More Reviews
REVIEWS Resident Evil Revelations 2 -- E Review
In this second chapter we see the "survival" part of "survival horror" come charging into the forefront.

Screamride Review
If you've been wanting a game that makes you scream “WHOO!”, Screamride has just the ticket.
More Previews
PREVIEWS Swords & Soldiers II Preview
Join Redbeard and his fellow Vikings as they set out yet again to restore order to the land!
Release Dates
NEW RELEASES Screamride
Release date: Out Now

Helldivers
Release date: Out Now

BLADESTORM: Nightmare (working title)
Release date: 03/17/15

Stealth Inc 2: A Game of Clones
Release date: 04/01/15


LATEST FEATURES 15 Criminally Underappreciated Titles in the PS2 Library
The PlayStation 2 turns 15 today! Better get off the road, everyone, because someone's getting a driving permit!

Biggest Games at PAX East 2015
PAX East features big upcoming releases every year, and 2015 is no exception.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
A Means to Disseminate Honest-to-God Leaks
By oblivion437
Posted on 02/02/15
Wikileaks, though technically not a wiki, provides an easy means to disseminate information that some find it desirable to share against the wishes of those who find it desirable to keep secret. Aside from the morality of the leaking itself, such a service provides a look into the activities of...

Space Invaders: Infinity Gene Preview

KevinS By:
KevinS
09/14/10
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Shoot Em Up 
PLAYERS
PUBLISHER Square Enix 
DEVELOPER Taito 
RELEASE DATE  
E Contains Mild Fantasy Violence

What do these ratings mean?

The evolution of the old.


I don’t know how many times Taito and Square-Enix are planning to recreate Space Invaders, but if they keep it fresh enough, I doubt I’m going to mind buying what is essentially the same game over and over again.

click to enlargeInfinity Gene for the PSN and XBLA borrows heavily from the two Extreme games on Nintendo DS by offering a small handful of upgrades for your ship and filling the screen with a flood of invaders, from tiny to gigantic, that desperately need a good shooting. This time, however, you choose your one specialty gun before you start firing. It has to be done this way, because it would almost be impossible to tell what gun you would be picking up; with the exception of the rainbow-colored power-ups, the entire game has a vector-styled, black-and-while motif.

There are three modes to choose from: Normal, Challenge, and Music. The only one playable in the demo was Normal mode, which consists of stages pieced together to keep the action going with different foes attacking at all times. There is no timer to speak of, but you can refuse to shoot anything (including the mid-bosses) on the screen. I can only assume there is some kind of Achievement/Trophy like “Dot Eater” from Ikaruga.

click to enlargeThere are even six different guns to choose right at the onset: Rapid, which was available for play and is just what you’d think it is... a rapid-fire, traditional firing gun, in addition to Round, Search, Wave, Lock-On, and Gravity. It’s hard to tell just how the other guns will function in actual play, so I don’t think I should speculate here. Still, if they all control differently, it could almost be a personalized SI experience. There is also something called a “Nagoya Attack” listed in the results of each stage, but I have no idea if that’s some sort of bonus round, or a super attack if enough power-ups are collected, or something else. It’s so vague, I honestly have no clue.

Space Invaders Infinity Gene comes out for PSN and XBLA on September 14th and 15th, so if you need a classic fix, it should hold your attention for a while. And how did those big invaders grow so large? What did they start feeding them? Humans? Probably...

More from the Game Revolution Network




comments powered by Disqus

 


More information about Space Invaders: Infinity Gene


More On GameRevolution