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Resident Evil: Operation Raccoon City Preview

Nick_Tan By:
Nick_Tan
10/31/11
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS 1- 4 
PUBLISHER Capcom 
DEVELOPER Capcom 
RELEASE DATE Out Now
M Contains Blood and Gore, Intense Violence, Strong Language

What do these ratings mean?

Resident Evil: Off The Record?


Resident Evil has splintered by two genre concepts: a return to the survival horror genre, which Resident Evil: Revelations attempts to rekindle, as well as a reimagining of the series into a third-person action shooter, which defines most of Resident Evil 5 and now Resident Evil: Operation Raccoon City. In fact, Operation Raccoon City so surprisingly fast that it feels more like a "Lost Planet: Operation Raccoon City" than a deliberately slow Resident Evil from the past. At the same time, it also continues Capcom's recent trend of revisiting their past games by providing a fresh perspective on the story, like Dead Rising: Off the Record, so it's not surprising that they've decided to circle back to the events in Raccoon City.



Set between the plot of Resident Evil 2 and Resident Evil 3: Nemesis, the story will have you take the role of the Umbrella Security Service (USS), whose primary mission is to destroy any and all evidence that would implicate Umbrella for developing the t-virus and accidentally turning nearly all the citizens of Raccoon City into walking biohazards. As the bad guys for hire, you oppose the Special Operations team at every turn and can make “what-if” decisions like killing Leon Kennedy before he ever steps foot in Europe to save Ashley Graham. Anyone who knows their Resident Evil history will have a (covert) field day with Operation Raccoon City.

Depending on your preferred class type, you can control one of six operatives in a team of four: the badass explosives specialist Beltway, the recon and cloaking expert Vector, the medic Bertha, the sniper Spectre, the scientist Four Eyes, and the assault team leader Lupo. If you're playing solo, you can select the other three team members that would best complement the mission at hand, though it's far easier to switch to cooperative multiplayer and work together with someone rather than idiot AI's. Instead of having each squad member having a seperate level, experience points gathered from intel and completing missions can be spent flexibly on learning passive and active abilities on whomever's skill tree you want. Regrettably, Capcom had no further information on the multiplayer.



No matter whom you choose, though, the third-person combat is surprisingly fast, with the ability to sprint across a medical lab almost twice as quickly as it would take in Resident Evil 4, dive right into cover behind some reinforced crate, and then pop out of cover for a few well-timed shots to the opposition. If that weren't enough, you can execute foes with a stab to the gut and then a shotgun blast to the face.

Most guns fire in quick bursts and ammo can be easily found throughout the facility. There's little time to turn around sluggishly, plant your feet, and aim slowly at a monster's head with a laser sight. The one exception, though, is during certain boss battles, particular the one which we were shown where you have to scurry down a lengthy entranceway and evade fire jets and a g-virus mutant from petting you on your head with its fist.

Resident Evil: Operation Raccoon City releases on March 20, 2012 for PS3 and Xbox 360 and on PC later at an unannounced date.
More GR previews for this game:
Resident Evil: Operation Raccoon City preview posted on 02/15/12.
Resident Evil: Operation Raccoon City preview posted on 01/24/12.
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Comments
  • Guernica
    Guernica

    Joined: Mar 2009
    Posted: Feb 15th, 2012 at 2:26 pm
    I may be just nitpicking but the licker has been around for much longer than smokers. I always thought the smokers must have been inspired by lickers but it's definitely not the other way around as you seem to suggest.
  • Herb211
    Herb211

    Joined: May 2009
    Posted: Feb 15th, 2012 at 3:22 pm
    I second that.
  • Ananymous
    Ananymous

    Joined: Apr 2011
    Posted: Feb 15th, 2012 at 10:09 pm
    Yes, the licker actually appeared in Resident Evil 2, I think you see your first one as Leon in the police station. Scared the crap out of me when I was a kid but I loved the RE games. I'm excited for this one, I just hope that it's as good and fun as the trailers and gameplay videos make it out to be. It would need a decent multiplayer fan base to make it last and most likely DLC (what game doesn't have DLC nowadays?)
  • ManDown74
    ManDown74

    Joined: Sep 2011
    Posted: Mar 25th, 2012 at 9:40 am
    God i remember that lol!! And also saying 'okay here we go'!!lol Very scary indeed!!
  • Cypher_SpecOps
    Cypher_SpecOps

    Joined: Feb 2012
    Posted: Feb 17th, 2012 at 11:15 am
    I only got to play one game during the Capcom media event, as I was the one running the laser tag part of it, but I loved it. The zombie boxes we made for this event so the zombies could also cause damage to the players worked great, but now we want to have more detailed zombie boxes made so we can further emulate the various zombies from the game. I'm looking forward to this game more than I did the past 3 Call of Duty games, but I definitely have to brush up on my zombie knowledge. They all look the same to me.
  • ManDown74
    ManDown74

    Joined: Sep 2011
    Posted: Mar 25th, 2012 at 9:38 am
    I love it and cant wait for six to come! I usually play private because to avoid the idiots on multi ,its hard to find cool gamers to team with !!The weapon system i think could've been alot better with more variety and attachments! The blood and gore is awsome,and the controls are very comfortable!! I love this game!!!!

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