More Reviews
REVIEWS Etrian Odyssey 2 Untold: The Faf Review
I dunno what a "Fifnir" knight is, but damn is he scary-lookin'. And his game... it's pretty damn good too.

Godzilla (PS4) Review
Godzilla fans enjoyed the recent film, but will they feel the same way about the new video game?
More Previews
PREVIEWS Sid Meier's Civilization: Beyond Preview
Fans were mad about Beyond Earth. Rising Tide should fix that.
Release Dates
NEW RELEASES Lost Dimension
Release date: Out Now

BlazBlue: Chrono Phantasma EXTEND
Release date: Out Now

Metal Gear Solid V: The Phantom Pain
Release date: 09/01/15

NHL 16
Release date: 09/01/15


LATEST FEATURES BAMF BABES #12: Talia al Ghul [Batman Arkham City]
"Thousands of warriors have fallen in pursuit of the Demon. Would-be successors have proven to be nothing more than children battling the enormity of creation."

Call the Fight: Dying Light Flourishes During Dead Island 2’s Woes
These two games were set up to compete, only for one to suffer an embarrassing defeat.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437 Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that.  It dovetails rather nicely with what I've written and it's much better executed than my piece.  I strongly recommend anyone...

Soul Calibur V Preview

Pierre_Bienaime By:
Pierre_Bienaime
01/30/12
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Fighting 
PLAYERS 1- 2 
PUBLISHER Namco Bandai 
DEVELOPER Project Soul 
RELEASE DATE  
T Contains Mild Language, Suggestive Themes, Violence

What do these ratings mean?

As good as it looks.


Namco Bandai's Soul Calibur V is set to please fans of the franchise. A new generation of fighters, brought to life by a vibrant graphical upgrade and several new mechanics, make for an iteration falling not far from the series' proverbial tree: glorious armed combat for those who know how to unleash it, and stilted movements for those who don't. As it should be in a fighting game, right?

17 years after the events of its predecessor, Soul Calibur V picks up on yet another cookie-cutter conflict between good and evil, narratively laced with words and phrases like "cursed shards", "infused", "lost dimension", "legendary blade", and well, we've seen it all before. Like anyone should care about story in a fighting game, anyway. Seriously, if you finish the game's story mode (set in 1607 CE) and start boasting of a new and Nightmare-less era, you need to learn from history. The thing just won't die. Spoiler-hunch: He's Michael Myers.



But anyway, those 17 years have seen a new generation move in. Many of our favorite fighters have been replaced by their disciples or offspring: Leixia replaces Xianghua, Xiba does Kilik, and Yoshimitsu has been slain and usurped by his rather identical protégé, Yoshimitsu the Second. And of course, Sophitia's twin childrenPatroklos and Pyrrhawill be advancing the story.

It's quite a turning of the page for Namco Bandai, as many of these older characters were indisputable icons of the series. The newcomers play as their ancestors did, and with the same weapons. Xiba is perhaps less disciplined than Kilik, constantly exhibiting a Goku-like predilection for food. With a rod, though, he remains just as deadly.

Combat is flashy and makes only a few changes to the familiar Soul series formula. New is the Critical Gauge, built up as you deal damage, that permits a powerful attack full of slow-motion pomp. The gauge can even fill more than once over, allowing for devastating and chained attacks. These aren't too hard to execute, though the attacks are as blockable as any. Other novelties as far as mechanics go include quick sidestepping and a new set of special blocks.



Oh, and Ring Outs are a rarer occurrence. Those playing defense before exploiting that "get behind me" throw may need to go back to the drawing board. Soul Calibur V is a little more forgiving; where players would likely have hit the water/lava/void in past titles, here they stick to the curb a little more. For a quick and happy ending, you'll need to knock your enemy at a bona-fide 90 degrees from the edge.

What's most appreciable is that button mashing won't get you far. Soul Calibur V is full of temporary footings from which button commands output new attacks. If you don't know these (I didn't), you look like you're doing the robot one minute and could use a nurse the next. This learning curve, along with the game’s mechanical novelties, make Namco Bandai's latest seem worth the efforts of mastery it will surely garner.

Soul Calibur V releases tomorrow, January 31st, for Xbox 360 and PS3.
More GR previews for this game:
Soul Calibur V preview posted on 01/30/12.

More from the Game Revolution Network




comments powered by Disqus

 


More information about Soul Calibur V


More On GameRevolution