayashi also made it clear that even though you would revisit some of the same places in each campaign, the team isn’t just reusing the same areas, and each would be presented in unique ways.

Each branch of campaign is roughly 70-80% the size of Resident Evil 5 in scope, providing one massive game. These campaign branches can be played by yourself with a CPU AI or a human friend online. Each storyline features one lead male character and one supporting character. Chris Redfield, whose story is more action-focused, teams up with Piers Nivens. Leon Kennedy’s tale is predominantly survival horror, with newcomer Helena Harper providing backup. The third, previously unannounced character, Jake Mueller—who is actually the son of the late Albert Wesker—is more of a pursuit outing, alongside Sherry Birkin. And even though these do indeed lean toward one form of gameplay more than another, each will have a taste of the other’s styles, as well.



In the demo, the GI Joe-style, overly macho growling dialogue was borderline cheesy, but the intense, heart-pounding boss encounter more than made up for it. The boss, who looked like Tyrant crossed with Bane from Batman and the Shredder from Ninja Turtles (pretty epic, huh?), was more agile than what we’ve seen in the past, requiring unconventional tactics and full co-operation from four playable characters. This boss scene in particular was shown to give a taste of how the multiple storylines would intersect.

Not only was the boss more agile, but also the playable characters. No longer do you have to stop, plant your feet, aim, and shoot. I mean, they are supposed to be secret agents. Jake and Leon were both seen in this demo walking, diving and even laying prone while shooting. This was the one thing fans have been asking for, and Capcom has come through for sure. At its heart, everything in Resident Evil 6 is about giving the fans what they want.

Resident Evil 6 releases this October 2, 2012 on the PC, PS3, and Xbox 360.


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Comments
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Jun 11th, 2012 at 3:32 pm
    Bath Salts...you have won the game Sev.

    Also, every Megaman fan now wants your head.
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: Jun 11th, 2012 at 7:54 pm
    Im so hungry I could eat a sleeping homeless mans face.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Jun 11th, 2012 at 8:46 pm
    Don't they do not taste as good as you'd think they would.
  • sandineyes
    sandineyes

    Joined: May 2008
    Posted: Jun 11th, 2012 at 4:12 pm
    I hope this game turns out great for the online shooter fans out there, but as a survival horror fan, I learned from RE5 that there is no longer anything left for me in this franchise.
    The rocket launcher example of interwoven stories reminds me of the old side-bag/machine gun choice in RE2 (I always leave them both for the B scenario since it is a bit harder).
  • Lethean
    Lethean

    Joined: Jan 2001
    Posted: Jun 11th, 2012 at 8:30 pm
    What sandineyes said about RE2 - It isn't exactly an innovative gameplay mechanic but something I'm glad to see they've brought back. And just how survival horror is Leon's game? Hopefully it comprises a good half of the game.

    And I want Sheva back.
  • Lethean
    Lethean

    Joined: Jan 2001
    Posted: Jun 11th, 2012 at 8:30 pm
    ...And innovative or not, I'm still really glad that will be present.
  • Josh_Laddin
    Josh_Laddin

    Joined: Nov 2009
    Posted: Jun 12th, 2012 at 11:42 am
    Judging by the demo, Leon's part is super survival horror. I was out of bullets after the first pack of zombies attacked me in an elevator, only to emerge into a parking lot full of a lot more of them. And that's just the demo, where developers usually like to make things a little easier on you.
  • Josh_Laddin
    Josh_Laddin

    Joined: Nov 2009
    Posted: Jun 12th, 2012 at 11:45 am
    And to expand on that, this demo was most definitely not easy. I think only a handful of people made it past the first 5 minute's of Jake's segment.
  • Lethean
    Lethean

    Joined: Jan 2001
    Posted: Jun 14th, 2012 at 8:56 pm
    Thanks! And glad to hear it. Was it tense, suspenseful survival horror a la Lost in Nightmares? Please say yes.
  • friggest
    friggest

    Joined: Mar 2008
    Posted: Jun 11th, 2012 at 10:36 pm
    Wait...so I have to tag along with a CPU like in RE5? Luckily I had a friend and we played the entire game together so never had to worry about a CPU following me and not getting killed. (Although we both died regularly and yelled at each other...or me at him for wasting ammo.)

    Games that make you baby sit a CPU suck on principle.
  • friggest
    friggest

    Joined: Mar 2008
    Posted: Jun 11th, 2012 at 10:43 pm
    Oh and I really hope they cut down on all that protein synthesis where some 4 ft midget evolves into some 2000 ft squid. RE4 & RE5 got a little too close to the Akira (awesome movie) type grow which a even a freaking space laser could not take out.

    Side note: Does anyone use the Thumbs Up/Down?
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Jun 12th, 2012 at 4:17 am
    Side note: Does anyone use the Thumbs Up/Down?

    Yes ;-)
  • friggest
    friggest

    Joined: Mar 2008
    Posted: Jun 12th, 2012 at 6:22 am
    Well we know "down" works. A HA HA HA!
  • Lethean
    Lethean

    Joined: Jan 2001
    Posted: Jun 12th, 2012 at 7:18 am
    I just realized I mentioned the item not being available in another game was a welcome bring back in my first post and then again in am immediate second part to post. Wow. I really should read what I type.

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