More Reviews
REVIEWS Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?

Pandora's Tower Review
Sticks and stones may break my bones, but swords and chains excite me. Should you climb the towers in Xseed's JRPG/adventure hybrid to save your cursed (and tragically whiny) girlfriend?
More Previews
PREVIEWS The Mighty Quest for Epic Loot Preview
Ah, the joys of destroying your friend's castle and the pains of your friend destroying yours. Alas, such is friendship.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES GR Showdown: Are There Way Too Many Remakes And Reboots?
Gamers continually complain about the lack of innovation from publishers and developers, but in this tough economy, it would seem that sequels and remakes are their bread and butter. Are there not enough new IPs?

Tips For Surviving Metro: Last Light's Mutants And Men
On higher difficulties, 4A Games forces players to utilize stealth and combat planning, but with these tips and the right tools, you'll make short work of the opposition.
MOST POPULAR FEATURES 7 Best Video Game Franchises Of All Time
Gaming is home to some incredible IPs. Here you'll find a slightly objective, yet heavily biased, list of the absolute best of the best.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Splinter Cell Double Agent Preview

Joe_Dodson By:
Joe_Dodson
07/31/06
PRINTER FRIENDLY VERSION
EMAIL TO A FRIEND
GENRE Action 
PLAYERS 1- 6 
PUBLISHER Ubisoft 
DEVELOPER Ubisoft Montreal 
RELEASE DATE  
M What do these ratings mean?

Three can play at that game.

 
People always talk about hardcore gamers, but no one ever talks about hardcore games. After all, what would our favorite imaginary demographic be without the likes of Baldur’s Gate, Splinter Cell, and Eve Online? If it weren’t for deep, nerdy titles like these, we’d all be playing Bejeweled. *shudder* 
 
So when an established “hardcore” series seems to go soft, we flip our lids a little. It’s almost like our own identities as nerds are diminished when our favorite series go mainstream.
 
In turn, it will probably shock and dismay you when I write that the Spy Vs. Merc multiplayer gameplay in Splinter Cell Double Agent is undergoing a major overhaul that, in the end, will make it far more streamlined and accessible to the general public. But before you take your flaming brands to the Ubisoft forums and set their community manager on fire, know this: Ubisoft’s revamped multiplayer monster is equal parts beauty and beast.
 
click to enlargeI had the chance to get acquainted with this new agent at a recent multiplayer event, and while it didn’t cover any of the game’s single-player content, it definitely provided some insight into the new dynamics.
 
At its core is a new three-on-three, cat and mouse match type. In each map there are four networked computer terminals (think refrigerators) that spies can hack to get files (cheese, probably cheddar). However, they don’t have to download everything at once; they can nibble a bit, draw out the Mercs (cats, duh), then run off to a different terminal and hack the rest (sneaky bastards). It’s like Tom & Jerry meets Mission Impossible, but without Tom Cruise and Xenu.
 
Before, Spy Vs. Merc played more like Merc Vs. Ninja. Sometimes the spies would go for objectives, but as often as not they’d just flip out and kill people. In Double Agent, spies won’t be killing anybody unless they’re really, really good, because two of their prime offensive weapons, the elbow strike and the taser, are gone. Mercs, on the other hand, have new and improved whiskers in the form of always-on motion trackers that automatically silhouette upright and moving spies with a convenient, glowing white border. It’s not a fair fight, and that’s the point.
 
Instead of going all Shinobi, spies have to sneak. Fortunately, every level has enough nooks and crannies to make an English muffin jealous, not to mention handy indicators that show rookie spies just what they can jump through or crawl under. Learning level layouts is crucial in Double Agent, and this on-the-job tutorial content will lend a needed hand to novices without compromising the complexity of the maps. The spies also get a new hacking tool that lets them disable any light or hack any computer terminal remotely.
 
click to enlargeIt may not sound like much, but this tool is at the center of what makes Double Agent’s Versus mode so fascinating. When a spy enters a room, he can quickly disable every single light, which is fine because he has night and thermal vision modes. The merc, on the other hand, has a flashlight and EMF vision. The latter effectively spots spies, but only when the viewer is stationary. If he wants to move and look at the same time, the merc will have to use his flashlight, telegraphing his arrival to any nearby spies and providing them with a handy vision cone. Come to think of it, it’s not just a game of cat and mouse, it’s a battle of light and shadow, which, more than flipping out and killing people, has always been the nucleus of Splinter Cell.
 
Gadgets, then, have been like the ribosomes or flagella or whatever it is floating around in cells that makes them so fun to play. These, too, have been greatly streamlined, since each player only gets to take one into battle. During my play session, the spy flashbangs and gas grenades were instantly familiar and the merc drone seemed like an interesting idea. Merc assault rifles automatically come with three grenades, while spies can perform saucier acrobatics than ever before with the help of the “escape moves” button. When under attack, spies can hold this down to execute faster leaps, flips and rolls, helping them flee dangerous situations with cat, er, mouse-like grace.
 
Although some material is missing from previous versions of Spy Vs. Merc, Splinter Cell Double Agent actually takes the game back to its roots by placing a premium on stealth, shadows, and strategy. With its streamlined controls and simplified roles, Double Agent should be much more accessible, but no less intelligent when it sneaks into stores this October.
More from the Game Revolution Network





Post a Comment
LOGIN or REGISTER to post a comment or rate this article.
 


More information about Splinter Cell Double Agent


More On GameRevolution