REVIEWSResident Evil: Revelations Review
While 3DS gamers have been enjoying the franchise's best game in years for some time now, does the experience translate for Resident Evil fans on console?
Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?
PREVIEWSThe Last of Us Preview
With Naughty Dog releasing a new IP in just a few short weeks, we got hands-on one more time. But don't worry: This is a spoiler-free preview.
LATEST FEATURESBeing A Console Is Actually Xbox One's Worst Asset
Microsoft's newest console has lots of different features, but video games might hold the device back from the software giant's true intentions.
Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.
Months ago,...
Aaaannnd in this corner! Loaded with 150 pounds of armor and equipped with a rocket launcher.... you!
The event at Ubisoft's San Francisco offices was lit and staged like the eSports arena, complete with bleachers and a PA system with color commentary. The speakers overhead thudded with every explosion and laser blast. Picking a seat on the red team, I felt like a total rookie.
Luckily, Shootmania Storm promises the excitement and competition of an eSports juggernaut, but layers in tons of friendly, welcoming mechanics for new comers. Built as a part of the ManiaPlanet platform, Shootmania Storm lets anyone in on the eSports phenomenon.
The first thing you need to know about Storm and the Shootmania stage is that Ubisoft has focused on an even-playing field. Your growth as a player is tied to your skill, not the hours you've languished in online matches. In fact, you don't even have to worry about picking a loadout or a primary weapon. Everyone gets a rocket launcher from the start, complete with the Quake-style splash damage longtime PC gamers have come to know and love. Landing a direct hit is incredibly satisfying, but not as satisfying as bouncing someone into a corner and laying waste to their remaining health.
That doesn't mean you won't find variety in weaponry. Depending on where you stand, your character will automatically change weapons to fit the situation. Explore a little and you might find an outlook that equips you with a sniper-esque railgun.
You'll want to explore the landscape in each map to discover the fastest route to the action or the best way to flank the enemy team. Points of light allow you to grapple-hook around the arena and bounce pads throw you to other points of interest.
Every point is balanced with a counterpoint in Shootmania Storm, and that's even truer of the wide-open maps. Camping that sniper position can get you into trouble when the enemy team activates the Off-Zone, an energy field that forces players into the center of the map (or else into the afterlife).
Shootmania Storm is balanced heavily in favor of fast-action, persistent fighting, and little else. Rounds are fast, scoring is fluid, and tournament-style matches can blow by in the blink of an eye.
Best of all? All the modding features from Trackmania are present and functioning as you'd expect in Shootmania Storm, which means the game already has a built in community of mapmakers.
When all is said and done, I felt like I had my teeth cut on the eSports scene even if my team lost the tournament. I walked away knowing I had room to improve. Shootmania Storm is set-up to throw the eSports arena doors open to anyone and everyone, even noob critics like me. We'll be sure to bring more in the lead up to the January 23, 2013 release.
Looking forward to this, plotting for a beta key to check it out. UT2000 Instagib matches was my home online for a good year of college, and would love to revisit it.
MasterRabbi
Joined: May 2007